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Bonus Vehicles in Argent Towers  -  There are many hard-to-find vehicles in this game. Here's how to find some of them in Argent Towers:

First find the small, square pit. Then get out of your vehicle. Walk around it until you find a ramp. Go about halfway down it. Change camera angles so you are looking at your man's back. Go down the rest of the way. On the other side of the pit you should see a brown doorway. Go into it and turn left. Now you have to walk a long way. After a while you will be in a small area with J-Bomb. Climb in and J-Bomb is yours. Three more vehicles are in this level, though Ramdozer doesn't seem to have a purpose. Keep the same camera angle you used before and head down. When you come to a point where there is a fence blocking your path, go to the left and right to find a ramp (this one is the thinner of the 2 you will see) and once again get out of your vehicle. Go down this ramp to find Ramdozer and a doorway. Ramdozer can be used if you want to, but I just go in the door. When you go in the door, stay as far to the left as you can. Otherwise you will get on a train and to get to the Police Car you can't be on the train. If you get on, just get off and try again. After that is accomplished, hold down-left on the stick. After a while, your man will go down. Now hold down on the stick and you will get to the Police Car. Drive it around the maze, but when you get back to the maze entrance, you will have to walk back. Walk up until you come to a point where you can't go anymore. Now turn right. when you can't go anymore, go down, then down-left and get on the train. Press the acceleration button and when you see the train through a large door, hop off. Get in the "Missle Car" and gather the missles. Now go up the large ramp and through the fence. The car is yours! 

Erase Saved Games  -  Hold START before you turn on the system. Keep holding it until the main screen appears and then you should see a message if you clearly want to erase the game or not. 

Extra Courses  -  When you successfully complete every mission and find all six of the scientists, you will be treated to two extra courses. The first extra mission includes you having to clear a town of all objects in order to allow a Space Shuttle emergency landing. The second position includes you clearing all buildings off the Moon! There is also a third extra mission which can only be accessed by getting a perfect score. 

Ghost Rider  -  It seems Mario has set a trend. If you complete a race with the right vehicle, a ghost rider will appear if you play the same race again. To choose your ghost, highlight the vehicle you wish to compete against and press B, then choose your vehicle as normal. 

Instant Explosion  -  Simply drive up next to something and try to get out of your vehicle by pressing Z. If you're too close, your man will yell and not get out. If you continue holding Z, the obstructing object will blow up like magic! This is particularly useful for buildings that can only be blown up by TNT or other non-standard methods. Note: This trick does not work on the bonus stages nor does it work in the PAL (European or Australian) versions of the game. 

Jade Plateau Tip  -  Here is another way to do good in Jade Plateau. First, use the orange car. Then, go through the swamp mentioned earlier (See: Shortcuts-Jade Plateau). When you come to the end of the bridge, follow the ROAD. It is longer, but your car is so fast, it about makes up for what Ramdozer can do. Also, when you are in the swamp, your car is so fast and so light it hardly slows down. I hope this helps you beat your best times. 

Shortcuts - Jade Plateau 
After the first bridge, there is a little path between two trees that leads you through the mountain. The path is swamp, though, and makes the vehicle go slower, but it is still faster than going around. Right after the second bridge, there is a group of buildings to your right. If you run these over, then you skip the whole second half of the race. This is best done with the Ramdozer due to the fact that it will go through the buildings faster than any other vehicle. 

Cooter Creek  -  At the very beginning, there is a small group of dirt piles to the right. If you cut across them instead of following the track, you can cut off about a second per lap. These dirt piles will make the vehicle seem to go slower, but it is faster to cut across. Your vehicle should end up right before the river. This is just like the first one. Right after the river, turn to your right and run over some dirt piles. When you get on track again, you should end up just before the end. 

Corvine Bluff  -  At the end of each lap, instead of going across the river and crossing the finish line, stay on the other side and drive by it. This is the only course where you don't have to drive thorugh the finish line to finish, you only have to drive by it. 

Bison Ridge  -  This short cut is just like the ones for Cooter Creek. After you get completely down the first mountain, turn to the right and drive through some dirt piles. This will cut off about 3 seconds per lap. 

Moraine Chase  -  This is about the biggest shortcut in the game. After the third wall, turn to you right and go down the little hill. The next hill you come to should have a little sand platform just before it. If you go up this hill, you cut off about 3 seconds per lap, but if you don't go up this wall and turn to the right just after the little sand platform, you should come to another hill, which will bring you right to the end of the track. 

Glander's Ranch  -  This one is very obvious. About two-thirds of the way through the race, there is a little arrow that points both forward and to the left. To the left is a little sand path that doesn't slow you down at all, and cuts off the next loop. 

Skerries Bonus Area  -  After the first bridge, drive along the grass, hugging the hill. Your car won't slow down on this grass. Just after you come off the second bridge, you can turn and magically go through the mountain. When you come out the other side, you'll almost be at the finish line. Do this for all 4 laps to ensure the best possible time. 

Turbo Start  -  Here's another trick inherited from Mario Kart 64. For a faster start on racing courses, press the ACCELERATE button as soon as the last light turns green. For best results, time your press the button at the final beep.

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