Secret sword - Have a saved game from SaGa Frontier 2
on the same memory card as the one used for Legend Of
Mana. Enter the save screen, highlight the SaGa Frontier
2 file, then exit out of the save screen. Enter Bone
Fortress and head toward the bridge where you fought the
DeathBringer. There will be two skeletons at that
location. Approach them and you will fight DeathBringer
2. After defeating it, you will get the strongest sword
from SaGa Frontier 2.
Get a Chocobo - To get a Chocobo as a pet, have a
saved game from Final Fantasy 8 on the same memory card
as the one used for Legend Of Mana. Enter the save
screen, highlight the Final Fantasy 8 file, then exit
out of the save screen. When you catch a bird egg in the
eastern section of Domina it should hatch into a Chocobo.
Get "Fastest Wheel" - Complete the "Catchin' Lilipeas"
quest and have a saved game from Chocobo Racing on the
same memory card as the one used for Legend Of Mana.
Enter the save screen, highlight the Chocobo Racing
file, then exit out of the save screen. Go to Polpota
Harbor. On the Polpota Harbor map screen Skippy, the
thin big eared creature from the "Catchin' lilipeas" and
"Huntin' Du'cate" quests, will appear and hand you a
ring item called "Fastest Wheel".
Shadow Zero mini-game - Successfully complete the
"Jewel hunter" quests (The Lost Princess, The Flame of
Hope, Drowned Dreams, The Looking-Glass Tower, The Lucky
Clover, Cosmo, Two Pearls, Alexandrite, Flourite, and
Tear Drop Crystal). When those events are finished, go
to the bar in Domina on Salamander day. You should see a
Shadow Zero standing near the counter. Talk to him to
play the game.
Land Bopper mini-game - Get nine lands in full view on
the world map (which should resemble a slanted tic-tac-toe
board). Then, hold L1 button for approximately four
seconds to get the Land Bopper start screen to appear.
New Game+ feature - Successfully complete the game,
then load the game that is next to a music symbol. This
will give you a "New Game+" feature. This game allows
access to your old level, items, weapons, and
instruments. When you start out in your home, go to the
study (the room to the right down the stairs). Find the
encyclopedias and go to the "Forbidden Tome".
Hints:-
Rename items - While on the menu screen, enter the
equip menu. Select the item of your choice, select the
status of the item,
and press X(2) on the item. A name creation screen
will appear, allowing you to enter the name of your
choice.
Items with value - If during the course of the game
you find your characters Lucre (funds) a bit low, go to
the SS Bucaneer. Once there, make your way to the lower
deck area and enter the left door on the bottom of the
screen. This will place you in the forecastle. Here and
in the next room are the Polter Box enemies (which
resemble a treasure chest). The Polter Box frequently
drops three different valuable crystals. The Sun and
Moon crystals each sell for 750 Lucre. The Glow crystal
sells for 1,000 Lucre. Go in and out of the room to
bring the enemies back as many times as needed. If you
have not got the SS Bucaneer, yet go to the second floor
of the Bone Fortress and fight the Kid Dragon at that
location. He will occasionally drop a Dragon Steak,
which is worth 1,000 Lucre. The Kid Dragon will also
drop Dragon Breath which is very useful in tempering
swords and sells for 300 Lucre.
Two player duel - If you want to fight a friend,
travel to Geo and go to the uppermost dot. Enter the
building and go past Sotherbee into the basement.
Continue down once more and talk to the Garlic Guy. You
can fight against an NPC or a friend's character.
Monster eggs - The most common places for monster eggs
to appear are locations which had Boss battles. If when
you enter a
recent battle area and a monster egg is not there,
leave that room and return until one appears. When you
find one, map out the most common areas that the monster
eggs wander around and leave food every place it usually
goes. Note: You can only have five pieces of food out at
a time.
Locations of different types of monster eggs To raise a
certain class of monster you need a certain type of egg
to have a chance of getting that monster. For example,
if you wanted to have a Land Dragon, whose class is
Dragon, as a pet you would need to hatch a Dragon
type egg to have a chance of getting it. The locations
of the different types of egg are as follows:
Aerial egg: Luon Highway (Boss location), Norn
Peaks (nowhere special 1)
Aquatic eggs: Madora Beach (extreme right of area), SS
Buccaneer (lowest room)
Arthropod eggs: Norn Peaks (nowhere special 2)
Beast eggs: The White Forest (nowhere special)
Demi: Human eggs: ??? (???)
Demonic eggs: Jungle (nowhere special)
Dragon eggs: Fieg Snowfields (Boss location)
Morph eggs: Gato Grottoes (Boss location)
Oddity eggs: Ulkan Mines (Boss location)
Plant eggs: Jungle (Boss location)
Poltergeist eggs: Junkyard (nowhere special), Tower of
Leires (Boss location)
Reptile eggs: Luon Highway (in the cave)
Undead eggs: The Bone Fortress (Boss location)
Note: The eggs can usually be found where the area's
Boss was located, but not always. They appear in the
same places the Spirits (Salamander, Shade, etc.)
appear. Sometimes nothing will appear in that location
-- enter and exit that screen until they appear. A few
egg/spirit locations will not work until certain
mini-quests (see the Diary) are have been completed.
Six Wisdom usual locations
Gaeus the Earth: He is always passing time at the Luon Highway.
Olbohn the Warrior: Has his own room in The Underworld.
Pokiehl the Bird: After The Tree of Mana appears he
can be found at its base. Before that, you may meet him
once or twice during your adventures.
Rosiotti the Beast: He can always be found perched on
his throne in The Jungle.
Selva the Wind: He can be found at the forking path
near the temple in The Gato Grottoes. It is said that he
likes to travel though...
Tote the Turtle: He likes the view from the cliff at
Lake Kilma.
Artifacts - Throughout the game you will receive "Artifacts"
that allow you to create towns, caves, etc. The
following is a
complete list of the Artifacts and the lands they
create:
Mailbox: Home
Color Blocks: Domina
Wheel: Luon Highway
Jade Egg: Mekiv Caverns
Stone Eye: Lake Kilma
Flame: Gato Grottoes
Medallion: Jungle
Firefly Lamp: Lumina
Sand Rose: Duma Desert
Trembling Spoon: The Underworld
Ancient Tablet: The Mindas Ruins
Torch of Coral: Madora Beach
Broken Doll: Junkyard
Skull Lantern: Norn Peaks
Rusty Anchor: Polpota Harbor
Moons Mirror: Tower of Leires
Tome of Magic: Geo
Dragonbone: Bone Fortress
Bottled Spirit: Ulkan Mines
Pirates Hook: SS Buccaneer
Frozen Heart: Fieg Snowfields
Green Cane: The White Forest
Golden Seed: Orchard
Brooch of Love: Lucemia
Jumi staff: Bejeweled City
Sword of Mana: Tree of Mana
Word translations - In the town
where you have to sell lamps for someone, you will
encounter small caveman-type people that only speak with
the following words:
Dub: Yes
Dud: No, goodbye
Duba: You
Duda: Me
Dubba: Friends
Buba: Dudbear
Gug: All other creatures
Da: Light or stars
Ba: Night
Dudda: Lamp
Dubababa: Many or very
Du: Little
Baba: Music
Dada: Please
Gak: Displeasure
Bub: Do not understand
General forging and tempering tips -
Mystic Power Cards seem to work best in threes.
For example, where one Cleric Card would have a
slightly negative effect on attack power, three greatly
increases it. The God of War Card only gives a slight
boost in raw power if one is used. If three are used it
is raised by 10 (the God of War Card works well on all
types of Orihalcon Armor).
Plunge Attacks on your weapon can be changed.
For instance, the Sun Crystal's Card, Sun God (you may
need three applications of this card in a row) will
change one of your plunge attacks (on the one handed
Orihalcon sword) to Sunlight, which will still only do
medium damage but will also be incredibly effective
against the undead. Some items will change the amount of
damage (from medium to large, etc). Save before you
experiment -- you may get results you do not like, and
will want to load that saved data.
Forge and temper strong swords - To forge either a one
handed sword with an attack power of 245 or a two handed
sword with an attack power of 307 you will need the
following items:
One piece of Orihalcon (this method may work with
other metals but the resulting weapon may be weaker).
Five Gold Coins from each of the eight Elemental
Spirits (Wisp, Shade, Jinn, etc.).
Five Bottles of Dragon Blood.
Five Bottles of Holy Water.
One Vial of Dragon Breath.
Note: The following instructions will assume that a
one handed Orihalcon sword is to be forged and tempered.
Forge your Orihalcon into the HalcSword with an
attack power of 75.
Go to the "Temper a Weapon" option.
Start off by tempering your weapon with the
Elemental Spirit Gold Coins. The order you temper your
weapon with them is extremely important. If done
correctly, six of your elemental essence markers will be
active. If done in an incorrect order only four will be
active.
Apply the Shade Elemental Spirit Coins first. Temper
the sword with all five coins or until three Shade
Elemental Cards (Mystic Powers on the weapons status
screen) appear and have been applied to your weapon.
This will raise your attack power by approximately 10
points, raise the sword's Shade Essence Level to 4 and
give it the Shade Elemental Essence Marker.
Now that you have finished with Shade, apply the rest
of the coins the same way in the following
order: Salamander, Jinn, Dryad, Wisp, Aura, Gnome, and
Undine. When you have done this the sword will have
approximately 140 attack power.
Note: If you want to try changing Plunge Attacks, now
is the time to do it. If you try it later it will
negatively effect your attack power and waste your
materials.
Next, temper the sword with the five bottles of
Dragons Blood or until three God of War Cards have
appeared. This will raise your swords bonus stats
slightly and increase attack power.
Then, temper your sword with the five bottles of
Holy Water or until three Cleric Cards have appeared.
The first Cleric Card will lower your attack power
slightly. Ignore that because the second will increase
that attack power moderately and the third card will
boost it greatly, so that the swords attack power is
around 225.
Finally, to get your sword's attack power up to
245, temper it once with a Vial of Dragon Breath.
Game Shark Codes
Allows Game to Play in a Mod-Chip
System D0050ECA 1040 80050ECA 1000
Level 99 30043750 0063
HP 999 80043754 03E7
Max Money 8004316C 967F 8004316E 0098
Chrono Cross (Beta)
1st Character Infinite HP 80083B38 03E7 80083A96
03E7
1st Character Status 80083A98 6363 80083A9A 6363
80083A9C 6363
Front Mission 3 (Beta)
1st Character Infinite HP 801161FE 03E7 80116200
03E7
Dewprism (Beta)
Infinite HP 80134058 0064
Action Replay Codes
Max Offense
8004363cffff
Infinite Lucre
80043004ffff
Infinite/Max HP P1
80105ae0ffff
80105ae4ffff
80105ae8ffff
Press Select to Fill ST Meter
d01227bc0100
30105b2800ff
All Items/Infinite Items
5000ff010000
300455b800ff
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