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Biohazard 2: Dual
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Resident Evil 2 Scenario B Walkthrough - by John K.
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Resident Evil 2 Walkthrough (US Version) - by Stinger
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Resident Evil 2 This FAQ - by Mastermind
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Infinite
ammunition - Start a game and press Select to display
the options screen. Select the "Key Config" option, then
hold R1 and press Square(10). If you entered the code
correctly, the word "Auto" will turn red.
Extreme Battle/Survival mode - Beat the game with
Leon, then save the game. Then, play Claire's second
scenario, beat the game, and save the game.
Play as Ada Wong - Successfully complete level 1 of
Extreme Battle/Survival mode.
Play as Chris Redfield - Successfully complete level 2
of Extreme Battle/Survival mode.
Bonus weapons - Successfully complete either
character's first scenario in under two hours and thirty
minutes with an A or B ranking for the rocket launcher
with infinite ammunition. Successfully complete either
character's second scenario in under two hours and
thirty minutes hours with an A or B ranking for the
gatling gun with infinite ammunition. Successfully
complete either character's second scenario in under
three hours with an A or B ranking for the machine gun
with infinite ammunition. Note: The bonus weapon will
appear in the next game after the first chest is opened.
Hunk scenario - Successfully complete either
character's second scenario in under two hours and
thirty minutes with saving less than twelve times. Hunk
is a soldier that must reach the second floor of the
police station from the sewer with just battles and no
puzzles.
Tofu scenario - Successfully complete either
character's first and second scenarios in less than
three hours. Then, play the game again with the other
character, and successfully complete their first and
second scenarios in less than three hours. Play the game
a third time and complete either character's first and
second scenarios again in less than three hours. Note:
The game must be saved less than twelve times during
each of the six scenarios played and bonus weapons must
not be used. Tofu is a piece of tofu (food) that must
reach the second floor of the police station from the
sewer with just battles and no puzzles. Tofu can not use
any weapons other than a knife.
Alternate uniforms - Start a game on the normal
difficulty setting. Then, go to the police station
without collecting any items. Quickly move past the
zombie that appears in the alley near the police
station. Collect the shotgun, then kill the zombie. Take
the special key from the zombie's body and go to the
dark room to open the lockers with alternate uniforms.
Claire has a single alternate uniform, with a quick
shooting revolver. Leon has two alternate uniforms, one
of which will allow him to shoot with one hand.
Auto-aim - Select "Options" from the main menu or
press Select while playing a game. Enter the "Key Config"
screen, select "Type C", then select "Exit". The quick
auto-aim feature should now be enabled. Hold R1 to get
Leon or Claire to pivot and aim at any zombie they see,
and press L1 while holding R1 to change targets. Note:
You still have to hold Down to aim at crawling zombies
and Up to aim at higher targets.
Film D - Search the desk on the left side of the
S.T.A.R.S. office. The phrase "Its trashed someone must
have searched it" will be displayed. Repeatedly search
the desk approximately fifty times until a roll of film
is found. Take the film and develop it in the photo lab
to see a picture of Rebecca in a basketball uniform.
Shoot the screen - While playing Leon's scenario, take
the infinite ammunition shotgun and go to the roof where
the helicopter crashed. Stand near the door leading
inside, and make sure that a close-up view of Leon
appears. Then, aim the shotgun at the screen and fire.
Bullet holes will now appear. Note: This may also be
done at any location where Leon can aim at the screen
with the shotgun.
Hidden ammunition - The following locations behind and
within the police station in the first scenario contain
hidden ammunition caches:
Alleyway past the stairs of the gunshop - Turn towards
the trashcans opposite the blue dumpster and search them
for hand gun bullets.
Alleyway past the basketball court - Go past the
zombie-filled basketball court until you find a van.
Search the back of the van and to receive hand gun
bullets.
Dark Room - Search the filing cabinet along the wall
(next to the storage box) for hand gun bullets.
S.T.A.R.S. office - Check behind the "trashed" desk
for hand gun bullets.
Hall with the stairs to the basement - Search the mop
bucket leaning against the metal shelves behind the
stairs.
Night Watchman's bunk room - With Leon, search the
lockers for shotgun shells.
Briefing room (with the chalkboard) - Using Leon, go
to the room where the red jewel was hidden in the
painting and search around the middle of the junk pile
of art at the far end of the room.
The hall with the crows - Search the man "that was
pecked to death" twice for hand gun bullets.
The hall behind the main R.P.D. police office (with the
safe) - Look for an unmoving zombie lying face-up on
the floor and search it for hand gun bullets.
The hall with the filing room (near the beginning of the
police station stage) - Check the dead zombie lying on
the floor.
Filing room (with the two sided filing lockers in the
middle) - Using Leon, check the middle filing cabinets
for shotgun shells.
Party room (with the last surviving police officer) -
Search the cabinet where you talked to the last
surviving police officer.
Statue with second red ruby - Have Leon or Claire
search behind the statue with the second red ruby.
Mixing herb power-ups - The herb power-ups can be
mixed using the "combine" command for varying, but very
beneficial results. This will also save storage space
for holding puzzle items. Here is a listing of some
herbal combinations and the outcomes:
1 green herb + 1 green herb = 60% health recovery
1 green herb + 1 blue herb = 20% health recovery and
poison antidote
1 green herb + 1 red herb = Full health recovery
3 green herbs combined = Full health recovery
1 green herb + 1 red herb + 1 blue herb (in that order)
= Cure-all (full health recovery and poison antidote)
Ranking system
Normal difficulty
Under 1 1/2 hours, no saves, no first aids, no mixed
herbs, no infinite weapons = "S"
1 1/2 - 2 1/2 hours, 1-3 saves, 1-2 first aids, no
infinite weapons = "A"
2 - 3 hours, 1-7 saves, 1-4 first aids, no infinite
weapons = "B"
2 - 3 hours, 1-5 saves, 1-3 first aids, infinite weapons
= "B"
3 - 4 1/2 hours, 1-7 saves, 1-7 first aids, no infinite
weapons = "C"
3 - 4 hours, 1-7 saves, 1-6 first aids, infinite weapons
= "C"
4 1/2 hours or higher, 7 saves or higher, 6 first aids
or higher, no infinite weapons = "D"
4 1/2 hours or higher, 8 saves or higher, 6 first aids
or higher, infinite weapons = "D"
Easy difficulty
Under 2 hours, 1-3 saves, 1-2 first aids, no infinite
weapons = "A"
2 - 2 1/2 hours, 1-3 saves, 1-4 first aids, no infinite
weapons = "B"
2 - 2 1/2 hours, 1-2 saves, 1-2 first aids, infinite
weapons = "B"
2 1/2 - 3 1/2 hours, 1-8 saves, 1-5 first aids, no
infinite weapons = "C"
2 1/2 - 3 1/2 hours, 1-6 saves, 1-4 first aids, infinite
weapons = "C"
3 hours or higher, 9 saves or higher, 4 first aids or
higher, no infinite weapons = "D"
3 hours or higher, 9 saves or higher, 5 first aids or
higher, infinite weapons = "D"
Hints
Final stage bonus room - The final stage has a bonus
room that can be entered through a long but easy
process. In the first scenario, have Leon or Claire use
the red lab key card to enter the room with the giant
flying moth. Kill the moth. Find the keyboard attached
to the wall, kill the larvae on it and type your name in
on the keyboard as "GUEST". Register your fingerprint.
Go to the first floor of the lab and find the thumbprint
reader panel. Use your fingerprint, and the panel should
then ask for a second "fingerprint verification."
Complete the game, and save the second scenario to any
file. In the second scenario from the game you have just
played, go to the final stage. Find the room on the
first floor of the lab where wriggling plant vines are
blocking the vent. The red lab key card should be there.
Take it and go to the moth room with the keyboard. Enter
your name as "GUEST" and register your thumbprint.
Finally, go to the first floor and find the thumbprint
reader. It should ask for the "secondary fingerprint
verification." Do it, and the bonus room to the right of
the panel should be unlocked. Look for a special weapon
inside.
Safe combination - The combination to the safe in
front of the chief's desk at the police office, with all
the zombies, is 2236. Open it to find shotgun shells and
a map.
Easy gator kill - When fighting the gator, and he
starts coming towards you, go and inspect the yellow
light on the left wall. Then, the light will fall off
and the gator will eat it. Now while the light is in its
mouth, shoot it and the gator will explode.
Tyrant's ammunition - In Leon or Claire's second
scenario, the player will constantly run into a giant
super zombie called Tyrant. Every time a Tyrant is
defeated, the player can steal his ammunition: Shotgun
shells or magnum bullets for Leon, and grenade rounds or
bow gun bolts for Claire. |
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