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PS2: Cheats, Codes and Walkthroughs: Time Crisis 2
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Stage trial 2 Successfully complete stage 1 in story mode on any difficulty setting to unlock stage trial 2. 

Stage trial 3 Successfully complete stage 2 in story mode on any difficulty setting to unlock stage trial 3. 

Mirror mode Successfully complete story mode using only one credit to unlock mirror mode. 

Crisis mission mode This mode appears in the Extra Games. To access Day 1 of the mission, successfully complete story mode once. To access Days 2 through 5 and the final day, you must clear the current day. For example, when you clear Mission Day 2, Mission Day 3 will be activated. To access the Extra Mission, clear 4 Day Missions out of 5. To access Final Mission 2, clear all extra missions except the Final Day. You do not have to clear all missions in a day to access the next day. Out of the 5 missions in a day (not including the Extra Mission), only at least 4 need to be cleared to proceed. 

Music test Successfully complete crisis mission mode. This will also unlock Final Mission 2. 

Automatic weapons Successfully complete story mode twice to unlock automatic weapons. 

Infinite ammunition Successfully complete story mode using automatic weapons to unlock infinite ammunition. 

Wide ammunition Successfully complete story mode using infinite ammunition to unlock wide ammunition. 

Free play mode Every time the player uses all credits in story mode, one credit is added. After nine credits, the credits change to free play mode. 

Shoot Away 2 extra mode Achieve a high score in Shoot Away 2 retro mode to unlock extra mode. 

Shoot Away 2 arrange mode Achieve a high score in arcade original mode (Retro) to unlock arrange mode. You will receive bonus points if you hit two clay pigeons with one bullet. Your points will double, so if you hit a 30 points clay and a 40 points clay with one shot, you will get 140 bonus points. 

Bonus Quick and Crash game modes To access the additional Game Modes, "Chain Hit Game," "One Shot Game" and "10 Second Game," you must achieve higher than fifth place on the standard difficulty setting. The Target will change in the "Chain Hit Game" as below: 
0-48: A cup 49-98: A piggy bank 99-148: A filament light bulb 149-173: Pac-man 174-198: Cosmo 199-223: Mappy 224-253: Pooka 254 - 255: Bacura. If you shoot Bacura, the counter will stop at 255 points. There will be no further increase in your points after this, regardless of how many targets you continue to hit. 

Alternate two player mode To play a different two player mode without splitting screens, select double gun mode. One player can use the gun and the other player can use the controller. If you have two guns you can use them both. If you have two controllers you can also use both of them. Both players have to hold Reload to pop up or both players have to release to pop up. Both players also have the same amount of life. 

Bonus points on Stage 1, Area 2 In Stage 1, Area 2, when fighting Jacob Kinisky (the first Boss), shoot him in the head and his hat will fall off. Shoot his hat off every time you see him in the area. You will now notice that when you reach the end of the Area you will not fight the NDI vehicle: Instead, the vehicle will drive above you. You will look to the arch on your left, where you will find numerous bonus point soldiers (yellow color). Each of these bonus soldiers are worth 5,000 points when shot once, and if shot more than once, the extra shots will also amount to more than a standard soldier. Once all the yellow soldiers are defeated, Area 2 will be clear. 

Bonus points on Stage 2, Area 2 When on the train, another train will pass by and the Boss will shoot all of the windows. After that, the action message will appear and you will have to succeed in shooting two yellow men waiting on the train. Do this and you will jump on to the other train. There will be many yellow men to shoot. 

Bonus points on Stage 3, Area 1 When Wilddog first appears to fight, shoot the man with the rocket launcher to the left of him. Next, shoot the other man on the right. Then, shoot the blue man under Wilddog. Finally, shoot Wilddog six or more times. If you succeed, you will fight many yellow men when fighting Wilddog immediately before Area 1 ends. 
Send in by: Sicojoey@aol.com 

Mirror mode:-  Successfully complete story mode without using any continues. 

Automatic weapons:-  Successfully complete story mode two times. 

Unlimited ammunition:-  Successfully complete story mode three times. Note: Enable automatic weapons on the third attempt. 

Wide effect ammuntion:-  Successfully complete story mode four times. Note: Enable unlimited ammunition on the fourth attempt. 

Unlimited credits:-  Intentionally lose the game in story mode. The next time story mode is played, there will be one more credit available. The number of credits will be unlimited (free play mode) after the game is lost with nine credits. 

Gameshark Codes

(M) Must Be On EC8786C8142BEB0C 
Infinite Ammo Gun 1 4CF3BDE41456E79E 
Infinite Ammo Gun 2 4CF3BD141456E79E 
Infinite Credits 4CDFA7381456E79E 
Infinite Health Player 1 4CF3BA801456E7A1 
Infinite Health Player 2 4CF3BAE01456E7A1 
Infinite Time 4CF3BA8414560126 
Player 1 - 99 Kills - Crisis Missions 3CF3D6C01456E788 
Player 1 - Always 99 Combos - Arcade 3CF3BA101456E788   3CF3BD281456E788 
Player 1 - Max Number Of Hits - Quick Crash 4CE095DC1456089C 
Player 1 - Max Score 1CF3BA7C17E9C70C 
Player 1 - Max Score - Shoot Away Extra 7CE0D59C144FE7A6   3C9583261456E7A5   3CE0D3781456E7C9 
Player 1 - Max Score - Shoot Away Retro 4CE0D3B81456089C 
Player 1 - Press Down For Less Time - Arcade 0CAD56841456B04C   4CF3BA841456E7A5 
Player 1 - Press Up For More Time - Arcade 0CAD56841456B0FC   4CF3BA8414560126 
Player 1 Has Machinegun 4CF3BDE01456E79D 
Player 2 - Max Score 1CF3BADC17E9C70C 

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