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PS2: Cheats, Codes and Walkthroughs: Prince of Persia:
Warrior Within |
PRINCE OF PERSIA WARRIOR WITHIN WALKTHROUGH - WRITTEN BY
ADK |
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Attack moves and hits to escape -
When ever you are surrounded by enemies find a pillar on the ground level
press square near the pillar the prince will make a 360 degree move and
swing the sword making a place empty enough to come out of the surrounding
enemies.
To gain sand from enemies in yellow color, they can give sand while it is
only available from higher grade enemies, to gain sand from them press
triangle when you are close to enemy then square (can be done only with
single weapon.)
You can gain the lost strength not even from save point but also from
water any where available on the ground but you won't be able to save the
game there.
To gain lost sand smash the pitchers and other objects and you can
retrieve the sand.
When you will get the loin sword from Kaleena the way forward is to move
the lever for changing the position of the walls and got to the door of
the hall of time hour glass and just before entering then door move to
your left and jump at the corner and reach a parallel wall where there is
no way further make a wall climb and you will reach the top and from there
you will find a ladder taking you to next level.
If you want to make a fast movement on the bars instead of making the
Prince to swing on the bar more than two times just press R1 and press X
in the first swing and you can move faster in case of chase with Dhaka.
If you are surrounded by enemies then use a combo of Triangle, Square and
Triangle Prince will be able to save himself easily without getting hurt.
Never jump on the girls with double weapons in Red dress and Camouflaged
or they will block the attack and throw the Prince down and attack back.
Alternate ending: Complete the game with all nine Life Upgrades.
Defeating The Empress Of Time: To defeat the empress of time for the
last time, dodge all her attacks, especially the kicks. Do not let her get
near the girl in red. When only a little of her life remains, keep
blocking and press Triangle or Square.
Defeating The Dahaka: You must have all nine Life Upgrades to gain
the final sword, The Water Sword, to fight The Dahaka and receive the
alternate ending. Before you enter the Central Chamber the second time,
make sure you go to the pedestal in the middle of the hourglass room to
receive the Water Sword. Enter the Central Chamber to trigger the
intermission sequence. Then, chase the empress to trigger the alternate
Boss fight with The Dahaka. This can be a very tricky Boss (especially
under the hard difficulty setting), and he may seem very cheap at first.
Immediately when the fight starts, trigger the Ravages Of Time attack
against the beast. Do this twice, then run around and refill your Sand
Tanks. The Dahaka will try to shoot his tendrils up through the ground in
front of you. The best tactic to avoid them is to run around in a circle
-- they will not touch you. After your Sand Tanks are filled, go back
towards him. When you get close to him, he will shoot tendrils out of his
stomach at you. Roll under them then activate Slow Time and hit him until
his health is about half way down. An intermission sequence will start,
and the beast will be hanging on the side of the cliff. Run over to him
and use Ravages Of Time as much as possible. When his health gets too low,
he will jump up into the center of the stage and regain half of his
health. This is when he becomes angry and things get tricky. He will try
to jump on you multiple times. Run around the stage collecting the sands,
rolling out of the way when he jumps towards you. If he misses you, he
will try to shoot his tendrils at you; just run or roll away from him.
Eventually he will go back to shooting tendrils out of the ground. When
your sands are full, run towards him and use the same tactic as before.
When your down to a couple of Sand Tanks, fill up again. The strategy is
to get his health as low as possible before he gets knocked to the side of
the cliff, then use either Slow Time or Ravages to kill him off before he
jumps back up again.
Defeating Shadi: This is an easy but precise way to defeat Shadi.
Attack her until you hear a large "clank", which indicates that she has
blocked. Then, roll to the side of her. When this is done, most of the
time you will be able to get behind her and repeat the attack. You should
get to hit her about four times (and possibly up to six times) before she
blocks. However, sometimes you may only hit her about two times before she
blocks. You must listen for the "clank".
Defeating the first Boss: Block and do the attack were you jump
behind her, and attack her twice. Remember to block immediately after this
or she will hit you down.
Defeating the mechanical tower Boss: To defeat the large Boss on the
mechanical tower stage, continuously hold R1 to block, and dodge all his
attacks by pressing X while blocking. Control the direction of your dodge
by moving the Left Analog-stick. Note: Dodging to the left or right is
best. Blocking his hits will not work, as you will die after four hits. He
has no armor on the back of his legs; when you get behind him, hit his
legs and prepare to dodge again. After a few times of doing this, he will
fall to his knees. You will be able to jump on his back by pressing X.
Strike him in the head with your sword five to eight times. He will then
throw you off if you do not jump off in time. Repeat this three or four
and he will die.
Defeating enemies quickly: When you are on a cliff or platform with
areas to fall off and enemies start attacking in groups, just throw them
off instead of wasting Sand Tanks or fighting them all head on. This saves
time, especially when you reach The Cliff as the Sandwraith.
Use the following trick to easily defeat any of the large enemies that
require you to jump on their backs and get hits. Use Slow (tap L1) when
you are climbing up its back. Once you get up there, start hitting it as
much as possible. Eventually, before time runs out or it has the chance to
throw you off its back, you will be able to stab it in the neck and it
will fall. By doing this, you will only use one Sand Tank and it will be
refilled by its death. Note: Do not use any other Sand Tanks prior to
jumping on its back, or else you will waste them and not get them back too
quickly. Note: You may have to use two Sand Tanks while on its back if it
is used too early.
Glowing sword: Go to the Mystic Caves with a sword that can break
walls. Pass the first gate that unloced to find a passage divided by a pit
with a switch on the floor. Jump into the pit and get through the
breakable section of wall at one end. Break the weapon rack that is behind
it to get the glowing sword. This secondary weapon does a large amount of
damage, but with every use will also increase damage given to the Prince.
Hockey stick: After getting a sword that can break walls, return to
the Central Hall during the Throne And The Mask level. Turn the lever to
cover the ground level gap. Follow the same path used to get the Life
Upgrade in this area. However, instead of entering the door, turn right
and break the part of the wall with sand coming down with your sword to
find a weapons rack that is hiding the hockey stick weapon.
Pink flamingo: After getting a sword that can break walls, get to
the Garden Hall (Present). Begin at the middle passageway at the very top
of the hall. Wall run to the rope, then wall run to the central platform.
Turn to the left and walk through the rubble that should be in front of
you. Turn around and hold onto the platform you were just standing on.
Then, jump across the gap to the next platform. To your left is another
platform with a switch. Once there, use the switch then go back to the
platform you were just on. Climb on the block that is now here, then do a
vertical wall run and jump to get to the beam above. Walk along the beam
to the right then jump to the ledge on the far wall. Follow the ledge
until you find an alcove. Drop down into the alcove and use your sword to
break the rear wall on the right side. The pink flamingo weapon is hidden
in the weapon rack. One hit from it can knock anything except Bosses to
the ground.
Rayman's glove: Get to the main tomb in the Catacombs. Exit this
area to begin a Dahaka chase. Notice that the passageway branches during
the second and third Dahaka chase. Turn left here and find the weapon rack
immediately to your left. Break the weapon rack to collect Rayman's glove.
One hit from it can knock anything except Bosses to the ground.
Teddy bear: One of the miscellaneous secondary weapons is the teddy
bear. Locate it after earning the Scorpion Sword in the clock (west)
tower. There are three encounters with a giant golem enemy in the clock
tower when you initially go through it. The first is before you start
negotiating the vertical climbing of the tower (past); the second is atop
the clock tower (past); and the third is stationary and throws exploding
monsters in the clock tower's second area (past). Look for the room where
the second giant golem enemy is found. You need to be in the present (find
a time portal) and drop into the water-filled dead end past the golem's
room. Break the wall and retrieve the teddy bear. The teddy bear is almost
unbreakable and does almost no damage, but has the ability to restore lost
life to the Prince with each successful blow on an enemy.
Play as maggot man: When you reach the portal room for the second
time, when you have to switch the time to the present for the first time,
the Prince will say that something is wrong. You must run the switches on
the wall to make the portal work correctly. Do not run the switches on the
wall. Instead, enter the portal as it is and you will switch the time to
the present. Save the game, then exit and load the game. You will now be
playing as the maggot man. In this mode you will constantly lose life and
much more health when hit than in normal mode. However your attacks will
be very powerful and you are much more quicker. Note: Save the game on a
different file if you wish to continue the game as the Prince.
Life Upgrade locations:
1 (Past): After fighting the girl in black a second time, pull the large
altar on ground level of the sacrificial chamber to reveal a secret door.
Go through the trapped hallway and get the first Life Upgrade.
2 (Past): This is done after Slow Time is earned. From the room where the
Prince has an intermission sequence with the maggot man creature, go into
the large courtyard-like room with a timed floor switch next to some
stairs. This switch opens a low gate at the top of the same set of stairs.
Go through that trapped hallway for the second Life Upgrade.
3 (Past): This is done after the Serpent Sword is earned. Rotate the
turnstile switch directly opposite the facing of the metal nub where the
Serpent Sword was used to create platforms to a door at the bottom of the
chasm. Use long wall jumping to slow the Prince's descent down to the
level of the door. Past that door is a trapped hallway that leads to the
third Life Upgrade.
4 (Past): When exploring the Garden Tower, look for a room that is
overgrown with vegetation and is directly below a box and folding bridge
puzzle. It is in the same vicinity as the first switch that turns on the
water for the Garden Tower. A break in the fencing allows the Prince to
drop off and use ledges to access a door underneath the overgrown
vegetation room. The fourth Life Upgrade is past that trapped hallway.
5 (Past): When exploring the Garden Tower's second water puzzle, ledge up
after turning on the water (but before exiting the room with the turn
switch) for the fifth Life Upgrade.
6 (Past): When exploring the Clock Tower, look the giant Golem enemy that
throws explosives. One breakable wall is a save point, but there is a
second breakable wall on the other end of the room leads to the sixth Life
Upgrade.
7 (Past): After gaining the Scorpion Sword and a particularly tough giant
Golem encounter, a ladder leads the Prince to a Roman courtyard room. Two
breakable walls are here -- one has a switch, and the other has the door
which requires Slow Time to access. The seventh Life Upgrade is past that
door.
8 (Past): After entering the Library, the Prince will need to pull out two
bookcases to continue his progress. Look for two circular ledge/beam
structures (one of which will have a Ninja) after dealing with the
bookcases. One of the circular ledge/beam structures leads to a wall with
three levels of ledges that may be climbed/sidled. This is a detour to the
eighth Life Upgrade.
9 (Past): There is a location near the beginning where you chased Shadee
(girl in black) and a door shut behind her. You then have to go up a set
of platforms to finally reach the switch atop the room, just before
sacrificial pit. Go back there when you get a sword that can break walls.
Make your way back up this room. Look carefully when on the top platforms.
There should be a set of metal bars in one of the wall that seem damaged.
There is a crate behind those bars. Break the metal bars with your sword.
Bring the crate onto the platform and look up. You can use the crate to
access a passage in the roof to reach the ninth Life Upgrade.
Action Replay Codes
(M)
6072-XUG2-Z8VUF
71D5-1MV2-XM9X2
Infinite Health
V4KB-859F-75CUV
96M3-NFEZ-NQMT1
Max Health
RZA9-YBEE-938K0
KUCG-72CY-22HNC
9A3K-3C2U-P24WZ
Infinite Sand Tanks
CYBU-XU9G-MT6KR
0JRB-25UH-2FV41
Max Sand Tanks
1PUJ-V6N7-8N76H
7AU1-DWK1-U2A9U
RW5D-709P-T0406
Most Enemies Have Idiot AI
Y92R-7FAH-V8EW8
09P1-B0BM-JRECD
FEET-T9TD-UDU2X
FB46-BX0A-568H9
3PP7-MT3C-7BR7U
All Extras Unlocked
9FCY-EP0B-ZJRY6
3M7Y-K6H3-RACHR
QEVD-8TZQ-33MWA
U2C8-Y9GH-X77NW
EGKJ-E196-6W0Z2
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