Max Life Increase and Free Credit in arcade mode:-
Successfully complete the story mode in Arcade. The Life
Point quantity can now be increased to a maximum value
of 9, and Credits are free (set to Free Play).
Alicia Winston title screen:- Successfully complete the
Rescue Mission, and the Time Crisis 3 title screen will
show Alicia.
Crisis missions:- Successfully complete the Rescue
Mission, and the Crisis Missions will be unlocked at the
main menu.
Rescue mission:- Successfully complete the game to
unlock the bonus rescue mission.
Trial stages:- Successfully complete a stage in arcade
mode to unlock the corresponding trial mode stage.
Extra continues:- Intentionally fail during game play
and you will eventually unlock more continues per game.
Eventually, you will get unlimited continues. Note: This
can be done in both arcade and rescue modes.
Mirror Mode:- Play through the story mode in Arcade
without continuing to unlock Mirror Mode in Arcade. Play
through the Rescue Mission story mode without continuing
to unlock Mirror Mode in the Rescue Mission.
Infinite handgun ammunition:- Complete the story mode
in Arcade using only the Handgun throughout. This will
unlock Infinite Handgun Ammunition in the Arcade Menu
"Bonus Options" screen.
Beginner character selection:- It is recommended that
beginners play through as Alan, as Wesley has a tougher
path to get used to. Experienced Time Crisis players who
have not used Wesley should also be aware that it is
generally more challenging than Alan's route.
Collecting Ammo Packs:- Ammo Packs for the Special
Weapons are carried by the yellow troops. Be sure to
shoot them quickly and as many times as possible.
Special Weapon selection and limit:- You change weapons
by hiding and pressing the trigger a certain number of
times, depending on the weapon you wish to use. The
following is the order of weapon selection if you start
with the handgun selected:
Pull trigger once: Machine Gun
Pull trigger twice: Shotgun
Pull trigger three times: Grenade
Note: There are also limits to the Special Weapon ammo,
and additional special ammo is acquired in specific
increments for each weapon, as below:
Machine Gun: Ammo Pack; 15 per
increment, limit 200
Shotgun: Ammo Pack; 5 per increment, limit 50
Grenade Launcher: Ammo Pack; 1 per increment, limit 5
Note: The Grenade Launcher is the
slowest firing gun (and as such requires precise aim for
moving targets), followed by the Shotgun (due to its
pump time). All special weapons do not have to be
reloaded.
No-Miss streaks scoring:- Every time you get 10 No-Miss
Shots as part of your streak, your score will increase
by 500. For example, a 20-Streak is 1,000, 30-Streak is
1,500, etc.
Gameshark codes
[M] Must Be On 94949AF2 91BEC26E
Infinite: Lives 24D01228 147441CC
Infinite: Ammo (All Guns Plus No Reload) 24D117F4
9D7C576D
Infinite: Time 24D010B4 9DED510D 24C018AA 90F51825
Infinite: Continues 24921708 3E7C57CC
Have: Massive Score Except Bosses 244109EC BFA6979D
24030AE6 BE25DE2F |