Function - Password
Alternate Radar Display (indicates differences in
altitude with various brightness.) - RADAR
View Credits - CREDITS
Play as an AT-ST! - CHICKEN
Changes difficulty level. Makes it really hard. - ACE
Let's you view all the cutscenes. - DIRECTOR
Let's you listen to all the sound themes. - MAESTRO
Unlimited Lives - IGIVEUP
Play as Millinium Falcon - FARMBOY
Play as a TIE Interceptor - TIEDUP
All PowerUps - TOUGHGUY
Unlimited Lives - IAMDOLLY
All levels: DEADDACK
Fly a 1969 Buick Electra: KOELSH
Game Shark Codes
Infinite Lives - 80130B10 0008
Infinite Secondary Weapons - 8010CA32 0008
99 Kills - 80130B85 0063
99 Saves - 80130B86 0063
Contents
1) Basics
2) Ships & Weapons
3) Missions
4) Enemies
5) Tips
6) Secrets
7) Credits
8) Legal Junk
9) End
1) Basics
On-Screen:- Damage Indicator - In the upper left hand
of your screen is a small icon of your ship, this is
your damage indicator. If your vehicle is in perfect
condition it will be green. As you get hit, it will turn
to yellow, then orange, red, then when you're about to
be killed, flashing red.
Cross Hairs - Naturally, this is what you use to aim
with. To get a perfect shot, align the smaller circle
so your target is right inside of it. Fire at will!
Radar - In the upper right hand corner of your screen is
the radar, which works a lot like the PC Star Wars
Series. You are the green square in the middle, friendly
craft are green dots, and enemy craft are the red dots.
Sometimes there will be blue dots, these are neutral.
Each level is very, very large, so it's easy to get
lost. Well, see the large pie shape that is flashing
orange? Fly to it (get it in the 12 'o
clock position...that is, at the very top of the radar)
and it will get larger, then disappear when you're over
it...This is where you must complete your objectives!
Lives:- You start each mission with three ships. Die
and you will be returned 'near' where you were
destroyed. If you lose all of your ships you get a game
over and go back to the level select screen. You will
automatically lose a life when you fail a mission, as
well.
Controls:- Although there are several different control
styles, there are "buttons" that guide you along. i.e.
"Shot Button" means to shoot...duh! Anyways, here are a
few buttons that you should know about:
Boost - Pressing this will make your craft accelerate,
allowing you to speed away from danger or get to a
critical situation faster, or catch up to enemy craft.
Whatever it may be, remember to hold this button
for maximum benefit. Though, be careful, you'll go into
turns a lot wider...but of course, that can be a plus in
certain situations.
Brake - This will, naturally, stop your craft. Well, ok,
not totally stop, you'll still be moving, but not very
fast. This is VERY useful. Especially if there are
people behind you, or you're trying to kill something in
front of you.
Secondary Weapon - Hitting this will shoot your
secondary weapon, whatever it may be.
Special Button - Some craft have special moves.
Roll - With this you can...roll =)
2) Ships & Weapons
*X-Wing:- Named for it's uniquely shaped wings when
deployed, the X-Wing is the main vehicle used by the
Rebellion. During normal flight the wings (read: They
are called S-Foils) are usually closed, causing the
craft to be more aerodynamic, making it go much faster.
You go even faster, since when they open your Rocket
Engines will fire 100%, making it VERY useful for
catching up to the opposition. However, during this mode
you can not fire any weapons. To open them, use the
Special Button. When opened, you can fire to your
heart's content. With it's four laser cannons (you
can fire all four at once, three at once, two at once,
or one, depending on when you use the Firing Mode
Button) you can easily shred through opponents, plus you
can carry a small payload of rockets! It's shields are
average at best, but it more than makes up for that in
it's great handling.
A-Wing:- This is the fastest ship in the entire fleet!
The A-Wing can easily out-run a Tie Intercepter, turn on
a dime, and is very easy to handle. However, what the
A-Wing wins in speed it loses in shields. Do not
count on shields, instead use it's speed to dodge laser
fire and other projectiles. It also has twin lasers,
they are quite powerful, but no where near the calibar
of the X-Wings'. The A-Wing gets it's name because it
looks like a capital "A" from a distance. Using a boost,
you can outrun a Missile with this!
Snow Speeder:- Not a true spacecraft, the Snow Speeder
was built for ground based missions, and it passes with
flying colors. It can hug the ground quite nicely, since
it has special engines that fire when it gets a few
feet off the ground, allowing it to go very low. It has
two large lasers mounted at the front, and a tow-cable
at the back, for the second gunner. The tow-cable's main
function is to defeat the feared AT-AT Walkers, which
the Empire loves to deploy alongside it's fighters.
*Y-Wing:- One of the most useful crafts for the
Rebellion, the Y-Wing was named for the fact that is
looks like a giant Y. This baby can do just
about anything...It can disable ships with its twin ion
cannons, then other craft can come in and take it away.
It has another set of lasers, which are very potent. A
large portion of the space is used for it's gigantic payloud
of missiles, bombs, and torpedos, making it famed for
bombing missions. As for shields, well, it's safer to
be in this than anything else! It's armor is quite
strong, and will protect you from just about anything,
which is good, since you won't be going anywhere fast
(like the game said about it).
V-Wing:- A newbie to the Rebel Force, the V-Wing is
named that because...Yeah, because it's shaped like a V.
It's rockets are state-of-the-art, and a special feature
will allow you to supply an incredible amount of
power to it, which will allow you to rocket out of an
area in seconds. During this time it is faster than the
A-Wing! This is great, since it carries very little
shields. That said, it is very easy to handle, highly manouverable,
and nimble. It has two laser cannons, and you can
fire them rapidly, which is great for ground based
targets. However, Rapid Fire Mode will quickly burn out
the entire gun if used for too long. Use with caution.
* - R2D2 is in this and will help you by slowly
replenishing your shields!
Weapons:- Proton Torpedo - Fast and light, the Proton
Torpedo will take out just about any craft. Very
powerful, and there is even a version that will track
opponents!
Concussion Missile - Weaker than the Proton Torpedo,
this missile is very fast, but does not cause a great
deal of damage. Try to fire a barrage of them at larger
targets, like tanks.
Cluster Missile - When fired, it will open up and five
smaller rockets will burst from it's shell and spray
everywhere. Chances of hitting your foe are increased,
but it's not exactly the most powerful weapon.
Bombs - Only used in the Y-Wing, these powerful
projectiles will fall to the ground and cause a
devastating explosion. Very powerful! If you drop these
at a low altitude, chances are you'll kill yourself!
3) Missions
CHAPTER I
Stage 1 - Ambush at Mos Eisley.
Briefing:- It seems the Empire has it's eyes set on
destroying Mos Eisley on Luke Skywalker's (that is you,
BTW) home planet, Tatooine. Let's see what happens...
Default Craft: X-Wing with 6 Proton Torpedos
Guide: This is the first stage so naturally, it's not
very difficult. In fact, you'll probably beat this on
your first try! Really simple stuff here...There are a
lot of Probe Droids floating around the area, shooting
at houses and such. Go blow 'em up! After they are
all destroyed a cinema will show some Tie Bombers
heading towards Mos Eisley! Well, get over there! There
are only about four or five, and their patterns are
predicable. Then watch the cinema, then it's on to the
next level...
Stage 2 - Rendezvous On Barkesh
Briefing:- The Rebellion is in dire need of supplies,
and these cargo carrying machines are here to the
rescue! Problem is, the path is through an Impirial
Zone. There's bound to be trouble, so it's your job to
make
sure they make it across intact.
Default Craft: X-Wing with 6 Proton Torpedos
Guide: When you first appear there will be a fleet of
Probe Droids in front of you, be sure to take these out.
Follow the trail of cargo vehicles (all 20 or so of
them) to another pair, after which the vehicles will
start moving along their way. Along the path will be
many AT-STs, Tie Bombers, and Tie Fighters. Be sure to
take out the Bombers first, as they will go straight for
your craft! The Ties will go after you, so be careful.
The AT-STs are stationary, for some reason or another,
and will open fire on anything on the Rebellion side.
They are quite strong, so I advise missiles. Explore the
entire level when nothing is happening, as there are
several Cannons on the hills that can be easily missed.
Rocket back to the convoy by closing your S-Foils.
At the end of the mission the Rebellion will get their
supplies. Hooray!
Stage 3 - The Search for the Nonnah
Briefing:- Do'h! A top secret craft breached into an
Imperial Base and has stolen several pieces of
information and weapons for us. Now it has crashed
in this mucky planet. Well, go rescue it before the
Empire comes here...which should be soon.
Default Craft: A-Wing with 8 Concussion Missiles
Guide: There are Probe Droids, Tie Fights, and Bombers
EVERYWHERE! Destroy as many Bombers as you can, it'll
make your job later MUCH easier. Scan the landscape,
particularly near the river, since that's where it is.
If you don't find it first, one of your wingmen will,
then it will appear on your map and you can get to it. A
Rebel Shuttle will come in and dock with it, rescuing
all supplies and soldiers. Oh-oh...An Imperial Shuttle
has landed on the shore and is deploying AT-STs, Tanks,
and Bombers! Destroy them ALL! After that the Shuttle
will remain on the beach, doing nothing. Now, you see
the large hill in front of the downed craft, out in the
water? Bombers will start coming in from that side; so
circle 'round and be ready, you can't let them get
near the Nonnah! After a few minutes the Shuttle will
lift off the Nonnah, ready to leave. Not before about a
dozen Intercepters and Bombers come out from behind! If
you're lucky, you should be able to destroy them
all before they damage the Shuttle too much. If not,
it's Game Over for you!
Stage 4 - Defection at
Corellia
Briefing:- Imperial Officer Crix Madine wants to join
our side, but it seems the Empire is sending large
amounts of ships, AT-AT Walkers, and Bombers to stop
him. Save Corellia from destruction, or countless
numbers of innocent lives will be lost!
Default Craft: Snow Speeder
Guide: Follow your wingmen to a crater, destroy all the
Probe Droids. Now Bombers will start flooding into the
city! Go over there and kick their metallic rear ends.
After they're all gone, Mr. Madine is stuck inside of a
building which is under heavy fire. Go over there and
save his hide, it's not too hard. Then Han Solo and
Chewbacca come in to save the day from more Bombers,
yah! They'll be here the entire mission, helping you
out. Now Bombers will come from every which way, Waveskimmers
will hit the beach, Ties will come, and AT-AT walkers
will be deployed! The first one is right behind the
giant building...it's hard to miss, being 500 feet tall
and everything. Carefully wrap the Tow Cable around it,
then it will fall and be destroyed. This does take
some practice, though. After that some AT-STs will be
let loose near the other part of the city, as will
another AT-AT walker. Finish them off, then take care of
ALL the Tie Bombers in the area. Chewbacca will ask for
Shuttles to come in and rescue the townspeople, then
they will. But now more Bombers are coming in, as well
are some Tie Fighters! Fend them off with a big stick of
lasers, then the Shuttle will carry everyone
away to safety...
Stage 5 - Liberation of Gerrad V
Briefing:- Stop the awful governor from fleeing the
city with valuable treasure that he STOLE from it. The
Empire is also making a little visit.
Default Craft: X-Wing with 8 Concussion Missiles
Guide: Lay off the floating ships in mid-air, these are
the Y-Wings' targets. You are flying escort. To defend
them, destroy the guns and Ties flying all around, and
it's easy to miss the little AT-PTs, isn't it? After
awhile the yachts in this city will be destroyed, then
we will move on to the next. This town has the BIG Gun.
It's gigantic...save your missiles for it. There are
also several Missile Turrets on the edges of the desert,
so if you're wondering where the missiles are coming
from... :) After a bit of this a cinema will play out.
Very interesting indeed! The leader of the 128th Tie
Intercepter Squad (the best of the best) will give you
secret plans to a Moon Base in...
CHAPTER II
Stage 6 - The Jade Moon
Briefing:- With the help of Lt. Kasan, we have found
this secret base on the moon. General Madine will lead
the ground assult, but the installation is blocked off
by a shield.
Default Craft: X-Wing with 6 Advanced Proton Torpedos
Guide: Destroy all the AT-PTs you can, since they'll
annoy you later if you don't. Keep going forward and
you'll find several Laser Turrets, destroy them all and
clear out the area. Turn left to find a field of Missile
Turrets, quickly destroy these before they kill
everyone, including you! Using your radar, make your way
through the canyon, you'll soon find yourself at the
Shield Generator! Defeat all the nasties there, then
shoot everything you have at it (it's the long
worm thing that looks like a bunch of gears connected
together). When it's gone for good the shield will
disappear, allowing General Madine to quickly go in and
gather supplies, then leave. However, they will
be bombed by Bombers and Tie Interceptors! You HAVE to
kill them all! The Bombers are easy enough, but the
Interceptors are a different story entirely. Hold down
the Rocket Button and shoot at them the best you can.
Stage 7 - Imperial Contsruction Yards
Briefing:- Lt. Kasan's information is again proving
useful, now we know the location of the main factory
that manufactures Imperial Walkers!
Default Craft: Snow Speeder
Guide: There's a lot of stuff to blow up here, and a lot
of AT-ATs to trip...but it's not necessary. Just follow
my directions. First you have to go through a canyon
with your wingmates, shooting at Scanners. If they
detect you, it's a mission failure. Here's the perfect
way to get past this: Simply hold your break most of the
time! Let your wingman do all the work!
Ok, after the canyon turn to your left and you'll find
the AT-AT factory. Ignore the lasers, just get behind
them all and them blow up all the large buildings. Now
return to the entrance of the canyon and keep going,
you'll find a Shuttle taking off from a platform. Behind
it is a Missile Turret, destroy this and go into the
path behind it, it's a side route that will let you
avoid a lot of dangers. When you exit you'll be at the
AT-ST Factory. Simply blow everything up, including
the Laser and Missile Turrets since they can quickly
kill you. This stage takes a lot of practice, it's all
about skill. There are so many ships, it's easy to get
disorientated and get killed. Keep at it!
Stage 8 - Assault on Kile II
Briefing:- The Empire is again clutching another
helpless planet in it's iron fist. Go in and clean the
place out! Bwahaha!
Default Craft: Y-Wing with 20 Bombs
Guide: Go through the canyons, good thing you're in your
Y-Wing...this place is CRAWLING with Ties! Use your
Rocket Button constantly to get out of here. When you
get to a place with four satellite dishes, bomb it into
the ground. Then cinema will show some boxes nearby, go
destroy them with lasers, save your bombs. Now you have
to go to an Airport-like place. Bomb it all! Kill all
the Laser & Missile Turrets on the outside, too (you
have to). After all of this, it's over. You might die a
few times, though...
Stage 9 - Rescue on Kessel
Briefing:- Find Wedge, who was captured at the end of
the last mission.
Default Vehicle: X-Wing fitted with one Ion
Cannon Guide: Go forward and take out any Missile
Turrets you can! They're EVERYWHERE! Ignore the Laser
Turrets, since they don't really pose a threat. After a
bit you should see the Hover Train. Shoot your
Ion Cannons at it (same as firing a Missile) and it will
start to shoot out electricity. The Train is divided
into sections, so you have to disable EACH INDIVIDUAL
piece before the entire thing will stop. This is
very difficult since the Train Itself is armed with
Missile and Laser Turrets. After the Train is stopped a
Shuttle will come in and pick him up and put him in his
X-Wing!
Stage 10 - Prisons of Kessel
Briefing:- Help free other Rebellion Prisoners from the
planet before they are killed!
Default Craft: X-Wing with 6 Advanced Proton Torpedos
Guide: Ooh! This level is just plain mean. You have to
protect a Shuttle as it picks up prisoners at four
different prisons. Sounds easy...But there are tons of
Ties, Half a Dozen Walkers, and a lot of Laser Turrets,
plus one Rocket Turret. First, turn around and just
speed ahead (Close S-Foils when I say "speed ahead",
it's faster than the Rocket Boost) to the first place,
the Shuttle will be right behind you. Quickly take out
the four Laser Turrets and any ties that even dare to
enter the sector. If you do not destroy the Laser
Turrets before the Shuttle lands, they will shoot at it
and damage it a lot. After it lands you have to go
destroy the Shield Generator, it's not far away
(check radar). On the way there, try to destroy as many
Laser Turrets as you can, but don't go out of your way.
Keep going, brake, and fire lasers at the Shield
Generator. If it's not destroyed by the time you get
there, use a Rocket, that will do it. Now speed up and
return to the Shuttle, some 'buddies' will be waiting.
The best way to destroy
the different Ties is to use the Rocket
Button, especially on the Interceptors. Take them out
QUICKLY! They will fire at the Shuttle. After they have
the prisoners the Shuttle will lift and go to the next
place. You pretty much have to repeat the same
process, except this time you have to follow the Shuttle
a bit so you don't get lost. Again, shoot the Laser
Turrets and Ties. This time, however, a single AT-ST
Walker will enter the area. Kill him with LASERS! Save
your Torpedos, you'll need them later. Ok, after this
you'll go to the next prison. Same thing, except with
TWO AT-ST Walkers! You should have about five
rockets...I say fire one at each then finish them off
with lasers. However, do not focus on them! If you do
the Ties will quickly destroy the Shuttle, which is
helpless on the ground. In the final prison there will
be a long line of AT-ST Walkers, good thing they're far
away. You should still destroy them, however, with your
remaining Torpedos (if you don't they'll form a circle
around the Shuttle and blow it to smithereens). Now,
when the Shuttle lifts from the last prison it will be
badly damaged, so make sure NOTHING is following it!
Congratulations, you just finished one of the most
draining missions in the game!
CHAPTER III
Stage 11 - Battle Above Taloraan
Briefing:- Destroy the Imperial canisters of Tibanna
Gas, but be careful not to harm the civilain operations
there!
Default Craft: A-Wing with 8 Advanced Missiles
Guide: This level is pretty simple...Just destroy all
the canisters on the air-platforms. Well, all the cans
that have a little star on them. Ignore the ones with a
blue stripe, these are civilian...things...Just don't
shoot those =) After a few platforms there will be Guns
attached to the platform. Just use your Missiles if
you're panicky, but a few laser shots is all it takes.
At the very end a huge starship will come up from under
you. Ignore it and fly underneath to find
another platform...with quad Missile Launchers! This is
a good time to use those Missiles of yours, since lasers
are too slow. After that the level is done!
Stage 12 - Escape from Fest
Briefing:- During your last mission a team of
Rebellions snuck into this top secret base and stole a
squadron of AT-PTs. Unfortunately, their escape has been
hindered...go save 'em!
Default Craft: Snowspeeder
Guide: Oh yes, this is my favorite level! Nice and
snowy, like Hoth. I'm sure it'll be yours, too. First
off, in this level you are REALLY pressured for time. If
you screw up it usually means you'll fail your mission.
Here's the most efficient way to do it...
Rocket forward and destroy the first AT-AT Walker with
your Tow Cable, then get away. See those Laser Turrets
on the ridge? Destroy them all, then turn left to find a
trio of AT-PTs, these are on your side! But they won't
be for long, there's another AT-AT Walker behind
them. Quickly destroy it before it has a chance to shoot
at any of the AT-PTs. Your wingmen are working on the
wall, but it would be a good idea to shoot at it a bit
while you pass it. After passing it you'll
notice another AT-AT Walker. Go past this and defeat the
two Turbo Lasers behind it, now go kill the AT-AT
Walker. By now the wall has been destroyed by your
wingmen and they're in the path. You don't have time to
breath yet!
Dozens of Tank Droids will be let out. Although they
pose little threat to the AT-PTs (it's the other way
around!) it's usually a good idea to destroy them...just
in case. Now a squadron of Tie Bombers will be deployed
from the base. You know, the one with the shield around
it. Quickly destroy these! Just ONE Bomber could destroy
the entire fleet of AT-PTs. After that Bombers will come
from all over the place. When the AT-PTs board the
shuttle you can sigh in relief...but there's still
more to do.
Go destroy the Shield Generator (it's near the last
AT-AT you killed) and then go to the building and blow
it up! Hooray!
Stage 13 - Blockade on Chandrila
Briefing:- Moff Seerdon has decided to hold this
peaceful city hostage to make the Rebellion pay for what
it did in Fest.
Default Craft: X-Wing with 6 Advanced Proton Torpedos
Guide: Nice music at the beginning! :) First you have to
protect a Hover Train from Tie Intercepters, Bombers,
and Fighters. Easy enough! Seriously, this is nothing
new. After the Train is safe you'll have to go protect
some buildings...Again, shouldn't be a problem. Then
some Shuttles will land to pick up some people, then
four AT-STs will be deployed right next to them. This is
the best time to use those Advanced Proton Torpedos!
Then you get to shoot down some more Ties, then it's all
over.
Stage 14 - Raid on Sullust
Briefing:- In retalation to the raid on Chandrila, the
Rebellion is doing the same, except on a base inside of
a volcano.
Default Craft: Y-Wing with 20 Bombs
Guide: This level is very large, but the first thing you
probably notice is how quickly you die. 20 seconds at
the most...then you discover that there are Missile
Turrets all over the place. Solution? Take out
the Missile Turrets! Unfortunately, that's easier said
than done. What I always do is simply go around the
permiter of the level, then when I spot a Turret, I get
over it and drop a Bomb! You might think there are 500
Missile Turrets, since you hear the little "wheewhee!"
Sound every .1 seconds (that sound only happens when a
missile is locked onto you). In reality, there is only
about six or so, they fire two at once, constantly. Even
I die at least once when doing this...
Ok, now it's time to start doing something towards
beating the level! See those little machines that
resemble the Plungers in Iggy's Reckin' Balls? Bomb 'em!
Bomb 'em all! If you run out of Bombs you're
screwed, since that's the only way to destroy them. When
they are all gone the shield surrounding the large
machine in the center will disappear. And what a machine
it is! It's HUGE! Get right up at the top and wait a
while...Ties will come. You have to defeat them...in a
Y-Wing! I know, it sounds ludicrus, but it's not that
difficult, since the Ties in this level seem to be a
little tipsy (if you know what I mean). Now, see those
white things at the top? Not the giant lights, the other
white things. Shoot those! When they're all gone
thelevel is done!
Stage 15 - Moff Seerdon's Revenge
Briefing:-NO!That idiot Moff Seerdon has captured our
local Bacta supplies! Get in there, save our supplies,
and kill that commie! :)
Default Craft: X-Wing with 6 Proton Torpedos
Guide:- NOTE: This level is much easier with the Seeker
Torpedos [See "Secrets" Section]. I suggest you go get
these before coming to this level. The Extra Shield will
also do quite nicely...
Time's a wastin' and you don't have very much of it!
Your first goal should be to take out the half-dozen or
so Missile Turrets around here. Remember, when your
S-Foils are locked you CAN outrun Missiles, so use this
when you hear the little "wheewhee!" sound. Next, take
out all the Ties! After doing this for awhile you will
notice someone is shooting you from behind. If you slow
down, they slow down. If you turn right, they turn left
and shoot you point blank. They follow you
EVERYWHERE! Here's how to take him out - Lock your
S-Foils are go to the other side of the level. Take out
your Seekers, turn around, and watch the radar for a
rapidly moving red dot. When you see him, get a lock,
and FIRE! He'll be killed the second the Torpedo hits
him, which is a guaranteed hit. Now another one will
come. Do it again. A third will come, take care of him
as well. Now you can do whatever you want in
relative peace...
Unless you're on the verge of dieing and you're on your
second life, save your Seeker Torpedos for later use.
Now you have to destroy all of the Ties, this is
actually pretty easy. The AT-STs go next, these are also
pretty simple. Then the Laser Turrets go, then the
little boxes. After all of this, Moff Seerdon will come
down in his Shuttle. Get ready to RUMBLE!...
This Shuttle is FAST! Way faster than your X-Wing, but
it still turns enough that you can catch up to it. When
he has a clear shot of you he will lock on and fire a
Torpedo, when you hear that sound ("boosh", when he
fires it) lock your S-Foils and get out of there, you
WILL be able to get away. However, you will not hear a "wheewhee"
sound if you are real close, so listen for the "boosh."
His lasers don't come any where near you, so that
shouldn't be a problem. If you have at least five
Seeker Torpedos, this guy will be EASY! Just aim, lock,
and fire! That should do it. However, if you only have
lasers this will border on the impossible. Just get in
close, hit the brakes, look around, and attempt to shoot
lasers. This will take a LONG time, however.
Oh, and if you're damaged badly, lock your S-Foils and
fly around the level until your energy gets back into
the green (That R2 unit is useful!).
Stage 16 - The Battle of Calamari
Briefing:- The World Devastaters are coming, the World
Devastaters are coming!! Go save the planet Mon
Calamari, they are our main supplier of Battle Ships.
Default Craft: V-Wing with 6 Cluster Missiles
Guide: To destroy the World Devastaters you'll first
have to knock out their shield. This can be done by
destroying their SHield Generator, which is located at
the top, it looks like a little Ball on some
towers. Then you have to take out their legs...This is
pretty easy, just shoot Missiles/Lasers at the little
rockets. HOWEVER! You must be careful not to be under it
when it falls, you have to be careful of the Rockets
it shoots, and it's vacuum at the back. Oh, exercise
caution when near it, even when it's down, there are A
LOT of guns on these things.
Then you have to save a city from Tie Intercepters. It
sounds easy, but it's actually very hard...unless you
have Seeker Missiles :) You do this sequence three
times, then it's over! WOOHOO! GAME OVER BABY! Well,
there are secret missions...but I haven't gotten to them
yet :)
4) Enemies
AT-AT:- Short for "All Terrain Armored Transport." This
four legged behemoth strikes fear into the souls of
fighters everywhere, as it's armor is imprenatrable to
everything short of a nuclear blast. This beast has
two strong guns under it's chin and two weaker ones to
the side of it's head. The best way to take this thing
down is to use the Snow Speeder's Tow Cable to wrap it's
legs up, then it will fall and explode. Woohoo!
AT-PT:- Short for "All Terrain Personal Transport."
These things are rare, which is a good thing. They have
thick armor, can climb very steep slopes, and have twin
lasers mounted on it's 'face.'
AT-ST:- Short for "All Terain Scout Transport." This
thing has very, very thick armor, can move rather
quickly, and has a moveable head, which is armed with
twin lasers. Although they are not as powerful as the
AT-PT's, they are still dangerous. Missiles, anyone?
Probe Droid:- These are usually the first wave of an
attack, as they scout the area and look for things of
interest to the Empire. They are very numerous, being
un-manned and very cheap. It can float in mid-air and
move quickly, it will fire it's weak laser at the sign
of danger (or the Rebels...). One shot should put it
down for good.
Shuttle Craft:- Since it devotes an un-imaginable 2/3
of it's power soley to it's shields, this thing is very
hard to destroy. It can carry troops, weapons, and other
things of importance. They are often dressed up and used
as escorts for people of importance.
Tank Droid:- Although slow, their aim is unpeccable.
Tie Fighter:- The grunt of the Imperial Force, the Tie
Fighter is very manuevarable, is fast, and it's small
profile makes it a difficult target to peg. However,
these come at a steep price, as it has no other weapons
besides it's weak cannons, no hyperdrive, and NO
shields! One shot is all it takes to kill 'em.
Tie Bomber:- Besides it's twin lasers, it almost always
has a huge payload of bombs, concussion missiles, mines,
and other annoying projectiles. When they come, focus
all of your attention on them, as they will destroy the
craft you are trying to protect! They are slow and quite
large, so hitting them shouldn't be very difficult.
Tie Intercepter:- The best the Empire has to offer
their troops, the Tie Intercepter is almost as fast as
the A-Wing, more manoueverable than the X-Wing, has four
cannons, and yes, room for missiles. However, like the
other Ties, it has little shields, so a few hits is all
it takes. But it can be difficult to get a direct hit,
since it turns everywhere and is so fast.
Waveskimmer:- These deliver troops to the beach, then
fire at flying craft. Annoying, but nothing deadly.
Shield Generator:- If you need to knock out a shield of
some kind, look for this, a long string of box like
objects. Usually heavily guarded.
Radar Dish:- If you spot one of these, blow it up!
Well, unless it's on your side. With this, your enemy
can call for re-enforcements!
Turbolaser:- The most common cannon of all, these are
mounted on high places and fire at you. Nothing new
here...
Missile Turret:- This guy should never be
underestimated, as he fires homing missiles using
state-of-the-art aiming software that almost guarantees
a direct hit. Take these out as quickly as possible!
5) Tips
Use the Brake and Rocket Buttons to catch up or get
behind your opponents. For example, say someone is
shooting at you from behind Simply hit the brakes and
all the sudden they're in front of you! Too far away to
hit? Slam on the Rocket Button and get there within
seconds! If you're having trouble defending your craft
this if for you...Don't go for Tie Fighters and the
like! Focus on the Bombers; these are what are blowing
up everything! The most effective way to attack is to
come in a straight line and just tap the attack button.
I know it's tempting to just turn around, but this isn't
as good since your target will just be out of range. Use
your brake to follow your opponents, this way they'll
never be out of your sight! If you don't know it by now,
the radar is like a clock. When a member says "Hey!
Enemy craft at 11!" look at the radar like you would a
clock! It works...trust me...
When you're trying to grapple a AT-AT Walker with the
SNow Speeder, get directly in front of it, hit the Tow
Cable, then use the Rocket Button to make tight turns
around the legs. With practice, AT-AT Walkers won't look
so dangerous! Of course, later you have to do it under
enemy fire. Oh boy... When in doubt, look at your radar
for the triangle. If you're still confused, listen to
your wingmates. Shoot everything that isn't on the
Rebellion side!
6) Secrets
Advanced Shield Technology:- Go to "The Jademoon." Fly
through the canyon rifts, sooner or later you'll spot a
a building guarded by a Missile Turret. Shoot the
building and a small, yellow object will appear. Collect
it! This will add another color to your Deflector
Shields, allowing you to survive under heavy fire for a
lot longer.
Seeker Proton Torpedos:- Go to "Raid On Sullest." One
of the bunkers on the far side of your starting point
has this, it's up against a wall. The Seeker Torpedos
are very useful. When you press the Secondary Weapon
Button a yellow cursor will appear, get this over an
enemy for a few seconds and it will turn red. Fire at
will! However, you must keep the lock.
Seeker Cluster Missiles:- Go to "Prisons of Kessel."
Near the SECOND prison is a ledge with a Missile
Launcher. It's very well hidden, so you may have to
search around. In front of the Turret (still on the
ledge) is a building, blow it up! Now when a Cluster
Missile breaks into five smaller missiles, each missile
will automatically target something and go there!
Very useful against multiple opponents.
Smart Bombs:- Go to "Moff Seerdon's Revenge." You'll
find this by blowing up one of the enemy bunkers. What
does it do? I have no idea. I don't see
any difference...
Seeker Missiles:- Go to "Escape from Fest." Fly towards
the Lab, but keep going and you'll find a ledge with
Laser Turrets. Blow the building away, behold!
Seeker Missiles for the A-Wing!
I didn't have time to verify their locations, but each
of the above levels does have a Bonus, and the location
of it is exact, I'm just not sure what goes where. |