PS2: Cheats, Codes and Walkthroughs: Wallace & Gromit: Project Zoo |
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Aiming at distant targets - Gromit automatically sights enemies in third
person view. When you hold the L1 + L2, the auto-aim is turned off,
allowing you to aim for distant or difficult targets.
Bonus level - After you rescue the baby, go to the area where the elephant
has knocked down the doors. To the left of the doors leading to the next
part of the jungle is a water chute. Jump into that water chute and go
into the hole. You will reach a bonus level.
Destroying enemies - Most enemies can be destroyed with Gromit's hand to
hand combat moves. Use them instead of your weapons. You might need to
stockpile ammunition for other tasks.
Finding Coins and Tools - Coins and Tools will make magical chime sounds
when you are close. Look around using L1 and L2 if you do not see them the
first time.
Sent in by Clrak012 |
Polar Bear Locations - On the ice level, there are three caged
Polar Bears that you have to free. The first one is close to the platform
over the steam jet where Wallace is. Go to the top of the tower with the
rotating platforms near Wallace, and aim down at the handle that's above
the pole that the cage is hanging from. (it's near the base of the tower)
Shoot it three times to lower the cage to the ground. The second one is on
a cliff behind a frozen waterfall. Once you get wallace to fix everything
at the top of the tower. you will find a switch that will make a pipe
shoot water into a pool above the cliff causing the pool water to flow
over the cliff, revealing the caged polar bear cub. When you cross the
side river in the cave, go to the other side where there will be a few
pressurized switches. Jump on them all before the timer goes off, and a
rope will lift the third caged polar bear cub out of a big metal box.
Destroy Spike Balls - To destroy a spike ball, perform a smash
jump on it a couple of time, and they will explode. For the giant spike
balls, you will need to to this a few times. Just make sure that you don't
do it while their spikes are sticking out.
Finding Coins and Tools - Coins and Tools will make magical
chime sounds when you are close. Look around using L1 and L2 if you do not
see them the first time.
Octave Security Puzzle - When Wallace and Gromit get to the
Octave Security in Act 4 Part 1 of the Warehouse level, shoot the large
padlock on the big gates with the turnip launcher. Afterwards, when Gromit
walks up to the large keyboard on the floor of the room, the keys on the
keyboard demonstrates the sequence of notes/keys that Gromit should stand
on. It is quite fast and a light comes on above the keys, but not
necessarily above the key that Gromit needs to stand on. Also, there are
three notes, then four, and finally five. When Gromit stands on the first
three correct keys, the next sequence will be quickly be demonstrated, and
the same happens with the third and final sequence. There are eight keys
on the keyboard. The first sequence is 1 2 4. The second sequence is 5 3 6
5. The final sequence is 4 6 7 5 3. Wallace and Gromit can now go through
the doorway to the next level.
Cheat Device Codes:
(M) 0E3C7DF2 1853E59E EEB87EAA BCEF1BBA
All Extras C1BEEAEC BCA9CA82 C1BEEAE4 BCA9CA82
Debug Codes
Display Debug Text DE467012 BCA99B84
Display Debug Behavior DE46874E BCA99B84
Dumb Blue Thingies DE468756 BCA99B84
Color Bar DE46FF26 BCA99B84
Turn Off Heat Haze Effect DE464A3E BCA99B83
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