Easy
revolver and more:- When u are in the beginning of the
game kill any 1 of the solders and click x then o 27
to 30 times right were the solider died and u will
activate a cheat that will let u beat the revolver with
2 shots .it will also let get unlimited Nita ammo. Make
sure that u do not have any saved metal gear solid data
on your memory card(s) that are in the playstation
(there must be at least 1 memory card in your
playstation.
Briefing Camera Fun
-
During
more than a few of the briefing "tapes", you'll see
the words "camera change" and "camera free". This lets
you know that you can mess with the camera for a
little something to do while you're watching them. To
zoom in or out, use the square and triangle buttons.
To switch cameras, use the circle button. Of course,
if you have been playing the game all night and are
drowsy, you'll probably figure out that the X button
stops and ejects the "tape" by accident.
Change Title
Screen Colors
-
When at
the the Title Screen, simply press Up, Down, Left or
Right on the d-pad to cycle through the different
colors in the background graphics.
Defeating
Metal Gear
-
To knock
out the radome on Rex, use your stingers, but first
throw out a chaff grenade or two be fore he "wakes
up". Use the stingers while rex is trying to find you
(but he can't since you used the chaff grenades.)
Don't wait for the target to come back after you shoot
once, just wait for the smoke to clear. Don't forget
to keep throwing out chaffs. After you talk to Gray
Fox, use the stingers, and don't stop. If you put the
stinger launcher away, the missiles will knock you
down, just keep firing the stingers into the cockpit.
Use you rations sparingly. Chaffs won't do any good
this time, since Liquid is controlling rex manually.
Remember, if you take it out of the launcher screen,
you'll get knocked over by the missiles, and most
likely die. Just remember you don't need the
electronic site to fire.
Defeating
Psycho Mantis
-
Before
fighting Psycho Mantis plug your controller into the
controller #2 slot and press any button, the screen
should turn black and have the word "HIDEO" in green
in the corner. After a few seconds it will go away and
you can use the 2nd player controller to fighting
against Mantis. This way he won't be able to tell
where your going to go because he can only read your
left brain (left controller), he can't read your right
brain (right cont.).
Defeating
Sniper Wolf
-
To defeat
Sniper Wolf, you need to go all the way back to the
Armory and go into the room with six mini-rooms inside
of it. Go into the top-left room using your recently
acquired level 5 key card. Inside is a PSG-1 and some
ammo for it.
Now go back to Sniper Wolf. You should have picked up
some Daizepam by now. This will allow you to aim your
PSG-1 without it shaking. Go back to Sniper Wolf and
shoot her with your PSG-1. She may be hard to spot and
times because she likes to hide behind things. Look
for her breathe, and wait for her to come out.
Equipping your thermal goggles will also help.
Defeating
Sniper Wolf (2nd time)
Defeating
The Ninja
Defeating
the Gunner
-
After
Meryl opens the cargo door for you in the first floor
of the Tank Hangar, you should go up top and make sure
you get the Mine Detector. Now go back down and
through the door.
Turn on your Thermal Goggles so you can see the
infrared sensors moving across the room. Make your way
across the room carefully so you don't touch any of
them. If you do, the doors will shut and the room will
fill up with poisonous gas.
After making it through that room, you'll have to
fight the Gunner. First, turn on the Mine Detector and
crawl over all of the Claymore mines so you can pick
them up. Then throw out a Chaff Grenade to disable the
Gunner's main weapon.
With the main weapon temporarily unfunctionable, all
the gunner can hit you with is the regular gun. Try to
manouvre yourself so that you can get behind the tank,
and then throw as many grenades as you can on it.
Be sure to throw a Chaff Grenade out every time the
one you previously threw out wears off. Also, there
are Rations and more Grenades scattered out over the
battle field. These will certainly help you make it
through this fight.
Destroying
the Generator
-
To blow up
the generator, you need a Nikita. Simply fire it and
then get in first-person mode to make it easier to aim
the missile. First turn right, and go through the door
straight ahead, then left and you'll be in the room
with the generator. Now just run into it. The cameras
may shoot it down, so you'll probably have to try this
more than once.
Exercising
Meryl
-
While
crawling along the duct in the Holding Cells, you may
look down to see Meryl in her cell exercising. Should
you leave the duct immediately (down the ladder), and
re-enter it again. Meryl adopts a series of power
workout moves each consecutive time you view her. They
are: A) sit- ups, B) single-arm push-ups, C)
stretching, D) sit-ups in underwear, E) single-arm
push-ups in underwear, F) stretching in underwear, G)
sit-ups (same as A, and continuing with these from now
on.)
Exploding
Soldiers
Extra Modes
At first
there is only one choice, Practice. Finish all 10
stages, then you gain Time Attack, where the
difficulty is heightened a little, but shouldn't be a
problem besides the time limit.
Complete these 10 and you gain Gun Shooting mode, in
which the difficulty is at max, and you HAVE to kill
ALL the guards to progress within the time limit. You
are given a Socom regular gun with supressor silencer
and 5 bullets per guard. If you run out of bullets,
you'll have to choke your way out.
If you can finish these 10 stages, one last stage can
be chosen, Survival Mission, where you rush through
all 10 stages one after another, in under 7 minutes.
You start with 30 bullets and dead guards drop
bullets. Good luck, if you can complete this, you are
a true Metal Gear Solid Master.
Fa-Mas
Tracer Trick
-
First you
need to get the bandana. To do this, DO NOT submit to
Revolver Ocelots torture. When you complete the game
and start over, you will have the bandana.
Now start your second game and play up to the part
where you get the level 2 keycard. Go to the Armory
Basement Level 2 and get the Fa-Mas and Fa-Mas ammo.
Now on your bullet counter in the lower right hand
corner of your screen, you'll see that the last three
shots are colored red. Fire the Fa-Mas until you use
up all of the yellow shots and reach the red ones.
These are your tracers, and they trail when you fire
them damaging things that they hit as badly as your
normal Fa-Mas ammo would. Now put on your bandana.
Because the bandana tricks the computer into thinking
that you didn't fire your last shot, you will now fire
all tracers. This acts as a "guidance system" of sorts
and allows you to aim the fa-mas just as acurately as
the socom.
Fast Travel
-
To move
about through the complex faster, hide inside a cargo
truck and use a C.Box. Remain perfectly still and a
guard will drive the box to the area noted on the box.
(There are three boxes, each to a different
location.)
First Person
Nikita Missile
-
You can go
into first person mode with the nikita missiles by
launching the missile, then pressing triangle. However
you can only do this for a certain amount of time or
else it will blow up. this comes in handy when
fighting Sniper Wolf, and also blowing up the electric
panel source.
Frequency
for Meryl
Fun with Hal
Emorick
Get the
Bandana
-
To get the
Bandana, which gives you infinite ammo and no auto
re-loads, play up until you get to Ocelots Torture
Rack. If you make it out of The Rack without dying or
giving up, when you beat the game, you will get the
Good ending, where you save Meryl. She will give you
the Bandana, and then once the credits a through, you
can save your game. Save it and then load it up again.
Look into your inventory and you will see the
Bandana.
Get the
Camera
-
To get the
camera, when you get a Level 6 keycard go to the first
building (Tank Hanger), Then take the Elevator down to
Basement 2. Go into the hall before the Room where you
fought Ocelot. Then there should be a spot where you
can blow a hole in the wall with C4, when you blow it
up there are two rooms, The camera is in one of the
rooms, and there is ammo and a ration around in there
also.
Getting
Sick
-
If you
fail in Revolver's torture room and come into close
contact with Sasaki (the guard patrolling outside your
prison cell), you can catch the flu. This flu makes
you sneeze every minute or so. You can cure this flu
with medicine. This medicine is a green box with a red
cross on top of it. Another way to catch a cold is as
follows:
When you're being held in the cell between Ocelot's
torture tests, the guard talks loudly to himself about
his cold, then runs to the bathroom. This is the point
that most people usually break out of the cell. If you
stick around and don't use the ketchup though, you
will be treated to Ocelot's hospitality yet again.
Survive, and you will be in the cell, and the sick
guard will get the runs again. NOW you can break out
of the cell. Give Snake a little time in the snow, and
he will catch a cold, and start sneezing every minute
or so. the sound will probably give you away to your
enemies, so ask Otacon if there is anything he can do
for you.
Ghost
Images
-
First, you
need to obtain the camera either by [A] Finishing the
game with the ending where Meryl dies and starting
that newly created save file with the camera
automatically in your inventory or ...
[B] Getting at least as far as defeating Liquid Snake
in the hind helicopter sequence, then going to the
room located in Base 1, floor B-2 with a Level 7
cardkey where there are two autoguns you will have to
use C4 explosives to the wall below and to the right
of the bottom entrance to the room where you fight
Revolver Ocelot -- in one of the two rooms here, the
camera is located in the top one. BTW if you run into
a jammed door that you should be able to, try using a
C4 explosive on it and trying to it then.
In either case, here is how you see "Ghosts". Make
sure you have at least 2 blocks free on a memory card
to save at least one picture Take pictures of
different things and you may find a "Ghost" image of
different programmers, artists, etc. superimposed on
your new snapshot I've found two by taking pictures of
the ravens on the last major elevator and one by
snapping a shot of the dead guy in the prison cell.
Here are the
locations for all 43 Spirit photos:
Kojima:
Otacon lab (the picture frame to the right)
Matsuhana: Hallway of corpses (outside Otacons lab)
Sato: Comm Twr A (roof destroyed by a Hind D
missiles)
Nakamura: In Meryl's blood pool (where she is sniped)
Shinkawa: Deep in Sniper Wolfs hallway behind the
second pillar
Uehara: Edge of elevator (the one were the ravens
are)
Negishi: Sewage waterfall
Mizutani: When fighting Metal Gear
Korekado: Men's retroom
Sasaki: Picture frames in the Commanders room
Sonoyama: Torture machine
Toyota: Container in the middle of Raven's warehouse
Kozyou: Behind the watertank-like structure in the
Canyon
Shimizu: Wolf dog cave (first crawling point)
Kaneda: The mirror located in the Women's restroom
Fukushima: Heliport,looking out to sea from cliff
Takade: Ninja room,glass atedga
Fujimura: Elevator,in the Comm Twr B complex
Shikama: Electic floor
Kimura: MG underground base,tip of of Metal Gear 'srailgun
Kobayashi: Rock in canyon
Okajima: Maggots of the real DARPA Chef in cell
Nishimura: Next to Baker's corpse
Mukaide: Reflection in wolfdog cave puddle
Onoda: Where Baker is tied up
Kitao: Decoy Octopus (fake DARPA chief) corpse
Yoshimura: Dead end ofair duct
Hirano: Elevator (Comm Twr B) deep in the shaft of top
level
Muraoka: Water in cargo dock
Ishiyama: Heliport top of building
Ito: Inside elevator to tank hangar
Jerem Blaustein: Sniper Wolfs corpse
Yoshioka: Bridge on the third floor of the the blast
furnace
Mori: Lowest point of elevator (Comm Twr B)
Kinbara: Darck area of stairs
Tougo: End of boiler room (in Blast Furnace where the
stemeam is)
Makimura: Hidden armory store room behnd the weakened
wall)
Kutome: Observation room
Tanaka: Heliport,sleeping soilder
Shigeno: Heliport,security caera by staircase
Yamashita: Tip of nuke warhead in nukestorage room
Kobayashi: Johnny Sasaki holding cell, near DARPA
chief
Scott Dolph: Way down in the dark from the walkway
between Comm Tower A and B
Jail Break
-
When you
are in your jail sell after being tortured, you can
get out with out the help of Otacon. The guard is very
sick and has the runs. When he leaves to go to the
bathroom crawl under the bed and wait for him to come
back. When he sees your gone he will run to the jail
cell and open it. When he first gets to the door
quickly get out from under the bed and when he comes
in you knock him down once, and he will be out for
good. Also if you call Otacon he will give you some
stuff and one thing he gives you is ketchup. When the
guard leaves lay on the ground with the ketchup
equipped in your items. It will look like your
bleeding when he comes back he will think you are dead
when he opens the door knock him down and your out.
Knockout
Punch
Mad Mei
Ling
Mantis
Memory
-
The Mantis
reacts with startlingly correct witticisms depending
on the save games of other Konami games you have on
your memory card. Try confronting him with a
Castlevania, ISS Soccer, Suikoden or Silent Hill save
game on your memory card for startling revelations.
Meryl's
Undergarments
-
In the
Women's Restroom where you meet up with Meryl prior to
the Psycho Mantis confrontation, if you follow Meryl
straight in and move up to the top stall within five
seconds. Meryl will not have time to properly change,
and spends the first part of the conversation without
her combat pants on.
Nice Wolves
-
Method 1:
When you first enter the caves, kill all the wolves.
Meet up with Meryl, and kill those dogs there. Leave
only the small one. Shoot Meryl with the Socom, then
immediately equip a Cardboard Box. The little dog will
pee on the box. Now whenever you are in the cave,
equip the Box that the dog peed on and the Wolfs will
leave you alone.
Method 2: Simply equip Sniper Wolf's handkerchief.
Policenauts
Guest Appearance
-
After you
defeat Ninja for the first time, and meet up with
Otacon, he tells a story about Japanese Metal Gear
prototypes. In the movie, scenes from Konami's
Japanese game, Policenauts can be seen.
See Through
Mantis's Eyes
Sharp
Dressed Man
-
When you
start your game for the third time on the same save,
your memory card icon will be the ninja, and Snake
will be wearing a tuxedo. Also the "Cyber Ninja" will
be in a red costume sort of like spider-man
Shy Meryl
-
When
walking around with Meryl, if you keep staring at her
in first-person mode. Meryl starts blushing, turning
embarrassed and tapping her gun to her leg. Keep
looking at her, and she turns more and more red,
whispering embarrassed little questions.
Silent,
Deadly, and Easy Neck Snap
-
Sneak up,
unarmed, behind a guard. When close, tap the square
button really quickly ten times. This way you don't
have to risk any ruckus.
Stats when
fighting Liquid
Stealth
Suit
-
To get the
Stealth, which makes you invisible to all enemies
except for Wolfs and bosses, play up until you get to
Ocelots Torture Rack. Submit to Ocelot by pressing
SELECT. After the game is beaten, you will get the bad
ending where Meryl dies and you escape with Otacon. He
will give you his Stealth suit. Watch the credits,
then save your game. After you save, go to the Main
Menu and load your game. Look in your inventory, you
will find the Stealth Suit.
Thermal
goggle tips
Torture
Tips
As you
probably know, there are no continues in the torture
event. If you lose, you start at your last save. So
this won't be a huge loss, remember to save after
beating Sniper Wolf. The torture event is coming very
soon afterwards.
If you want the best ending, don't submit to the
torture. It gets more difficult on the higher
difficulty levels, but it never gets impossibly hard.
After getting through two tortures, you will have a
chance to escape. When the guard runs to the bathroom,
hide under the bed. When he says, "He's gone!" and
runs to the door, hop out and snap his neck.
After you get your stuff back, get rid of the "Timer
B." It's a time bomb.
Defeat The
Ninja:
Submit by Kewlkat91
An easy
way to defeat the ninja when he becomes invisible.
simply equip the thermal goggles and you will never
lose sight of the ninja.
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