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PS2: Cheats, Codes and Walkthroughs: Time Crisis 2 |
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Stage trial 2 Successfully complete stage 1 in story
mode on any difficulty setting to unlock stage trial 2.
Stage trial 3 Successfully complete stage 2 in story
mode on any difficulty setting to unlock stage trial 3.
Mirror mode Successfully complete story mode using only
one credit to unlock mirror mode.
Crisis mission mode This mode appears in the Extra
Games. To access Day 1 of the mission, successfully
complete story mode once. To access Days 2 through 5 and
the final day, you must clear the current day. For
example, when you clear Mission Day 2, Mission Day 3
will be activated. To access the Extra Mission, clear 4
Day Missions out of 5. To access Final Mission 2, clear
all extra missions except the Final Day. You do not have
to clear all missions in a day to access the next day.
Out of the 5 missions in a day (not including the Extra
Mission), only at least 4 need to be cleared to
proceed.
Music test Successfully complete crisis mission mode.
This will also unlock Final Mission 2.
Automatic weapons Successfully complete story mode twice
to unlock automatic weapons.
Infinite ammunition Successfully complete story mode
using automatic weapons to unlock infinite ammunition.
Wide ammunition Successfully complete story mode using
infinite ammunition to unlock wide ammunition.
Free play mode Every time the player uses all credits in
story mode, one credit is added. After nine credits, the
credits change to free play mode.
Shoot Away 2 extra mode Achieve a high score in Shoot
Away 2 retro mode to unlock extra mode.
Shoot Away 2 arrange mode Achieve a high score in arcade
original mode (Retro) to unlock arrange mode. You will
receive bonus points if you hit two clay pigeons with
one bullet. Your points will double, so if you hit a 30
points clay and a 40 points clay with one shot, you will
get 140 bonus points.
Bonus Quick and Crash game modes To access the
additional Game Modes, "Chain Hit Game," "One Shot Game"
and "10 Second Game," you must achieve higher than fifth
place on the standard difficulty setting. The Target
will change in the "Chain Hit Game" as below:
0-48: A cup 49-98: A piggy bank 99-148: A filament light
bulb 149-173: Pac-man 174-198: Cosmo 199-223: Mappy
224-253: Pooka 254 - 255: Bacura. If you shoot Bacura,
the counter will stop at 255 points. There will be no
further increase in your points after this, regardless
of how many targets you continue to hit.
Alternate two player mode To play a different two player
mode without splitting screens, select double gun mode.
One player can use the gun and the other player can use
the controller. If you have two guns you can use them
both. If you have two controllers you can also use both
of them. Both players have to hold Reload to pop up or
both players have to release to pop up. Both players
also have the same amount of life.
Bonus points on Stage 1, Area 2 In Stage 1, Area 2, when
fighting Jacob Kinisky (the first Boss), shoot him in
the head and his hat will fall off. Shoot his hat off
every time you see him in the area. You will now notice
that when you reach the end of the Area you will not
fight the NDI vehicle: Instead, the vehicle will drive
above you. You will look to the arch on your left, where
you will find numerous bonus point soldiers (yellow
color). Each of these bonus soldiers are worth 5,000
points when shot once, and if shot more than once, the
extra shots will also amount to more than a standard
soldier. Once all the yellow soldiers are defeated, Area
2 will be clear.
Bonus points on Stage 2, Area 2 When on the train,
another train will pass by and the Boss will shoot all
of the windows. After that, the action message will
appear and you will have to succeed in shooting two
yellow men waiting on the train. Do this and you will
jump on to the other train. There will be many yellow
men to shoot.
Bonus points on Stage 3, Area 1 When Wilddog first
appears to fight, shoot the man with the rocket launcher
to the left of him. Next, shoot the other man on the
right. Then, shoot the blue man under Wilddog. Finally,
shoot Wilddog six or more times. If you succeed, you
will fight many yellow men when fighting Wilddog
immediately before Area 1 ends.
Send in by:
Sicojoey@aol.com
Mirror mode:- Successfully complete story mode without
using any continues.
Automatic weapons:- Successfully complete story mode
two times.
Unlimited ammunition:- Successfully complete story mode
three times. Note: Enable automatic weapons on the third
attempt.
Wide effect ammuntion:- Successfully complete story
mode four times. Note: Enable unlimited ammunition on
the fourth attempt.
Unlimited credits:- Intentionally lose the game in
story mode. The next time story mode is played, there
will be one more credit available. The number of credits
will be unlimited (free play mode) after the game is
lost with nine credits.
Gameshark Codes
(M) Must Be On EC8786C8142BEB0C
Infinite Ammo Gun 1 4CF3BDE41456E79E
Infinite Ammo Gun 2 4CF3BD141456E79E
Infinite Credits 4CDFA7381456E79E
Infinite Health Player 1 4CF3BA801456E7A1
Infinite Health Player 2 4CF3BAE01456E7A1
Infinite Time 4CF3BA8414560126
Player 1 - 99 Kills - Crisis Missions
3CF3D6C01456E788
Player 1 - Always 99 Combos - Arcade
3CF3BA101456E788 3CF3BD281456E788
Player 1 - Max Number Of Hits - Quick Crash
4CE095DC1456089C
Player 1 - Max Score 1CF3BA7C17E9C70C
Player 1 - Max Score - Shoot Away Extra
7CE0D59C144FE7A6 3C9583261456E7A5
3CE0D3781456E7C9
Player 1 - Max Score - Shoot Away Retro
4CE0D3B81456089C
Player 1 - Press Down For Less Time - Arcade
0CAD56841456B04C 4CF3BA841456E7A5
Player 1 - Press Up For More Time - Arcade
0CAD56841456B0FC 4CF3BA8414560126
Player 1 Has Machinegun 4CF3BDE01456E79D
Player 2 - Max Score 1CF3BADC17E9C70C
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