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PSone: Cheats, Codes and Walkthroughs: Front Mission 3 |
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Front Mission 3 Help and Tips - by Zhou Tai An |
Front Mission 3 Game Walkthrough Alisa's Storyline - By
Nathan Stout |
Front Mission 3 Game Walkthrough - Emma's Storyline |
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Get new endings:- Clear the game, then start a new game
and save it over top of your other file. Then clear the
game again with the name of Cloud Honshi (for you who
played Final Fantasy VII, he is Clouds brother). If you
entered the cheat you would see him in the ending of the
game he looks a lot like cloud but he is darker in
skin.
Play with your Battle Skills:- When you beat Emma's or
Alisa's story line. Wait until after the credits and you
can save your game at a final save point. Then the title
screen comes up. Load your memory card file into the
game. You are allowed to play the other or same story
line with all the Battle Skills you learned in your
previous game file.
Special Weapon:- In the Alisa missions, after mission
46 go to the ArmoredK web site and check out BBS 3. At
the bottom there is a number(555-XKR-224). Then go to
the Auspend Garbagepit. There should be something called
the Infernal Dialer. Dial this number in and you will
receive the parts to a Hoshun Mk112 and a laser weapon.
You must then put it together and upgrade it. It is the
best wanzer in the game!
Split point:- The "split point" in the game is so close
to the start that gamers could play the same story and
never know what they did wrong. It occurs when you
finish the Wanzer testing. Royogo will ask you if you
want to deliver Construction Wanzers with him. If you go
with him you will get Emma's story. If you do not go
with him you will get Alisa's story.
Capturing enemy Wanzers:- To capture an enemy Wanzer,
make him surrender. Any Wanzers that surrender before
the stage is cleared will become yours. You can tell if
a Wanzer has surrendered by looking at its color. If it
is gray, and has a white flag on top of it, it has
surrendered. This does not work, however, for tanks,
jeeps, etc., as you can not store them.
Backup Wanzer:- If you capture an enemy Wanzer at the
end of a battle, keep it. This way, if you lose a Wanzer
in your next battle, you have a spare Wanzer to replace
it. Besides, you do not have to replace any destroyed
parts on a captured Wanzer; they are automatically
repaired for you. Just make sure that you add some
weapons to it, because your only attack on a captured
Wanzer is the HADRBLOW, which is the weakest.
Restart a battle:- Save the game as soon as you start a
battle. If you lose, you can reload the save from the
beginning of the fight and try a different strategy.
This also prevents you from losing a Wanzer that you
want to keep.
Kill ejected enemy pilots easier:- Attack an ejected
pilot with a machine gun, shotgun or flamethrower.
Although rifles, missiles, and melee weapons do much
more damage, you will often miss completely because only
one shot is fired. However, a machinegun and shotgun
will fire multiple times, and the flamethrowers can
attack a target at least four times.
Fighting helicopters:- Helicopters are big, but you
have a greater chance of hitting them with a machine gun
or shotgun than any other ranged weapon. Missiles,
however, can usually hit a helicopter if it is almost
out of missile range.
Grenade launcher:- A grenade launcher does not strike
one square; it strikes several, depending on which type
you have. Make sure
"friendly" units are at least two squares from the
damage area to prevent a "friendly fire" situation.
Destroy Wanzers and Body Parts Quickly:- To easily
pummel any enemy wanzer, always equip some sort of melee
weapon like batons and fists. When in battle, come up
close to the enemy wanzer and punch him. Depending on
your Power level and upgrades, you should be able to do
around 200 damage on a part of a wanzer. I find it
easier to destroy the arms or legs of an enemy wanzer by
just punching them rather than shooting.Kazuki's
Zenislev works best in these situations.
Money and The Power:- During the course of the game,
you either receive or download Battle Simulator
Scenarios for you to "practice" in. Of course its not
only for practice, its also for getting experience and
money. The first battle you get is the JDF base scenario
which is a good beginning one, but later on you will
want the Taal Base scenario. The Taal scenario gives you
a lot of money depending on the level of your wanzers.
The stronger your wanzers are, the harder the opponents
get, and the more money you receive. The experience you
receive in the Simulator count as actual experience.
Level Up Beam Weapon:- The beam weapon might be the
most powerful weapon in the game, but its also the
hardest to handle. Since you can only use it once per
turn, two if you turn off some upgrades, so the shot you
take is supposed to count. The weapon is really easy to
level up. The EXP requirements are about 1/2 or more
less than regular weapons. An easy way to level it up is
to let the weapon finish off near death wanzers. A good
wanzer to let the weapon blast on and level up fast at
the same time, is the Shangdi 1. I managed to work the
beam weapon up to level F in about 10 or 15 missions. At
around that level, it can destroy ANY body part in one
hit.
Japanese Gameshark Codes
Unlimited Money
8011EE34 967F 8011EE36 0098
1st Character Codes
Body 9999
No HP 8011A4F6 270F
Max HP 8011A4F8 270F
L-Arm 9999
No HP 8011A556 270F
Max HP 8011A558 270F
R-Arm 9999
No HP 8011A586 270F
Max HP 8011A588 270F
Leg
No HP 8011A526 270F
Max HP 8011A528 270F
2nd Character Codes
Body 9999
No HP 8011A762 270F
Max HP 8011A764 270F
L-Arm 9999
No HP 8011A7C2 270F
Max HP 8011A7C4 270F
R-Arm 9999
No HP 8011A7F2 270F
Max HP 8011A7F4 270F
Leg
No HP 8011A792 270F
Max HP 8011A794 270F
3rd Character Codes
Body 9999
No HP 8011A9CE 270F
Max HP 8011A9D0 270F
L-Arm 9999
No HP 8011AA2E 270F
Max HP 8011AA30 270F
R-Arm 9999
No HP 8011AA5E 270F
Max HP 8011AA60 270F
Leg 9999
No HP 8011A9FC 270F
Max HP 8011AA00 270F
4th Character Codes
Body 9999
No HP 8011AC3A 270F
Max HP 8011AC3C 270F
L-Arm 9999
No HP 8011AC9A 270F
Max HP 8011AC9C 270F
R-Arm 9999
No HP 8011ACCA 270F
Max HP 8011ACCC 270F
Leg 9999
No HP 8011AC68 270F
Max HP 8011AC6A 270F
5th Character Codes
Body 9999
No HP 8011AEA6 270F
Max HP 8011AEA8 270F
L-Arm 9999
No HP 8011AF06 270F
Max HP 8011AF08 270F
R-Arm 9999
No HP 8011AF36 270F
Max HP 8011AF38 270F
Leg 9999
No HP 8011AED4 270F
Max HP 8011AED6 270F
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