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N64 Cheat Codes:  A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Official Strategy Guides: Games Guides | Walkthrough | Codes & Secrets

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N64: Cheats, Codes and Walkthroughs: Perfect Dark
Request Game Cheat Codes or Guide | Add Game Cheat Codes or Guides
Perfect Dark FAQ & Walkthrough (For N64) - by Kildread2
Perfect Dark 64 FAQ/Walkthrough N64 Written by ChaosDemon
Perfect Dark (N64) Expert Guide - Written by ChaosDemon
Perfect Dark: Maps for Every Mission, Challenge, & Multiplayer Level! (Official Strategy Guide)  Note: This is a Publish Guide
Perfect Dark Official Strategy Guide (Official Guide)  Note: This is a Publish Guide
Perfect Dark: Official Strategy Guide  -Europe- Note: This is a Publish Guide
"Perfect Dark" Official Strategy Guide (Official Strategy Guides)  -Europe- Note: This is a Publish Guide


Online Strategy Guide  -  Rare's Nintendo 64 masterpiece is a tough game to beat. We show you how to unlock all the secrets, find hidden items and weapons, beat all the missions, and obliterate your friends in deathmatch. Register here to access it for free. 

Break into the Carrington Institute Website  -  To break into the Carrington Institute website, use the following user name and password: 

Username: solaris  -  Password: pal32ver21z 

Enter these at the 'agents only' section of the Carrington Institute's site and you'll be granted access to a new area complete with information on "CI Scientists Missing", DataDyne files recovered, biological sampling system and intelligence reports. 

Weapons for Jo in Solo
Mission
Difficulty
Time Constraint

Rocket Launcher
1.3 - dataDyne Extraction
Any
Finish

Sniper Rifle
2 - Carrington Villa
Any
Finish

Super Dragon
4.3 - Area 51 Escape
Any 
Finish

Laptop Gun
5.2 - Air Force One
Any 
Finish

Phoenix
8 - Attack Ship
Any
Finish

Psychosis Gun
3.1 - Chicago
Perfect
1:44

Trent’s Magnum
5.3 - Crash Site
Agent
2:50

FarSight
6.2 - Deep Sea
Perfect
5:13

Fun Cheats
Mission
Difficulty
Time Constraint

DK Mode
3.1 - Chicago 
Any
Finish

Small Jo
3.2 - G5 Building
Any
Finish

Small Characters
4.1 - Area 51 Infiltration
Any
Finish

Team Heads Only
5.1 - Air Base
Any
Finish

Play as Elvis
Area 51 Rescue
Perfect 
7:00

Slow Mo Single Player
1.2 - dataDyne Investigation
Any
Finish

Gameplay Cheats
Mission
Difficulty
Time Constraint

Invincible
Area 51 Escape
Agent
3:50

Cloaking Device
3.2 - G5 Building
Agent
0:59 (or insert Game Boy game into Transfer Pak)

Marquis of Queensbury Rules
1.1 - dataDyne Defection
Special 
1:30

Jo Shield
6.2 - Deep Sea
Any
Finish

Super Shield
7 - Carrington Institute Defense
Agent
1:12

Perfect Darkness
5.3 - Crash Site
Any 
Finish

Enemy Rockets
6.1 - Pelagic II
Any
Finish

Enemy Shields 
7 - Carrington Institute Defense
Any
Finish

Classic Weapons for Jo in Solo, Medals Needed in Firing Range

PP9i
All Gold

CC13
All Gold

KLO1313
All Gold 

Kf7 Special
All Gold 

ZZT 9 mm
All Gold

DMC
All Gold

AR 53
All Gold

RC-P45
All Gold

Weapons 
Mission
Difficulty
Time Constraint

Classic Sight
1.1 - dataDyne Defection
Any
Finish

Unlimited Ammo – Laptop Gun
5.2 - Air Force One
Perfect
2:59

Hurricane Fists
1.3 - dataDyne Extraction
Agent
2:03 (or insert Game Boy game into Transfer Pak)

Unlimited Ammo
6.1 - Pelagic II
Special
5:50

Unlimited Ammo, No Reloads
5.1 - Air Base
Special
2:59

X-Ray Scanner
4.2 - Area 51: Rescue
Any
Finish

R-Tracker/Weapon Cache Location
9 - Skedar Ruins
Any
Finish (or insert Game Boy game into Transfer Pak)

All Guns in Solo
9 - Skedar Ruins
Perfect
4:07 (or insert Game Boy game into Transfer Pak)

Buddies Cheat
Mission
Difficulty
Time Constraint

Velvet Dark 
Have at beginning
N/A
N/A

Pugilist
1.2 - dataDyne Investigation
Special
6:30

Hotshot 
4.1 - Area 51 Infiltration
Special
5:00

X-Ray Scanner
4.2 - Area 51: Rescue
Any
Finish

Hit and Run
2 - Carrington Villa
Special
2:30

Alien
8 - Attack Ship
Special
5:17

Hidden Items 

1.1 dataDyne: Defection (Perfect Agent) 
Laptop Gun:The hacker will open a locked door by the elevators. 
Dual Falcon: Dropped by the helmeted guard three floors down from the roof. 

1.2 dataDyne Research Investigation: 
Double CMP150: Make it to the weapons cache near downstairs maintenance bots without being seen.
Proximity Mine: On perimeter of isotope room.

1.3 dataDyne Central Extraction: 
DY357 Magnum: Take down the first five guards without being seen.
Grenade & Dragon: make it to the elevator without being detected. Kill the first guard after taking the elevator up. Use the Key Card he drops to access Cassandra's office. Make a hole in the right corner of the room to find the Dragon. 

2 Carrington Villa:
Devastator: Destroy crates on helipad near the villa.
Double CMP150: Kill the first sniper in under 38 seconds.
Perfect Agent: Sniper Rifle: In bathroom next to bedroom.

3.1 Chicago Stealth 
BombSpy: Use barrels to explode dumpster near G5 building. 
Double Falcon 2 (Scope): In Pond Punk bar.

3.2 G5 Building Reconnaissance 
Crossbow: Disarm cloaked guard in first room.
Special and Perfect only: N-Bomb If you blew up the top fire escape in 3.1, it will be near the exit upstairs.

4.1 Area 51 Infiltration 
Double MagSec 4: Kill red guard near comms rider. He'll drop the other MagSec 4.

4.2 Area 51 Rescue
Phoenix: In secret room above hangar.
Double Falcon 2 (Silencer): Explosive barrel lodged in a stack of crates to the right of first hall. 

4.3 Area 51 Escape 
Remote Mines: Get Elvis to safety in under 36 seconds. 
Double Falcon 2 (Scope): Behind you in the glass lab at start.

5.1 Air Base Espionage
Double DY357 Magnum: Punch out the NSA agent near the elevator to the AF1 hangar. 
Proximity Mines: Near beginning of level, past the tunnel on a snowy ledge.

5.2 Air Force One Anti-Terrorism 
Double Cyclone: Punch the two Secret Service agents in the room straight ahead after the start. Their Key Cards each open a closet containing a Cyclone. 

5.3 Crash Site Confrontation 
Proximity Mine: Visit Elvis at his UFO.
Double DY357 -LX: Disarm Trent as he runs by you after rescuing the President.

6.1 Pelagic II Exploration 
Double Falcon 2 (Silencer): Do not trigger an alarm. Make it to the guard four doors from the start. Kill him and he'll drop the Double Falcon.

6.2 Deep Sea Nullify Threat
Proximity Mines: Just past the tunnel after the large cavern (near beginning), kill the guard to the left. He'll cough up the mines.

7 Carrington Institute Defense 
Devastator: Save a single hostage in the information center.

8 Attack Ship Covert Assault 
Double Mauler: Kill the Skedar in the center of the bridge.

9 Skedar Ruins Battle Shrine
Double Phoenix: Destroy two unmarked temple targets with the Devastator. The Phoenix will appear on the ledge before the canyon.

10 Mr. Blonde's Revenge 
Double CMP150: Kill Cassandra's bodyguards near the lab elevator. 

11 Maian SOS 
Double DY357 -LX: Kill guard in left containment room.

11 Maian SOS 
Psychosis Gun: On lab table at start.

Unlocking Special Assignments  -  Mr. Blonde’s Revenge is unlocked by completing all solo missions in Agent difficulty or higher. Maian SOS is unlocked by completing all solo missions in Special Agent difficulty or higher. WAR! is unlocked by completing all solo missions in Perfect Agent difficulty.

Duel is unlocked by finding all weapons in the solo missions and gaining at least a Bronze rating on each weapon at the Carrington Institute Firing Range.

Unlock Perfect Darkness (new difficulty setting) by beating all solo missions in Perfect Agent.

Unlocking stuff in Combat Simulator 

Unlocking preset games: 
Unlock Hold the Briefcase by completing 2 Challenges.
Unlock Pistol One-Hit Kills by completing 3 Challenges. 
Unlock Capture the Case by completing 4 Challenges. 
Unlock Tranquilizer by completing 7 Challenges. 
Unlock Slow Motion by completing 8 Challenges. 
Unlock Temple Explosives by completing 11 Challenges. 
Unlock Slayer by completing 13 Challenges. 
Unlock Cloaking by completing 16 Challenges. 

Unlocking scenarios: 
Unlock Hold the Briefcase by completing 2 Challenges. 
Unlock Capture the Case by completing 4 Challenges. 

Unlocking Arenas:
Unlock Complex by completing 1 challenge. 
Unlock Warehouse by completing 3 challenges. 
Unlock Ravine by completing 5 challenges. 
Unlock Temple by completing 6 challenges. 
Unlock G5 Building by completing 9 challenges. 
Unlock Grid by completing 11 challenges. 
Unlock Felicity by completing 12 challenges. 
Unlock Villa by completing 14 challenges. 
Unlock Sewers by completing 16 challenges. 
Unlock Car Park by completing 17 challenges. 
Unlock Base by completing 18 challenges. 
Unlock Fortress by completing 20 challenges. 
Unlock Ruins by completing 22 challenges. 

Unlocking Weapons:
Unlock Farsight XR-20 by completing 1 challenge. 
Unlock Grenade by completing 1 challenge. 
Unlock Shotgun by completing 2 challenges. 
Unlock Falcon 2 (silencer) by completing 3 challenges. 
Unlock SuperDragon by completing 4 challenges. 
Unlock Laptop Gun by completing 5 challenges. 
Unlock Remote Mine by completing 6 challenges. 
Unlock Tranquilizer by completing 7 challenges. 
Unlock Falcon 2 (scope) by completing 8 challenges. 
Unlock Reaper by completing 9 challenges. 
Unlock Cloaking Device by completing 10 challenges. 
Unlock Devastator by completing 11 challenges. 
Unlock Proximity Mine by completing 12 challenges. 
Unlock Slayer by completing 13 challenges. 
Unlock Phoenix by completing 14 challenges. 
Unlock Combat Boost by completing 15 challenges. 
Unlock Mauler by completing 16 challenges. 
Unlock Callisto NTG by completing 17 challenges. 
Unlock Crossbow by completing 18 challenges. 
Unlock RC-P120 by completing 19 challenges. 
Unlock DY357-LX by completing 20 challenges. 
Unlock N-Bomb by completing 21 challenges. 
Unlock Laser by completing 22 challenges. 
Unlock X-Ray Scanner by completing 23 challenges.

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