210.1% Score in the Japanese Version - To get 210.1%,
go to the Royal Chapel in the first castle. Go to the
long vertical place where the confession room (the room
with the chairs and you hear the bells) is at your right
and the left leads to the large sword. Stand in the left
side, but don't go in, equip the sword familiar and do
half-circle forward and up-left and hold UP for two
seconds then press DOWN + SQUARE (Sword Brothers.)
When the sword is spinning transform into a bat and go
to the left doorway. If your timing is right you should
go *through* the wall and be able to fly around the
castle.
IMPORTANT: To obtain 210% you must have your sword
familiar maxed out to level 99 with 99 experience
points. If this is not achieved, the cheat doesn't
work.
Alucard's Special Moves
Hellfire (15MP): up, down,
down-right, right and square
Summon Spirit (5MP): left, right, up, down and square
Soul Steal (50MP): left, right, down-right, down,
down-left, left, right and square
Dark Metamorphosis (10MP): left, up-left, up,
up-right, right and square
Tetra Spirits (20MP): hold up for 2 seconds, then
press up-right, right, down-right, down and square
Wolf Charge (10MP, must have "skill of wolf", and must
also be in Wolf form): down, down-right, right and
square
Sword Brothers (30MP, must be using the "Sword"
familiar for this to work): down, down-right, right,
up-right, hold up for 2 seconds, then press down and
square.
Wing Smash (8MP, must be in bat form when performing
this): hold X, up, up-left, left, down-left, down,
down-right, right and then release X
Axe Lord Armor - After beating the
game once, start a new game and enter your name as
AXEARMOR. You'll find a cool new suit of armor in your
inventory.
Beat Doppleganger Easy - Okay, for players who have a
hard time with Doppleganger (the Alucard look-alike),
hit him so he lands in a corner, and repeatedly jump at
him and attack. He will reliably jump into your blade
repeatedly. This works on both the Light and Dark Castle
Doppleganger.
OR
Before you fight the doppleganger in the second castle,
equip the Medusa Shield. Hit the doppleganger with the
Medusa Shield, and he will turn to stone. Attack him
mercilessly with your weapon until he turns back to
flesh, then use the shield on him again.
Beating Galamoth - Here is an easy way to kill
Galamoth. First find the Alucard Shield and the Shield
Rod. Equip them both before you take him on. As soon as
he starts to stand up, activate the Shield Rod combo (Square+Circle).
When you stop flashing, run toward Galamoth so only the
Alucard Shield is touching his leg. Great deals of HP
will be taken away from him. I tried this and ended up
killing him in 8 seconds!
Belmont's Special Moves
Whip Uppercut: down, up and X
Run: right right, or left left (hold after second
press)
Whip Twirl: hold Square, then tap any direction
repeatedly
Slide: down and X
Slide Jump: down and X, X again immediately after the
first one
Back Flip: X twice, quickly
Whip Dash: up, down, downright, right and square
(Richter is invulnerable when performing this)
Whip Lunge: left, then right and square (or vice
versa)
Bonus Soundtrack - Put the
Castlevania CD into any regular CD player. Play Track 2,
and you'll hear a special song.
Easy Familiar Experience - Ok, easy way, but a bit
time consuming, to get experience for all your
familiars. I believe you have to have it beaten once
first. but I may be wrong.
As you start the game, go through like you normally
would. But this time, don't but a lot from the
librarian. Only get the Jewel of Open, and 1 or 2
Library Cards. The proceed with the game.
Once you get in the inverted castle, keep going and get
AS MUCH MONEY AS POSSIBLE. Once you get 500,000 go back
to the librarian, and purchase the Duplicator. Then go
BACK to the inverted castle, and equip it. By this time,
you should have at least ONE of the Power of Sire items.
Equip that as well. Voila, you have an infinite supply
now as long as you have the duplicator equipped.
Now go to the room in the inverted church thing (forgot
the name off hand), and enter the room with the big
sword that is surrounded by spears and shields. Use the
Power of Sire, then leave the room, and go back in, use
it again, and so on and so forth. Within an hour I had
ALL my familiars powered up to 99/99.
Effortless Experience Gain - To get effortless
experience follow these simple steps:
Play through the game like normal until you get your bat
familiar. At this point go back to near the start of
the game where the zombies keep coming out of the
ground. then all you do is stand on the step on the
stairs where the zombies can't reach you and turn your
bat familiar on. Just make sure that you are far enough
away that the zombies won't hurt you if your familiar
misses one of them. The bat familiar will kill most of
the zombies that appear, also make sure you are looking
in the direction of the zombies or the bat will not hit
them. The best part about this trick is that the
familiar will kill the zombies and both he and you will
get the experience making this absolutely simple in
gaining levels. In three hours my bat went from level 2
to level 60!
Enhanced Luck - After beating the game once, start a
new game and enter your name as X-X!V"Q. You'll start
with 99 luck and the Lapis Lazuli item, but your
strength and hit points will be reduced.
Explore an Inverted Castle - If you defeat the
possessed Richter Belmond in Dracula's Keep, you'll see
the ending. But what you may not realise is that this is
the 'bad end', and you've only seen half the game! To
get to the real ending:
First, make sure you've gotten both rings from Maria.
The first you receive after defeating the Succubus in
the 'Nightmare' stage. The second is past the hall with
all the spikes in the Cathedral (you need the
SpikeBuster Armor from the Catacombs)
Equip both rings at once in the room with the big clock,
and the floor will open. Down in this 'lair' Maria is
waiting for you once again. She'll give you a vital
piece of information.
Once all this is done, then go to Dracula's Keep and
meet Richter. He'll attack you, but you will now be able
to see a green orb floating above him. Attack the orb,
but don't kill Richter (hint: the Sword Companion will
serve you well here) After a bit of attacking, the orb
will break open, revealing everyone's favorite loathsome
18th/19th century warlock: Shaft! (daaaarn right! right
on, bruthaman!)
This also breaks Shaft's spell, freeing Richter from the
spirit of Dracula. Alucard will tell Richter and Maria
to escape while they can as the clouds swirl and open
up, revealing a mirror-image of the Evil Castle! Shaft
escapes into the Inverted Castle, and of course it's
Alucard's duty to chase after him!
But just when you think you know the layout already, you
find some crucial elements of the castle have been
rearranged, it's stocked with bigger and badder enemies,
and even the music has changed!
Extra Options - At the name select screen, enter your
name as AXELORD then go to the Settings screen.
Fiddle with the Logo - When the words NOW LOADING are
on screen, you can manipulate them with the d-pad.
Get the Holy Glasses and all Four Endings - To get the
Holy Glasses you need the gold ring (after beating the
Succubus in Nightmare, located in a side path in the
long tunnel to the underground) and the silver ring (in
the hall of spikes in the tower, you need the Spike
Buster armor from the underground.) Take these to the
clock tower and equip them. You'll get a L-O-N-G
sequence before it lets you go down. Follow the path to
find Maria, she'll give you the Holy Glasses.
Endings:-
1. Simply go to the castle tower and
defeat Richter without meeting Maria. Alucard will
escape the destroyed castle and say a few things
before going back to his eternal sleep.
2. Get the Holy Glasses and defeat Richter. Maria will
have also escaped and tell you she's continuing her
search for what happened to Richter.
For the 3rd and 4th endings, do this first: Get the
Holy Glasses and equip them, but DON'T kill Richter.
Instead, attack the green orb above him until it
shatters. From here you'll go to the inverted castle.
3. Defeat Dracula with anything below 200% and you'll
see Maria and Richter waiting for you outside the
castle. Maria will decide not to follow Alucard and
will return with Richter.
4. Get AT LEAST 199.1% and defeat Dracula. The others
will be waiting, but Maria will decide to follow
Alucard and try to help him cope with what he is.
Heaven Sword Special Attack - You
can get Heaven Swords as a rare item by killing the
Cloaked knights (flying knights that toss their swords
at you). If you have two of these, equip one in each
hand and press both square and circle to activate the
special attack.
Librarian's Secret Stash - To get the librarian's
secret stash under his chair you must have the super
jump relic. After you have obtained this item go to the
room under his. There will be a narrow vertical space
that (when you jump into it) will lead to a Life Max Up.
Now jump repeatedly without touching the floor, but make
sure the librarian's chair goes back on the floor. If
this is done correctly you will first get the Ring of
Arcana. If you continue to do this you will then obtain
the Dracula Tunic and after that the Axelord Armor will
follow.
Music Select - To gain access to the excellent
soundtracks, complete the game (fully, with over 190%)
with Alucard and restart a brand new game with Alucard
(do not cover over the old one). When you get to the
Librarian, simply walk up to him and a music select
option will appear with the 'buy/sell' box.
Play as Richter in the Japanese Version - After
beating the game once, start a new game and enter your
name as RICHTER. You can play now as Richter Belmont.
Secret Rooms - Here are the locations of some of the
secret rooms in the game.
Room 1: Outer Wall
When you enter the stage from the Marble Garden, go
down to meet an Armor Lord. Beat him and go to the
left. Hack the wall on the left wall to get a Pot
Roast. Stand in the Space for 20 seconds and you will
go into a room with items
Room 2: Alchemy Lab And Necromancy Lab
In the Alchemy Lab, hack the wall in the first room
going up. Inside is a Heart Max-up. The one in the
Necromancy lab of the inverted castle is in the same
spot.
Room 3: Colossem and Reverse Colossem
In the room with Blade Soldiers and Blade Masters, go
to the first pillar, face left and use a few axes to
reveal a passage.
Rooms 4 and 5: Orlox's Quarters and Akmodan's Chamber
The first room is in the room with the Sprit Sword. Go
to the right to find a dead end, hack the wall to get
some good items.
The second one is later in the
stage. When you are in courtyard with the Vahalla
Knights, go down to the ground and proceed left.
Proceed left until you are in a room with the bridge.
Hack Every part of the wall until you reveal the room.
Do the same in Akmodan's Chamber's (Orlox's Room in
the Inverted Castle)
Room 6: Clock Tower and Reverse Clock Tower
In the room before the Birdman boss, Hack the right
wall at the top of the room.
Room 7: Pit to the Catacombs
Use the Demon Familiar to flip the switch after the
Cerberas Boss to reveal a room. Do the same in the
inverted castle.
The Shield Rod Trick - If you have
the Shield Rod you can do this trick. Equip the rod and
any shield. Then, all you have to do is hit the left
hand button and the right hand button (normally the O
and Square buttons) simultaneously and you will do a
special move that has to do with the shield you have
equipped. Every shield does something different.
Experiment with different shields to find out which one
you like. Also, when you are equipped with the shield
rod if you press back, forward, then attack Alucard
launches a star from the rod. It must do something
besides look really cool, but I haven't messed around
with it that much to find out.
True Hellfire - There is an interesting effect if you
cast the Hellfire spell, (up, down, down-right, right
and square) then press and hold UP, AFTER the teleport,
but BEFORE the three fireballs go off. It shoots TWO of
the black fireballs demonstrated by Dracula in the
opening scene. As far as I can tell, it does no more
damage, and costs the same, but it DOES punch through
targets rather than be absorbed. |