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PS2: Cheats, Codes and Walkthroughs: 007: NightFire
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James Bond 007: NightFire (GameCube) FAQ/Walkthrough Written by MMM - Matthew McGowan
USA>  James Bond 007: Nightfire - Official Strategy Guide
Europe>  James Bond 007: Nightfire - Official Strategy Guide
Canada>  007- Nightfire- Official Strategy Guide
Big Thank you to all Guide Authors, Paul Glover.     Submit a Cheat, Codes, Hints, Tips or Tricks, Guide


Get a golden PP7: At the Edit Codname section, go to Secret Unlocks and put in AU PP7. (Must have space)

Get a golden P2K: At the Edit Codename section, go to Secret Unlocks and put in AU P2K. (Must have space)
Sent in by: Ryguy Kean w/ e

Enter one of the following code at the Code Screen ~.~

Effect:                                        Cheat Code:
All people in multi                      Party
Assassination Mode                   SCOPE
Baron Samedi for Multiplayer     VOODOO
Christmas Jones for Multiplayer  NUCLEAR
Countdown Level                       BLASTOFF
Demolition Mode                       TNT         
Equinox Level                            VACUUM    
Explosive Scenery                     BOOM
Faster Laser                              PHOTON
Goldeneye Strike                      Orbit
Goldfinger for Multiplayer          MIDAS 
Jaws for Multiplayer                  DENTAL
Larger Sniper Rifle Clip             MAGAZINE
Max Zorin                                 BLIMP
Miss Galore for Multiplayer       CIRCUS
Oddjob for Multiplayer              BOWLER
Pick level                                   PASSPORT
Protect Mode                            GUARDIAN
SCARAMANGA for MP         ASSASSIN
Stronger Tranquilizers                SLEEPY
Teamwork Koth Mode              TEAMWORK
Tuxedo for Multiplayer               BLACKTIE
Uplink Mode                             TRANSMIT
Unlock Sniper Level                 MELTDOWN
Unlock Golden Gun                 TARGET
Unlock Golden P2K                Q LAB(Must have the space)
Xenia for Multiplayer                 JANUS
Unlock Renard for MP             HEADCASE

Unlimited PP7 ammo - When you are playing level 12 on 1 player get a gold medal with all 007 icons.
Sent in by Xsaviour

Body Armor & Ammo - In the fourth level when you are at the window and  the LOCKED DOOR put on your q-specks and look left  you will find a door with lots of ammo and body armor.

Rescuing The Geisha Girls - 1st girl - is located in the bath house 2nd girl - destroying the computer. then open the door in the building. Go down the hall and to the left is the kitchen.  Open the door into the building. Down the hall and to your left is the kitchen. The second GG is located there.

Drive a Shelby Cobra - Begin game play on the Enemies Vanquished level. then hold L1 and press Right, Right, Left, Left, Up, then release L1.

While racing on the Enemies Vanquished level: Press Start to pause game play:

Drive an SUV: Then hold L1 and press Square, Circle, Triangle, Square, Triangle, then release L1.

Bonus race in Alps - Then hold L1 and press Circle, Circle, Square, Square, Triangle, then release L1.

While racing on the Paris Prelude, Enemies Vanquished, Island Infiltration, or Deep Descent level: Press Start to pause game play:

Frantic racing: Then hold L1 and press Square, Triangle, Circle, Square, Triangle,
Circle, then release L1.

Berserk racing - Then hold L1 and press Square, Triangle, Triangle, Square, Triangle, Circle, then release L1.

Trails during racing - Then hold L1 and press Square, Circle, Circle, Square, then release L1.

Double armor during racing - Then hold L1 and press Square, Triangle, Circle, Square, Square, then release L1.

Triple armor during racing - Then hold L1 and press Square, Triangle, Circle, Square, Square, Square, then release L1.

Quadruple armor during racing - Then hold L1 and press Square, Triangle, Circle, Square, Square, Square, Square, then release L1.

Super bullets during racing - Then hold L1 and press Circle, Circle, Circle, Circle, then release L1.
Sent in by Platoon Lord

Multi-player: Double pistols - Choose multi-player mode and for weapons select Phoenix weapons. You will start with a pistol. Find another and you can use two pistols.

Platinum Medals - Successfully complete a level under the 00 Agent difficulty setting to earn the Platinum Medal for it.
Sent in by Sent in by Psychos

Alpine Escape level rewards - Successfully complete the level to unlock the Military Snowmobile card, Assassination and Grapple multi-player mode, and Max Zorin in multi-player mode.

Chain Reaction level rewards - uccessfully complete the level to unlock the Rook card and Wai Lin in multi-player mode.

Countdown level rewards - Successfully complete the level to unlock the Drake card and Explosive Scenery multi-player
mode.

Deep Descent level rewards - Successfully complete the level to unlock the Vanquish Submarine card and Nick Nack in multi-player mode.

Double Cross level rewards - Successfully complete the level to unlock the Mayhew card, Uplink multi-player mode, Sniper Rifle upgrade, and Xenia Onatopp in multi-player mode.

Enemies Vanquished level rewards - Successfully complete the level to unlock the Vanquish Car card, Scaramanga and May Day in multi-player mode, and Camera upgrade.

Equinox level rewards - Successfully complete the level to unlock the James Bond card, GoldenEye Strike multi-player mode, Sniper Rifle upgrade, and Bond Space Suit in multi-player mode.

Island Infiltration level rewards - Successfully complete the level to unlock the Ultralight card and Protection multi-player mode.

Night Shift level rewards - Successfully complete the level to unlock the Kiko card and Team King Of The Hill multi-player mode.

Paris Prelude level rewards - Successfully complete the level to unlock the Dominque card, Jaws and Renard in multi-player mode, and Missile upgrade

Phoenix Fire level rewards - Successfully complete the level to unlock the Alura card and Demolition multi-player mode.

The Exchange level rewards - Successfully complete the level to unlock the Zoe Nightshade card, Oddjob and Baron Samedi in multi-player mode, and Pistol upgrade.
Sent in by Tim Chambers

Cheat mode:  For the following codes, select the "Codenames" option at the main menu. Select your character, then enter one of the following codes at the "Secret Unlocks" screen. Save your Codename after entering the code. Then, exit your Codename and begin game play.

Level select:  Enter PASSPORT at the "Secret Unlocks" screen.

All gadget upgrades:  Enter Q LAB at the "Secret Unlocks" screen.

Bigger clip for sniper rifle:  Enter MAGAZINE at the "Secret Unlocks" screen.

Rifle scope upgrade:  Enter SCOPE at the "Secret Unlocks" screen.

Camera upgrade:  Enter SHUTTER at the "Secret Unlocks" screen.

Decrypter upgrade:  Enter SESAME at the "Secret Unlocks" screen.

P2K upgrade:  Enter P2000 at the "Secret Unlocks" screen.

Grapple upgrade:  Enter LIFTOFF at the "Secret Unlocks" screen.

Laser upgrade:  Enter PHOTON at the "Secret Unlocks" screen.

Stunner upgrade:  Enter ZAP at the "Secret Unlocks" screen.

Tranquilizer dart upgrade:  Enter SLEEPY at the "Secret Unlocks" screen. Your tranquilizer darts will be upgraded so that enemies will stay down longer.

Vanquish car missile upgrade:  Enter LAUNCH at the "Secret Unlocks" screen.

All multi-player options:  Enter GAMEROOM at the "Secret Unlocks" screen.

Multi-player mode Assassination option:  Enter TARGET at the "Secret Unlocks" screen.

Multi-player mode Demolition option:  Enter TNT at the "Secret Unlocks" screen.

Multi-player mode Explosive Scenery option:  Enter BOOM at the "Secret Unlocks" screen.

Multi-player mode GoldenEye Strike option:  Enter ORBIT at the "Secret Unlocks" screen.

Multi-player mode Protection option:  Enter GUARDIAN at the "Secret Unlocks" screen.

Multi-player mode Team King Of The Hill option:  Enter TEAMWORK at the "Secret Unlocks" screen.

Multi-player mode Uplink option:  Enter TRANSMIT at the "Secret Unlocks" screen.

Multi-player mode all characters:  Enter PARTY at the "Secret Unlocks" screen.

Multi-player mode Baron Samedi:  Enter VOODOO at the "Secret Unlocks" screen.

Multi-player Bond Spacesuit:  Enter ZERO G at the "Secret Unlocks" screen.

Multi-player mode Bond Tuxedo:  Enter BLACKTIE at the "Secret Unlocks" screen.

Multi-player mode Christmas Jones:  Enter NUCLEAR at the "Secret Unlocks" screen.

Multi-player mode Drake:  Enter NUMBER 1 at the "Secret Unlocks" screen. Note: There is a space in the code.

Multi-player mode Elektra King:  Enter SLICK at the "Secret Unlocks" screen.

Multi-player mode Goldfinger:  Enter MIDAS at the "Secret Unlocks" screen.

Multi-player mode Jaws:  Enter DENTAL at the "Secret Unlocks" screen.

Multi-player mode Max Zorin:  Enter BLIMP at the "Secret Unlocks" screen.

Multi-player mode Mayday:  Enter BADGIRL at the "Secret Unlocks" screen.

Multi-player mode Nick Nack:  Enter BITESIZE at the "Secret Unlocks" screen.

Multi-player mode Oddjob:  Enter BOWLER at the "Secret Unlocks" screen.

Note: When Oddjob is unlocked, switch weapons to get his hat as an available weapon. It is the classic hat throw from Goldfinger and is a 1 hit kill move. The hat will regenerate in about five seconds.

Oddjob's hat is heatseeking, and when thrown at a motionless opponent it will find and kill them. However this only works if they are not moving. When your friend is using a Sentinel and you want to take him out from a distance, just use your hat.

Multi-player mode Pussy Galore:  Enter CIRCUS at the "Secret Unlocks" screen.

Multi-player mode Renard:  Enter HEADCASE at the "Secret Unlocks" screen.

Multi-player mode Scaramanga:  Enter ASSASSIN at the "Secret Unlocks" screen.

Multi-player mode Wai Lin:  Enter MARTIAL at the "Secret Unlocks" screen.

Multi-player mode Xenia Onatopp:  Enter JANUS at the "Secret Unlocks" screen.

Ending sequence:  After completing the game, do not press any buttons. An ending sequence will start playing. It will play the credits, the ending sequence, and a bonus sequence about how the game was made will begin.

Alpine Escape: Killing guards:  An easy way to kill the guards that are on the snowmobiles, is to shoot them off, so that the snowmobile is all that remains.

Alpine Escape: 007 icons:

The first 007 icon can be found after you get the snowmobile started, there is a little shack. Blow up the gas cans and you will drive through it.

The second 007 icon can be found when you are face to face with a snowmobile. Blow it up before it passes you. An icon will appear in your path.

To get the third 007 icon, when you get to the gate with the guards, kill the two on top with rocket launchers.

Alpine Escape: Bond moves:

Shoot the barrels at the first building quickly.

Shoot the barrels at the next building.

Shoot the grate before you go through the tunnel.

Kill the snowmobile driver just after the grate before he gets past you.

When the wooden gate is closing, hit the men with the rocket launchers. They are on top the gate -- be quick so you are not stopped at the gate.

Chain Reaction: Ronin:  After you get out of the first warehouse and get to the second sniper room with the hangar, climb the ropes until you reach the balcony before the door. Look up and grapple the pipe. When you see a rope pointing towards the hangar, press Jump near it. You will slide in the hangar and land on a ledge, Grab the Crossbow and jump on the building below. Stand on the vent and laser the latch. Fall in and get the Ronin. Go out the push door.

To find a Phoenix Ronin and a 007 icon, go to the last big tank. Grapple to the roof and jump on the engine. Laser the door and jump in to find a Ronin and a 007 icon.

Chain Reaction: Secret areas:  Get to the section with snipers after you watch the intermission sequence with Rook. Kill all the snipers. Climb over to the crane and activate it. Circle it until you see a ledge on the building in front of you. Jump on it and walk to the end. Jump on the ladder and climb up. Walk up the pipe and press Action. Go across and jump in the window to get a bonus and armor piercing sniper rounds. There is also one if you jump on the balcony and use your grapple.

In the room with the hangar and with the robotic forklift, kill all the snipers. Jump on the back of the forklift and get your grapple out. When it rides by the hangar, point towards the old balcony and grapple when the hook turns green. Jump on the ledge below for armor piercing rounds.

Instead of killing the snipers and jumping on a robotic forklift, just walk until you see the grapple point you would use if you were on the forklift. Jump up, and the recticle should turn green. When it turns green, immediately press Fire. The recticle will turn white, but you will attach to it regardless and eliminate the need for you to wait for that robot.

When you are in the hangar, there should be a group of boxes in one of the corners. Stand on the bottom box and back all the way into the other boxes. You should see the grapple symbol in the corner of your screen. Look straight up and you should see the hook with the green around it. Use your grapple to zoom up there. When you get above the height of the balcony, move forward and you should land on it. Unfortunately, all that there is on the balcony is some armor.

Chain Reaction: Easier completion:  When you enter the hangar after leaving TR-1, jump on the boxes and grapple up to the catwalk overhead. Drop on to the generator in the middle and use your laser to cut the lock on the vent. Go in, pick up the Ronin, and complete TR-2. In the sniper arena, when you are dealing with the snipers in the windows, duck behind the forklift and deploy the Ronin. Take control and put a line of fire down across the bottom of the windows. Pick up the Ronin when finished and go to the laser in TR-3. Facing the door you have to cut, put the Ronin on the path to your right. It will assist you in the last part by taking out some hidden enemies.

Countdown: Defeating ninjas:  Instead of running from ninjas when you are in the bunkers, throw remote mines or trip mines in front of your door.

Countdown: Defeating Rook:  Use any of these four weapons to kill him faster: AIMS-20 Grenade Launcher, Delta Mag Repeater 3000, Remote Mines, or Trip Bombs (place explosives in the hallway before you encounter him).

Countdown: Destroying mines:  Instead of shooting mines, throw a remote mine near them. Then, detonate it at a safe distance.

Countdown: Enter armory:  When you get into car door #16, instead of going to the door before that (door #17), you should see lockers with armor in one. Go up the stairs in the room and decrypt both keypads. Get AIMS 20, trip bombs, and ammunition.

Deep Descent: Ship identification:  When you are going into the hole in the sunken ship, look slightly to the left to it. You will see "MALPRAVE IND." and the Malprave trademark. Malprave was the front for the cloning facilities.

When M radios, telling you to find an alternate route, the ship you enter is quite familiar. It has the "Malprave" logo on the side of it. "Malprave" was the evil industry that Bond fought in James Bond 007: Agent Under Fire.

Double Cross: Freeing the first hostage:  After getting inside the building, go straight to where you saw one of the girls appear. Kill the man that is holding her so that he cannot shoot the girl. Kill all of the guards and the Geisha girl will be safe.

Double Cross: Freeing the second hostage:  Get into the second building. Kill some guards, then go to the kitchen area. Shoot the guard that is holding the hostage so he cannot shoot her. Kill the men to save the Geisha girls. Note: Make sure you also destroy the computer that he asked you to destroy.

Double Cross: Defeating ninja:  When you encounter the ninja at the end of the level, make sure you have a Winter Tactical Sniper and get away from him. Keep a safe distance, then aim and shoot him in the head. More than one shot may be required.

Kill the man with the sniper rifle and save at least three shots. When you get to the ninja, you can kill him with one sniper bullet to the head or chest.

Use a winter tactical sniper and shoot him in the head. However, if you cannot get a safe distance take out a shotgun out and shoot him about five times. If you do not want a lot of damage, set it on auto (not pump).

Double Cross: Dancing servant:  After you retrieve the code key from the dragon, go to where the next servant you are going to save is located. Before going in, throw a stun grenade and look away after it goes off. Go into the room and kill two of the blind thugs. The one threatening the servant will not be blind -- take him out first. After killing all three thugs, the men from upstairs will start shooting. When that happens, the servant you save will start moving up and down dancing. Note: This might require a few attempts.

Enemies Vanquished: No gadgets in SUV:  When you acquire the SUV in the level, you will not be able to use any of your driving gadgets.

Enemies Vanquished: Cause car crash:  You can win the race by causing the other car to crash. Forcing it into a head-on collision with traffic works well.

Enemies Vanquished: 007 icons:

The first 007 icon can be found off to the left side after driving past the first cop car.
The second 007 icon can be found after jumping from the stairway.
The third 007 icon is in the air when you jump from the snow hill, to the ice path.
The forth 007 icon is on the left side of the ice when the path separates into two.
The last 007 icon is somewhere on the big patch of ice when you are trying to dispatch the guards and helicopters.

Equinox : Defeating Drake:  After destroying all the couplings on the missiles, a large explosion will appear where drake is located, and a hole will appear there. Look behind you. Look around until you see him. He has a darker tint than all the other henchmen. Shoot him two times to complete the game. Note: He fires homing missiles at you. Dodge them and kill him.

When you must face Drake at the end, instead of shooting him with the beams, avoid his rockets and do an overcharge. Make sure the aim is right on. If you hit him, it will kill him in one shot.

Island Infiltration: Bond Move:  Go straight until the turn at bridge where you have to download the code to get across. Keep going straight until you see the bushes. Go through those bushes for armor and a Bond Move.

When you start the mission, back up and you will run into a Bond Move.

Night Shift: Opening caged and locked doors:  To open a cage door, press Action. To open a locked door with a keypad on it, use your Decrypter. Point it towards the keypad and hold R1 to unlock it.

Night Shift: Getting rid of guards:  Even though you cannot kill the guards, you can punch them and they will disappear.

You can kill the guards by punching them, and you will not fail the mission. You cannot shoot the guards with your gun, but you can use the tranquilizer gun to knock them out. You can then punch them while they are on the ground. You can also sneak up from behind and punch them in the back of the head.

At the beginning of the level, M says "Q branch has provided you with tranquilizer darts. Please use them". Do not use them. The only time you need the darts is when you are on the lobby floor, when two guards are walking around. To kill the guards and get rid of them for good, simply change your weapon until you have your fists. Punch the guards and they will never come back (until you restart the level).

Night Shift: Bond move:  When you go in the room where Mayhew's computer is located, look for the Scorpion. It should be next to the desk. Then, go to the roof. Kill all the guards, then shoot the helicopter with the Scorpion. Shoot until it explodes or until you get the Bond Move.

Paris Prelude: 007 icons:

The first 007 icon can be found immediately after you use the Q-Smoke. It will be to the left when you are driving.

The second 007 icon is located after the truck blocks the path. Go up the stairs and it will be to your left.

The third 007 icon will be in the air when you jump the little stairway.

The last 007 icon can be found after you use your Q-Boost to get across the bridge.

Phoenix Fire: Grenade launcher:  After Bond shoots out the elevator window, stop. Do not go in the building. Instead, look where Bond broke the window. Jump out onto the ledge on the building. Look up and shoot your grappling hook at the small black vent. When you land, you should be on top of the elevator. Open up the white flashing vent. Go through the tunnel and open up the vent you landed on and drop in. Look around for the grenade launcher and open the door. You can shoot the guard or make him surrender for more points.

Phoenix Fire: Getting past the first Ronin:  After coming down the spiral staircase, eliminate the guards and turn right. Around the corner, there is a Ronin and a guard. Take out the grenades and peek around the corner. As soon as you see the corner of the Ronin, throw two grenades. Wait until they detonate. The Ronin will be destroyed.

Phoenix Fire: Shotgun:  After coming down the spiral staircase to the ground floor, go underneath them. You will find a shotgun, armor, and a satchel charge.

The Exchange: Finding Kiko:  Kiko is in the party where all the guest are at with the two windows. Go up to her and Bond will talk to her.

The Exchange: Flirt with Kiko:  While you are in the castle, approach Kiko at the party. Take out your camera. Zoom in on various spots and she will say "Enjoying the view?" Stop using the camera and Bond will say "Quite". Then, zoom in on her again in different spots and take pictures of her. She will then say "I'm afraid we haven't been properly introduced". Then, Bond will say "What about improperly?"

The Exchange: Getting inside the party:  When you get into the castle walls, kill the two guards. Then, go left into the next room. Kill all of the guards in that room and follow the path. In the next room, go up to the top right stairway and kill the men. Follow the path, then turn right, immediately after you pass the tower wall. Follow the path and it should lead you directly to the stairs that allow you enter the party.

First, kill the two men that you see. Then, go to where the man is by the plant. Kill him. Then, go to the spotlight courtyard. Shoot the two men that are up there. Once you shoot them, the spotlights will turn on. Do not let them see you or the alarm will turn on. go Forward, then turn right. You will see an opening. Go through it, kill the man there, then go left and right to the door.

The Exchange: Alternate route into castle:  Head toward the castle doors. Before there you will you see a set of stairs. Go down. Walk along the castle's outer ledge. As you continue along, watch your step. Continue to three windows. Be careful as two guards patrol inside where you are. After that, use your grapple to get to the back way in.

There are three ways to sneak into the castle. The first is to follow the road forward and kill everyone. Open the door at the end of the road. The second is to keep following the road until you see a broken part of fence. Go to it and you will see a ledge. Go on the ledge. Keep following the ledge and grapple, handrail, and ledge climb to go in the broken wall. Go up the steps and through the door. Note: Do not get caught by guards. The third way is to stay on the road until you see a truck. Jump on the hood of the truck and into the back. Keep your head low, do not shoot, and stay in the truck.

At the beginning of the level, hitch the truck ride. When the truck stops the second time, get out of it. Go back and you will see two railings. Go in between them and do not go off the cliff. Continue until you see a crack on the right side, which will also be the end. Go to the door, then up the stairs. There should be two doors. Go to the first door that you see. Shoot the man, then go down the stairs. They will say "I hear something, hit the lights". Try not to go through the lights. Go to the left opening and shoot the man. Go to the opening on the left, and you should see the door to the party.

The Exchange: Avoid large battle:  When done watching the intermission sequence at the secret meeting, instead of jumping down and shooting at several guards, turn left and open the window. You can then jump out and get on the roof. You will see two guards on the roof and two more guarding a door below. Take out the ones on the roof quickly, since they are very accurate shooters. Then, take out the ones that are down below. Next, walk around on the roof to find the zipline icon. Jump and you will slide to the roof the guards were on, and you can pick up their guns. This is also a Bond Move. Note: Remember to go back and get the case.

At the start, go down the stairs. There will be a guard. Shoot him in the head and get his gun. Go back upstairs, take out the sniper rifle, and snipe all the guards that you can see.

When you are about to enter the gondola port at the end of the mission, look to the right and down to find a metal walkway. Drop down and run up the steps into the gondola next to you. By doing this, you will avoid the guards in the gondola port. Get a pistol and shoot out all the windows, then take out your Sentinel and start shooting the helicopter. After one shot at the helicopter, shoot a rocket back at the station. This will kill most of the guards.

The Exchange: Disable search lights without setting off alarm:  When you get to the room with the searchlight circuit breakers, kill the two guards inside and the guard outside. Then, go to the breaker and press Action to open the door. Use your wristwatch laser on the green wire. If you cut the red wire, then an alarm will go off and a lot of guards will appear.

The Exchange: Getting past window:  Take the alternate route around the castle. When you reach the part where you have to walk by the window with the guards, stand next to the first window and silence your PP7. Aim and shoot one of the guards. The guards will run off, but not set off the alarm. You can now walk by the windows without being seen. However, when you get to the castle entrance there will be two guards waiting for you.

The Exchange: Destroying the helicopter:  Using the Guided Missile Launcher, shoot the helicopter near the propeller.

The Exchange: Opening locked door and safe:  To open the locked door at the end, press Action on the side of the door. Then, use your laser on your watch to get in. After that, use your laser again to open the safe. The glowing purple sides on the safe are where you need to shoot.

The Exchange: Getting the briefcase:  After you spy on the secret meeting, there will be two or three guards where the meeting was held. Shoot them and another guard will come in. Kill all of the guards and jump off the balcony. When you land, you will not get hurt. Collect all of the ammunition here, then go to the door on the left. There will be two guards in front of a door. Kill the guards and go through the door. There will be two more guards on the stairway you will walk into. Kill those guards and go to the metal door. Open the electric box and use your laser to destroy the microchip. Before you go into the door, switch your gadget to the Stunner, then go into the room and stun both of the guards inside the door. Then, switch back to your laser and use it on the hinges of the metal safe. Take the briefcase and Sentinel.

The Exchange: Henchmen:  When you go into the party, look at the men when you enter. It appears as if you will punch him. There is no symbol telling you not to punch him, but do not punch. Look at people dressed up for the party. They have the "Do Not Punch" symbol. The people that do not have the symbol are henchmen that you will be fighting later.

The Exchange: Hostage:  Quietly go up to the first man down the stairs. You will automatically take his gun and he will act as a hostage. If you run away while his hands are up, he will take out a PP7.

The Exchange: Diver:  When you get to the part where two henchmen are talking, kill them and go up the stairs to the left. You should see a man with his back to you. standing in front of a pond. Shoot him in the back of the head and he will fall in. Bond will say "I'd give that dive a three actually".

The Exchange: Secret area:  When you start, jump on the ledge and walk until you get on a snowy cliff. Go down by the busted crate to get armor and a bonus. Go through the hole in the rocks and grapple the hook above.

The Exchange: Free ride:  When you start, jump on the ledge and look on the path until you see a truck. jump In the back of the truck and ride until you see someone talking. You will also get a Bond Move for this.

The Exchange: K-80:  Kill the first enemy you find and get his gun. Sometimes, it is a fully-auto K-80.

The Exchange: Winter Tactical Sniper:  Go down the stairs. There will be a guard here. Make him surrender, stun him, and punch him out to get more points and a Winter Tactical Sniper.

The Exchange: Extra bullets:  When you start the level you will be in a castle. Go down the stairs and put your gun to the snow guard's back. He will surrender. Get his gun and walk to the arch to your left and turn around/ He will begin shooting at you. Kill him and pick up the bullets.

The Exchange: Grappling hook:  When a sign appears on the top right hand corner signing a grappling hook, prepare your cell phone and fire at a green area.

The Exchange: Bond move:  Snipe the man in the tower and by the gates. As the truck is driving up to the castle, jump in by jumping on the front and then into the back. Kneel down and the truck will drive you into the castle grounds.

When you are heading up to the castle in the truck, do not shoot anything and make sure you are crouching at the very bottom of the truck. As soon as the truck driver says "I have twenty cases of wine for Mr. Drake" and you receive the Bond move, stand up straight, climb on to the crates of wine and jump out of the truck. Without shooting the two guards, run back down the slope away from the truck. You should have the Bond move and you can now collect all the other 007 Icons and Bond moves.

The Exchange: 007 Icons:

The first 007 Icon is found when you go out the building at the start. Kill the guard and go backwards along the path. You will come to an end by a guard and the icon.

The second 007 Icon is found in the wine cellar, behind some barrels

The third 007 Icon is found after the tower by the snipers. Go up the tower and to the left.

The fourth 007 Icon is fund by the door you enter to meet Dominque. Keep going straight to a stairway. The icon is by a fireplace

The fifth 007 Icon is in the room where you meet Dominque. It is to the left of the door that you go out.

The sixth 007 Icon is found after you spy on the meeting and go out the window. Go as far back as you can.

The seventh 007 Icon is near the cable car. Go down the railing and follow the path. There will be a little building at the end, Go inside and get the icon.

The eighth 007 Icon can be found near where you start. When you start, look your right and jump up on the ledge. Then, go left and follow the snowy path to find a box with body armor and a 007 bonus near it.

Multi-player: Double pistols:  Choose multi-player mode and for weapons select Phoenix weapons. You will start with a pistol. Find another and you can use two pistols. Note: You must also be a Phoenix character.

Multi-player: Spare weapon:  While you are in a mini vehicle, press Alternate Fire for a second weapon. The helicopter has homing missiles and the tank has a grenade launcher.

Multi-player: GoldenEye Strike: Keep enemies from getting points:  When in multi-player mode in Phoenix Base, if you are getting hit by the beam, jump into the water. You will die automatically, but the other team will not get a point.

Multi-player: Skyrail: Sniping location:  Go to any of the giant rocks and circle it until you start to climb and crouch.

Go on top of one of the houses. Go on the roof and onto the wire for the trolley. Walk on it until you get to one of the corners and go into it. You are now in a sniping location where if you do not want to be hit, you can duck.

Go inside either of the two buildings. Climb all the way up to the rooftop area. One building should have a large circle that you can jump through in order to get on a roof. From there you can snipe your enemies, but you may need to move from side to side in case enemies are near. Ducking there probably will not help you. If you are on the building on the other end of the map, go onto the roof top from either side. There are ways you can go up by the trolley and the other stairs. If you are going through the way by the trolley, run across the rooftop and go to where the two guns should be. Jump over that barricade to get onto the actual roof. Once there you can move up and duck for a perfect sniping position.

When you start, get on to the roof of the small ski lodge at the bottom of the hill. If you do not want to run down and get shot, just use the trolley and once there, get onto the roof. Look around and you should see a black briefcase near one of the doors. The briefcase will only appear if the weapons are set to automatics. Grab it, then jump over the ledge and onto the roof facing the hill you just came down. Press Circle and you will take out the case. Make sure you are facing the hill and press Fire to deploy it. A Phoenix Ronin should come out of the briefcase, and set itself up facing the hill and most of the game area. It will now shoot anything that moves except yourself. You can either find a quiet place to hide and let it do all the killing, or shoot some people yourself. When the Ronin kills someone, it will go onto your score as if you killed it. You can also control the Ronin by pressing Circle again and then pressing Fire. It will put you in control of it, and you can move it using the Analog-sticks. Make sure you have friendly fire off when using the Ronin, or it will shoot your allies. Note: The Ronin will self-destruct if shot too many times by enigmas or if it runs out of ammunition.

When playing with your friend in multi-player mode, set the game weapons to snipers and the game type to "Protection" or "Team Arena" at the Skyrail level. When the game starts, have you and your friend get some power-ups like snipers and others quickly before you encounter any enigmas. Then, both of you should run up to the trolley boarding area in whichever base you are at. Get on the tram with your friend and just ride the trolley around the map while shooting enemies. They usually cannot shoot you up there, and do not even see you. If you get bored, jump off the trolley near the big rock with the gun on it. Climb up the rock to the gun and press X to use it. It will fire big rocket-like projectiles from an unlimited supply.

Go to either the church's or the lodge's open roof. Jump onto the closed roof and walk on top of the tram cable. Walk to the first turn of the line then walk on the metal bar to the pit and crouch. This is a good hiding spot for sniping or using the Sentinel. Note: Remaining there for a while sometimes gives more accuracy points.

Multi-player: Skyrail: Ride the trams:  Go to the church. Go up the way to the roof. You will see a room that has a red light. Go into it and wait for a moment. You will see a tram. Walk into it and it will start to move. The tram will take you to the lodge's tram area. If you stay on it, the tram will take you back up to the church. Note: When you are on the tram you can shoot any gun. Be careful if you shoot a rocket, as sometimes you will kill yourself.

Multi-player: Skyrail: Moving lasers:  Get into one of the trolleys and place a trip bomb on one of the walls. Make sure that the laser is pointing out of the trolley. When the trolley moves past one of the buildings, a laser will also go by. Note: When you place the trip bomb, jump out of the trolley so that it does not blow up in your face.

Multi-player: Easy kills:  Turn fixed guns on in multi-player mode, then put the weapon set to Phoenix Weapon, or anything that has a remote mines. Next, put a bomb on a fixed gun. When the second person uses it, detonate it.

Avoid getting blinded from stun grenades:  When someone throws a stun grenade in front of you, turn away from it and you will not be blinded.

Recalling the Phoenix Ronin:  When the Ronin is activated, you can press Action any time in front of the Ronin to close it up, then you can pick it up again. Note: It will be as if you had just picked it up for the first time.

Surrendering enemies:  If an enemy does not see you, point your gun at the back of their head. To get double the points, once they turn around with their hands in air, knock them out with a punch. If you look on your score board at the start menu, you should have one surrender and one subdue for the same person. Note: Some people will never surrender.

Sniping:  When you are low on sniper ammunition and people are not shooting at you, take out your sniper rifle. Zoom in on a non-moving target's head. Make sure to get as near to the target's head as possible. Then, switch to a handgun or another weapon that can be silenced. Silence the weapon, then shoot. Do not the move the cross-hairs when changing weapons. Then, target the next victim and repeat the process.

Bulletproof glass:  Glass that cannot be broken by bullets can be broken by grenades, satchel charges, etc.

General tips:  Use the scope on the sniper rifle to survey unfamiliar environments. Use your environment to your advantage. For example, a group of soldiers near a gas drum can be eradicated with one well placed shot. Search all areas thoroughly for well-kept information or hidden supplies. Try activating anything that looks like a knob, switch, or secret passageway; anything that may be opened, turned on/off, destroyed, etc. Shoot out overhead lights to remain hidden in the shadows. Do not forget to use your gadgets; they are vital to your success. When you see an enemy in the distance, stay out of sight, take your time, and drop him with a headshot. If you sneak up on an enemy from behind, put your gun to his back and he will surrender. Look for glowing objects; they provide clues as to what action you should perform. Do not try to barrel through groups of enemies. Instead, take cover and pick them off one at a time. Listen to M's advice. She will not mislead you. If you kill civilians, your mission is over. Reload whenever you have a chance. Even if you have half a clip remaining if your health is low, take the time to backtrack and search for body armor. When you require stealth, attach the silencer to your Wolfram PP7. Keep a eye out for snipers in high places. When outgunned, a flash grenade and hurried flight is better than an all-out fire fight. Use your laser watch to break into locks and hatches

Lighter:  Take out your micro-camera and press R1. A flame will appear.

Real weapon names:  Most weapons in the game resemble and are based on real-life weapons except for some, like the Samurai laser gun. The following is a list of some real weapon identifications:

Pistols
Wolfram PP7: Walther PPK
Wolfram P2K: Walther P99
Kowloon Type 40: Glock 40 Select-Fire
Kowloon Type 80: Glock 80 Select-Fire Full Auto
Raptor Magnum .357: IMI Desert Eagle .357 Magnum w/ laser sight
Raptor Magnum .50: IMI Desert Eagle .50 AE

Sniper Rifles  -  Tactical Sniper (Large, green sniper): Artic Warfare Magnum (aka AWP)
Covert Sniper (Silenced or Unsilenced): Styer Scout

Shotguns  -  Frinensi Auto 12 Shotgun: Franchi SPAZ-12 AutoShotgun

Automatic Weapons
SG5 Commando (both versions): Sig 552 Commando
Storm M32: Sturm-Ruger MP-9
Deutsche MK9: Heckler & Kockh 9mm MP5-k SD
Automatic Sniper Rifle (big black aussault rifle with scope on it): Sig 550 Commando AutoSniper

Rocket Launchers
Sentinal Guided Missle Launcher: M136 Anti-Tank Rocket Launcher
Scorpion: Stinger Heat-Seeking Missile Launcher

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