Bonus ending:- Achieve an "A" on every level and
collect the fifty-two gold gems. Hit the target on Teren
that appears during the ending sequence for a slightly
different version.
Version history:
v1.0: corrected for American release.
v0.9: based on the Japanese version of the game.
Introduction to game: Mischief Makers is a great game
that every N64 owner is almost sure to love. Rich in
challenge and diversity, there's no way you'll feel that
this game is in any way repetitious. It is a two
dimensional side scroller, but you have to believe me
when I say this game is as fun to play as Mario 64 was,
or I wouldn't have sat here and typed all this. While it
goes back to Mario Brother basics, there's a lot of
incredible effects that blow all other side scrollers
away, including the incorporation of many three
dimensional effects to give the perception of depth. It
is due out in America some time near Halloween, which I
think is perfect because the Clancers' faces look like
they were taken from the mask that was so infamous in
Wes Claven's "Scream" (great movie, BTW). So grab this
game if you can, you won't be disappointed.
Notes on the Game:- Clancer: On planet Clancer, there
are good Clancers and bad Clancers. The good ones often
want to talk with you. The L and R buttons let you talk.
If you want to rush through the text, the best way is to
hold down L and tap R a lot. If you are waiting to start
a stage, pressing Z fast forwards the game to the actual
start of the board where you can begin playing. (This is
good for getting past animations you've already seen, or
reading the rule for the olympics that you've already
read).
Grades: You receive a grade after completing each level.
It is for the most part entirely determined by how
quickly you complete each stage. The faster you finish,
the higher the grade, ranging from D, C, B, up to A. It
is said that something special will happen if you get an
A for your "record" but I don't yet know if that means
every single board, or just your GPA.
Yellow Gems: A board is truly complete if you have
obtained the yellow gem in that stage. Every level has
1. Typically the boss levels must be played perfectly in
order to get the gem and that can be tremendously
difficult, and will require a lot of practice before
succeeding. Getting more of the yellow gems will reward
you more time to view the entire ending.
Techniques:- Air boosting: Marina can air boost while
jumping. This can be done in any direction by pressing
twice in the desired direction, or once with the
appropriate C button.
Ball Hopping: While holding on to one of the balls that
float in mid-air, Marina can use them to boost to other
locations or reach other balls. Move to the side you
want to jump off from, hold up or down depending on how
you want to move, and press B. Be sure to let go of B
and press it again to grab the next ball.
Ball Tugging: Many mid-air balls will present Marina
with an item or means to move on if they are tugged on.
This can be done by tapping down twice or pressing
C-down once while holding on to one of the balls. [Note:
Red balls with bows on top are advice givers at the cost
of 10 red gems. Not worthwhile if you're playing the
Japanese version and you can't read Japanese. Tugging on
them is the command to pay.]
Bombs: Bombs destroy red block constructions, one block
at a time, in a chain reaction. Bombs will only affect
red blocks.
Digging: Press down and B at blocks which have stars
rising slowly from them to take what's inside.
Jar Mixing: When holding the jar, press down to see the
contents inside. If you press R or L, you can single out
one of the contents. The item that is number 1 or the
item you single out will be what you receive if you dig
in the jar. When you have a certain number of a
particular item in the jar, you can shake the jar to mix
them together to get a new item. Here are
the possibilities:
6 blue gems -> 1 green gem
2 green gems -> 1 yellow gem
2 flowers -> 1 throwing star
3 t. stars -> 1 boomerang
4 grenades or mines (any combination) -> 1 bomb
Springing: Some balls are attached to springs. You can
hold onto them and air boost to make the spring
compress. When you stop, the spring will release and
fling you away. Some springs can be directed in
different angles.
World I - Planer Clancer
Level 1 - Meet Marina!!
Objective: Talk to Geold, and learn about bombs. Beneath
the large pile of red blocks is the star that leads to
the exit. *Yellow Gem: Inside the first hut after the
little fire, there is a Clancer statue that you must
pick up and drop on the fire.
Level 2 - Meet Calina!!
Objective: Learn more about air boosting and digging.
Air boost over the row of flames. On the other side,
press down and B at the purple block with stars rising
from it to get red gems. Take the first star to the next
board which is a Clancer hospital and reach the exit in
the upper left wing.*Yellow Gem: Above a green house to
the left of the row of flames are some purple blocks.
You must jump, air boost up, and quickly move right to
make it on to the high ledge containing the gem.
Level 3 - Clanball Land
Objective: Navigate the Clancer's carnival. Learn about
ball tugging, springing, and ball hopping. In the first
area, tugging on white balls release stars. The one at
the top releases the star to the second area. In the
second area, advance to the left where the baller-coaster
is and tug at the fast moving white ball. Ride it
towards the top and get off when you reach the new white
ball in the glowing circle. Tug that one and find the
new ball above and to the right of the bally-go-round.
Tug that to make a new star appear above and to the
right of the ball spring. Take the star to the exit.
*Yellow Gem: In the baller coaster, the very fast orange
ball drops bombs when you tug at them. Wait until you
get over the red blocks and tug at it to drop a bomb and
reveal a star that will transport you to the gem.
Level 4 - Spike Land
Objective: Learn about spike-balls. If you hit them they
hurt you and then disappear from the screen shortly
until they come back. Tug the white ball at the right to
make another ball appear. Then continue up and left to
reach the exit. *Yellow Gem: Just before the moving
circle of spike-balls, jump high to the right to reach a
ledge. Avoiding the rotating spike-balls, run right.
Level 5 - 3 Clancer Kids
Objective: You must capture 3 Clancers kids and return
them to the beginning of the stage. The small one jumps
back and forth over the fire. To get the medium one, tug
at the orange ball over the flames to make a spring
appear. Use it to fly up, and use the next spring to fly
left to grab the medium one who is jumping over spike
balls. The last one is to the far right. If he runs away
from you, he will continue to run upwards until he
reaches the top and jumps down. If you don't catch him
before he jumps down, go back the way you came and try
to grab him before he jumps up to the ledge and repeats
the process. In order to get him back, you'll probably
have to throw him left over the spike balls that are in
your way. Do so and quickly get back to him so he
doesn't return to where he came from. Bringing all three
back will get you 10 red gems and the exit star. *Yellow
Gem: After you capture all three Clancers, direct the
spring to face right, push it down and fling yourself to
the right. You'll have to air boost up at the last
moment to reach the high block. Dig in the block with
the stars for a bomb. Take the bomb and run back to the
maze and reach the red blocks in time to blow them up.
Shake up the guy behind the wall, and you'll get the
gem. That Clancer is the lady's husband, and you can
bring him back to the house for more, albeit weird,
dialog.
Level 6 - Blacokman Rises
Objective: One Clancer named Teran will help you out in
this mission by destroying everything in your path. Move
him left and right by air boosting. Air boosting up will
make Teran punch up, and boosting down twice will make
him attack on each side. The only things you must worry
about are the spike balls that you can make Teran punch,
and the grenades thrown by some of the enemy Clancers
that can loosen your grip on Teran. *Yellow Gem: This
one is found on the third and last grenade tossing
Clancer. Get off Teran and grab him and shake him up to
get the gem.
Level 7 - Wormin' Up!!
Objective: The lady Clancer's garden is being attacked
by a giant worm. You may grab the worms head and attack
it by throwing it against either cliff side wall or even
faster, right into the ground. Don't be alarmed when
it charges you, just time your grab so that you pick him
up when he passes by. *Yellow Gem: It's on the worm.
Pick him up and shake him once and he'll give it up
easily.
Level 8 - Crisis Nepton
Objective: Help Teran and another Clancer defend the
Clancer's gem collection by fending off waves of
invading cowboy Clancers. *Yellow Gem: All four gems
will be yours if you successfully defend the gems
without causing either Clancer to become overly hurt. As
long as Teran and the bigger Clancer aren't crying when
the fight is over, the gems are yours.
Level 9 - Western World
Objective: Learn how to use machine guns for clearing
out blocks. Destroy the little tank that the gun rests
on and take the gun to shoot the dark brown blocks.
Reach the end by first destroying the gun wielding
Clancer so you may get past the first blockade. Then dig
in the star block for a bomb to destroy the next red
wall. Take another bomb and continue right to destroy
the wall blocking off the exit. *Yellow Gem: After you
reach the bomb, you will notice a series of floating
blocks. Take one bomb up and along these blocks to the
right, until you see the gem in a room blocked off by
two red columns. Use the bomb on the first one and
repeat the process to destroy the second one and grab
the gem.
Level 10 - Volcana!!
Objective: Avoid the falling volcano rocks and reach the
end. *Yellow Gem: When you first come to the pair of
purple and white platforms, jump on the bottom one, then
reach the top, and continue back to the left. Jump
across every platform to reach the Gem above where you
first started.
World II - Migen's Shrine
Level 1 - Sea of Lava
Objective: Run right until you reach a green ball. Tug
on it to make a star appear back to the left. Use the
star and continue right. Avoid the lava flows rising
over the platforms. Reach the lower platforms and run
until you find the ball that you can ball hop from to
reach the upper ledge. Go back left once more and time
your crossing over the flame shooting blocks. *Yellow
Gem: You can clearly see towards the end of the stage
and with clever air boosting, you can grab it without
falling in, although it's still yours if you happen to
fall in while getting it.
Level 2 - Vertigo!!
Objective: When you take the bomb out it's container,
immediately throw it to the right. Ball hop off the
rising white ball, and tug on the green ball to make the
red blocks reappear. Continue up and along the platforms
and reach the next bomb. You'll have to quickly throw
the bomb away twice. Tug the green ball to reset the
screen again. The next bomb has to be thrown diagonally
up and to the right. Again, tug the green ball. The next
bomb has to be thrown so you have time to run ahead of
the explosions. Stop at the blue platform and jump to
the green to exit. If you mess this up, tug at the green
ball below to start again, but wait until the explosions
have stopped. *Yellow Gem: From the exit, continue to
the yellow platform and up the red blocks ahead of the
explosions. Jump to the lifting platform in time and
ride it to the top to reach the gem.
Level 3 - Sink or Float!
Objective: Learn about throwing stars. They hurt you if
you touch them unless you catch them at the right
moment, and you may throw them back if you wish. Run
right until you reach the moving ball. The platforms you
are in sink with continuous weight so keep jumping if
you have to keep them above the lava. Ball hop to the
next platform and the next ball to reach the exit.
*Yellow Gem: From the exit, dash jump and air boost to
the right to another platform, then do it once again to
reach the gem. This one can be extremely frustrating as
it requires precise timing. It's usually best to try to
air boost up once before air boosting forward for
additional height, but it won't always help. Most
importantly, jam on that right C button.
Level 4 - Hot Rush
Objective: Escape the board before the lava destroys the
platforms. Race to the right to keep ahead of the
explosions. Grab the first star to get ahead faster.
Dash over the blockade when it is clear. Grab the second
star to get teleported near the exit. *Yellow Gem: You
need to get to the white circle enclosed in the red
blocks. You might try to very quickly dash backwards to
tug on it after the first star and turn around, but it
might be easier try something else. Stand above it and
wait for the blocks to explode. Grab it as you fall, and
then ball hop off of it and air boost to the star. It's
not easy and it has to be done quickly or there won't be
any platform left to teleport to. When you tug the white
ball, another white ball will appear just before the
exit. When you arrive, jump back to it and tug on it and
grab the gem as it falls out.
Level 5 - Searin' Swing!
Objective: Learn to swing from the Clancers. You can
grab them at any height and use them just like balls.
Position yourself to grab the most gems. Swing along
until you reach the exit star. *Yellow Gem: From the
exit continue to swing across Tarzan style until you
reach the gem. Then swing back to the exit.
Level 6 - Flambee!!
Objective: Grab the bees head as he attacks you, and air
boost off the side of the platform you're closest too
into the lava, dragging the bee after you so it gets
burned. If you're concerned about health, let the bee
dive bomb you and grab it's back and tug on it for blue
gems. *Yellow Gem: Grab the bees head and tug on it for
as long as it will take for the gem to appear. Grab it
before it disappears.
Level 7 - Tightrope Ride
Objective: Navigate the moving balls over the lava. When
you come to a stop, you can tug the ball in the
direction that you want to continue in. Avoid the spike
balls to keep from losing your grip. When you get to the
ball pin-wheel remember that you can lengthen and
shorten the distance of the rope by air boosting in a
particular direction, and that the pinwheel can be
rotated. Use the star. Ball hop off the balls that move
downward. Learn the pattern and move quickly so you can
progress up. The exit star will be in sight. *Yellow
Gem: From the exit, continue moving up as fast as you
can until you reach a platform high up to the left where
the gem is.
Level 8 - Freefall!!
Objective: Fall down and grab the right stars to exit
the level. The first star is just before you reach the
bottom. If you miss it, take the rising platform to a
star that will bring you back to the top. When in a side
passage, the correct star is always closer to the middle
part way down. *Yellow Gem: As you are falling and the
pathway splits in two around the enclosed star, bear
right and find the opening in the wall. Hit the spike
balls if you have to to get inside. Once in, begin
falling and stay as close to the left wall as you can
and the gem will come into view. Grab it quickly.
Level 9 - Magma Rafts!!
Objective: Start by riding the black platform and
switching to the red one with the Clancer when it comes
near. Use the Clancer to kill the spike ball. Jump to
the next black platform and repeat. Get to the spring
ball and wait until it starts moving down. Air boost it
back and let it fling you across. Start riding the
sinking platform. In order to prevent it from going
under the lava, you must kick anyone who tries to stay
on it off. Don't forget to jump a lot when no one else
is on it so it rises again. Keep the platform aloft and
you'll reach the exit. *Yellow Gem: Just after the
spring ball gets started, there's a Clancer standing on
the platform. Jump down and shake him for the gem and
continue back on the spring ball.
Level 10 - Seasick Climb
Objective: Reach the top by jumping from platforms and
ball hopping. Ignore the back and forth motion and focus
on when the platforms are moving in and out of the
walls. Jump when they begin to approach you so you can
make it on. Many of the balls located near where spike
balls fall from stop the flow of spike balls when you
tug on them. Other balls make platforms appear so you
can keep moving on. Reach high enough and you will find
the exit. *Yellow Gem: From the exit, continue moving
up, timing your ball hops so that you land on the
platforms. Go as high as you can and jump left behind
the wall of blocks. Fall down to the gem.
Level 11 - Migen Brawl!!
Objective: Migen Jr. stars out with his companion
teleporting from one side to the other. If you attack
Migen first, his companion will help him out, so you
must destroy the companion first. To grab Migen's fists,
hold up while pressng B, and you'll catch them as they
come down. Throw the fists into the companion three
times to get rid of him. Now you must wait for your
opportunity to catch Migen's fists and throw them back
up in his face. The more damage he takes, the less
cooperative he'll be. To get him to throw a fist that
you can hold try grabbing the sideways fists. You'll
miss, but it will anger him more. Enough hits to the
face frees the Professor. *Yellow Gem: Beat Migen Jr.
without getting hit once. Remember, you can hit back the
fists that you can't catch. You'll bounce off them, but
you won't get hurt.
World III - Mt. Snow
Level 1 - Clanpot Shake
Objective: Learn about the jar. Place the jar under each
of the balls and tug on them to make the contents fall
in the jar. Collect two grenades from one of the balls
and continue on with the jar. Catch two more grenades
from the skiing Clancers and reach the red blocks. Mix
the 4 grenades in the jar to make a bomb. Then dig the
bomb out and blow up the red blocks. Take the star to
the top to reach the springing Clancer. Grab hold of him
and press left or right to make him move. Hold up if you
want him to bounce higher and down if you want him to
bounce lower. He can safely bounce over the spike balls
and up to the exit. *Yellow Gem: Using the Jar, collect
6 blue gems from one of the first balls in the stage,
and collect six more after the red blocks are cleared.
Mix each 6 into a green gem and mix the two greens into
the yellow gem.
Level 2 - Clance War
Objective: Avoid the mines and grenades to reach the
star at the end. Once you take the star, you must beat
the Clancer in the mecha-pod by destroying the pod.
*Yellow Gem: Between the first two Clancers in flying
Saucers is a guy with throwing stars that tends to get
taken out very quickly. Grab him before he dies and
shake him for the gem.
Level 3 - Missile Surf!!
Objective: Ride the missile through the passage. Jump on
the missile as it flies by. Run to the back to tilt it
up, and forward to tilt it down. If the missile comes in
contact with the wall, it will blow up and you'll have
to start again. Towards the end, be sure to grab the
bomb for the red wall coming up. Do not let it get hit
by the smaller missiles firing upwards. Throw the bomb
at the wall to reach the exit: *Yellow Gem: Once you
reach the exit, keep going with the missile pointed up.
As it flies towards the ceiling, you will see the gem
come into view. Catch it and then air boost your way
back to the exit star.
Level 4 - Clanball Lift!
Objective: Start by riding the balls to the middle of
the level. Adjust the position of the balls so that you
are safe from danger. Reach the high platform and fall
down. Ball hop across the gap, and air boost up off the
last one to get over the barrier. Grab the swinging
Clancers and reach the exit. *Yellow Star: It sits above
the swinging Clancers so air boost over them when you
have the chance to grab it.
Level 5 - Go Marzen 64
Objective: For the first part of this board, you need
only reach the star all the way to the right. Nothing
else is needed, but you can play around with the jar
which comes ready to mix up a bomb and some other
weapons. The second part has more tricky jumps and
springers which you must get across. Navigate around to
the right and through the maze to reach the next star.
Now you must fight the hover Clancer by throwing the
smaller Clancers that he chucks at you right back at
him. When Marzen is out of his ship, attack him directly
to finish him off. *Yellow Gem: After air hopping from
some orange balls with blue gems between them in the
second part, drop down and find the white ball. Tug on
it to drop a bomb, but you must catch it instead of
letting it hit the red blocks below. Bring it left and
drop it above the area with the jar. Grab the jar before
it falls through the floor. Mix it up and a jet-pack
Clancer will appear that will actually allow you to fly
all over the board. Fly up to the top and grab the
yellow gem among all the red gems.
Level 6 - Chilly Dog!!
Objective: Beat the Frost Wolf. The strategy here is
similar to the rest. Grab his head when he charges you
and throw it down into the ground to hurt him until he
dies. *Yellow Gem: When you grab his head and tug it
down, he reluctantly gives off blue gems. Keep tugging
and eventually he'll give you his yellow gem.
Level 7 - Snowstorm Maze
Objective: First ride the tricycle into the open space
above where it's found. Then, similarly, ride the
springing Clancer into the compartment opposite from the
other Clancer to make the true star appear. Take it and
tug the white ball you see when you arrive to get a jar.
Tug the next white ball and let the bombs fall into the
jar. When you reach a wall and three white balls, throw
the jar over the wall and ball hop across. Retrieve the
jar and dig out one of the bombs and place it over the
star under the red bricks. Take that star and get a jar
from the next white ball. Now you must collect all the
children Clancers that are playing in the snow into the
jar. When you have collected them all, bring the jar all
the way up the hill and release them in the snowman area
for the true exit. *Yellow Gem: At the beginning, grab
the springing Clancer, take him under the star and up
from the right side. Holding up, move left and make him
bounce off the spike balls higher and higher to reach
the gem.
Level 8 - LUNAR!!
Objective: You must beat Lunar to proceed. The easiest
way to do that is to catch some of the grenades he drops
behind him and throw them back at him. *Yellow Gem:
Actually catch a couple of the large energy bursts he
fires from his gun.
Level 9 - The Day Before
Objective: Reach the end at the right. A lot of the
Clancers that paid a lot of money to stay at this hotel
are pretty upset and will run to the owner when you talk
to them. *Yellow Gem: Just past the exit are some
Clancers playing jump rope over spike balls. Join them
and jump the rope a bunch of times to win the gem.
Level 10 - The Day of
Objective: Go for the gold. You must beat out the other
Clancers in the Clancer Olympics. There are 7 events:
100M/200M/400M Dash: Tap right as fast as you can until
the finish [NOTE: Do NOT use C-right!] Long Jump: Jump
as far as you can from the line. You may use air boost.
Use the technique to get the yellow gem in 2-3 and you
can reach 500 Obstacle Course: Like the dash only you
have one opponent and you must jump over blocks. Air
boost when you can. Ball Toss: Catch more White balls in
the jar than Red balls to win. Math Contest: After the
equation appears, grab the corresponding numbers to
create the answer. If there are two digits in the
answer, pick the ten's digit, let it go, and grab the
single's digit next. If you make a mistake, grab the
arrow to erase your answer. *Yellow Gem: Do the 100M
dash in under 11 seconds. You must nail the start
right on time to do this.
Level 11 - Cat-astrophe!!
Objective: Beat the dodge ball kitty. The easiest way to
do that is to throw one ball in the far corner, and wait
for the kitty to pick it up and nail her with the other
ball. *Yellow Gem: Beat the kitty without getting hit
and the kitty will release it when the exit star
appears. You also may not step over the line.
Level 12 - CERBERUS alpha
Objective: The dodge ball kitty will help you beat the
next boss. She is capable of grabbing on to a missile
and riding it, so do so by jumping on one when it flies
overhead. Lunar has four stages in this level. Stage 1 -
He attacks behind you, firing his gun and a large
cannon. After getting on top of one of the missiles,
pick up another missile that flies by and throw it back
at Lunar. You can shake the missiles to make them larger
and more powerful.
Stage 2 - After hitting him a couple of times from the
front, he leaps ahead of you and starts the attack from
the front. Repeat stage 1 and throw the missiles back at
him.
Stage 3 - Lunar transforms his bike into an animal and
leaps off. He'll take you head on now. Try to leap over
him when he charges and he'll be vulnerable for a short
period of time. Grab him and slam in into the floor a
few times.
Stage 4 - Lunar hops on the back of his machine. Grab
the gun that's bouncing around and try to fire at Lunar.
Shaking the gun will build up a more powerful shot that
kills him quicker. *Yellow Gem: You must kill Lunar
without getting hit once. No, I'm not kidding. Stage 1
and 2 can be gotten through after a lot of practice, but
Stage 3 is where you must be careful. Jump away as soon
as you slam him and prepare for the next attack. Stage 4
can be finished quickly if you charge up the gun fast.
World IV - Aster's Lair
Level 1 - Rolling Rock!!
Objective: Beat the boulder down to the bottom. You may
not touch the boulder from any side. Take the first star
and get rid of the brown blocks quickly (throw one into
another). and keep going down. If you are too slow, you
won't beat the boulder down to the exit on the left and
you'll have to take the star on the right and start all
over. *Yellow Gem: There's a star in the green area
right next to where the gem is that will simply
transport you to the gem. One of the containers has the
bomb you need to get back out and continue.
Level 2 - Toadly Raw!!
Objective: Beat the frog. Catch his tongue when he whips
it out at you and tug on it to shake the frog up. After
a while, he'll call on a Clancer to throw lightning at
you. You can catch this lightning and throw it at the
frog to finish him off. Continuously hit B to gatehr the
lightning and make it more powerful. *Yellow Gem: Unless
I did something I don't know about it, looks like the
frog just gives you the gem for winning.
Level 3 - 7 Clancer Kids
Objective: Rescue 7 members of a Clancer clan and lift
their curse. Throughout the maze, there are 7 Clancers
that will transform into a monster that you must beat in
order to save them. The will transform into three
different possible monsters: Spike ball: Grab any of the
mines from the circle and toss it at him. Every mine
will be replaced by a ball with spikes on it, so be
careful towards the end. After all mines are used, the
spike ball dies. Jar: Grab the rocks that fall from the
jar and toss them back up at the jar. Every now and then
a green gem will fall so look for them. Laser ball: A
ball with lasers on either side will mine into the
ground and unearth rocks. Take the rocks and throw them
at the ball. The stage is over after all 7 Clancers have
been beaten and saved. *Yellow Gem: As you rescue each
Clancer, you must talk to them to move on. Before you
begin talking, pick them up and shake them and one of
them will have the yellow gem on them. Make sure you do
this before you start talking.
Level 4 - Rescue! Act 1
Objective: With Marina out of commission, you must guide
Teran through the next two stages. Teran moves much like
Marina, except that he can punch instead of grab, and he
can do three consecutive mid-air jumps. After passing
through the first hall of friendly talkative Clancers,
the real stage begins. Teran must punch through the
brown blocks. Try pressing down and A to slide tackle
the gunman on the other side. When you reach the
tricycle, hop on and guide it to the end. Unlike Marina,
Teran can hop with the tricycle and control it, rather
then letting momentum carry the bike. Place it in the
room opposite other tricycle to exit the stage. *Yellow
Gem: After break through the brown blocks, move right,
and backtrack to the left on the high route. From here
on, you'll find stars. Some stars have flashing points
of light blinking near them. You'll will be teleported
to wherever one of the flashes happens to be present at
that moment. Make the right choices and eventually you
will be on a very high route made of blocks that form
the letters MARINA. At the A, you will see a star with
three flashes indicating possible teleportation sites.
Obviously, you want the one in the middle where the
yellow gem is. Time your movement correctly.
Level 5 - Rescue! Act 2
Objective: Teran must beat the Lolita Clancer. He can do
this simply by pressing up and B to give her an uppercut
when she hovers directly over his head. Watch out for
the bombs which blast away the blocks supporting Teran.
*Yellow Gem: It can be found in the right most blue
block. Teran must let her drop bombs over this column of
blocks to gain access to the gem. Falling while grabbing
the gem is fine.
Level 6 - TARUS!!
Objective: Beat Tarus. He will either try to stomp on
you, or punch you. Sometimes when he stomps, he jumps
straight up and slams the ground. If you're too close
and standing on the ground, you'll be hit by the
shockwaves. After he does this, rocks will fall that you
can catch and throw at him. If he tries to charge and
punch you, grab his hand and throw him in the direction
he was going as soon as you can. *Yellow Gem: As
mentioned above, you can grab his hand and throw him in
what ever direction he was coming at you. Stand by a
wall and wait for him to charge at you, and grab his
fist and slam him into one of the walls and he'll
release the gem.
Level 7 - Ghost Catcher
Objective: King Aster would like you collect 13 Clancer
ghosts in his special gray Spirit Jar. All you need to
do is place the opening of the jar under the ghost and
it is collected. Here are descriptions of the ghosts:
1) Right past the first elevator cloud.
2) Just past the brown destroyable blocks.
3) Take the first cloud up and go left. Pluck the
flowers.
4) Grab a bomb from the container just past ghost 2,
take the first cloud up and go right. Bomb the two
statues and one will reveal a ghost
5) To the right of the second cloud, shake the gold
statue
6) Take the second cloud up, go left, and bomb the two
gold statues
7) In the very same room as 6, bomb the gray statue as
well.
8) Take the second cloud up, go right, and tug on the
green ball to receive a boomerang. Use the boomerang
(actually, you don't have to) to clear the four spike
balls to reveal a ghost.
9) From there continue right past the third cloud, and
capture the flame throwing ghost in the room.
10) As you take the third cloud down, you will see a
ghost behind the wall on your right. Get off the cloud,
position yourself under the ghost, even though you can
not see it, jump, and throw the jar at the ghost to get
it.
11) After coming down the third cloud, go right, and
capture one ghost...
12) ...and the other.
13) Now go left. Stand next to the gap in the green
wall, and throw the jar through the hole. It will
capture the ghost. Now go below, and tap down twice to
roll underneath the gap in the floor and repeat the
process the other way to get back out unless this is
your last ghost to collect. Now return the jar to King
Aster to exit. *Yellow Gem: In the room with ghosts 11
and 12, bring a bomb and destroy the gray statues.
Level 8 - Aster's Tryke!
Objective: King Aster awaits your return with a
tricycle. You must have the tricycle when you reach the
end of the level or you must repeat it. As you move the
tricycle, waves destroy the path behind you so move as
quickly as possible. Moving fast helps you gain enough
momentum to carry you over many of the gaps. *Yellow
Gem: easy to see, hard to get. When you make the last
launch off the tricycle and arrive at King Aster, try to
keep the dive of the bike shallow to pick up the gem
before you hit the ground. If you do hit the ground and
don't go too far, you might be able to backtrack for it.
Level 9 - Moley Cow!!
Objective: Beat the Mole. This is very simple, pick up
his head and slam him into the ground. Do it enough and
he'll self-destruct. *Yellow Gem: When the mole is lying
on his back, you can jump on his tummy. Among blue gems,
you'll eventually be given his yellow gem
Level 10 - Aster's Maze
Objective: Navigate the teleport maze. There are two
structure exactly the same, only one has green numbers
and one has red. You must figure out how to use the
stars to make it to red 8 and exit the stage. Here is a
map:
g1->g2
-> | g2->g1
r1->r6 -> | r2->g4
g4->r4 | -> * g3->r4
r4->g6
| -> * r3->g2
g5->r1 * <- | g6->r3
r5->g3 * <- | r6->g2
g8->r8 -> * g7->r2 r8->exit * r7->g8
*Yellow Gem: the Clancer right of g4 has it. Shake him
up.
Level 11 - SASQUATCH beta
Objective: Beat Tarus in his vehicle. He has two
stages.
Stage 1: Riding his tank, he will chuck rocks at you
which you can just throw back at him. When his cannon
charges up, quickly grab it and star air boosting it up
and wait until the shot is fired. This will get rid of
him much faster.
Stage 2: His tank transforms into a mecha-bot. It will
come after you until it is close enough to kick you.
When it does, grab it's foot, and jerk it back so the
cyborg falls out. While he's on the ground, air boost
the mecha up, and then quickly slam it down on the
cyborg. All together, you need to press B, C-right,
C-up, and C-down very fast. It only takes a couple of
tries to kill him. *Yellow Gem: Beat him without getting
hit once. Don't worry, this one is much easier to beat
perfectly than Lunar.
World V - Imperial HQ
Level 1 - Clance War II
Objective: Reach the end of the war zone. You must keep
pushing right, getting past all of the foes. You will
have to face four Clancers in Mecha pods and defeat each
one to move on to the next part of the stage or to the
exit. *Yellow Gem: As you pass through each leg of the
stage, you will notice a predominate color theme
matching the boss of that leg. Among the normal colored
Clancers will be a few gray ones. I have found the gem
on the first gray one in the fourth leg of the stage
among all the green Clancers. See if you can find him
and shake him. It may take a few tries.
Level 2 - Counterattack
Objective: Beat the General Clancer using an ostrich.
(Where'd an ostrich come from all of a sudden?) Catch
the balls he sends you and throw them back. *Yellow Gem:
You can catch the energy bursts he sends to you.
Catching one will get you the gem.
Level 3 - Bee's the one!
Objective: Ride the bee to the air fortress. All you
have to do is let the bee do the flying and avoid the
missiles and rocket pack Clancers. You can throw the
missiles and Clancers all you like. *Yellow Gem: It will
be on one of the missiles, but never the same missile
each time you play this stage. There doesn't seem to be
any chance of missing which missile it is, just keep
picking up missiles and shake them until one of them
reveals a yellow gem. Be sure to catch it.
Level 4 - MERCO!!
Objective: Beat Merco. He's not hard, you just have to
try to catch him from behind before you can slam him
into the ground. Otherwise, he'll swipe at you with his
sword. *Yellow Gem: When he lunges at you with his
sword, grab it and yank it away from him, and give it a
shake.
Level 5 - Trapped!?
Objective: Infiltrate the air fortress. First beat the
guy in the mecha pod. In the next room, you must figure
out how to get through the room using the teleport
stars. (Hopefully you're only reading this if you're
stuck...) Do not let the bomb fall on the red blocks.
Instead, yank on the pink ball first, use the star, yank
on the green and blue balls, go back to the pink one,
and tug the new blue ball. Place that statue directly
under where the bomb will fall from so when it does
appear, it won't detonate. Release a bomb and use it on
the right wall. Repeat once more on the farther set of
red blocks and your out. Now you have to deal with the
pirate Clancer. If you back him into a corner, he'll
shoot a grappling hook and swing over you. Try to grab
him and air boost down when he's more than half way
through his swing so he lands on his back. Do it enough
times and he's gone and the exit star is just beyond the
door. *Yellow Get: After getting rid of the second set
of red blocks, go back and destroy the very first set to
reveal a star. Use it, tug on the ball you arrive next
to, go out, and tug on the new ball, and go back to tug
on the pink ball that appears which contains the yellow
gem.
Level 6 - PHOENIX gamma
Objective: Defeat Merco and his vehicle. He has three
stages:
Stage 1: First he will dive at you. When you get the
chance, grab him and yank away his shield. Next chance
you get, yank away his sword. Be careful because you can
still get hit by the drill while you're doing this. When
he loses his stuff, he will try to charge at you. Take
his shield or sword and throw it at him after he's
banged against the side and is vulnerable.
Stage 2: He will jump on his bird, and the bird will try
to peck you. When it stops, grab his head and air boost
down until it springs back up. Now watch out for the
laser blasts coming from his wings. Dodge them all and
repeat.
Stage 3: After pulling his head back, the bird will
chase you, firing a machine gun, missiles, and some kind
of blast. When he fires the missiles, start grabbing
everything in sight. You only need to manage to catch
one missile, and the rest is history. *Yellow Gem: As
you might have guessed, beat him without getting hurt
once.
Level 7 - Inner Struggle
Objective: Beat the Monolith. Grab the bad words
floating by, shake them up to turn them into good words
and throw them at the Monolith. Dodge the balls that he
sends back at you. *Yellow Gem: Eventually the word Dire
will appear. Grab it and shake it into Lucky, and smash
Lucky on the ground to reveal the yellow gem. I've never
seen the word Dire appear more than once per chance in
the stage.
Level 8 - Final Battle
Objective: Beat Beastector. Straight out of a Voltron
nightmare, Lunar, Tarus, and Merco team their machines
up into one gestalts machine to kick your behind.
Strategy is pretty simple. Grab the foot before it slams
down on you. If he runs into the background, he is
preparing to fire at you. Keep running all the way to
one side to avoid the shot. The way to kill him is by
grabbing the arm he fires at you and aiming back at him.
He will run from side to side to avoid you, but he
usually pauses after he's run in one direction. So if he
starts by running to the right, aim a little to the left
of him. A couple of hits with the fists take him out.
*Yellow Gem: You can figure this one out by now. Beat
him perfectly.
"Level 9" Ending
Objective: There is none! You did it! You won the game.
Now depending on how many yellow gems you got, you'll
either see a little or a lot of the ending, while the
yellow gems slowly count down until they reach 0. Then
you can move on to...
"Level 10" Credits
Objective: OK, just kidding again. You get to see this
no matter what. Hope you enjoyed the game as much as I
did.
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