All levels: Enter the level selection screen. Hold Up on controller two
and press Start, Select(2), Square on controller one.
Completion bonuses: Successfully complete the game under the easy
difficulty setting to unlock the "Big Head", "Ricochet", "Head Shot", and
"Ricochet All" cheat options. Successfully complete the game under the
normal difficulty setting to unlock the "Shink Shot" and "Dead Eye"
cheats.
Tractor Factory: Easy completion: When you get up to the sniping area,
crouch down in the window. There will be some ammunition and health in the
corner if needed. Get it if desired, then snipe the first wave of soldiers
with normal guns. When your "comrades" say that there are Panzershrecks,
concentrate all of your fire there. Do not worry about the regular
soldiers because they cannot aim well. Shoot the Panzershrecks until you
see a man running up the road with a heavy machine gun. Shoot him then go
to the left window and continue.
Russian campaign: On the first tank level in the Russian campaign, it is
best to use first person view to shoot the Nazis that have Panzershrecks
and MP-40s. The MP-40s cannot hurt you, but are annoying. If you use third
person view, you will miss.
The Square: Go outside level: On the multi-player map The Square, go
towards the building with no equipment in front of it. On the left side
there is a wall. Jump onto the wall then jump onto the dirt. Next, jump
down on the other side and you are now out of the Square. Other players
cannot see you, but you can see them.
Unlimited ammunition: Pause game play and press R1, Circle, L1, Square,
Circle, R1, Right(2), Circle, Right. The game will return to the main menu
to confirm correct code entry. Enter the "Extras" menu. The "Unlimited
Ammunition" option will now appear.This code has been reported as
inaccurate. Please submit any corrections or verifications.
All artwork in the extras menu: Pause game play and press R1, Square, R1,
Square, Circle, Left, R1, Left(2). The game will return to the main menu
to confirm correct code entry. Enter the "Extras" menu. An option to
unlock all artwork in the extras menu will now appear. This code has been
reported as inaccurate. Please submit any corrections or verifications.
More amount of ammo - Normally, all guns carry a nominal
maximum of reserve bullets (i.e., MP40 carries 32 in the magazine and 160
rounds in reserve). You can exceed this maxima for your non-default guns
by dying and restarting from a checkpoint. The game will assume that you
still carry the gun you previously had (i.e., MP40 in this example) and
allow you to collect ammo for it even though you do not have the gun in
your possession. When you do choose to pick up the gun you've had on your
previous play, you will find that you'll have more than the normal amount
of ammo for that weapon.
FMV sequences:-
Successfully complete the Russian campaign to unlock the Making Of 1 FMV
sequence.
Successfully complete the British campaign to unlock the Making Of 2 FMV
sequence.
Successfully complete the American campaign to unlock the Making Of 3 FMV
sequence.
Operation Saturn: Giant apple:
Start the mission. .Back up slightly and turn to your left. Find the tree
near the road with no leaves (just branches). Face that tree, then drive
up the right side of it, going off the road that you were on. Turn left
and follow the dirt path in the snow that leads away from the mountain.
After the path turns, look in the distance to find a strange object. Drive
towards it to reach a giant hollow apple, with a UFO inside.
Cheat mode: Successfully complete the game under the easy difficulty
setting to unlock the "Big Head", "Ricochet", "Head Shot", and "Ricochet
All" cheat options. Successfully complete the game under the normal
difficulty setting to unlock the "Shink Shot" and "Dead Eye" cheats.
Successfully complete the game under the hard difficulty setting to unlock
the "Big 'N' Small" cheat.
Surrender At Aachen: Teddy bear: In Surrender At Aachen (the third
mission in the American campaign), go through the door and kill the four
Nazis (grenades are useful). Go to the area straight from the door that
you came through. There will be a MP-40 and a teddy bear here. Pick up the
teddy bear and you will receive health and a message stating "The Bear is
adorable".Come Out Fighting: Secret areas:
There are two secret areas in this level. The first is found at the first
house where you have to exit your tank. Go to the barn door and jump at
the wall to the left of it. You will go through the wall into a room with
a giant chair and a very small door with a green light shining out. There
are also two health packs in the room. The second secret area is at the
second house. Go inside and clear out the house. In the back room on the
right is a window where you can shoot the machine gunner that was shooting
at you while you were coming into the house. Go back downstairs and
outside. Jump over the sandbags and onto the barbed wire. Follow it to the
house. You will go through the wall and down a hallway. At the end is a
room with a Nazi UFO and four health packs.
Depot Saboteurs: Secret room: On the second British level, Depot
Saboteurs, in the area where you blow up all the fuel drums is a large
brown church-looking building. Go up to the right-hand side door and throw
two sticking grenades at it. Then, go up to it and press Action. Move back
and throw one more grenade at the door to blow it up. Follow the stairs
down to a room with a Bren, field pack, and some grenades.
First City To Fall: Easy completion: First, go to the building on
fire and get the health pack. Then, wait until the tanks kill everyone and
blow up the building entrance. Go inside and get the two health packs.
Kill the man with a rocket launcher. Go outside and stand in front of the
M12. It will not go anywhere. Get to where you can snipe enemies with the
M1 Garand and where they cannot see the M12. Go get the health pack by the
city gates and pick up any left over from the battle. Around the corner is
a room with a rocket launcher and a health pack. Down the street are more
rocket launching Nazis. Stand in front of the M12 and snipe the
Panzerschrecks again. Ease around the corner and there will be a building
where about twenty five enemies will come out from. Set and snipe them. Go
to the end of the street and into the building to kill two more anti-tank
soldiers. Go in the basement and get a checkpoint. Then, go through the
tunnels and get to the machine gun. Kill all the Nazis until the theater
is blown up. Once they are all dead, go down another set of stairs and out
the door. There are two Nazis with rocket launchers where the machine gun
is located. Kill them and go down the sewers to complete the level.
The Flag Must Fall: MG42 machine gun: Go out of the building that
you started at. Go up the hill outside, then go into the trench on your
left until you reach a hill. Turn right, clear out the pillbox, then get
out of the pillbox and go straight. Clear out the next pillbox. Go back
out of the trench and turn to the right. There will be another trench
here. Do not go into it yet. Pass it, turn right, and go downhill into
another trench. There should be a path leading left as you enter the
trench. Follow it and you will find the MG42, which is a machine gun that
you can carry that is just like the stationary guns that were shooting you
earlier.
Charge the big bunker on the top of the hill before you clear out the
other bunkers. Then, clear out some trenches and the bunker. Next, lower
the Nazi flag and you are done.
Underground Passage: Creepy room: On the "Underground Passage"
level, the second American mission, go down the spiral stairs and go
through the door on the right. Clear out that room of Nazis and the next
one past it. Then, go back to the middle room and clear it out again. Go
to the walkway that has a field pack and a door. Throw two grenades at the
door then go up to it and press Action. Note: You will not see an "Action"
icon, but it does not work unless that button is pressed. Then, throw one
more grenade at the door. It helps to throw it at the wall next to it so
that it lands at the base of the door. This will blow it open. Go down
that passageway to find the "creepy" room that contains a ghost baby in a
crib, floating candles, a giant rat, a teddy bear, a "sticky" bear
(basically a sticky grenade that you get 99 of), a flushable toilet, a
MG40, and a Browning .30.
Underground Passage: Dance party: Near the end of the "Underground
Passage" level, the second American mission, is a boarded-up tunnel. Throw
some grenades at it to blow it open. At the end of that tunnel are some
Nazis having a dance party. There is also a Browning .30 in the corner.
Underground Passage: Bulletproof Nazis: In the second
secret room, you cannot kill the Nazis with bullets. However, you can with
grenades. |