Borneo and Erik - Borneo and Erik
become available to move into the houses you build in the Georama area
in chapter 5.
Butterfly Forest: Elements - If looking for Elements to build up your
weapons or to build your towns, revisit Butterfly Forest. Before
entering the level press Triangle to see what Elements can be found
there. Its an easy way to look for the particular Element you need.
Its also a good way to level up your characters.
Cedric - As the game progresses, Cedric begins to get more parts for
the Ridepod in every new chapter.
Easy level up - Take one of your strong characters (i.e., most health,
strongest weapon) but not the Ridepod, and go to a dungeon that you
can get minimal damage done to you. Kill the enemy with your strong
person, and immediately afterwards, press L3 to switch characters or
R3 to switch to the Ridepod. This is especially useful when trying to
build up the Ridepod since he loses fuel easily. This makes it so he
does not move or get hurt.
Easy items - To get health and battle items easily, go around and
collect more people to put on the train. Then go on the train and make
them join your party. Use them to make things such as Cheese, Roasted
Chicken and Improved Bombs.
Get free items - Get Polly and/or Ferdinand to accompany you on your
journey. When you are on the train, add them to your party. Press
Triangle and go to character. Go to them and use their ability to gain
free items. Parn is also a good character to get. Put him in your
party, and if your better character dies, use his special ability to
leave a dungeon for free.
Sent in by Kim Chao
All costumes: Successfully play through the game getting
costumes for Max And Monica, then start a new game. You can now choose
any costume you previously collected for Max and Monica.
To swindle some free items, get Polly and/or Ferdinand to accompany
you on your journey. When you are on the train, add them to your
party. Press Triangle and go to character. Go to them and use their
ability to gain free items. Parn is also a good character to get. Put
him in your party, and if your better character dies, use his special
ability to leave a dungeon for free.
To level up your weapons faster, alternate your characters. Press L3
immediately after defeating an enemy. The ABS points will then get
distributed evenly between your right- and left-handed weapons. This
way, you do not have to actually use your gun/armband to level them
up.
Use the following trick to level up your weapons quickly and easily.
First, obtain additional low end weapons (such as the Trumpet Gun,
Broad Sword, etc.). Level them up to +5, then Spectrumize them after
using up their Synthesis Points. You will get a Synthesis Crystal with
an array of abilities increase, but it only costs you 5 Synthesis
Points to add to your weapons. The downside is that you will have to
go to Underground Channel very often in order to get all those
crystals to synthesize to the weapons you "sacrifice" to the weapon
that you are building up.
Use the following trick to level up your wrench. This is easiest if
done in Chapter 2 or later, but it can also be done in Chapter 1.
Instead of using the crystals for Spectrumizing the weapon you want to
keep, use them on a cheap sword, gun, or wrench. If you level up a
classic gun, battle wrench, or long sword to level 5, you will have
about 18 SP for that weapon, as well as increased power and
durability. To level it up quickly, kill an enemy with your strongest
weapon, then switch to your cheap weapon while collecting the
experience points. Use all the crystals you want on it, then
Spectrumize it. Finally, synthesize it with the weapon you wish to
keep. This will be a stable Synth Sphere, allowing you to transfer
over half of the weapon's stats that you Spectrumized into it. This
will cost 5 SP to synthesize into your weapon. However to get the kind
of stats with using crystals on the weapon you want to keep, it will
cost about 30 SP. To get even more SP while leveling up cheap weapons,
always have the characters that give you extra SP per level.
Easy money: When you get Erik in Chapter 2, go up to him and add
him to your party. Press Triangle to go to the menu and select
"Character". Select Erik and use his ability to make bombs. Then, send
him back to the train and sell them. Keep going back to him when his
skill points increase. Do this repeatedly. Each of his bombs cost 150
Gilda.
Go into the first floor of the underground channel. In most of the
treasure chests, you will find up to about four Attribute Crystals (Flame,Cyclone,
Chill, etc.). Each crystal sells for 75 Gilda apiece, which is 300
Gilda per chest.
Invent the "Turkey" Spheda Club using Special Peking Duck, Tree, and
Windmill Feather. Then, get at least three Rolling Logs and three
Scrap Metal. The total cost is 90 Gilda. Make one and sell it for 230
Gilda.
Equip the Lure Rod to Max and put on one lure of any kind. Make sure
you have another lure of the same type with you. Go to the Lure Rod
status screen. Go to the extra lure and equip it. At this point, it
should have made a noise and you should still have the same amount of
lures in your inventory. You can do this as many times as needed until
you have up to 998 lures on your rod (not including the one in your
inventory). Select the lures with Triangle and move them into your
inventory. You can now sell them for 150 gilda each, for almost
150,000 Gilda total.
In Chapter 5, you will encounter an enemy called Steam Tore. Make sure
that you have your target locked on Steam Tore. Keep moving around
Steam Tore while you are locked on. It will spit out little trees.
Keep moving and avoid them. They eventually explode and leave a large
amount of gilda. Keep doing this for awhile to rack up a lot of Gilda
in very little time. Note: Spitting out all those little trees also
weakens Steam Tore for an easy defeat.
In Chapter 2, when you get the fishing rod from Norm, discard the Mimi
Bait that he gives you. Then, talk to him again. He will give you five
Mimis every time you run out. Take and sell them to the man that makes
Improved Bombs for you. You will make 200 gilda each time. Every ten
minutes, you can have him make six Improved Bombs, making an
additional 900 gilda. It is possible to make about 5,000 Gilda in
about ten minutes. You can do this until you complete the Great Fish
mission.
In Chapter 2, when you get the fishing rod from Norm, discard the Mimi
Bait that he gives you. Then, talk to him again. He will give you five
Mimis every time you run out. Use the bait in the swamp next to him.
Catch fish until you run out of room in your item menu. Go to Erik and
sell all the fish for about 3,500 gilda. With about every 20 fish you
catch, Erik's ability to make Improved Bombs fully restores. If you go
to him three times and fill up your item menu with fish, you can get
6,000 gilda as well as about 4,000 FP. If you do this for about six
and a half hours, you will have maximized your fishing levels, and
have about 78,000 Gilda.
Create or find any weak weapon and get enough ABS to level it up by
one. Then, unequip it and take it to the store to sell. It will sell
for close to 5,000 Gilda.
In the Rainbow Butterfly Forest, go to the monster fish swamp (the one
that asked for the grape juice that is sitting on the log). Get fish
bait and fish. Do not get the fish that needs a Poison Apple. Catch a
lot of fish. then go to a store and sell them for 50 Gilda each.
Keep lots of the Ability Spheres that you collect. These can be sold
for 75 Gilda each. Sell them in groups to get a lot of easy money.
Leveling up weak weapons: Use this trick to level up weak
weapons that you find in areas with strong monsters which that weapon
will have no effect. If you have a stronger weapon and want to use the
weak one, use the stronger weapon (Sword, Brassard, Wrench, or Gun).
After you defeat a monster, switch to the weaker weapon (must be the
same type), then pick up the ABS grains with that weapon equipped.
That weapon will get the points
Think up the Knights Boots (Moon + Belt + Shield), then make it with
two Thick Hides and one Study Cloth. The materials should only cost
120 Gilda if bought from Conda and the store with the pumpkins at Palm
Brinks. Then, Spectumize the Knights Boots. You now have a two attack
power value item that uses only one synthesis point at a cost of only
120 Gilda.
Bombs: Once you gain the ability to have a third party member,
go to Erik and have him make bombs for you. Then, switch to someone
who is more useful in the field into your party. When you return from
fighting, see Erik again and have him make more bombs for you if he
has recharged enough ability points. You can also sell Erik's bombs
for quick cash.
Skipping bombs: Throw a bomb in water and it will skip.
Barrel Cannon III: Barrel ,Water Tank, and Waterfall will create
the Barrel Cannon III.
Georama: If you need things such as a bundle of hay or sugar
cane, go to Morton (the owner of the store with pumpkins in the front
of Palm Brinks and buy a monster info book. Then use it and look at
the monsters. Find the ones that carry the item you desire. Next, look
at the location of where it is and go there.
Jurak Gun: In Chapter 2, if you complete the Sindan Georama
100%, you get the Jurak Gun.
Knight Boots: The best invention is Belt, Shield, and Moon. This
is the Knight Boots. They are already equipped to Monica, but they can
spectrumize into two attack points for weapons. You can get it at the
start of the game. Sell the Attack Spheres for money. You already have
the Belt. The Moon is in the sky, at night. The Shield is in the
weapon shop.
Laser Arm Four for Ridepod: To make the Laser Arm Four for the
Ridepod, you need the Legend Of The Moon, Blue Lantern, and Energy
Pipe.
Lure Rod: To make a Lure Rod, all the photos you need are Fish,
River, and the Lafrescia Stem.
Power-up Powder: Sun Chair, Sun Table, and The Sun will create
Power-Up Powder for weapons.
Serpent Sword: In Chapter 4, The Great Sage, when you defeat the
Boss, Gaspard, at the last level, an intermission sequence will start.
When this is done, you will go to Chapter 5, Good'bye Shingala. When
this is done, go back to Starlight Canyon. At the bottom, the message
"There has been a change in the future, maybe something will happen"
will appear. After that, go to the portal. When there, yet another
intermission sequence will start with Maximillion, Monica, and Lin,
well, "Crest,". She thanks you and will give you the Serpent Sword. It
is crimson red but its attack is not very high.
Sun And Moon Armor: Sun And Moon and Electric Sesame creates the
Sun And Moon Armor for Ridepod, which is the best you can get.
Saving money: Use the following trick to save Money when
escaping dungeons. When you have 1000 Gilda or more, make sure to talk
to Conda and buy as many gold bars as possible. Since they buy/sell
for the same price, you can get your money back whenever needed. If
you run out of Escape Powder, you can escape the dungeons and lose a
lot less money.
Saving health restoration items: If you are in a dungeon, after
every floor leave the dungeon and return. Leaving the dungeon fully
heals all of your characters. If you were hurt badly in the previous
floor of a dungeon, you do not have to use up the health restoration
items at the start of the floor you are currently on.
Save Ridepod fuel: To save Ridepod fuel on levels with Ridepod
Only medals, run around the levels as Max. When you see an enemy,
press L3 to defeat it, then press L3 again to return to Max and not
waste fuel.
Easy photos: Spin around the room or area you are in to find all
the photos you need.
Adel: Enter Max's house and talk to Adel. She will need to get
items to make new clothes for you. Get the items and give them to her.
Leave the room, go back in, and talk to her.
Corinne: Play a game and Hide and Seek with her. Find her both
times, and she joins you. She is in Max's room and the upper hall in
Claire's house.
Donny: You need to buy an Indestructible and Dark Coin. Give
them to Donny and he will join you.
Ferdinand: To recruit Ferdinand, you must help him complete his
recipe by giving him a Roasted Chestnut.
Gerald: If you remember correctly, Max's Dad gives Max a gun.
Level this gun up twice into the Bell Gun. Max's Dad should join you
after returning the gun to him
To get Gerald easily, when he hands you the trumpet gun, go to a store
and sell it for money. Then, get a picture of a phone, fountain, and a
tree. This triggers the bell. The phone is in the servant's (Adel's)
room; the fountain is to the left of the police station; and the tree
is across the river (get as close to the river as possible, equip the
camera, and zoom in as much as you can to take the picture). Then,
create the gun using two Wind Element, two Silver Ball, and ten Scraps
Of Metal. This will cost about 620 Gilda to create. When you finish,
bring the gun to Gerald and he will join you.
The Mayor: Enter City Hall and go upstairs. Talk to the Mayor.
He will need a code for his safe. The code is "1221".
Milane: To make Milane join your party, build up Monica's
favorite sword to "Island King".
Mina: Talk to Mina and she will say that she is feeling sick.
This will start several rounds of Spheda. Compete in ten rounds of
Spheda.
Olivie: Finish in first place in any of the classes of the Finny
Frenzy.
Pau: To get Pau, all you have to do is give him a carrot. He can
be found in Vennicco during Chapter 5.
Monica's magical blocking: Find a Gemron or Gundron and block
its projectile. A screen will appear, telling you how to do Monica's
magic absorb attack.
Low sword value: Try to sell the sword Seventh Heaven at the
Wise Owl shop to learn that it is only worth 1 Gilda.
Defeating Dark Genie: When fighting the Dark Genie in his final
form (phase 3), use Osmond. It is easier to dodge the laser beam
attack. This is best done if Osmond has his one of his best weapons (SuperNova
+4 at least is recommended).
This trick requires the final weapons for both hands. Their attack
needs to be about 300 maximum, and all elemental properties need to be
over 110 except for Durability (maximum is 99), Also have a lot of
healing items. Resurrect Powder will help. If you do not have it, take
Priest Bruno with you as he will revive you one time. You only need
these stats for one person (Monica or Max) . The Ridepod is almost
useless in this battle. Make sure your long range attacks are strong
enough to hurt him. You will have time to do this while you are in the
other areas in the mines. The Dark Genie is invincible up until a
certain point when he is pink. You cannot hurt him; you need to take
out some of his helpers first. When you see him change to a bluish
dark color, start firing away with your long range weapon. Make sure
you dodge the beam that appears from his gut. He will scream before he
shoots. You can guard it, but you will still lose a lot of health.
Defeating Bats: In a level where you have to defeat all enemies
with only Max's wrench or Monica's sword for a medal, you can kill the
Bats easily by using Max's or Monica's charge up attacks.
Defeating Griffin: Get the Ride Pod, circle him, and shoot the
missile pod arm three times.
Griffin's name: Near to the end of the game, but not the last
chapter, you will find a door that you must give Griffin's real name
to enter. Enter "Sirus" and you should find that the door will open.
Defeating Holloween: When you throw a bomb back at Holloween and
he falls over, switch with Ride Pod and hit him. It only takes a few
hits to defeat him.
Defeating Mimics: Use the following trick to easily defeat
Mimics and enemies that charge. Hold R1 as the enemies charge at you.
Press X button to pick them up, then toss them at a wall or another
enemy to make then dizzy. Slash twice, then repeat by picking them up
before they charge at you again. This works well with Mimics. Mimics
are best approached from behind. This works well with those hard to
hit Gemrons. It is much easier to pick them up and toss them at
another enemy, and attack while they are confused.
Avoiding Mimics: When opening a treasure chest, open it from the
back. If it is a Mimic, you will be able to get some good hits on it
and might kill it before it can turn around. Also, if you pick up a
Mimic (you cannot pick up a King Mimic) and throw it, it will stall a
slightly, allowing you to run in and hit it one or two times.
Use this trick to learn if there are any Mimics around. Clear the
Level of all monsters without opening any treasure chests. If the
intermission sequence does not start, then is a Mimic or King Mimic
lurking in a treasure chest. Go back and check the chests. Check them
from behind so you can get a good hit or two on them if they are
Mimics.
Run faster in water: In Veniccio sea, equip your Fishing Rod or
Lure Rod to run faster in water instead of swimming.
Star Exits: For those at earlier parts in the game that are
wondering how to get through the Star Exits on the two-exit levels,
you must wait until Chapter 6 to get a key which will unlock them.
Winning the fishing tournament: If you are in Chapter 4 and can
enter the fishing tournament, the biggest fish are in Vennico. At or
near nighttime to early morning, you can catch the big fish. You will
need some Evys. Fish anywhere and wait. If it bites quickly, it will
be little. If your safety bar line goes slow, then break it. If it
takes a while and it finally bites and the line on your bar goes fast,
then reel it in. It will be a Bobo or the fish with the pointy nose.
Catch three of them, enter them in the fishing tournament, and you
should win. If they are 70 cm or longer, you should win. They weigh
from 4,900 to 5,900.
When looking for a big fish to win the fishing contest, equip the Lure
Rod and put on the Fork Lure. Then, go to the hot springs in Reim
Hamma (where you build the Georamma, there is a small place to the
side). Wait until 4 p.m. to 9 p.m., then cast your lure into the hot
springs. It might take a while, but you can catch a big fish that
always weighs over 5,100. You will also get a hefty 300 FP for it.
You can win the fishing tournament if you go to Palm Brinks bridge
(near Morton's Shop, not near the Palm Brinks Lake), and fish beside
it. There is a 104 cm Gobbler that gives you over 100 FPs. Try using a
Mimi for bait. If you cannot get it, go to Hiem Rada with the Lure Rod
and the Fork Lure between the hours of 4 p.m. and 9 pm. It might take
awhile, but there are Baron Garayans there that give you over 200 FPs.
Note: To get the Mardon Garyan, go to the Fish Monster Swamp between 6
p.m. and 6 a.m. with the rod that Norm gave you and a Poison Apple.
Fishing for Giant Kaji: Fish at the location where the Shigura
were at using the Lure Rod and the Minnow.
Fish stats: The following stat explanations are useful when you
are trying to win the Finny Festival or Fish Races.
Tenacity: Determines how badly the fish will try to win. It increases
by 1 point when a fish is fed a Prickly.
Stamina: Determines how fast your fish can go. It increases by 1 point
when a fish is feed a Evy.
Endurance: Determines how long your fish can stay at its top speed. It
increases by 1 point when a fish is feed a Petit Fish.
Boost: Determines how fast your fish will start off at the beginning
of the race. It increases by 1 point when a fish is feed a Carrot. but
the gender of your fish will change
Power: This stat does not affect races. It is a stat used the Battle
Tank.
Weight and Length: These two stats do not appear to affect how your
fish will do in the race.
Badges:
Aquatic: Throw gift capsule filled with 3 Batton at a Froggy.
Beast: Throw gift capsule filled with 3 Cheese at a Sewer Rat.
Card: Throw gift capsule filled with 3 Dimonds at a Dimond Card.
Darkling: Throw gift capsule filled with 3 Gold Bars at a Spider Lady.
Flora: Bought at Jurak Mall.
Magical: Throw gift capsule filled with 3 Sturdy Rock at a Statue.
Moon: Received from Donny.
Reptile: Throw gift capsule filled with 3 Wind Element at a Wing
Gemron.
Spirit: Throw gift capsule filled with 3 Gooey Peach at a Pixie.
Sun: Received From Donny.
Undead: Attack a Skeleton Soldier with Holy Water.
Windup: Attack a Bomber Head with Bomb.
Monica referred to instead of Max: When you have defeated all
the enemies on a certain floor, if you are allowed to play Spheda and
you are on the Ridepod at the time, the game will ask if you want to
move Monica to the Spheda Ball, rather than asking if you want to move
Max (or the Ridepod) to the Spheda Ball.
Dr. Osmond referred to as Mr. Osmond: When you enter the Luna
Lab and dr. Osmond gives you the electric worm, Max will say "Thanks
Dr. Osmond", but the words at the bottom say thanks "Mr. Osmond".
Spheda: In the Moon Flower Palace, shoot your ball close to the
wall. If done correctly and you select "Move Max to ball", the game
might place you outside the map, or on a ledge that you cannot get
off.
Two Cedrics: In Chapter 1, after Cedric persuades Mayor Reed
into reopening the railroad, he gets on the train and rides away.
However, if you make Max go back to Cedric's shop, he will be there
and will not say anything about the railroad being reopened.
Endless NPC walking animation: The glitch happens to the NPCs
who pose for Max when he aims his camera at them. It must be a NPC who
does not walk around. Go behind the NPC and get as close to them as
possible. Then, aim at them with your camera. When they pose, put the
camera away. Then carefully while staying against the NPC, walk to
where they were originally looking before they turned to you and
posed. Then, quickly walk away from them. When the NPC is turning
back, walk against them before they turn to their original position,
They should be walking in one location, going nowhere.
Fish swim on land: In the Rainbow Butterfly Woods, after
defeating enemies on a floor start fishing with a bobber. The fish
sometimes move to the land with the fishing line seen leading straight
into the ground. Face the pond with the ground to your right going
straight. Cast the line as close as you can to the ground. When you
get a fish, start to reel it in. At about 7 to 8 m in length
remaining, the fish will go to the right, straight into the ground. It
still acts as though it is in the water. This works for both the
squarish pond and the thin straight one.
Walk on fire: when you get a level increaser like (for example,
Stone Block, Iron Stand, etc.) and a pot torch or some other type of
Georama like the Clay Pot or Luna Stone Light, you can fall off the
level increaser and on the pot or pot torch and walk on it. You can
walk on fire on the pot torch.
Frozen Now Loading screen: Play the game from the beginning to
the THIRD Dungeon in the Underground Channel after viewing the story
line. You will see a white screen with "Now Loading..." at the bottom
right corner. Once you see it, it will be frozen. It is best to save
the game after completing the second dungeon then play another game
for awhile before switching back to Dark Cloud 2; or reset the game
and load the saved game. It should load the third dungeon in the
Underground Channel. You will then be able to complete your way
through the Channel Pump room without any problem.
Incorrect instructions: Once you get Ruby in Queens, go to the
Shipwreck, then find a locked door with a Crystal next to it. Switch
to Ruby, then walk up to the Crystal until you see the "!". When you
press X, the description reads "There is a crystal with a yellow beam.
Maybe it will react with some spell. (R2 change view -> O cast spell).
It is actually R2 to change view, and X to cast the spell.
Cheat System Codes:
(M) 0E3C7DF2 1853E59E EE8CE7AA BCBBB2BA
Infinite Gilda D1D8C642 BC413102
Infinite WHP DE8070AE BF899B8B DE8070AA BCA99B83
Infinite Ammo DE8077DE BF899B8B DE8077DA BCA99B83
Tons Of Idea Photos DE8F0EFE F8AC9C65 DE8F0EFA F00C046B DE8F0E86
E0AA9B82 DE8F0E82 E0AF9B87 DE8F0E8E 680F9B83 DE8F0E96 E00C9B87
DE8F0E92 E06F9B84 DE8F0E9E E0CA9A82 DE8F0E9A D0AA9A7D DE8F0EA2
C4AD204B DE8CE78E C4AC9783
Infinite FPs C1DCCB1A BCA99E6B
MAXIMILIAN CODES:
Max Health D1DCD5F6 00225B83
Infinite Health D1DCD5F2 00225B83
MONICA CODES:
Max Health D1DCC97A 00225B83
Infinite Health D1DCC906 00225B83
RIDEPOD CODES:
Max Ridepod Fuel D1DCCDAE 00225B83
Infinite Ridepod Fuel D1DCCDAA 00225B83
Max Ridepod EXP D1DCCDB2 036CEA03
Inf Skill Points-Cedric D1DC965A BCA99BC3
Inf Skill Points-Erik D1DC96EA BCA99BC3
Inf Synth. Pts.-Wrench F1DCCB1A BCA99BE6
Max Stats-Wrench C1DCCB00 BCA99E6A D1DCCB02 BF909E6A D1DCCB0E BF909E6A
D1DCCB0A BF909E6A D1DCCB16 BF909E6A C1DCCB12 BCA99E6A
Inf. Synth. Pts.-Gun C1DCCA8E BCA99E6A
Max Stats-Gun C1DCCBF4 BCA99E6A D1DCCBF6 BF909E6A D1DCCBF2 BF909E6A
D1DCCAFE BF909E6A D1DCCAFA BF909E6A C1DCCA86 BCA99E6A
Inf. Synth. Pts.-Sword C1DCCFAE BCA99E6A
Max Stats-Sword C1DCCF94 BCA99E6A D1DCCF96 BF909E6A D1DCCF92 BF909E6A
D1DCCF9E BF909E6A D1DCCF9A BF909E6A C1DCCFA6 BCA99E6A
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