Another way of quick beans - When you get your Nimbus
2000 you can fly above hogwarts and go through rings. A
blue ring is 10 beans a yellow ring is 1 bean and a red
ring is 3 and a green ring is 2.
Beat Proffeser Quirrel - After you've gotten past
Fluffy, The Devil's Snare, The Winged Keys, Beat the
Giant Chess set and gotten Past the moving potions. When
proffeser Quirrel is standing on the balcony go into the
door and let him talk when he is finished talking enter
the super jump code get the four chocolate frogs and go
into the next room.
Quick Wizard Cards - You can find fast wizard cards in
the Burrow and Diagon Ally. Look for chests. And a very
fast way is doin Neville's games. Mostly Broom racing.
It costs beans for Racing and Gnome Tossing but it
doesn't for Gnome Dunking.
Sent in by Tommy Parson
Bertie Botts Bean Bag - Use the Skurge spell on a
chest covered in ectoplasm behind a tapestry on the
third floor, by the Defense against the Black Arts
classroom.
Bertie Botts Bean Bag - Gather every item for the
students around Hogwarts. You have to actually find the
people. The final person will give you a key to the
confiscated items room. In there are six Wizards cards
and the biggest Bertie Bots Bean Bag.
Defeating the Giant Spider - To defeat the Giant Spider
in the Dark Forest, circle around him and cast
Rictosempra. He will not shoot any spider webs at you.
Easy Bertie Blotts Every Flavor Beans - When you exit of
the Gryffindor Tower notice the object in the corner.
Hit it with Flipendo and three Beans will appear. Go
around the corner and walk at least three steps away.
Return and cast Flipendo again to get three more Beans.
Repeat this to get as many Beans as needed.
Nimbus 2000 Broomstick - On the second day of school, go
to the Quidditch practice. Complete the training with a
"B" or better rank to get the Nimbus 2000 flying
broomstick. You can now fly anywhere around the school
during the day. Note: You can only land on grass and
cannot fly inside the school.
Sneaking around at night - When sneaking around at
night, you need to get by many of the prefects. When you
need to get by them, simply crawl under the bookcase to
the left of the portrait that leads to the Griffondore
common room. It leads through a secret passage that
takes you to the fourth floor.
Send in by Tribal King
Unlimited health: Hold L1 and press
Square, Circle, Square, Circle, Up, Down, Left, Right at
the main menu. After losing health during game play,
press Start then hold L1. Wait until your health is back
to the top again.
Easy Bertie Botts Every Flavor Beans: When you
exit of the Gryffindor Tower notice the object in the
corner. Hit it with Flipendo and three Beans will
appear. Go around the corner and walk at least three
steps away. Return and cast Flipendo again to get three
more Beans. Repeat this to get as many Beans as needed.
Use the Nimbus 2000 Broomstick and fly above Hogwarts.
Fly through the rings to get free Beans. A blue ring
gives 10 Beans, a yellow ring gives 1 Bean, a red ring
gives 3 Beans and a green ring gives 2 Beans.
At the beginning at Ron's house is a tool chest in their
barn. Every time it moves on its own means that you can
shoot it with Flapendo to get more beans.
When you go outside of Hogwart's, go to the tree where
you walk through a long hallway and Flapendo it to get
as many Beans as needed.
Go to seventh floor. Go to the jar next to the picture.
Shoot the jar three times. Either one or three beans
should appear; or a pie. Walk as if you are leaving and
go to the moose head. Go back to the jar and shoot to
get more. Repeat this as many times as needed.
Once you get the key to the Confiscated Items room, go
in there and get your six Wizard Cards and your 200 Bean
Bag. After you run out of Beans or are low on them, go
back to the Confiscated Items room. The chest that had
the 200 Bean Bag, is closed again. Reopen the chest and
you will get a refill of 200 Beans.
When you have the key to the Confiscated Items room,
just save and reload and the 200 Bean Bag will be back.
You can repeat this every time you need more Beans.
Go to the Dueling Room and walk down the stairs. There
should be someone that is standing to the left of the
room. Go up to him and duel him. When you have defeated
him, there will be another person standing next to him.
Keep defeating the people until you reach the last
person. When you have defeated the last person, duel him
repeatedly until you have the desired amount of Beans.
If the last person is too difficult to defeat, then go
to the second to last person (to the left of the last
person), and duel that person repeatedly.
On the second day (not night), go to the Quidditch
Stadium and get an C, B, or A grade and keep your Nimbus
2000. During the day, you can get on your broom, go
through some rings in the sky and get Beans, as follows.
Note: If you can manage to fly through a ring slowly and
turn around and speed up, you can go through that ring
twice. This will not give you twice the beans, but two
new rings will appear instead of one. It is possible to
fly through a single ring up to four times, but it is
very difficult.
Gold Rings: 1 Bean
Red Rings: 2 Beans
Green Rings: 5 Beans
Blue Rings: 10 Beans
To get unlimited Beans when you are in Hogwarts, go to
the Second Floor Charms and Library area, located off
the main staircase (preferably at night). As you enter
this area, go into the second door on your left, then
take the first door on your right (being careful of the
Fire Crab). Once in here, there are three wooden boxes
that release Beans when they are Flippendoed. They will
release about ten from each box. When they are dry, exit
this room then immediately re-enter it. Hit the boxes
again. Continue doing this until you are full of Beans
and return at anytime to fill up again.
On the seventh floor of the grand staircase, go into the
Arithmacy class and hit the small globe three times to
get three Beans, Walk out and in again. Repeat this
until you have enough. Then, go to Fred and George's
shop and buy and Bertie Botts Bean Bag to be able to get
more beans. Keep collecting Beans to afford anything
desired. Note: Watch out for the ghost that haunts the
class. Do go near her or risk losing some Beans.
When almost at the end of the game, go to the entrance
of the gate. You will see a boy there. Do his mission
and you will get Beans.
Easy Wizard Cards: Go to the Burrow and Diagon
Alley. Look for chests there for Wizard Cards.
Go Neville's games, especially Broom Racing, to get
Wizard Cards. Note: You will have to pay Beans to
participate in Broom Racing and Gnome Tossing, Gnome
Dunking is free.
In Ron's barn at the very beginning is a card on top of
the rafters. To get it, you need to climb the chicken
coop outside.
Go to the fourth floor. Look under every bookshelf. You
should notice there is no wall under one of them. The
path leads to three treasure chests, revealing Wizard
And Witches Cards.
Go to the fourth floor and look for a staircase that has
no wall under it. It will say "Crawling" in the top
corner. Go in it and explore to find two Wizard Cards
and a cauldron for refilling your potion vial.
Go outside and look for flame torches. Light all of them
with Incendio to find a chest. A wizard card will be
inside. The torches will be on top of towers.
Easy house points: In the Chamber Of Secrets,
destroy paintings on the wall. You will open the
painting and get 100 points for Gryffindor.
After returning from the Whomping Willow, head deep to
your right when Professor Snape finishes scolding you.
There, in a corner, you will find your first Notice
Board Item. You can return it to the Notice Board before
or after you go to the Restroom Shop the Weasley's set
up, earning you the very first 10 points in the game,
and possibly a Wizards Card.
Go to the bulletin board in the common room and keep
returning items to their owners. You will receive ten
points each time you find and return an item.
Easy Sickles: Once you have collected your
Standard Book of Spells (Grade 2) in Diagon Alley, you
can cast Flipendo to break barrels and uncover Sickles
that you can use to buy items such as Stink Pellets at
Gambol and Japes.
In Diagon Alley, there are three areas where you can
break the barrels (using Flipendo) to get Sickles.
Remember to revisit these areas several times to get
more Sickles. They return three to four times after
visiting a few shops.
When you are done collecting all of Ginny's things, do
not talk to her. Just go next to Gringott's bank where
the barrels are located. Smash all the barrels. Do not
pick the Sickles up until you have smashed all the
barrels. If done correctly, you will have 13 Sickles to
spend.
Stink Pellets: After you leave the Burrow and have
finished collecting Ginny's lost supplies, go around
casting Perfect Flipendo's on all of the objects you can
find. Collect the Sickles, if they appear. Once you have
enough Sickles, enter Gambol and Japes. Purchase a
10-pack of Stink Pellets. These can be useful when
facing enemies, or if you are caught by a Prefect after
hours.
Easy duel win: First use Expellmarias until the
orange ball is giant. When it is in the air heading for
your opponent, use Diffindo before it hits so they
cannot move away in time. Note: This may not always
work.
Use Expelarmus (the shield) to deflect the attack.
Immediately after that, start charging Flipendo. Shoot
flipendo either when it is full or when the deflected
attack is halfway there, whichever occurs first. This
will either cause the Flipendo to hit or the deflected
attack to hit. Note: Hold the aim sight to lock the
Flipendo spell on the enemy.
When you are dueling, press L1, cast the Knockaback Jinx
twice and dodge the reflected spell. This will not work
on Gargoyles, but is particularly useful against Draco
Malfoy in Defense Against The Dark Arts or Slytherins.
After you use your Expelliarmus spell to deflect the
Flipendo attack, before the attack hits your dueling
partner, use your Diffindo spell on them. This will
cause them to fall down and get blasted by the
Expelliarmus you just repelled, winning you the point.
Whenever you are doing a Wizard duel, there is an easy
way to defeat your opponent. Launch a Flipendo Spell at
your opponent immediately after you launch his spell
back at him. He will not be expecting it. This does not
work when you are dueling with a Gargoyle.
When you are dueling with people (and not statues), go
to the back of the room then turn around. When your
opponent strikes, hit it back. Go very close to the blue
line but not or past it. Hit it when it returns to you
and it will more than likely hurt your opponent. Repeat
this as many times as needed.
To defeat Malfoy and his gang easily in duels, let them
shoot Flipendo at you. Next, use Expelliarmus to reflect
it back. Keep playing this little "tennis" game until
the magic ball is at the maximum size, then slowly move
closer to the other person. This will make it more
difficult, but you will confuse them. This works best on
Goyle.
When Prefects come at you with Locomotmortis, hit them
with Flipendo and they will stop in their tracks.
When a Prefect's Locomortomortus is about to hit you,
use your Expelliarmus spell to repel it, then run away.
You can also Flipendo the Prefect before he puts the
spell on you. If you choose to do this, just quickly tap
Flipendo. Do not wind up. They will say "Ow!" and give
you enough time to run away.
After using Expelliarmus in a duel, use the Scissor
Charm to distract your opponent. They will be hit and
lose a point. This works about 95% of the time.
Bertie Botts Bean Bag (100 Bean capacity): Use the
Skurge spell on a chest covered in ectoplasm behind a
tapestry (you need the scissors spell) on the third
floor, by the Defense against the Black Arts classroom.
Bertie Botts Bean Bag (200 Bean capacity): Gather
every item for the students around Hogwarts (not the
Notice Board). You have to actually find the people. The
final person will give you a key to the confiscated
items room. In there are six Wizards cards and the
biggest Bertie Bots Bean Bag.
Finding secret areas: If you see any bookcases
that you cannot jump to and are thin, approach them and
press Square. They should reveal secret places.
Sneaking around at night: When sneaking around at
night, you need to get by many of the prefects. When you
need to get by them, simply crawl under the bookcase to
the left of the portrait that leads to the Griffondore
common room. It leads through a secret passage that
takes you to the fourth floor.
When sneaking around and you do not want to walk slowly,
you can use various objects and spells to distract the
prefects. Stink Pellets are not too reliable, but the
non-explodable luminous balloons work well. As for
spells, try Flapendo.
Avoiding ghosts: When you do not want to be hit by
ghosts and lose all your items (Balloons, Beans, and
sometimes Stink Pellets) just stand on the ledge until
the specter nears you. Tap the Analog-stick so that you
will fall and catch the ledge. When you are hanging,
they cannot hit you and cause your items to go flying.
Another way to avoid the ghosts and keep from losing
your collected items is to use Lumos. Hold Down to
maximize the spell. The ghosts will not hit you when the
light is on. Sometimes this requires careful timing
because you are trying to search and collect items at
the same time.
Avoiding Ginny and Mrs. Weasley: Once you enter
Diagon Alley, there is a way to avoid Ginny and Mrs.
Weasly. Stay against the left wall and you will be able
to avoid them. Also, when you finish getting all of
Ginny's lost things, stay against the opposite wall of
where they are (opposite of Florrish and Blotts) and
remain close to the wall.
Escape Uppergraders: When you are going to get
caught by an Uppergrader and he uses the Locomotomortis
spell, use the shield spell to stop it and run away. If
done correctly, he will say "Did any one see him?".
Escaping the Slytherins: When you are in the
Slytherin common room and need to get out, hide behind
the pillar on the right side and wait for the girl to
pass. Next, go into the room on your left and stay
behind the door. The girl will return and look around.
She will not see you. After she walks away, run and jump
to avoid being captured. As soon as you exit the room,
go to your left. Once there, start running to the door
to avoid being captured. This may take a few attempts,
as there are many people waiting by the door. Run very
fast instead of creeping there -- the Slytherins do not
catch on very quickly that you are there.
To escape the Slytherin, you need to first open a
painting in the painting room before the common room. It
is the second one the left. When avoiding Slytherins,
run to the library that you will find and go to the
painting (behind). Open it, and it will be much easier
because you will be almost at the end.
Deduct points from Slytherin: When Hermione
changes you into Goyle, go out at night and try to get
caught by the Prefects (the people that patrol the
halls). When you do, Slytherin will get 5 house points
deducted. You may repeat this process a few times, but
after awhile this will stop.
Unfair Slytherin House Cup victory: If on the
final day of term the House Points are tied, when you
talk to Hermione or Ron they will say that you
definitely have enough House Points to defeat Slytherin,
However, when you go into the Great Hall, Dumbledore
will give the House Cup to Slytherin.
Expelliarmus Challenge: Use your spell that cuts
down tapestries and ropes on the spiked ball. Walk up
close to the edge and hold your trigger button, charge
up for a half second and cast. Note: If you throw the
imps into the fiery pits, they will die and you do not
have to worry about them. Likewise, if you throw them
all away you cannot put them into the cages to get out;
but when all are indeed gone, they respawn from that
hatch in the wall at the first ramp.
Professor Flitwick's Incedio Challenge: Once you
get the Incedio Spell, return to the main room and make
sure the two pillars are down. Go into one of them and
switch the flame direction so that the flames are both
are on one side of the room. On the other side, use
Incedio to light the pigs and Flapendo to point them up
to lift the platform; then again on the other one. Run
quickly to the switch by the exit. If successful the
door, will be unlocked halfway. You will need to do
likewise with the other side. Note: You do not have to
charge at all -- this gives you a few extra needed
seconds.
Fighting with Expelliarmus: When in one of the few
battles with Hogwart's students (just the Slytherin
Gang, all others leave you alone), let them make the
first shot and bounce it back. Just as you do, use your
Flapendo with a quarter to half second charge to knock
them back, thus trapping them with two spells to knock
back, which they can never manage. Note: Beware, just as
you finish casting Flapendo (depending on distance), you
will be forced to use your Expelliarmus almost
instantly.
Key to Confiscated Items storeroom: Look on the
grounds for people ho will ask you to do things for
them. After you have done something for everyone, the
last person will give you the key and tell you where the
Confiscated Items storeroom is located.
Hermione's book quest: After you have defeated the
Book Shelf on your quest to find the book for Hermione,
grab the block and take it all the way to the front of
the room in front of the first book shelf in a row of
book cases. When you are on the first book case, you
will see flying books staying in one place. Cast the
Hand spell on them and jump across.
Finding the Ghoul book: Go through the tunnel with
two star bushes that is near the flying field with Ms.
Hooch. Then, fly to the left and you will find a ledge
that has the book on it.
Finding the Holidays With Hags book: Go to the
door to the Whomping Willow and get on your broom. Fly
in a straight line from the door and stay low to the
ground. The book will be in a corner at the wall.
Hogwarts: A History book: When you climb on the
book shelves, hit the flying books two times and they
will fall. You can now jump onto the next shelf. When
you make it to the book, it does not matter if you die
-- you will be put back up onto the ledge.
Gnome tossing: When you want to throw a Gnome far,
try to get a little close to the leaves by the pond and
between a fern. It is a few of steps away from Fred and
George. Start spinning, then when you are going fast,
let go. The gnome should go far. Note: This may require
some practice. Do not spin too long or you will get
dizzy.
Secret from Hedwig: When you see Hedwig, do
Alahomara to him and he might unlock a secret. This does
not always happen, but does work sometimes.
Sliding to Chamber Of Secrets: When you are going
down the slide to get to the Chamber Of Secrets,
sometimes Professor Lockhart and Ron Weasley pass you.
This is random. It has nothing to do with how fast or
slow you are going. Notice that Ron tends to pass by
you, while Professor Lockhart tends to pass through you.
When Lockhart passes through you, press Triangle + L1 .
This makes Harry grab Lockhart's arm. Lockhart will drag
you to the end of the slide. Make sure to hold X the
entire time you are on the slide or you may run out of
time before reaching the end. If you cannot grab on to
Lockhart, press Forward to keep Harry on the middle of
the slide and prevent him from falling off easily. Also,
release X when going around tight turns with no walls
unless you are holding onto Lockhart. This helps prevent
you from sliding off the edge.
Defeating the Basilisk: Grab the sword, but do not
attempt to hit it when you get the first chance. When
the basilisk gets very tall and green appears from its
mouth, use the sword on the black diamond on his chest
while he is up. To do that, make sure you lock on then
attack. Continue to do this and he will be defeated
soon. Note: Only attack him while his head is far above
the ground.
You can use either Flipendo or Incendio (recommended).
Let get fully powered, aim at its scales (not its head)
and release the button. After five to ten hits, you
should defeat it. Also, do not touch the snake or let it
touch you. If you do, you will be poisoned. Watch out --
it will get mad and "stomp" to make the stalactites
fall. After losing a third of its health, it will start
to shoot poison out of its mouth.
After you pick up the sword, wait for the Basilisk to
rear upward, then aim with R1 and shoot him at the
diamond on his chest. Use the Left Analog-stick to hit
it. When you are actually hitting the Basilisk, your
controller will rumble for a few seconds then Harry will
jolt back and Tom Riddle will yell "No!". Your sword
will fly out of your hands. You have to shoot him four
times like this. The first time, the sword will land on
the platform to the right (when facing the strange door
that closes on you). The second time, it will land on
the platform to the left. The last time it will land by
Tom Riddle. Watch out for falling rocks -- you can see
their shadows on the floor when they are falling. You
will then defeat him.
After you have picked up the sword, it is a lot easier
to hit him with the beam from the sword if you are
standing directly in front of him. Note: You must move
out of the way when the beam has finished, otherwise he
will fall on you.
Defeating the Bookcase: Flippendo him in the front
repeatedly until you see him fall. You will then be able
to pull the box to the end. Then, jump from pillar to
pillar and you find the spell book. It will allow you to
destroy Green Goop-A-Goop.
To avoid being hit by the Bookcase, after you Flippendo
it, it will start to shake. Run behind another bookshelf
and wait until you see two groups of books go by, or
listen for two swishes. Then, run back and repeat the
process.
Defeating the Giant Mother Spider: To get to it,
use your Lumos spell to light the floor and follow the
trail of spiders. Unlike the book, the spiders that are
not normal size will try to kill you. Attack them with
Incendio. When fighting the Giant Mother Spider, do not
try to hurt the spider itself. Instead, use your
Incendio spell to burn the web it has attached to the
various trees. When done, it will fall into the pit and
you will slip in after it. In here, just run around
until it rears its head and exposes its soft
under-belly. It is the only part that is susceptible to
second level magic. Note: It is best to not charge and
use rapid firing to get a little extra damage.
Defeating the Giant Mother Spider 2: While
fighting it, you may notice little sacks being dropped
and suspended by webbing. Shoot them down with Flapendo
and collect health and Bean power ups from Hedwig.
Defeating the Giant Spider: To defeat the Giant
Spider in the Dark Forest, circle around him and cast
Rictosempra. He will not shoot any spider webs at you.
Defeating the Washing Machine: Make sure you dodge
it when it moves. When it opens its mouth, keep
Flipendoing it. Note: It only gets hurt when the door is
open. Repeat this and it will die down quickly.
If you have trouble with washing machines at the Burrow
when looking for Ginny, follow these steps. When there
is least 28 feet between the Washing Machine and Harry
Potter, get into range until you see a sparkle above the
Washing Machine (press R1 for help), fire, retreat, then
keep firing with Flipendos. Then, take it out with
Wingardium Leviosa if needed.
Defeating the Whomping Willow: When the Whomping
Willow starts to pound into the ground, hide in the
corner where you entered its lair. The shock wave cannot
reach you in here, unless you stray too far from it.
Should you get hit, you should have refilled your potion
Vile before you entered. Also, Hedwig will drop Cauldron
Cakes and Beans for your aid. Note: Rapid firing
technique is recommended. Lock on to the limbs after
they finish pounding and fire a quick shot, then wait to
lock onto the Willow's Eye. Then, fire repeatedly until
it stops hurting him before running back to your hiding
hole.
When battling the Whomping Willow, Flippendo his hands
when he punches them down, then run to where Ron is
located and Flippend near him. He will lose some of his
life bar (bottom right). Keep repeating this until he
starts throwing rocks at you. Dodge them by running
left. Then, Flippendo his hand very quickly and
Flippendo the location near Ron. He should be defeated
after that.
When fighting the Whomping Willow, strike either hand
with the Flipendo spell when you see the light on his
hand. He will start moving his hands around. When he
does. strike the eye in the center of the tree. Keep
repeating this process and you will defeat the Willow.
Watch the bar in the top right corner that will tell you
the Willow's SP.
Personal Requests and Notice Board: The Notice
Board in the Gryffondor common room usually gives a
location, but higher up as you near completion they
start to give vague clues, such as "Could be anywhere on
grounds". With personal requests, they do not ever
really give you a clue, except the first one. However,
the items are near the area in about a two acre search
range.
Finding Lost Items - When in doubt, check
Hagrid's Hut. Many of the lost items end up there.
3 Roots Needed - Search the left side of
Hagrid's Hut, by the Herbology Center. From there, they
all scatter (much like Neville's china set) behind
Hagrid's Hut towards the Forbidden Forest. The person
that wants these will give you the key to the
Confiscated Items Room (six more cards and a bag to hold
200 Bertie Bott's Every Flavored Beans).
Lost Badge - Found on the Broom Flying
Field, towards Hagrid's Hut and the Whomping Willow
(still inside the Flying Court).
Lost Newspaper Article - Search the left
side of Hagrid's Hut. Note: "Left" being if you were
looking from his front door towards the castle (the side
next to the Herbology Center).
Lost Wizards Hat - Found in a small patch of
trees towards the Quiddich Court.
Neville's Crockery - Can be found close to
the Flying Court and Hagrid's Hut. Up on a roof will be
a multitude of his china set. Go about a fifteen to
twenty five second flying trip from Neville (heading
back).
Secretive Dragon Scale Gloves - The elusive
gloves are by the lake, but not on land. They can be
found just outside the Broom Flying lessons field, on
the lakeside. You will notice a long strip is down low.
On the far end are five torches (light with Incendio to
get a Wizards Card), and in the middle somewhere should
be the gloves.
Telescope - Located on the tower where you
enter to go in the main entryway. It is on the far left.
The 24 Famous Witches and Wizards Cards:
Note: Try to get them in the following order.
1. Have the Puffeskin eat bushes at the Burrows.
2. Get a score of 800 or more points when de-noming the
Weasley's garden.
3. When trying to find Ginny, go the way Ron did not.
Keep going until you have to knock down a tree. Go
across and go left. Then, get the crates in the correct
location and the card is yours.
4. When at the second part of driving the car (when you
can replenish your health), go through a tunnel to the
right and get the card.
5. Inside the bookshelf under a portrait where Colin
tries to take a picture of you.
6. In the library behind a secret bookshelf.
7. From Fred and George (for 50 beans).
8. From Fred and George (for 50 beans).
9. From Fred and George (for 50 beans).
10. From Fred and George (for 50 beans).
11. From Fred and George (for 50 beans).
12. Hufflepuff dueling champion.
13. Ravenclaw dueling champion.
14. Inside a strange colored wall when you are almost to
the Front Hall.
15. In the Gryffindor common room after earning all the
Herbology and Defense Against The Dark Arts cups.
16. Get 800 points or more when de-noming Hagrid's
garden.
17. Inside a bookshelf near Moaning Myrtle's bathroom.
18. Inside a bookshelf in the Knights room.
19. A bookshelf on the left side of the stairs near the
Defense Against The Dark Arts class.
20. The Private lesson with Lockhart, if you achieve an
A grade.
21. In the Dark Forest.
22. Inside the bookshelf near Lockhart's office.
23. Inside the bookshelf near the Gryffindor common
room.
24. Sltherin dueling champion.
Alohamora spell: When you have 80 Bertie Bot Every
Flavored Beans, go to the reading room where you buy
things from Fred and George in the Griffindor House.
Percy will try to stop you. if you try to go during the
day, Fred and George will not be there, except on the
last day of school. When you go in, you have to go to
the opposite side of the table. There will be a book. Go
up to it and Fred will say that it is 80 Bertie Botts.
If you have enough, he will say you can go mostly
anywhere in Hogwarts. This spell will only work on some
doors and chests.
Transformation spell: After you acquire the spell
and return to the main room, use it to get across the
room on the other side of the gargoyle. You will need to
use the hardly visible ledges to cross. Hang off the
wall ledge to escape nearing ghosts, and push down the
slabs to make a bridge. Once this is done, you will have
to fight the gargoyle. It is recommended that you get on
the right staircase, halfway up. Then, use the spell on
the last stone and the door will open.
Forbidden Forest spiders: The spiders in the
forest act as follows:
Tiny Black: Show you the path
Big Green: Jumpers (jump, run away, and jump again)
Big Red: Flingers (they spit)
Big White: Flingers (spit paralyzing venom)
Big Multicolor: Possible Jumper/Flinger mix.
Greenhouse: Wizards Card: After talking to Fred
and George, go to the right of the greenhouse and cast
Alohomora the hedge separating it from the wall. Follow
the passage to a small courtyard. Cast Alohomora on the
statues to get the Card.
See Mrs. Hooch flinch: Go to the Flying Court and
fly near Mrs. Hooch, the flying teacher. Fly as close as
you can to her. She will put her broom up in front of
her face and try to protect herself from you slamming
into her.
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