Bonus Vehicles in Argent Towers - There are many hard-to-find vehicles
in this game. Here's how to find some of them in Argent Towers:
First find the small, square pit. Then get out of your vehicle. Walk
around it until you find a ramp. Go about halfway down it. Change camera
angles so you are looking at your man's back. Go down the rest of the way.
On the other side of the pit you should see a brown doorway. Go into it
and turn left. Now you have to walk a long way. After a while you will be
in a small area with J-Bomb. Climb in and J-Bomb is yours. Three more
vehicles are in this level, though Ramdozer doesn't seem to have a
purpose. Keep the same camera angle you used before and head down. When
you come to a point where there is a fence blocking your path, go to the
left and right to find a ramp (this one is the thinner of the 2 you will
see) and once again get out of your vehicle. Go down this ramp to find
Ramdozer and a doorway. Ramdozer can be used if you want to, but I just go
in the door. When you go in the door, stay as far to the left as you can.
Otherwise you will get on a train and to get to the Police Car you can't
be on the train. If you get on, just get off and try again. After that is
accomplished, hold down-left on the stick. After a while, your man will go
down. Now hold down on the stick and you will get to the Police Car. Drive
it around the maze, but when you get back to the maze entrance, you will
have to walk back. Walk up until you come to a point where you can't go
anymore. Now turn right. when you can't go anymore, go down, then
down-left and get on the train. Press the acceleration button and when you
see the train through a large door, hop off. Get in the "Missle Car" and
gather the missles. Now go up the large ramp and through the fence. The
car is yours!
Erase Saved Games - Hold START before you turn on the system. Keep
holding it until the main screen appears and then you should see a message
if you clearly want to erase the game or not.
Extra Courses - When you successfully complete every mission and find
all six of the scientists, you will be treated to two extra courses. The
first extra mission includes you having to clear a town of all objects in
order to allow a Space Shuttle emergency landing. The second position
includes you clearing all buildings off the Moon! There is also a third
extra mission which can only be accessed by getting a perfect score.
Ghost Rider - It seems Mario has set a trend. If you complete a race
with the right vehicle, a ghost rider will appear if you play the same
race again. To choose your ghost, highlight the vehicle you wish to
compete against and press B, then choose your vehicle as normal.
Instant Explosion - Simply drive up next to something and try to get out
of your vehicle by pressing Z. If you're too close, your man will yell and
not get out. If you continue holding Z, the obstructing object will blow
up like magic! This is particularly useful for buildings that can only be
blown up by TNT or other non-standard methods. Note: This trick does not
work on the bonus stages nor does it work in the PAL (European or
Australian) versions of the game.
Jade Plateau Tip - Here is another way to do good in Jade Plateau.
First, use the orange car. Then, go through the swamp mentioned earlier
(See: Shortcuts-Jade Plateau). When you come to the end of the bridge,
follow the ROAD. It is longer, but your car is so fast, it about makes up
for what Ramdozer can do. Also, when you are in the swamp, your car is so
fast and so light it hardly slows down. I hope this helps you beat your
best times.
Shortcuts - Jade Plateau
After the first bridge, there is a little path between two trees that
leads you through the mountain. The path is swamp, though, and makes the
vehicle go slower, but it is still faster than going around. Right after
the second bridge, there is a group of buildings to your right. If you run
these over, then you skip the whole second half of the race. This is best
done with the Ramdozer due to the fact that it will go through the
buildings faster than any other vehicle.
Cooter Creek - At the very beginning,
there is a small group of dirt piles to the right. If you cut across them
instead of following the track, you can cut off about a second per lap.
These dirt piles will make the vehicle seem to go slower, but it is faster
to cut across. Your vehicle should end up right before the river. This is
just like the first one. Right after the river, turn to your right and run
over some dirt piles. When you get on track again, you should end up just
before the end.
Corvine Bluff - At the end of each lap,
instead of going across the river and crossing the finish line, stay on
the other side and drive by it. This is the only course where you don't
have to drive thorugh the finish line to finish, you only have to drive by
it.
Bison Ridge - This short cut is just like
the ones for Cooter Creek. After you get completely down the first
mountain, turn to the right and drive through some dirt piles. This will
cut off about 3 seconds per lap.
Moraine Chase - This is about the biggest
shortcut in the game. After the third wall, turn to you right and go down
the little hill. The next hill you come to should have a little sand
platform just before it. If you go up this hill, you cut off about 3
seconds per lap, but if you don't go up this wall and turn to the right
just after the little sand platform, you should come to another hill,
which will bring you right to the end of the track.
Glander's Ranch - This one is very
obvious. About two-thirds of the way through the race, there is a little
arrow that points both forward and to the left. To the left is a little
sand path that doesn't slow you down at all, and cuts off the next loop.
Skerries Bonus Area - After the first
bridge, drive along the grass, hugging the hill. Your car won't slow down
on this grass. Just after you come off the second bridge, you can turn and
magically go through the mountain. When you come out the other side,
you'll almost be at the finish line. Do this for all 4 laps to ensure the
best possible time.
Turbo Start - Here's another trick inherited from Mario Kart 64. For a
faster start on racing courses, press the ACCELERATE button as soon as the
last light turns green. For best results, time your press the button at
the final beep.
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