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PS2: Cheats, Codes and Walkthroughs: Silent Hill 4 The Room
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Silent Hill 4 FAQ/Walkthrough - written by Alex Eagleson
USA>  1.  Silent Hill 4: The Room Official Strategy Guide
Europe>   1.  Silent Hill 4: The Room Official Strategy Guide
                  2.
Silent Hill 4: The Room Official Strategy Guide
Canada>   1.  Silent Hill 4: The Room Official Strategy Guide

Call restaurant:-  When you look out your window, you can see the phone number of a restaurant. You can use the phone to call that number for fun.

Unlock Chainsaw  -  Beat the game once, save and load the new data. Then, in the Forest World, near the car, search for a cut trunk, the Chainsaw is right beside it.

Unlock Eileen's Nurse Costume  -  Complete the game on any skill level and then restart using the same save. Check room 302 for the costume. It can be selected on the 3rd run through.

One Weapon Mode:-  Get 10 big stars in hard mode.

Unlock Eileen's Nurse Costume  -  Complete the game on any skill level and then restart using the same save. Check room 302 for the costume. It can be selected on the 3rd run through.

Cynthia's Special Costume:-  Finish the game with all four endings on one slot. Start a new game and select Eileen's nurse uniform to have Cynthia wearing her special costume.

All Weapons Mode:-  Beat One Weapon Mode.

Brand New Fear mode:-  Successfully complete the game under any difficulty. Save the game after the credits complete to unlock the "Brand New Fear" option .

Submachine gun:-  Successfully complete the game with a rank of at least 9 big stars. Start a game in "Brand New Fear" mode and look in Room 202 in the Apartment World to find a submachine gun for Eileen.

Control loading screen:  Sometimes when the scene changes or you go through a door, a black screen will appear with a ghost or a red/gray circle. Use the Right Analog-stick to move the ghost, and circle around or zoom in on them.

Knock on window:  When looking outside, press X and you may knock on the window. This trick has no use.

The Man's Doll:  When a strange man places the doll on the stairway, do not take it. It actually makes things worse for you afterwards. If you place it in your storage box, babies will appear above the box, making it difficult to check your items. Your only choice would be to hold it in your inventory, but it requires a slot that you may need.

Mannequin body parts: When you enter the forest for the second time, go to the corner with the torch. Take the torch and take it to your laundry room in your apartment. Use the oil found on the workbench inside there on the torch. When you return, you may light it when you approach the other torches pressing X. This is used to see down each well that happens to be in each corner of the map. Be cautious however -- if you use the torch to attack or unequip it, it will go out. This causes you to turn back to light it. Killing all of the enemies first and running from the man chasing you is recommended.

Saint Necklace:  Wearing the Saint Necklace, it has two usesl to keep your "ghost sense" from causing actual damage, and to actually exorcise spirits from your apartment. When wearing it in any other world besides the apartment, the screen will do its usual haziness when ghosts appear, but nothing more until the necklace breaks. Keep in mind that the necklace will break if you are confronted by ghosts for too long. Wearing the necklace and running to a possessed area of your apartment will cause the spirit to fight back, but if the necklace is not already broken, the spirit will lose and disappear. Keep in mind that you must have your apartment completely exorcised for the good endings.

Sword Of Obedience:  There is no need to waste a sword if you are just entering areas for items. Instead, knock the ghost down and stab it with the sword, get what you need, and take the sword back. After taking the blade out, you have five to seven seconds to leave without your "ghost sense" ringing out.

Midwhich Elementary school bus:  When looking out of your window during the day, you will notice a school bus. If you look close enough, you will notice it is A Midwhich Elementary school bus. This is a reference to the original Silent Hill, where it is the school in which you visit within the first thirty minutes of the game.

Ghost Cynthia and the candle:  Unlike most ghosts, if a candle is placed in front of the ghost Cynthia, she will stand in place and scream as her hair begins to float in every other direction. Other ghosts simply fall.

Eileen's Special Gift:  Once you get to the wish house, after it has burnt down the mysterious writing in blood can be read aloud by Eileen. After some adjusting she will say "Okay...here goes..." and read the words.

Eileen's damage:  If you allow Eileen to take enough damage, her appearance will change for the worst, and she will walk faster towards the pool in the final battle.

Eileen's behavior:  When you are about in the building world for the second time, sometimes Eileen will act like the little kid and at other times act as if being attacked by a demon or act like a demon. Note: If you are near Eileen when she acts like a demon, it will affect you health.

Leave Eileen behind:  When you are in the building world part two, use the following trick to finish this scenario quickly. After the scene when Richard Spectre appears in front of you, take the elevator and go to the bottom floor (by using the bottom button). Go out the elevator door (do not take the stairs). Once out, you can see the corridor to the other side of the bars. Then go into the elevator, leaving Eileen behind. You can now continue to the stairs and pass through this corridor. You can see Eileen like a animal on the other side. When you pass this corridor in the another scenario, you must wait for Eileen because she is running behind you like she was there all the time.

Endings:  To get different types of endings, you must do one of four things. Either clear your apartment of ghosts before the final battle, or do not; and let Eileen die or not. These two course of actions create four different endings.

Successfully complete the game four times and earn the four different endings. Play the game again using the same save slot and select Eileen's nurse uniform. If you complete the game a fifth time, hold Triangle + Circle before the ending to see the special UFO fifth ending.

Call restaurant:  When you look out your window, you can see the phone number of a restaurant. You can use the phone to call that number for fun.

Prison: Kitchen light:  If you want to turn on the kitchen lights, you must make the three holes in each floor above each other leading you to the kitchen. You can only move the holes of the third and second floors. If it did not work, try another three holes above each other leading you to the kitchen.

Radio clues:  Notice the suspicious radio in Henry's living room. At certain parts throughout the game, you will be able to listen to certain broadcasts. Listen to them carefully as they will be part of the story and clue you into what is going on. After you finish the subway, take out the chocolate milk and keep it in your inventory; then save and restart. When you reload, look through the front door peephole then go to the radio for a broadcast from Washington. They will talk about a 3 year old boy.

When you first use the radio in your living room, a report will come on about a man who was arrested for being naked and urinating in public. The name of the person is Suguru Murakoshi. He is the director and scenario writer of the game.

Guns:  The use of guns is not necessary. It is quite easy to use melee weapons throughout the game. Also, using guns on ghosts prove ineffective unless the bullets are silver.

Batting practice:  When remaining idle with the aluminum bat is equipped, Henry will begin to practice his swing.

Silent Hill reference:  There is reference to little Alessa from the original Silent Hill. At the central area in the forest of Silent Hill, inside the Wish House front the cupboard, you can read the following: "There's scribbled note. Have you found Alessa yet? How is Walter´s progress coming along? Send me a report."

Silent Hill 2 reference:  Billy and Miriam Locane are the two kids mentioned in the article found in the trash in Silent Hill 3.

Silent Hill 3 references:  Walter Sullivan was the creepy stalker who left dolls for Heather in Silent Hill 3.

Use the following trick to see Walter Sullivan through the peephole of Room 302. Save the game before entering the Apartment World 1st Time so you can repeat this as many times as desired. It also helps if you have not looked through the peephole in quite awhile. Go to Apartment World, 1st Time and run all the way to where Walter is sitting on the stairs, waiting to offer the Shabby Doll to you. The Shabby Doll is not necessary for this trick. When you reach Walter, press X to have him speak to you. It is up to you whether or not you want to hear what he has to say. Either way, run directly to Room 301 and go to the hole all the way to Room 302. When you wake up, go to your door and look through the peephole and you might see Walter staring at you for a minute before leaving. Having Walter appear through the peephole is very random. Reset the game and reload until you see him.

Before you complete Apartment world, look through the hole into Eileen's room. You will see a rabbit doll from Silent Hill 3 slumped on a table. However, after Eileen is attacked by little Walter, the doll will now be looking at the peek hole and pointing at you.

Look out of the window of the living room section of apartment 302 when you are able to. In the sky floating over the buildings, there is a large balloon that is one of the bunny creatures heads from Silent Hill 3.

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