Day 1
Mike wakes up with a headache,so get him to the bathroom which is on the
right In the medicine cabinet, you'll find an unlimited supply of
tablets.Mike only needs 1 dose per visit.Click on the shower stall so Mike
can make himself presentable. Next you'll need the Library card.Go to
the 2nd upstairs bedroom thru the door on the right of the bathroom.You'll
detect the Library Card in the pocket of the raincoat (activate the
examine icon and click on the pocket afew times).Mike should take the
card.You may view it if you wish. Go downstairs.On your office desk
you'll find plans to mike's new home and they do show a secret passage in
both the study and bedroom where Mike sleeps.Now that you know there is a
door here,you can use the hand to open it.It has a tendency to close
behind you,s0 go backand open it.Climb the ladder.On the second floor
you'll find some rope;TAKE IT.Exit the passage but make sure it remains
open.If either of the secret doors close,they can cause problems for you
on the darkside.
Depending on how much time you've taken,the doorbell may be ringing.If
so,run downstairs and answer it so it will stop.Surprised by the
package?Now head back upstairs and go straight to the attic.There's a
watch under the largest trunk; you can move the trunk using the hand
icon on the lower corner of the trunk. Take the watch and wind it .The
ancient timepiece will help you keep track of game time.Now that you've
moved the chest,you can step out onto the balcony.Tie the rope to the
gargoyle you find there,thus providing another means of access to
the house.
Now exit the balcony again,climd down the rope and enter the garage from
the rear.Open the trunk of the car and examine the area.You should find a
crowbar. Take it.Climb inside the car and take the glooves from the gloove
box. Head around the front of the house and read the paper that's lying
there. Go back inside,run to the attic and open the trunkon the right with
the crowbar.You'll find some interesting reading there.Go back outside and
move right towards the heart of Woodland Hills.
Once in town you'll need to visit the library and the grocery store.In the
library you must find the bobby pin on the floor infront of the Librarian.
Look hard;IT'S THERE.Give the young lady the card you found earlier.She then
tells you to go to isle C.Once there ,click on the green book to recieve
an important message.Read the message.There is nothing else to do here for
the moment. Next go to the grocery store and purchase a bottle of scotch.Delbert
shows up and hands you a GET OUT OF JAIL FREE card and asks you over to
his place tomorrow at six.
Go home and open the clock case to find the JOHN MCKEEGAN name plate.You
should still have plenty of time left for snooping.So look about the place
until the librarian calls.After she calls run back into town and pick it up.Now
go home again and go to bed.
Day 2
Take your aspirin, shower.If you haven't heard the ethereal voice yet then
go to the garage and listen to the radio.The missing fragment to the
palour mirror arrives and you need to slip it into place.This
completes the portal to the darkside.Cross over. Take some time to get
adjusted to the new colour sceme.You'll notice 2 doors. Take the right one
to the room with skulls.Enter the room on the left.On the table you'll
find plans for embryo implantation.Now you know what's causing your headaches.Go
thru the door on the right.This corresponds with the secret passage door
downstairs back home.
Step into the recessed turbo lift.Go left to the observation deck.On the
wall between the 2 doors (you just excited via the left door) you'll find
a switch. Use the gloves to activate it.If you don't use gloves you
could get a nasty shock. Return to the turbo lift and then the room with
the skulls.There should be a new door open now.Go thru.Go left until you
find the shovel. Return to the mirror portal and cross over.
Go to the graveyard and exhume john Mckeegan.Read the journal extract. The
Police will then throw you in the lock up. Leave the glooves, money and
pin. Stick them under the pillow and grab the tin cup on you cot. Rattle
it on the bars. When the policeman comes hand him the get out of jail
card. Before leaving steal the gun.
Go to Delberts, he won't be there so go to your garage and meet him there.
Debert invites you over and begins to play with his dog.Offer him the
scotch. After delbert leaves take the stick. Now MOVE QUICKLY!!!!
Cross the portal. take first door on the right and then the door that you
opened by pulling the lever. Follow the road on the right until you
encounter Fido. Throw the stick into the abyss. Continue to the right
until you reach the Dark Sargeant,he takes you into custody and also takes
the gun. Grab the items under the pillow. Use the bobby pin on the door,
you might have to do this a few times.Acroos the way, Sargo asks you for
aid. Swap the pin for the headband. If you have'nt put on the headband, do
so now.Exit the building and continue right. Walk past the guard and enter
the archives to meet the keeper of the scrolls. Activate the machinery and
she appears then gives you a roll of microfiche.RUN HOME!
Day 3
Take aspirin and shower. Wait for a package .Within the box you will find
an axe handle. Go to the library and head to the microfiche reader, it's
in the periodicals room. Use film on the reader. On the way out get
another bottle of scotch. Go around the back of Mike's place. Don't use
the front door. Go to the cellar and locate the loose stone. Take the
stone and look again. Take the keys. Take the stone back to the darkside
nexus and energise it. Use the stone with the axe handle. Return to the
real world and go to the garage. Pour the scotch into the fuel tank and
start the car. Cross the portal again and enter the spacecraft. Use the
gloves on the lever. Run outside. Return to earth and smash the bloody
mirror. |