Tips for Killing Boss 2 and 3
For Boss 2 ensure you have picked up all the grenades
from the previous room before confronting the Boss. Then
once in the room with the Boss stay behind the lowest
crate, as per the walkthrough, and start by shooting him
and trying to get him into the red. Then using your
grenade launcher in first person aim view, aim just over
the top of the highest crate just to the right of the
head of the Boss and start firing grenades, you should
find the first grenades are flame grenades and quickly
burn the creature and kill it. Basically there is no
need to confront the Boss at all and risk damage.
For Boss 3, based on the walkthrough, as soon as you are
in the room and the cut scene ends move straight towards
the Boss who will probably lash at you once but right
under his nose is the sweet spot where you are
completely ignored. From here get the beast into the red
by firing a gun into him then stay where you are and
turn your attention to shooting the Walker in the glass
container. Again shoot him until he is in the red. Watch
for his gut revealing crawlers. He may then stay up the
other end of the room near the door. Use a couple of
flame grenades and then switch to the machine gun as he
dies to get rid of any crawlers that come out.
Now turn your attentions to the Boss. Change to your
flame thrower and in first person aiming view point it
to the floor roughly underneath the creature (you don't
have to be too precise) and start 3 or 4 small fires by
giving a a very short bursts on the flame thrower. You
should find the creature dies quite quickly and does not
catch alight and therefore does not damage you either.
This way there is no need whatsoever to try and kill it
by running around the room throwing grenades. Of course
as soon as this has happened watch for those guards who
then burst in. When they have been dealt with make sure
you get all the ammo from those grey boxes in the room
as they will be of use dealing with the Walkers on the
next level.
Fun tip:- Well fun -ish, before entering the room to
deal with this Boss, you can get your engineer involved
by carefully pushing him into the room in front of you.
Obviously he won't last long with the Boss but at least
he doesn't get to wait outside and do nothing.
Sent in by: JN
Being watchful - Pay very close attention to your team.
If you see someone doing odd things, such as not
shooting at enemies when they appear, or moving rather
far away from you when your walking, be on alert as this
could be a sign of infection. However, do not waste a
Blood Test Kit on him to see if you are correct. Just be
on alert because they could mutate at any second. This
also goes for you as well if your team sees you doing
the same things, they will question your trust and may
attack you.
Keeping your team together - Listen to your team. They
will tell you how they feel. If you hear someone say
something similar to [We're gonna die], check the team
menu and see how he is doing. If there is an X across
his face while he is shaking uncontrollably, bring out
the Tazer and shock him. Wait for him to calm down, move
out of the area, and give him back his gun. He might be
bitter, but after you kill a few more things he will be
fine. Otherwise, he might start shooting you and your
team, ending with himself in the head.
Unlimited flares - Highlight [Flare], enable it, but do
not throw it down. When it is low, press Left or Right
and highlight another object. Then, highlight [Flare]
again. It will have restarted and you will not lose
another.
Hidden trailer - Wait about one minute at the main menu
to view a longer, uncut television trailer for the game.
Sent in by Kenny
Hints:
Second Boss: Enter room, fix the fuse box for the wench.
Then step back against the door and lob fire grenades
between the crates at the Boss. If he is looking at you
it is a direct hit! Keep lobbing the fire grenades until
he catches on fire. You can send more if you wish. Then
run to the other side of the room (by the truck) and hit
the switch on the wall (which will electrocute him)..
have health packs ready to go. Do not let the switch go
until he is DEAD! It shouldn't take long..... then hit
the switch behind the dead Boss and be sure to go back
and save before going further! Good Luck!
Send in by: mdemille
Blood Test Kits - Save Blood Test Kits for showing your
team that you are not infected to gain trust. Using them
on a team member is useless because they get infected
randomly, and usually break out within a minute of
infection.
Medics & Medi Packs - Always try to keep medics alive
because medical packs can be few and far between. If you
want your medic to heal a member of the team, tell your
team to stay, then push your medic into the wounded team
member. If he is hurt enough, the medic will heal him.
Saving ammunition - Try not to give all your team
members the same weapon because your ammo will go
quickly. A good combination is you with a Shotgun or
Machine gun, your second man with the one you are not
using, then a Pistol. The rest depends on your
ammunition supply.
Send in by Roland Jenkins
Always close the door behind you when you enter a room.
This will prevent any enemy from getting inside and
attack you.
First Boss: Skip battle - When you encounter the first
Thing Boss, hold Up/Left and you should run under it
before it can hit you. This will also aim you directly
at the junction box. Immediately start fixing it, as
soon as it is almost fixed, hold Right to run through
the door.
He will still keep fixing it as long as you release the
button. With any luck it will be fixed before the boss
attack you the third time. At the intermission sequence
you tend to take off in a random direction, so this may
take a few attempts. Save immediately before trying
this. If
successfully completed, you will only lose only about
half a bar of health and no ammunition.
Second Thing: How to defeat it - Go into to his garage
and fix the electrical panel that operates the hoist.
Step back towards the middle of the big door. There is
an opening between two of the crates. Using your grenade
launcher in first person targeting, send in a grenade.
If
the Thing turns its head toward you, then you have him
targeted. Continue sending in grenades until he begins
to burn. You can send in a few more if desired for extra
fun. Run into the Thing's room and on the far wall from
the big door is a switch. Throw the switch and watch as
the Thing dies.
Third Boss: How to defeat it - Run around the Boss in a
circle while shooting it with the machine gun. When it
is low on health, use the flame thrower to finish it
off. If done correctly, you can kill it without being
hit. After you kill the Boss, the Thing in the glass in
the room will break out, and the door will be opened
with a few guards.
Send by Gallium16
Get a doctor to follow you into a fight with the
Thing:- Use the following trick to get a doctor in the
same room with you during your battle with the second
giant Thing. Walk to the large garage door. Get the
doctor close to the door as well. Then, tell him to not
follow you anymore. Push him as close to the door as
possible; and close enough to you that when you flip the
switch to open the door he will not move. Before you
flip the switch, tell him to follow you again. Flip the
switch and when you are shown in the locked room with
the second giant Thing, he should be beside you. Use him
to heal you during the fight with the Thing.
Sent in by Jason Heath
Persuade a person - When someone's trust is in the
orange and they will not do anything for you, enter
first person mode and aim the gun at their head for
three seconds. They will now do things for you without
good trust.
Sent in by Hero One
Road Tunnel - In the level
where you first enter the road tunnel, go right to the
truck. Blow up the barrel to kill all the little things.
You can now either have an engineer fix the lights or
not. Follow the left wall back to the door you came in
and stop near it. There is a Walker locked up in some
boxes. Throw a grenade to blow up the box and let the
Walker out. Run back to the truck, or better yet, stand
there and watch [if the lights are on]. The guards not
only get slaughtered, but really wear the Walker down.
After he kills the guards, get him to walk around to you
(not leaving the general area) then blow up the barrel.
If you done correctly, you will kill the walker with
ease. Otherwise, torch him.
Cheating Device Codes:
1E Enable Code (Must Be On) FA7A006E 32C7C121
Extra Ammo 2A570C7A 00711821
Infinite Ammo 2A570C7A 24030063
Never Freeze To Death 2AE70369 AE0004A4 2AEF0369
AE0004A4 2AEB0369 AE0004A4
Infinite Health 2AAF036D 3C0142C8 2A97036D AE01009C
Send in by Timothy
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