Get a golden PP7: At the Edit Codname section, go to Secret Unlocks
and put in AU PP7. (Must have space)
Get a golden P2K: At the Edit Codename section, go to Secret Unlocks
and put in AU P2K. (Must have space)
Sent in by: Ryguy Kean w/ e
Enter one of the following code at the Code Screen ~.~
Effect: Cheat Code:
All people in multi Party
Assassination Mode SCOPE
Baron Samedi for Multiplayer VOODOO
Christmas Jones for Multiplayer NUCLEAR
Countdown Level BLASTOFF
Demolition Mode TNT
Equinox Level VACUUM
Explosive Scenery BOOM
Faster Laser PHOTON
Goldeneye Strike Orbit
Goldfinger for Multiplayer MIDAS
Jaws for Multiplayer DENTAL
Larger Sniper Rifle Clip MAGAZINE
Max Zorin BLIMP
Miss Galore for Multiplayer CIRCUS
Oddjob for Multiplayer BOWLER
Pick level PASSPORT
Protect Mode GUARDIAN
SCARAMANGA for MP ASSASSIN
Stronger Tranquilizers SLEEPY
Teamwork Koth Mode TEAMWORK
Tuxedo for Multiplayer BLACKTIE
Uplink Mode TRANSMIT
Unlock Sniper Level MELTDOWN
Unlock Golden Gun TARGET
Unlock Golden P2K Q LAB(Must have the space)
Xenia for Multiplayer JANUS
Unlock Renard for MP HEADCASE
Unlimited PP7 ammo - When you are playing level 12 on 1 player get a
gold medal with all 007 icons.
Sent in by Xsaviour
Body Armor & Ammo - In the fourth level when you are at the window
and the LOCKED DOOR put on your q-specks and look left you will find
a door with lots of ammo and body armor.
Rescuing The Geisha Girls - 1st girl - is located in the bath
house 2nd girl - destroying the computer. then open the door in the
building. Go down the hall and to the left is the kitchen. Open the
door into the building. Down the hall and to your left is the kitchen.
The second GG is located there.
Drive a Shelby Cobra - Begin game play on the Enemies Vanquished
level. then hold L1 and press Right, Right, Left, Left, Up, then
release L1.
While racing on the Enemies Vanquished level: Press Start to pause
game play:
Drive an SUV: Then hold L1 and press Square, Circle, Triangle, Square,
Triangle, then release L1.
Bonus race in Alps - Then hold L1 and press Circle, Circle, Square,
Square, Triangle, then release L1.
While racing on the Paris Prelude, Enemies Vanquished, Island
Infiltration, or Deep Descent level: Press Start to pause game play:
Frantic racing: Then hold L1 and press Square, Triangle, Circle,
Square, Triangle,
Circle, then release L1.
Berserk racing - Then hold L1 and press Square, Triangle, Triangle,
Square, Triangle, Circle, then release L1.
Trails during racing - Then hold L1 and press Square, Circle, Circle,
Square, then release L1.
Double armor during racing - Then hold L1 and press Square, Triangle,
Circle, Square, Square, then release L1.
Triple armor during racing - Then hold L1 and press Square, Triangle,
Circle, Square, Square, Square, then release L1.
Quadruple armor during racing - Then hold L1 and press Square,
Triangle, Circle, Square, Square, Square, Square, then release L1.
Super bullets during racing - Then hold L1 and press Circle, Circle,
Circle, Circle, then release L1.
Sent in by Platoon Lord
Multi-player: Double pistols - Choose multi-player mode and for
weapons select Phoenix weapons. You will start with a pistol. Find
another and you can use two pistols.
Platinum Medals - Successfully complete a level under the 00 Agent
difficulty setting to earn the Platinum Medal for it.
Sent in by Sent in by Psychos
Alpine Escape level rewards - Successfully complete the level to
unlock the Military Snowmobile card, Assassination and Grapple
multi-player mode, and Max Zorin in multi-player mode.
Chain Reaction level rewards - uccessfully complete the level to
unlock the Rook card and Wai Lin in multi-player mode.
Countdown level rewards - Successfully complete the level to unlock
the Drake card and Explosive Scenery multi-player
mode.
Deep Descent level rewards - Successfully complete the level to unlock
the Vanquish Submarine card and Nick Nack in multi-player mode.
Double Cross level rewards - Successfully complete the level to unlock
the Mayhew card, Uplink multi-player mode, Sniper Rifle upgrade, and
Xenia Onatopp in multi-player mode.
Enemies Vanquished level rewards - Successfully complete the level to
unlock the Vanquish Car card, Scaramanga and May Day in multi-player
mode, and Camera upgrade.
Equinox level rewards - Successfully complete the level to unlock the
James Bond card, GoldenEye Strike multi-player mode, Sniper Rifle
upgrade, and Bond Space Suit in multi-player mode.
Island Infiltration level rewards - Successfully complete the level to
unlock the Ultralight card and Protection multi-player mode.
Night Shift level rewards - Successfully complete the level to unlock
the Kiko card and Team King Of The Hill multi-player mode.
Paris Prelude level rewards - Successfully complete the level to
unlock the Dominque card, Jaws and Renard in multi-player mode, and
Missile upgrade
Phoenix Fire level rewards - Successfully complete the level to unlock
the Alura card and Demolition multi-player mode.
The Exchange level rewards - Successfully complete the level to unlock
the Zoe Nightshade card, Oddjob and Baron Samedi in multi-player mode,
and Pistol upgrade.
Sent in by Tim Chambers
Cheat mode: For the following codes, select the
"Codenames" option at the main menu. Select your character, then enter
one of the following codes at the "Secret Unlocks" screen. Save your
Codename after entering the code. Then, exit your Codename and begin
game play.
Level select: Enter PASSPORT at the "Secret Unlocks" screen.
All gadget upgrades: Enter Q LAB at the "Secret Unlocks" screen.
Bigger clip for sniper rifle: Enter MAGAZINE at the "Secret
Unlocks" screen.
Rifle scope upgrade: Enter SCOPE at the "Secret Unlocks" screen.
Camera upgrade: Enter SHUTTER at the "Secret Unlocks" screen.
Decrypter upgrade: Enter SESAME at the "Secret Unlocks" screen.
P2K upgrade: Enter P2000 at the "Secret Unlocks" screen.
Grapple upgrade: Enter LIFTOFF at the "Secret Unlocks" screen.
Laser upgrade: Enter PHOTON at the "Secret Unlocks" screen.
Stunner upgrade: Enter ZAP at the "Secret Unlocks" screen.
Tranquilizer dart upgrade: Enter SLEEPY at the "Secret Unlocks"
screen. Your tranquilizer darts will be upgraded so that enemies will
stay down longer.
Vanquish car missile upgrade: Enter LAUNCH at the "Secret
Unlocks" screen.
All multi-player options: Enter GAMEROOM at the "Secret Unlocks"
screen.
Multi-player mode Assassination option: Enter TARGET at the
"Secret Unlocks" screen.
Multi-player mode Demolition option: Enter TNT at the "Secret
Unlocks" screen.
Multi-player mode Explosive Scenery option: Enter BOOM at the
"Secret Unlocks" screen.
Multi-player mode GoldenEye Strike option: Enter ORBIT at the
"Secret Unlocks" screen.
Multi-player mode Protection option: Enter GUARDIAN at the
"Secret Unlocks" screen.
Multi-player mode Team King Of The Hill option: Enter TEAMWORK
at the "Secret Unlocks" screen.
Multi-player mode Uplink option: Enter TRANSMIT at the "Secret
Unlocks" screen.
Multi-player mode all characters: Enter PARTY at the "Secret
Unlocks" screen.
Multi-player mode Baron Samedi: Enter VOODOO at the "Secret
Unlocks" screen.
Multi-player Bond Spacesuit: Enter ZERO G at the "Secret
Unlocks" screen.
Multi-player mode Bond Tuxedo: Enter BLACKTIE at the "Secret
Unlocks" screen.
Multi-player mode Christmas Jones: Enter NUCLEAR at the "Secret
Unlocks" screen.
Multi-player mode Drake: Enter NUMBER 1 at the "Secret Unlocks"
screen. Note: There is a space in the code.
Multi-player mode Elektra King: Enter SLICK at the "Secret
Unlocks" screen.
Multi-player mode Goldfinger: Enter MIDAS at the "Secret
Unlocks" screen.
Multi-player mode Jaws: Enter DENTAL at the "Secret Unlocks"
screen.
Multi-player mode Max Zorin: Enter BLIMP at the "Secret Unlocks"
screen.
Multi-player mode Mayday: Enter BADGIRL at the "Secret Unlocks"
screen.
Multi-player mode Nick Nack: Enter BITESIZE at the "Secret
Unlocks" screen.
Multi-player mode Oddjob: Enter BOWLER at the "Secret Unlocks"
screen.
Note: When Oddjob is unlocked, switch weapons to get his hat as an
available weapon. It is the classic hat throw from Goldfinger and is a
1 hit kill move. The hat will regenerate in about five seconds.
Oddjob's hat is heatseeking, and when thrown at a motionless opponent
it will find and kill them. However this only works if they are not
moving. When your friend is using a Sentinel and you want to take him
out from a distance, just use your hat.
Multi-player mode Pussy Galore: Enter CIRCUS at the "Secret
Unlocks" screen.
Multi-player mode Renard: Enter HEADCASE at the "Secret Unlocks"
screen.
Multi-player mode Scaramanga: Enter ASSASSIN at the "Secret
Unlocks" screen.
Multi-player mode Wai Lin: Enter MARTIAL at the "Secret Unlocks"
screen.
Multi-player mode Xenia Onatopp: Enter JANUS at the "Secret
Unlocks" screen.
Ending sequence: After completing the game, do not press any
buttons. An ending sequence will start playing. It will play the
credits, the ending sequence, and a bonus sequence about how the game
was made will begin.
Alpine Escape: Killing guards: An easy way to kill the guards
that are on the snowmobiles, is to shoot them off, so that the
snowmobile is all that remains.
Alpine Escape: 007 icons:
The first 007 icon can be found after you get the snowmobile started,
there is a little shack. Blow up the gas cans and you will drive
through it.
The second 007 icon can be found when you are face to face with a
snowmobile. Blow it up before it passes you. An icon will appear in
your path.
To get the third 007 icon, when you get to the gate with the guards,
kill the two on top with rocket launchers.
Alpine Escape: Bond moves:
Shoot the barrels at the first building quickly.
Shoot the barrels at the next building.
Shoot the grate before you go through the tunnel.
Kill the snowmobile driver just after the grate before he gets past
you.
When the wooden gate is closing, hit the men with the rocket
launchers. They are on top the gate -- be quick so you are not stopped
at the gate.
Chain Reaction: Ronin: After you get out of the first warehouse
and get to the second sniper room with the hangar, climb the ropes
until you reach the balcony before the door. Look up and grapple the
pipe. When you see a rope pointing towards the hangar, press Jump near
it. You will slide in the hangar and land on a ledge, Grab the
Crossbow and jump on the building below. Stand on the vent and laser
the latch. Fall in and get the Ronin. Go out the push door.
To find a Phoenix Ronin and a 007 icon, go to the last big tank.
Grapple to the roof and jump on the engine. Laser the door and jump in
to find a Ronin and a 007 icon.
Chain Reaction: Secret areas: Get to the section with snipers
after you watch the intermission sequence with Rook. Kill all the
snipers. Climb over to the crane and activate it. Circle it until you
see a ledge on the building in front of you. Jump on it and walk to
the end. Jump on the ladder and climb up. Walk up the pipe and press
Action. Go across and jump in the window to get a bonus and armor
piercing sniper rounds. There is also one if you jump on the balcony
and use your grapple.
In the room with the hangar and with the robotic forklift, kill all
the snipers. Jump on the back of the forklift and get your grapple
out. When it rides by the hangar, point towards the old balcony and
grapple when the hook turns green. Jump on the ledge below for armor
piercing rounds.
Instead of killing the snipers and jumping on a robotic forklift, just
walk until you see the grapple point you would use if you were on the
forklift. Jump up, and the recticle should turn green. When it turns
green, immediately press Fire. The recticle will turn white, but you
will attach to it regardless and eliminate the need for you to wait
for that robot.
When you are in the hangar, there should be a group of boxes in one of
the corners. Stand on the bottom box and back all the way into the
other boxes. You should see the grapple symbol in the corner of your
screen. Look straight up and you should see the hook with the green
around it. Use your grapple to zoom up there. When you get above the
height of the balcony, move forward and you should land on it.
Unfortunately, all that there is on the balcony is some armor.
Chain Reaction: Easier completion: When you enter the hangar
after leaving TR-1, jump on the boxes and grapple up to the catwalk
overhead. Drop on to the generator in the middle and use your laser to
cut the lock on the vent. Go in, pick up the Ronin, and complete TR-2.
In the sniper arena, when you are dealing with the snipers in the
windows, duck behind the forklift and deploy the Ronin. Take control
and put a line of fire down across the bottom of the windows. Pick up
the Ronin when finished and go to the laser in TR-3. Facing the door
you have to cut, put the Ronin on the path to your right. It will
assist you in the last part by taking out some hidden enemies.
Countdown: Defeating ninjas: Instead of running from ninjas when
you are in the bunkers, throw remote mines or trip mines in front of
your door.
Countdown: Defeating Rook: Use any of these four weapons to kill
him faster: AIMS-20 Grenade Launcher, Delta Mag Repeater 3000, Remote
Mines, or Trip Bombs (place explosives in the hallway before you
encounter him).
Countdown: Destroying mines: Instead of shooting mines, throw a
remote mine near them. Then, detonate it at a safe distance.
Countdown: Enter armory: When you get into car door #16, instead
of going to the door before that (door #17), you should see lockers
with armor in one. Go up the stairs in the room and decrypt both
keypads. Get AIMS 20, trip bombs, and ammunition.
Deep Descent: Ship identification: When you are going into the
hole in the sunken ship, look slightly to the left to it. You will see
"MALPRAVE IND." and the Malprave trademark. Malprave was the front for
the cloning facilities.
When M radios, telling you to find an alternate route, the ship you
enter is quite familiar. It has the "Malprave" logo on the side of it.
"Malprave" was the evil industry that Bond fought in James Bond 007:
Agent Under Fire.
Double Cross: Freeing the first hostage: After getting inside
the building, go straight to where you saw one of the girls appear.
Kill the man that is holding her so that he cannot shoot the girl.
Kill all of the guards and the Geisha girl will be safe.
Double Cross: Freeing the second hostage: Get into the second
building. Kill some guards, then go to the kitchen area. Shoot the
guard that is holding the hostage so he cannot shoot her. Kill the men
to save the Geisha girls. Note: Make sure you also destroy the
computer that he asked you to destroy.
Double Cross: Defeating ninja: When you encounter the ninja at
the end of the level, make sure you have a Winter Tactical Sniper and
get away from him. Keep a safe distance, then aim and shoot him in the
head. More than one shot may be required.
Kill the man with the sniper rifle and save at least three shots. When
you get to the ninja, you can kill him with one sniper bullet to the
head or chest.
Use a winter tactical sniper and shoot him in the head. However, if
you cannot get a safe distance take out a shotgun out and shoot him
about five times. If you do not want a lot of damage, set it on auto
(not pump).
Double Cross: Dancing servant: After you retrieve the code key
from the dragon, go to where the next servant you are going to save is
located. Before going in, throw a stun grenade and look away after it
goes off. Go into the room and kill two of the blind thugs. The one
threatening the servant will not be blind -- take him out first. After
killing all three thugs, the men from upstairs will start shooting.
When that happens, the servant you save will start moving up and down
dancing. Note: This might require a few attempts.
Enemies Vanquished: No gadgets in SUV: When you acquire the SUV
in the level, you will not be able to use any of your driving gadgets.
Enemies Vanquished: Cause car crash: You can win the race by
causing the other car to crash. Forcing it into a head-on collision
with traffic works well.
Enemies Vanquished: 007 icons:
The first 007 icon can be found off to the left side after driving
past the first cop car.
The second 007 icon can be found after jumping from the stairway.
The third 007 icon is in the air when you jump from the snow hill, to
the ice path.
The forth 007 icon is on the left side of the ice when the path
separates into two.
The last 007 icon is somewhere on the big patch of ice when you are
trying to dispatch the guards and helicopters.
Equinox : Defeating Drake: After destroying all the couplings on
the missiles, a large explosion will appear where drake is located,
and a hole will appear there. Look behind you. Look around until you
see him. He has a darker tint than all the other henchmen. Shoot him
two times to complete the game. Note: He fires homing missiles at you.
Dodge them and kill him.
When you must face Drake at the end, instead of shooting him with the
beams, avoid his rockets and do an overcharge. Make sure the aim is
right on. If you hit him, it will kill him in one shot.
Island Infiltration: Bond Move: Go straight until the turn at
bridge where you have to download the code to get across. Keep going
straight until you see the bushes. Go through those bushes for armor
and a Bond Move.
When you start the mission, back up and you will run into a Bond Move.
Night Shift: Opening caged and locked doors: To open a cage
door, press Action. To open a locked door with a keypad on it, use
your Decrypter. Point it towards the keypad and hold R1 to unlock it.
Night Shift: Getting rid of guards: Even though you cannot kill
the guards, you can punch them and they will disappear.
You can kill the guards by punching them, and you will not fail the
mission. You cannot shoot the guards with your gun, but you can use
the tranquilizer gun to knock them out. You can then punch them while
they are on the ground. You can also sneak up from behind and punch
them in the back of the head.
At the beginning of the level, M says "Q branch has provided you with
tranquilizer darts. Please use them". Do not use them. The only time
you need the darts is when you are on the lobby floor, when two guards
are walking around. To kill the guards and get rid of them for good,
simply change your weapon until you have your fists. Punch the guards
and they will never come back (until you restart the level).
Night Shift: Bond move: When you go in the room where Mayhew's
computer is located, look for the Scorpion. It should be next to the
desk. Then, go to the roof. Kill all the guards, then shoot the
helicopter with the Scorpion. Shoot until it explodes or until you get
the Bond Move.
Paris Prelude: 007 icons:
The first 007 icon can be found immediately after you use the Q-Smoke.
It will be to the left when you are driving.
The second 007 icon is located after the truck blocks the path. Go up
the stairs and it will be to your left.
The third 007 icon will be in the air when you jump the little
stairway.
The last 007 icon can be found after you use your Q-Boost to get
across the bridge.
Phoenix Fire: Grenade launcher: After Bond shoots out the
elevator window, stop. Do not go in the building. Instead, look where
Bond broke the window. Jump out onto the ledge on the building. Look
up and shoot your grappling hook at the small black vent. When you
land, you should be on top of the elevator. Open up the white flashing
vent. Go through the tunnel and open up the vent you landed on and
drop in. Look around for the grenade launcher and open the door. You
can shoot the guard or make him surrender for more points.
Phoenix Fire: Getting past the first Ronin: After coming down
the spiral staircase, eliminate the guards and turn right. Around the
corner, there is a Ronin and a guard. Take out the grenades and peek
around the corner. As soon as you see the corner of the Ronin, throw
two grenades. Wait until they detonate. The Ronin will be destroyed.
Phoenix Fire: Shotgun: After coming down the spiral staircase to
the ground floor, go underneath them. You will find a shotgun, armor,
and a satchel charge.
The Exchange: Finding Kiko: Kiko is in the party where all the
guest are at with the two windows. Go up to her and Bond will talk to
her.
The Exchange: Flirt with Kiko: While you are in the castle,
approach Kiko at the party. Take out your camera. Zoom in on various
spots and she will say "Enjoying the view?" Stop using the camera and
Bond will say "Quite". Then, zoom in on her again in different spots
and take pictures of her. She will then say "I'm afraid we haven't
been properly introduced". Then, Bond will say "What about
improperly?"
The Exchange: Getting inside the party: When you get into the
castle walls, kill the two guards. Then, go left into the next room.
Kill all of the guards in that room and follow the path. In the next
room, go up to the top right stairway and kill the men. Follow the
path, then turn right, immediately after you pass the tower wall.
Follow the path and it should lead you directly to the stairs that
allow you enter the party.
First, kill the two men that you see. Then, go to where the man is by
the plant. Kill him. Then, go to the spotlight courtyard. Shoot the
two men that are up there. Once you shoot them, the spotlights will
turn on. Do not let them see you or the alarm will turn on. go
Forward, then turn right. You will see an opening. Go through it, kill
the man there, then go left and right to the door.
The Exchange: Alternate route into castle: Head toward the
castle doors. Before there you will you see a set of stairs. Go down.
Walk along the castle's outer ledge. As you continue along, watch your
step. Continue to three windows. Be careful as two guards patrol
inside where you are. After that, use your grapple to get to the back
way in.
There are three ways to sneak into the castle. The first is to follow
the road forward and kill everyone. Open the door at the end of the
road. The second is to keep following the road until you see a broken
part of fence. Go to it and you will see a ledge. Go on the ledge.
Keep following the ledge and grapple, handrail, and ledge climb to go
in the broken wall. Go up the steps and through the door. Note: Do not
get caught by guards. The third way is to stay on the road until you
see a truck. Jump on the hood of the truck and into the back. Keep
your head low, do not shoot, and stay in the truck.
At the beginning of the level, hitch the truck ride. When the truck
stops the second time, get out of it. Go back and you will see two
railings. Go in between them and do not go off the cliff. Continue
until you see a crack on the right side, which will also be the end.
Go to the door, then up the stairs. There should be two doors. Go to
the first door that you see. Shoot the man, then go down the stairs.
They will say "I hear something, hit the lights". Try not to go
through the lights. Go to the left opening and shoot the man. Go to
the opening on the left, and you should see the door to the party.
The Exchange: Avoid large battle: When done watching the
intermission sequence at the secret meeting, instead of jumping down
and shooting at several guards, turn left and open the window. You can
then jump out and get on the roof. You will see two guards on the roof
and two more guarding a door below. Take out the ones on the roof
quickly, since they are very accurate shooters. Then, take out the
ones that are down below. Next, walk around on the roof to find the
zipline icon. Jump and you will slide to the roof the guards were on,
and you can pick up their guns. This is also a Bond Move. Note:
Remember to go back and get the case.
At the start, go down the stairs. There will be a guard. Shoot him in
the head and get his gun. Go back upstairs, take out the sniper rifle,
and snipe all the guards that you can see.
When you are about to enter the gondola port at the end of the
mission, look to the right and down to find a metal walkway. Drop down
and run up the steps into the gondola next to you. By doing this, you
will avoid the guards in the gondola port. Get a pistol and shoot out
all the windows, then take out your Sentinel and start shooting the
helicopter. After one shot at the helicopter, shoot a rocket back at
the station. This will kill most of the guards.
The Exchange: Disable search lights without setting off alarm:
When you get to the room with the searchlight circuit breakers, kill
the two guards inside and the guard outside. Then, go to the breaker
and press Action to open the door. Use your wristwatch laser on the
green wire. If you cut the red wire, then an alarm will go off and a
lot of guards will appear.
The Exchange: Getting past window: Take the alternate route
around the castle. When you reach the part where you have to walk by
the window with the guards, stand next to the first window and silence
your PP7. Aim and shoot one of the guards. The guards will run off,
but not set off the alarm. You can now walk by the windows without
being seen. However, when you get to the castle entrance there will be
two guards waiting for you.
The Exchange: Destroying the helicopter: Using the Guided
Missile Launcher, shoot the helicopter near the propeller.
The Exchange: Opening locked door and safe: To open the locked
door at the end, press Action on the side of the door. Then, use your
laser on your watch to get in. After that, use your laser again to
open the safe. The glowing purple sides on the safe are where you need
to shoot.
The Exchange: Getting the briefcase: After you spy on the secret
meeting, there will be two or three guards where the meeting was held.
Shoot them and another guard will come in. Kill all of the guards and
jump off the balcony. When you land, you will not get hurt. Collect
all of the ammunition here, then go to the door on the left. There
will be two guards in front of a door. Kill the guards and go through
the door. There will be two more guards on the stairway you will walk
into. Kill those guards and go to the metal door. Open the electric
box and use your laser to destroy the microchip. Before you go into
the door, switch your gadget to the Stunner, then go into the room and
stun both of the guards inside the door. Then, switch back to your
laser and use it on the hinges of the metal safe. Take the briefcase
and Sentinel.
The Exchange: Henchmen: When you go into the party, look at the
men when you enter. It appears as if you will punch him. There is no
symbol telling you not to punch him, but do not punch. Look at people
dressed up for the party. They have the "Do Not Punch" symbol. The
people that do not have the symbol are henchmen that you will be
fighting later.
The Exchange: Hostage: Quietly go up to the first man down the
stairs. You will automatically take his gun and he will act as a
hostage. If you run away while his hands are up, he will take out a
PP7.
The Exchange: Diver: When you get to the part where two henchmen
are talking, kill them and go up the stairs to the left. You should
see a man with his back to you. standing in front of a pond. Shoot him
in the back of the head and he will fall in. Bond will say "I'd give
that dive a three actually".
The Exchange: Secret area: When you start, jump on the ledge and
walk until you get on a snowy cliff. Go down by the busted crate to
get armor and a bonus. Go through the hole in the rocks and grapple
the hook above.
The Exchange: Free ride: When you start, jump on the ledge and
look on the path until you see a truck. jump In the back of the truck
and ride until you see someone talking. You will also get a Bond Move
for this.
The Exchange: K-80: Kill the first enemy you find and get his
gun. Sometimes, it is a fully-auto K-80.
The Exchange: Winter Tactical Sniper: Go down the stairs. There
will be a guard here. Make him surrender, stun him, and punch him out
to get more points and a Winter Tactical Sniper.
The Exchange: Extra bullets: When you start the level you will
be in a castle. Go down the stairs and put your gun to the snow
guard's back. He will surrender. Get his gun and walk to the arch to
your left and turn around/ He will begin shooting at you. Kill him and
pick up the bullets.
The Exchange: Grappling hook: When a sign appears on the top
right hand corner signing a grappling hook, prepare your cell phone
and fire at a green area.
The Exchange: Bond move: Snipe the man in the tower and by the
gates. As the truck is driving up to the castle, jump in by jumping on
the front and then into the back. Kneel down and the truck will drive
you into the castle grounds.
When you are heading up to the castle in the truck, do not shoot
anything and make sure you are crouching at the very bottom of the
truck. As soon as the truck driver says "I have twenty cases of wine
for Mr. Drake" and you receive the Bond move, stand up straight, climb
on to the crates of wine and jump out of the truck. Without shooting
the two guards, run back down the slope away from the truck. You
should have the Bond move and you can now collect all the other 007
Icons and Bond moves.
The Exchange: 007 Icons:
The first 007 Icon is found when you go out the building at the start.
Kill the guard and go backwards along the path. You will come to an
end by a guard and the icon.
The second 007 Icon is found in the wine cellar, behind some barrels
The third 007 Icon is found after the tower by the snipers. Go up the
tower and to the left.
The fourth 007 Icon is fund by the door you enter to meet Dominque.
Keep going straight to a stairway. The icon is by a fireplace
The fifth 007 Icon is in the room where you meet Dominque. It is to
the left of the door that you go out.
The sixth 007 Icon is found after you spy on the meeting and go out
the window. Go as far back as you can.
The seventh 007 Icon is near the cable car. Go down the railing and
follow the path. There will be a little building at the end, Go inside
and get the icon.
The eighth 007 Icon can be found near where you start. When you start,
look your right and jump up on the ledge. Then, go left and follow the
snowy path to find a box with body armor and a 007 bonus near it.
Multi-player: Double pistols: Choose multi-player mode and for
weapons select Phoenix weapons. You will start with a pistol. Find
another and you can use two pistols. Note: You must also be a Phoenix
character.
Multi-player: Spare weapon: While you are in a mini vehicle,
press Alternate Fire for a second weapon. The helicopter has homing
missiles and the tank has a grenade launcher.
Multi-player: GoldenEye Strike: Keep enemies from getting points:
When in multi-player mode in Phoenix Base, if you are getting hit by
the beam, jump into the water. You will die automatically, but the
other team will not get a point.
Multi-player: Skyrail: Sniping location: Go to any of the giant
rocks and circle it until you start to climb and crouch.
Go on top of one of the houses. Go on the roof and onto the wire for
the trolley. Walk on it until you get to one of the corners and go
into it. You are now in a sniping location where if you do not want to
be hit, you can duck.
Go inside either of the two buildings. Climb all the way up to the
rooftop area. One building should have a large circle that you can
jump through in order to get on a roof. From there you can snipe your
enemies, but you may need to move from side to side in case enemies
are near. Ducking there probably will not help you. If you are on the
building on the other end of the map, go onto the roof top from either
side. There are ways you can go up by the trolley and the other
stairs. If you are going through the way by the trolley, run across
the rooftop and go to where the two guns should be. Jump over that
barricade to get onto the actual roof. Once there you can move up and
duck for a perfect sniping position.
When you start, get on to the roof of the small ski lodge at the
bottom of the hill. If you do not want to run down and get shot, just
use the trolley and once there, get onto the roof. Look around and you
should see a black briefcase near one of the doors. The briefcase will
only appear if the weapons are set to automatics. Grab it, then jump
over the ledge and onto the roof facing the hill you just came down.
Press Circle and you will take out the case. Make sure you are facing
the hill and press Fire to deploy it. A Phoenix Ronin should come out
of the briefcase, and set itself up facing the hill and most of the
game area. It will now shoot anything that moves except yourself. You
can either find a quiet place to hide and let it do all the killing,
or shoot some people yourself. When the Ronin kills someone, it will
go onto your score as if you killed it. You can also control the Ronin
by pressing Circle again and then pressing Fire. It will put you in
control of it, and you can move it using the Analog-sticks. Make sure
you have friendly fire off when using the Ronin, or it will shoot your
allies. Note: The Ronin will self-destruct if shot too many times by
enigmas or if it runs out of ammunition.
When playing with your friend in multi-player mode, set the game
weapons to snipers and the game type to "Protection" or "Team Arena"
at the Skyrail level. When the game starts, have you and your friend
get some power-ups like snipers and others quickly before you
encounter any enigmas. Then, both of you should run up to the trolley
boarding area in whichever base you are at. Get on the tram with your
friend and just ride the trolley around the map while shooting
enemies. They usually cannot shoot you up there, and do not even see
you. If you get bored, jump off the trolley near the big rock with the
gun on it. Climb up the rock to the gun and press X to use it. It will
fire big rocket-like projectiles from an unlimited supply.
Go to either the church's or the lodge's open roof. Jump onto the
closed roof and walk on top of the tram cable. Walk to the first turn
of the line then walk on the metal bar to the pit and crouch. This is
a good hiding spot for sniping or using the Sentinel. Note: Remaining
there for a while sometimes gives more accuracy points.
Multi-player: Skyrail: Ride the trams: Go to the church. Go up
the way to the roof. You will see a room that has a red light. Go into
it and wait for a moment. You will see a tram. Walk into it and it
will start to move. The tram will take you to the lodge's tram area.
If you stay on it, the tram will take you back up to the church. Note:
When you are on the tram you can shoot any gun. Be careful if you
shoot a rocket, as sometimes you will kill yourself.
Multi-player: Skyrail: Moving lasers: Get into one of the
trolleys and place a trip bomb on one of the walls. Make sure that the
laser is pointing out of the trolley. When the trolley moves past one
of the buildings, a laser will also go by. Note: When you place the
trip bomb, jump out of the trolley so that it does not blow up in your
face.
Multi-player: Easy kills: Turn fixed guns on in multi-player
mode, then put the weapon set to Phoenix Weapon, or anything that has
a remote mines. Next, put a bomb on a fixed gun. When the second
person uses it, detonate it.
Avoid getting blinded from stun grenades: When someone throws a
stun grenade in front of you, turn away from it and you will not be
blinded.
Recalling the Phoenix Ronin: When the Ronin is activated, you
can press Action any time in front of the Ronin to close it up, then
you can pick it up again. Note: It will be as if you had just picked
it up for the first time.
Surrendering enemies: If an enemy does not see you, point your
gun at the back of their head. To get double the points, once they
turn around with their hands in air, knock them out with a punch. If
you look on your score board at the start menu, you should have one
surrender and one subdue for the same person. Note: Some people will
never surrender.
Sniping: When you are low on sniper ammunition and people are
not shooting at you, take out your sniper rifle. Zoom in on a
non-moving target's head. Make sure to get as near to the target's
head as possible. Then, switch to a handgun or another weapon that can
be silenced. Silence the weapon, then shoot. Do not the move the
cross-hairs when changing weapons. Then, target the next victim and
repeat the process.
Bulletproof glass: Glass that cannot be broken by bullets can be
broken by grenades, satchel charges, etc.
General tips: Use the scope on the sniper rifle to survey
unfamiliar environments. Use your environment to your advantage. For
example, a group of soldiers near a gas drum can be eradicated with
one well placed shot. Search all areas thoroughly for well-kept
information or hidden supplies. Try activating anything that looks
like a knob, switch, or secret passageway; anything that may be
opened, turned on/off, destroyed, etc. Shoot out overhead lights to
remain hidden in the shadows. Do not forget to use your gadgets; they
are vital to your success. When you see an enemy in the distance, stay
out of sight, take your time, and drop him with a headshot. If you
sneak up on an enemy from behind, put your gun to his back and he will
surrender. Look for glowing objects; they provide clues as to what
action you should perform. Do not try to barrel through groups of
enemies. Instead, take cover and pick them off one at a time. Listen
to M's advice. She will not mislead you. If you kill civilians, your
mission is over. Reload whenever you have a chance. Even if you have
half a clip remaining if your health is low, take the time to
backtrack and search for body armor. When you require stealth, attach
the silencer to your Wolfram PP7. Keep a eye out for snipers in high
places. When outgunned, a flash grenade and hurried flight is better
than an all-out fire fight. Use your laser watch to break into locks
and hatches
Lighter: Take out your micro-camera and press R1. A flame will
appear.
Real weapon names: Most weapons in the game resemble and are
based on real-life weapons except for some, like the Samurai laser
gun. The following is a list of some real weapon identifications:
Pistols
Wolfram PP7: Walther PPK
Wolfram P2K: Walther P99
Kowloon Type 40: Glock 40 Select-Fire
Kowloon Type 80: Glock 80 Select-Fire Full Auto
Raptor Magnum .357: IMI Desert Eagle .357 Magnum w/ laser sight
Raptor Magnum .50: IMI Desert Eagle .50 AE
Sniper Rifles - Tactical Sniper (Large, green sniper):
Artic Warfare Magnum (aka AWP)
Covert Sniper (Silenced or Unsilenced): Styer Scout
Shotguns - Frinensi Auto 12 Shotgun: Franchi SPAZ-12
AutoShotgun
Automatic Weapons
SG5 Commando (both versions): Sig 552 Commando
Storm M32: Sturm-Ruger MP-9
Deutsche MK9: Heckler & Kockh 9mm MP5-k SD
Automatic Sniper Rifle (big black aussault rifle with scope on it):
Sig 550 Commando AutoSniper
Rocket Launchers
Sentinal Guided Missle Launcher: M136 Anti-Tank Rocket Launcher
Scorpion: Stinger Heat-Seeking Missile Launcher |