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N64: Cheats, Codes and Walkthroughs: Banjo-Kazooie
Request Game Cheat Codes or Guide | Add Game Cheat Codes or Guides
Banjo-Kazooie "Top Secrets" FAQ - by LightRanma
Banjo-Kazooie FAQ - by GavLuvsGA
Banjo Kazooie Note Locations - compiled by Ann Noble
USA>  Banjo - Kazooie: Official Strategy Guide
Europe>  Banjo - Kazooie: Official Strategy Guide
Canada>  Banjo - Kazooie: Official Strategy Guide


200 Eggs:-  Find the first Spell book near the FREEZEZY PEAK puzzle. To do this you need to break the rock on the path to the left of the puzzle then come back as the alligator and go through the hole. Then go the the BANJOKAZOOIE puzzle room in TREASURE TROVE COVE and enter the code BLUEEGGS to get 200 eggs and a 200 egg limit. 

Bottles Bonus Codes:-  After Beating Treasure Trove Cove, go back to Banjo's House, outside Gruntilda's Lair. Once inside, look at the Bottles the mole picture and you will go into a secret game of put the moving puzzle pieces together. Once all the pieces are fitted, congratulations! You've just accessed the first code. To redeem it, go to Treasure Trove Cove, drain the water around the castle, and enter. Every time you complete one of his puzzles he will give you a new code, they are as follows:

First puzzle: BOTTLESBONUSONE this gives Banjo a big head. 
Second puzzle: BOTTLESBONUSTWO this gives Banjo big feet and hands. 
Third puzzle: BOTTLESBONUSTHREE this gives Kazooie a big head. 
Fourth puzzle: BOTTLESBONUSFOUR this gives Banjo a tall skinny body and a little head 
Fifth puzzle: BOTTLESBONUSFIVE this gives Banjo a tall skinny body little head, big hands, and big feet. 
Sixth puzzle: BIGBOTTLESBONUS this gives Banjo a tall skinny body, big head, big hands, big feet. (this code may also give Kazooie a big head too, I can't remember, you'll see when you try it)

Seventh puzzle: WISHYWASHYBANJO this turns Banjo into a washing machine. He still has all his abilities, he just looks different. NOTE: To cancel these codes, enter the code NOBONUS. 

Cheato's First Lair:-  To enter Cheato's first lair, go into Bubblegloop Swamp and find Mumbo's Hut. (To find Mumbo's hut, go above the gator's head into the maze and you'll have to find his hut.) He will transform you into a gator. Now exit Bubble Gloop Swamp and go into Gruntilda's lair. Try to go BEHIND the entrance to Bubble Gloop Swamp. If you successfully go behind puzzle to Bubble Gloop Swamp, you'll find Cheato the Spell Book. 

Extra Life on Banjo's House:-  Get to the top of Banjo's house by doing a sommersault and then jump on top of the chimney. Jump as high as you can and touch the the golden staue of Banjo, resulting in an extra life. 

Jumping Tip:-  As you know, there are three types of jumps in Banjo-Kazooie. In all three, if you press the ATTACK button during your jump you'll travel a little farther than you normally would. 

Less Damage From A Fall:-  To take less damage from a fall, press Z just before you land. 

Loads of Red Feathers:-  In the Treasure Trove Cove stage there is a feather on top of almost every tree, so climb them all. 

Red Spell Book:-  Go to the level MAD MONSTER MANSION. Change to the pumpkin and go to the platform that BRENTILDA is on, go through the little hole and get the red spell book. Then go to the BANJOKAZOOIE puzzle in TREASURE TROVE COVE then enter REDFEATHERS to get 100 feathers and a maximum of 100. 

Warp Cauldron Locations:-  The warp cauldrons transport Banjo-Kazooie to other locations in Gruntilda's Lair. The time it takes to get to certain levels can be noticeably reduced. There are three sets of cauldrons.

PURPLE: The first purple cauldron can be found through a passageway in the area where the Treasure Trove Cove jigsaw puzzle is located. The second cauldron is located in the area prior to Freezeezy Peak, where there is a large witch's head. It can be found tucked in a cave that is hidden behind a spiderweb. Use eggs to destroy the web. 

BLUE: The first blue cauldron can be found near the second purple cauldron is located. Go to the top of the spiral walkway, where there is another spiderweb on the ground. Shoot eggs out your rear to destroy the web. The second blue cauldron is located in the area with the entrance to Rusty Bucket Bay. It is near the top of a bunch of stacked boxes. 

RED: The first red cauldron is located inside the pipe below the passageway heading to Clanker's Cavern (also the same area where there is a passage to Treasure Trove Cove). The second red cauldron is tucked away in a passage at the bottom of the hill before Click Clock Wood. There are two entryways and they are just barely visible above the grass. 

White Spell Book:-  The white spell book can be found behind the entrance to Bubblegloop Swamp, where the jigsaw puzzle for Freezeezy Peak is located. To get to it, you must have Mumbo Jumbo transform you into the alligator in Bubblegloop Swamp. Leave the level, go into the wooden pipe, up the hill, and into the next (snow-covered) wooden pipe.

If you pound in CHEAT on the sandcastle floor, each letter sounds like a cow mooing. Once you do that, several hidden codes can be entered. Once you type them in correctly, the cow will moo again to tell you that you did it right. These codes last only until you turn off the system, so you have to re-enter them each time you start up the game.

BANJOBEGSFORPLENTYOFEGGS - unlimited eggs 
NOWYOUCANFLYHIGHINTHESKY - unlimited red feathers 
DONTBEADUMBOGOSEEMUMBO - 99 Mumbo Tokens 
ANENERGYBARTOGETYOUFAR - full health 
GIVETHEBEARLOTSOFAIR - unlimited air 
LOTSOFGOESWITHMANYBANJOS - extra lives 
AGOLDENGLOWTOPROTECTBANJO - unlimited gold feathers 

WHAT IS BANJO-KAZOOIE?  -  Banjo-kazooie is the new game from Nintendo starring a bear named Banjo and his bird-friend Kazooie. Taking the Mario 64 genre to new heights, BK has a lot to offer! But I think that this game looks  more like Donkey Kong Country than Mario 64 because if you know how RARE does its games, you should agree with me. With a lot of things to find in this game, I found useful to write a FAQ of my progress to everybody who has the game! This FAQ will explain how to get puzzle items, one up symbols, new moves, the poor jinjos and the golden combs. It might not be as complete as it should but I will update it each time I will find something new. But if you want more informations about the stages, like mambo skull, tricky note places and hive places you can always ask. As usual, you can freely distribute this FAQ as long as the credits are due to the right person. (That means me and other persons who will contribute)

The Story  -  Gruntilda is a vile witch that finds herself ugly. To solve this problem, she opted to steal the beauty from the most beautiful female in the world surrounding her lair. It appears she had to kidnap Tooty, the sister of Banjo. Banjo and his long-time bird friend Kazooie must embark into an adventure that will test their will and might to find the precious puzzle pieces to help them get through the witch's lair and save Tooty!

The Characters, Banjo -  Banjo is the main hero of the game. Bearing an absolute resemblance to the Sugar Crisp Bear, he is a bear who loves to sleep, swim and even dance when he wants to. His sister Tooty has been kidnapped by the witch Gruntilda and he must go save her with his bird friend Kazooie.

KAZOOIE  -  Kazooie is the red crested breegull that rest in Banjo's backpack. Kazooie is known for her notorious loudmouth and always seem to attract trouble like a magnet. In this adventure, Kazooie will pop up of Banjo's backpack to help him with her wings, either to fly farther or to protect Banjo from damage.

TOOTY  -  Tooty is Banjo's little sister. She likes a lot to wander around and search for new adventures to do. 

BOOTLES  -  This mole is the best friend of Tooty. But when he faces the abduction of his friend, Bootles swore to help Banjo get throught the different hazards with some moves that will help both the bear and the bird.

GRUNTILDA  -  She's a selfish, spiteful and nasty witch and now she's on a roll to make herself the most attractive chick in the world. But she never learned that the ugliness that she has inside will always remain even if she's beautiful from the outside.

BRENTILDA  -  She is Gruntilda's sister and she's much better than her evil sister. But even her powers aren't strong  nough to stop her sister. So she will help Banjo and Kazooie as much as she can.

MUMBO JUMBO  -  He is a former teacher of Gruntilda and he was betrayed by the witch before he could prevent her from using the magic for a bad use. Gruntilda turned Mumbo into a horrific shaman and he will remain like that until the witch is overthrown.

Spiral Moutain  -  You should have no troubles getting past this area. Bottles will explain the basic moves to BK and it's up to you to achieve the goals. When you first get out of the house, press B near the molehill to call Bottles, he will tell you to wander around the area to learn some new moves so follow the road to the first molehill.

1- You learn how to control the cameras in the game. Nothing spectacular here. Proceed north from here to arrive to an area where there are tree stumps. Learn the double jump (A 2 times) and the flip jump (Z then A), go to the northeast stump to get the 1st honeycomb.

2- Go left from there (assuming that the area is behind you) and talk to the next molehill and you will learn how to swim. Get in the water behind you and swim underwater around the spiral mountain to find the next honeycomb. Return to the molehill.

3- Go north from there. You should see a waterfall with platforms. Double jump the last one to get another honeycomb. Double-jump again in the big waterfall to get the 1-up.

4- From the waterfall, jump in the water and go straight to the next molehill. Notice the tree right of the bridge that you will see from there. Bottles will then teach you how to climb trees. Go across the bridge and climb the tree to find the honeycomb.

5- From the molehill, go up to find an area with giant rocks, learn how to do the slide attack (Z then B), destroy all rocks to get honeycomb.

6- Go left from there (assuming again that the area is behind Banjo) and climb in an area surrounded by fences. Learn how to attack, roll attack and the jump attack. Destroy all enemies to get the last comb piece. Go right from that area, go across the bridge to the spiral island and get ready to enter Gruntilda's Lair!

Before you leave (if you want to), when you have learn the super jump (Z + A), go near Kazooie's house and jump on the roof, get on the chimney and super jump again for a 1-up.

Gruntilda's Lair (Inside), Puzzle pieces  -  To have access to level one, as soon as you enter, jump the platforms to reach the easy-to-get puzzle piece then you can enter in level one.

The puzzle piece above the Mambo's Mountain that you activate in level one (near the big gorilla in the tree) can only be reached if you are in Ant's form. Climb up and go get that piece. BTW if you try to go further the shaman will turn you back to your original form.

The second level's puzzle piece is activated once you stomp on Gruntilda's face in the Tower in level two. The cannon outside the chest (entrance to the level) will shoot a puzzle piece and you only have to climb up the "boat" to get the piece.

Level three's puzzle piece is activated inside the big metal fish (near the top entrance). Once you get outside the stage go back where to the room where there's a big tile of Gruntilda. You should have seen that the eyes have been elevated, go stomp'em and the puzzle piece should appear.

Level four's puzzle piece is found under an house in the swamp trees. Stomping it will destroy the Grunty statue's hat, you can then drop from the Egyptian Vase right to the statue.

Level five's puzzle piece switch can be found under a snowman in the stage. Destroy them with the Beak torpedo by aiming right on the X mark on their hats. Stomping the switch will make a jiggy appear in the building of the level's entrance, just climb up until you find a switch that once you stomp it will make a flying plate appear under a spider web. If you haven't destroyed the web, go fart some eggs and it will be gone. Stomp the switch, grab the speedgin shoes, run to the flying tile, start to fly back to Freezeazy's Peek Entrance and fly way upward until you get to the jiggy.

Level six's puzzle piece switch is found in the maze where you have 60 seconds to get to the end. The switch opens the pharaon tomb near the vase with the circling flying tile. You can then get the jiggy by standing in front of the tomb and spring your way up when the tile arrives and use the double jump.

Level seven's puzzle piece switch is found inside the church. Jump on the flight pad located to the left of the organ's top part, that close to the window and next to the pipes. Fly all the way to the top of the building and land on the wood beams. Now stomp on the witch switch that activates a Jiggy in the stone witch's eye outside the level. You can get it by flying to the eye using the running shoes outside of Freezeezy Peak to get to the flight pad in the spiderwebbed area. Mumbo's Mountain Mumbo's Mountain is the first stage where you will learn the second part of your basic training. Feel free to train yourself!

WHAT YOU NEED: 1 Puzzle piece
HOW TO GET THERE:-  When you first enter Gruntilda's lair, you only have two ways to choose, at your left you will have several platforms to go up and get a jiggy, go get it. Then you will see the entrance. Go to the right past Gruntilda's painting to enter a "mouth" where you will see the entrance but it is closed. Go to the right of that entrance to see the painting of Mumbo's Mountain. Place your jiggy here and enter the stage.

What's missing: The 10th puzzle piece, 1-ups, The 2 combs in the stage

Puzzle pieces 
1) Find the five Jinjos
2) When you are near a big gorilla on a tree that is throwing oranges at you. There are 3 tiles with orange on them. Try to make the gorilla shoot his oranges on the three tiles to get the puzzle piece.
3) In that same area, climb the tree under the gorilla and get the orange. Bring it to the little monkey to get a puzzle piece.
4) Jump on the tree stump that the monkey activated, get on the platform and learn the egg throw move. Go to the left side of the platform where you will arrive in front of the big gorilla where he thinks he's safe. Throw 3 eggs at him and you will get another puzzle piece. Watch out! He can (and will) reply to your attacks!
5) Proceed to an area with little houses, a totem and a big skull, you should also hear some tribe-like music. Learn the stomp move around here and stomp all the houses. The nearest house to the hive has a puzzle piece.
6) This one's easy, get in front of the skull's left eye and flip jump in it.
7) The "Tribe" area is surrounded by fences. However, you can see a breach near the big hill that only Kazooie can walk on. You have two choices: get Kazooie's move and walk on the green hill to get the puzzle piece or walk in the breach and slide down to the platform. It's not that hard, you slide in front of you.
8) Northeast of the skull's entrance, you'll come across a huge tower (forget it for now) and go up to an area with aztec-like structures. You should see the jigsaw right in the center of this area.
9) Get the five skulls in Mumbo's mountain and go see the shaman inside the big skull. Transform into a termit and go to the big tower that you passed by in #8. Enter it and do some fancy jumps to find your way to the top. There are a 1-up icon and a puzzle piece here.
10) In the area near Mumbo's Hut, Banjo-Kazooie must shoot the rotating stone faces repeatedly in the mouth with eggs. After all of the stone-faces have been shot with eggs a jiggy is rewarded. 

Jinjos
1) Right in front of you when you enter the stage.
2) On the small island right of the bridge at the left of the stage's entrance.
3) When you stomp on one of the houses near the Shaman's skull. (HIDDEN ONE!)
4) On the end of a grey platform (in the aztec-like area) that you must climb with Kazooie.
5) On one of the stage's slopes. Use Kazooie to reach him or try to slide from the top.

Skull (Mumbo Tokens) (Thanks to IGN64.com's BK Strategy Guide)
1)One of Mumbo's tokens is located behind the platform that the Pink Jingo is on near the beginning of level. 
2)On the raised platforms near the mole that teaches Kazooie how to shoot eggs. 
3)Directly to the right of Mumbo if you are standing on the egg-shooting platform. 
4)Located behind the stone pillars at the top of the mountain. 
5)Located under stair entrance to Mumbo's Hut. 
6)Located inside the termite hill. You can reach it by double jumping.

Combs 
1) On the 3rd totem's mouth near the skull. Shoot all the totem's head with eggs.
2) Hidden in a groove located in the hill directly above the pool of water where there is a Jinjo on it. Use the termite form to get there.

BK's new moves
1) Egg throw: When you get puzzle piece #3, climb the tree stump and flip-jump to the higher platform where you will see a molehill and learn the move.
2) Stomp: Get to the Tribe-like area and search for a molehill near the big skull.
3) Kazooie's leg: You will be able to walk on steep cliffs with this move. Get to the area with an Aztec-like structure with a steep step. You should see the molehill.

Treasure Trove Cove  -  Treasure Trove Cove is a beautiful stage that place Banjo and Kazooie on a beautiful island surrounded by the sea where a shark will come bite your butt if you wander too much in its water.

WHAT YOU NEED:
2 Puzzle pieces
50 Notes

How To Get There:-  Return to the Gruntilda's painting room and use Kazooie to go up the steep cliff and you will come across a note door that requires you to have accumulated 50 notes or more. When it has been done, go to the next room where you will see a big tile of Gruntilda. Go northeast of that tile to the TTC puzzle painting. Place your pieces and you will see a treasure chest that opens somewhere. Return to the Grunty tile and go up to the door. Once there, you will see (from Banjo's point of view) some pipes going up to Banjo's right and a waterfall on his left. Go down the waterfall and exit from the right side and enter the cavern with two red eyes on it. You will then arrive near the treasure chest, just flip-jump in it.

General Tips:-  Do not destroy the enemies when you have full energy. They are not much of a threat in this stage so save them when you have around 2 honeycombs of energy left. Same for the hives. The crab usually takes two hits with the punch and/or the roll attack. However, if you stomp on it, it will give you two honeycombs instead of one. You have a maximum of 50 red feathers and 100 eggs. Don't waste time picking extra stuff, they will not return until you die or exit the stage so save them because you might need them. Get the music notes on top of the sand castle before draining the water or else it will be tough to reach them. When in the water, swim doing the double-jump each time you land to swim farther and escape the shark. 

What's missing:- 1-ups that I forgot or haven't found The 2nd honeycomb in the stage

Puzzle Pieces
1) As usual, you get one jingsaw when you save the five jinjos. How to rescue them is explained below.
2) From the starting point, go straight and turn right at the junction. You will see brown boxes. Climb on them and go see Bottles. Learn the Spring move and go down the bridge to the next green tile. Spring your way to the left (with the notes, the right way has eggs) and use the double jump if you need it. Then spring your way to the alcove in the mountain.
3) From the molehill, go to the opposite side of the bridge and drop down near a bucket that says that it leaks. Turn your back to it, press Z to crouch and C down to "fart" eggs in it. It will then drain the water around the sandcastle. Enter that sandcastle and a crab will challenge you to spell BANJOKAZOOIE with the letter tiles. Stomp the letters in the right order within the allowed time. The cage will then open up and you can go get the puzzle piece. Beware of the crab that is invincible.
4) From the starting point, go left and you will see a huge crab that wants to fight with you. Use the jump attack (A then B) and hit it three times to defeat it. Enter its shell and follow the passage until you get the jingsaw.
5) Left of the crab shell there is a green plate, spring on it and jump your way to the top until you find a pool with a bomb on the surface and a puzzle piece in the bottom. Notice the jinjo and the 1-up on each sides of this place.
6) Go on the boat. Smash the hole near the ship's mast and get the gold inside. Get back and go to the side of the boat where there is a small pool of water. Dive in it and enter the hole on the side of the boat. Get the second gold piece and take both of them to the captain Blubber.
7) On the boat, go where you learn to fly and step on the red plate and fly under the arch to the left. There will be a chest with a puzzle piece inside.
8) On the boat, fly again under the arch but this time go right. There will be a staircase leading to the top of the arch. Jump your way around the spiral mountain until you reach the watch tower. Jump and attack to smash the door and enter it. You will be on top of the tower. Spring your way on the top top of the tower (finally!) to grab the puzzle piece.
9) From the boat, fly (for a third and last time) under the arch straight to the green tower and go on the top of it. You will see a red X sign. Stomp it and it will turn into an arrow. Go to the feather plate near it and start flying in the arrow's direction. Press A if you need a boost to fly higher but make sure you have enough red feathers. Land on each top where there's a X sign, stomp it and follow the arrow's direction by flight until you reach a top where the X sign turns into a ? sign and a chest that tells you that you will never find him. Go right (in the water's direction) and you should see a small island with a X on it. Stomp it and the chest will appear. Stomp the chest gently to get the jiggy.
10) From the green tower, stand besides the feather tile and face the brown staircases. Double jump your way to them and go right of the first staircase. You should be in a narrow passage. You will need to jump on boxes and double jump your way to the puzzle piece.

Jinjos
1) Right under the starting point. Watch out for the shark.
2) On top of the ship's pole.
3) At the top of a tree around the watching tower.
4) Near the place where you learn how to jump high on the green plates, jump until you reach it.
5) Go left of the huge crab and climb your way to the top. It should be at the end of a platform near the #5 puzzle piece.

Skull (Mumbo Tokens) (Thanks to IGN64.com's BK Strategy Guide)
1)Look behind Nipper's shell (defeat him first) 
2)Break the hatch on the back of the pirate ship and jump inside. 
3)Climb up the mast of the ship. 
4)Check the shallow water close to the entrance pier. Next to a giant rock, you will find skull 4. 
5)Learn the high jump after climbing the boxes close to the ship and jump up on the first pad. 
6)Go to the tide pools and find a pond with a mine. Dive for the skull. 
7)Close to the stairs, look for a munching treasure chest. Flip jump into it to get skull 7.
8)Find it in the same treasure chest as skull 7. 
9)Enter the lighthouse on top of the mountain.

Combs
1) Go left of the crab in the water and swim until you reach the junction of the brown wall (to your right) and the green wall (the one you face) and the honeycomb should be there.
2) Look out to the sea from the snapping treasure chests. The honeycomb is on top of a box floating in the water. 

1-ups
1) Go on the bridge leading to the green tower but instead of jumping across the gap, drop in the water, you should see it.
2) Go to the place where you find the 5th puzzle piece and go southeast. Double jump to the place where the 1-up is.
3) Southeast of the starting point there's an island with a sign "Shark Food Island" and there is a floating box with a 1-up beside it.

BK's new moves  -
1) Spring jump: From the starting point, go straight up and turn right at the junction. You should see at pile of crates. Jump on top and go to the molehill. This move enables Kazooie to make a spring jump and thus make Banjo go higher in the air. this can be done only on green tiles though.
2) Flying: Go to the top of the ship and talk to Bottles. This move can make BK fly. This can only be done from tiles with red feathers on them. The take-off takes one red feathers and if you want to get higher, press A while flying, this will take 1 red feather each time you press A.

Clanker's cavern, What you need, 5 puzzle pieces, 50 notes.

How to get there  -  The CC puzzle painting is in the room with the big Grunty tile, go northwest of it and you will see a green switch. Jump high to the puzzle painting and place your jiggys here. A grate will open somewhere. Go upward the Grunty tile back to the room with pipes and a waterfall but this time go to the pipes. There is one pipe supplying water for the waterfall. Jump on it and flip jump to the next opened pipe and enter it. In the next room, go to the left side of your SCREEN and stomp on the blue tile that will bring two pipes above the water that will aid you to get across the water to enter the stage.

What's missing: The 10th puzzle piece, 1-ups that I may have missed

Puzzle Pieces
1) Get the Jinjos as usual.
2) Swim until you face a big metal shark-like creature. Swim to its tail and behind its tail you should see a green hole underwater. Swim past it and 4 mutant crabs will challenge you. Defeat them with the stomp move and the jiggy will appear at the center of the room. Jump on the pipe to get that puzzle piece.
3) When you get #2, as soon as you exit the green passage go to your left and enter the passage here. Swim fast because it's a dead-end with a puzzle piece.
4) If you wandered under Clanker, you should have seen that it's attached to a big chain. Swim down the chain to see a key in a keyhole. Swim in the key (you'll know what I mean once there) 
3 times and the chain will get loose. The reward is on Clanker's body.
5) Right after you got #4, go down to Clanker's tail and climb it. Jump to the platform with the 6 red feathers on it and a jiggy inside a cage. Smash the gate and get the prize.
6) Return on Clanker's back and go where near its eyes. You should see that the thing breaths and sometimes spits a big screw upwards. Get on that screw and wait until Clanker spits it. When it does, get on the platform and follow the air ducts to the puzzle piece.
7) Return to the screw-spitting hole but this time wait for the screw to go up and enter the hole. You will be inside Clanker. Stomp the Grunty switch and go upward, avoid the blades to get the jiggy at the end.
8) After getting #7, enter the next door, you will land on a feather tile. Watch the room with the (C up) button and notice the green circles. You need to jump and swim in each green circles within the allowed time. If you succeed, the jiggy will appear. Go back to the red feather tile and start flying across the entire room to the jiggy.
9) In #8's room, go on the red feather tile and fly across the room once again but this time fly to the spot higher than the place that the jiggy was on. You should pick up a gold feather and go to another room. Get the invincibility move and go across the blades with it to get the jiggy.
10) Climb on top of the box off the left side of Clanker and shoot eggs at his golden tooth. 

Jinjos
1) At the beginning of the stage behind the first hive. Climb the ladder to reach.
2) In an 180 degrees underwater passage right of Clunker.
3) Enter Clanker's body from the left flank and swim down.
4) When Clanker is free, get on his left wing and wait that it goes over the water, jump to the platform that has a green plate on it. Destroy the green worm with the yellow feather move. Jump with the green plate to the pipe at your left, stomp the grating and get in the air duct to set free the jinjo.
5) Near the big key under Clanker. Swim around the area to find it. Use the fish's bubbles if you are getting short on air.

Skull (Mumbo Tokens) (Thanks to IGN64.COM's BK Strategy Guide)
1)Find the first skull on top of the large pipe that leads into the level. Climb the ladder and make your way to the left. 
2)After you have raised Clanker, enter through his left tooth (you need to shoot it with eggs). 
3)Jump off Clanker's fin to the platform next to it. Launch yourself from the Shock Pad to reach the duct on the right. Make your way up the drain pipe, then right to grab another token. 
4)Do the same thing again, but now make a left and follow the pipes all the way. You will find tons of notes and a skull close 
5)The last skull is sitting tugged away in an underwater tunnel.

Combs
1) Go right of the first 1-up (explained below) and you will see an air duct going in the water, you need to go under that duct and enter it from below.
2) Follow the instructions of the 4th jinjo but once on the air duct, take Kazooie (to avoid sliding) and jump to the air duct to the left. Stomp on the grating.

1 up symbols
1) Go on Clanker's left wing and jump to the platform with a green tile on it. Use the invincibility move to get rid of the giant worm.
2) Go to the #4 jinjo in the air duct and head left, Banjo will slide andf get a 1-up in his way.
3) Go on Clanker's right wing and swim in the direction of its tail and get in the platform on your left that has a hive and a green worm hole. Jump on the air duct up to the green tile. Spring your way up to the box-sized hole in the wall and double jump your way left to the 1-up.

BK's new moves
1) Invincibility: Go to the #8 puzzle piece's room and fly across the room to the door. Go through and get in touch with bottle at the entrance of this room. This move enables Kazooie to protect Banjo from damage. However this is done at the cost of 1 gold feather per second.

BUBBLE GLOOB SWAMP - WHAT YOU NEED, 7 puzzle pieces, 180 note symbols.

How to get there  -  Return to the place where the entrance of level 3 was. If you haven't stump the switch near level's 3 entrance, jump on the pipes across the pool and do it. When (or if) done, jump in the pool and swim down to the left (left from where you came of course!), there will be a passage that will lead to the Bubble Gloob Swamp puzzle painting. Now head back and exit the big pipe. Walk right and you should see a steep cliff, use Kazooie and make sure you accumulated at least 180 notes to open the door. Once through, you should see a big statue of Grunty (ignore it for now) and head to the left to the steep cliff, climb it again and enter the orange pipe. Then continue and walk on the bridge to the level 4's entrance. 

General Tips:-  If you destroy any enemy at full or so energy, do not take the honeycomb they give. Save it for later, they don't disappear. You will see some items in the swamp. Leave them there until you have the Wading boots. Some items are unreachable even with the wading boots so wait until you are in alligator form to be able to crawl under.

What's missing: 1-ups that I may have missed

Puzzle Pieces
1) Get the Jinjos as usual.
2) Near the starting point, there is a golden alligator face that seems to chew something. Throw an egg or two and it will disappear and reappear in another spot in the stage. Do this 5 times for the jiggy.
3) Stomp the green puzzle piece switch and go take the jiggy within the limited time. Do not worry if you don't succeed at first. The jiggy will appear the next time you stomp it.
4) You will arrive on an island with 6 yellow frogs that will challenge you. Try to spit eggs or destroy them with the jump attack (A then B) to get the jiggy.
5) You will face a giant turtle who will complain about its cold feet. Stomp its 4 feet for a wonderful jiggy.
6) The turtle will then open its mouth. Enter it and you will see TipTop the Turtle who will challenge Banjo with a memory game. Win and you get a jiggy.
7) You will arrive in a place where a house stands. Stomp it and there will be a spring tile. Make your way to the top by stomping the other houses. One wise thing to do is to make a first spring jump to see the surroundings then jump when you are sure.
8) Near the big alligator head and past the swamp maze, you arrive arrive at the edge of the maze. There's a green puzzle piece switch, stomp on it and get the jiggy. Make sure not to fall! ;-)
9) After getting #8, head back to the switch and take the Wade boots to arrive at Mambo's skull. Make him transform you into a small alligator. Then head to the big alligator's head and enter it from its nose. Then you will meet Mr.Vile you will challenge you. Win his challenge for a jiggy.
10) At one dead end of the map, you will see a big egg lying on a very small island. Get behind it on the green tile and spring your way up on top of it. Stomp it and it will break into a smaller egg. To break it, you need to attack the X mark. When it's totally destroyed, it will hatch a small jiggy.

Jinjos
1) Get on the ramp that is northeast of the starting point and the jinjo should be on the island left of it.
2) The second one is behind the big yellow turtle.
3) The third one is in a tree near the #3 puzzle piece.
4) The 4th one must be rescued when you are in alligator form because you can't reach it and you will take damage from the swamp. It is under a pole near jiggy #7.
5) The last one is northeast of the big alligator's head, you will need to jump pole to pole.

Skull (Mumbo Tokens) (Thanks to IGN64.COM's BK Strategy Guide)
1)Located at the top of the hut platforms. 
2)Near the beginning of the level and behind the Yellow Jingo. 
3)Inside Mumbo's Hut. 
4)Near Mumbo's Hut just beyond the maze. 
5)Located in the water below the raised hut platforms. 
6)There is another of Mumbo's Tokens located in the water below the raised hut platforms. 
7)Inside the giant alligator. 
8)In one of the grooves on the raised path near the middle of the level. 
9)Near the giant pink egg. 
10)Located inside the turtle. 

Combs
1) Get on TipTop's desk and jump downward your screen.
2) The second one is in Mambo's skull, jump on the pole to the left and jump on the wood floor. Then jump down to take it.

1 up symbols
1) The only one I found is the one on the top of the egg.

BK's new moves
1) Wading boots: The molehill is right beside the starting point. Head left and talk to the molehill. This move enables Kazooie to wear the green boots to be able to walk in the swamp.

FREEZEAZY'S PEEK - What you need, 8 puzzle pieces, 260 note symbols.

How to get there  -  The tunnel that leads to the painting is behind the hut to the entrance of Bubble Gloob Swamp, so you will either need the wading boots to get there, or have Mumbo turn you into an alligator in Bubblegloop Swamp. To enter the stage, you will need to get past the 260 notes door and then get to the area where there is a face of Grunty surrounded by spiderweb (that you can destroy with eggs). Go up and left to the passage leading to the big wall with snow and enter in the opened door.

General Tips:-  If you destroy any enemy at full or so energy, do not take the honeycomb they give. Save it for later, they don't disappear. Do the same for feathers if you have plenty of them. You will see some items in the icy water. Leave them there until you transform into a walrus. Wander around using Kazooie. She won't slide much.

What's missing: 1-ups that I may have missed. An hidden area (see rumors section)

Puzzle Pieces
1) Get the Jinjos as usual.
2) When you will climb the scarf up to the snowman's face, jump in his pipe.
3) Right in front of the snowman's face, there will be a sled, ride it and you will land on the belly of the bear that was sick.
4) Bring 3 presents to the bears in the igloo.
a) the first one is on top of the snowman
b) the second present is on an island around the giant snowman
c) the last present is inside the christmas tree
5) Get in the form of a walrus (with the help of Mumbo!) and go inside the cavern where the other walrus is.
6) Do jiggy #3 and go race against the bear as a walrus. Win the race.
7) Help the small Xmas lights to get to the tree. When it is done, go behind the tree and shoot the star 3 times to turn on the tree's lights. Then start flying (there's a flying pad northwest of the tree's back) and fly in the top star 3 times (Use the R button to turn faster) to get the jiggy inside the tree. 
8) Start flying and do the beak bomb on the three blue targets on the giant snowman.
9) Destroy all the little snowmen that are in the stage by flying and beak-bombing each of them on the X mark on their heads.
10) This one cannot be done until you get the speeding shoes in Gobi's Valley. Once you have them, go back in this stage and go see the bear that wanted to race. Beat him for the last jiggy.

Jinjos
1) On the snowman's broom.
2) On a pīle of gifts northwest of the Christmas tree. Near the flying pad of the #7 jiggy.
3) In Mumbo's house. Get on a pole and climb up.
4) Behind a house near the water pool facing the skull house.
5) The last jinjo is in the Walrus' house. You must have #5 jiggy and enter the cave in normal form.

Skull (Mumbo Tokens) (Thanks to IGN64.COM's BK Strategy Guide)
1)Get your first skull in the igloo.
2)The Christmas tree has a little skull present for you. 
3)Find another token close to the pile of presents. 
4)Beak Bomb the snowman close to the pile of presents to get your hands on this one. 
5)Find another one close to the bottom of the giant snowman's scarf in the water. 
6)The first level of the snowman hides a skull. 
7)There is another skull on the second level of the snowman. 
8)Find a token on the little island to the left of the snowman. 
9)Find a token on the end of the snowman's scarf when you ride the sled. 
10)Search the little village close to Mumbo's hut for the last skull.

Combs
1) The first comb is in the Walrus cave. Get in in walrus form and follow the little cave.
2) The second comb can be obtained by killing one of the snowmen that are in the stage. Kill them by flying and beak-bombing each of them on the X mark on their heads.

1 up symbols
1) There's a trophy on top of the skull house.
2) Behind a colored ice column near the walrus' cave.

BK's new moves
1) Beak-Bomb: The mole is near the big pile of gifts. This move will enable Kazooie to fly straight into a target and hit it with her beak.

GOBI'S VALLEY  -  What you need, 9 puzzle pieces, 350 note symbols.

How to get there  -  The puzzle painting of Gobi's Valley is located right behind the 350 notes door. Enter it and you will be in a volcano-like area, walk with care to avoid falling in the lava and place the 9 jiggys that you need to complete the puzzle. Then go back to the spiderwebbed area and go where you should see yellow lights. You should see a huge vase, go right behind it and there should be some stairs leading to a tree with a huge pool of hot sand, enter the tree.

General Tips:-  If you destroy any enemy at full or so energy, do not take the honeycomb they give. Save it for later, they don't disappear. You will see some items in the hot sand. Leave them there until you have the Wading boots. 

What's missing: Skull tokens, 1-ups that I may have missed. A door that cannot be opened (yet?).

Puzzle Pieces
1) Get the Jinjos as usual.
2) Get on the sphinx's head by jumping on its side and then on its back. Jump on one of the poles in front of it and the sphinx will tell you that is nose is full. Shoot eggs in each of the nose's holes and then enter the sphinx. Feed the faces to make the carpet go up to help you get the jiggy.
3) Start flying from the sphinx's back and pass through the six dog statues with an honeycomb-like hole.
4) Get the running shoes move and get on top of the pyramid with a star tile on it before the time runs out. Once inside, swim down to get the jiggy and make the water go down.
5) Start flying from the sphinx's back, head left and beak-bomb the target that is on a pole with a form of Kazooie on top of it. Enter the pyramid within the allowed time and fart some eggs in the snake bucket.
6) Get the running shoes near the #4 jiggy and start running on the corner where the mommy hand holds the jiggy. You must be fast enough to grab it before the hand go back into the ground.
7) Stomp the ground where Gobi (the camel) is tied. It is left of the pyramid with the comb switch behind it.
8) Enter the pyramid that requires BK to stomp on top of it. Enter it and win at the memory game within the allowed time.
9) Go see Trunker (the tree near the starting point) when you have done the #7 jiggy. Gobi should be here taking a nap under Trunker. Stomp on Gobi's back and he will spit water into Trunker's mouth. Climb the tree behind to get on top of Trunker and get the jiggy.
10) There will be a pyramid in the center of a pool (that you will fill up with #4). Feed the heads with eggs and the entrance will be revealed. You will be challenged in a maze. You have one minute to do it.  BE CAREFUL because if the time runs out, the walls will crush you and you will lose a life.

Jinjos
1) The first jinjo is right behind the starting point.
2) The second one is behind the first elevating carpet inside the sphinx.
3) The third one is in the pool that needs to be filled up.
4) The fourth one is in an alcove in the pyramid where the comb switch is.
5) The fifth one is inside a vase near the 10th jiggy.

Combs
1) Hit the switch with a honeycomb on it. The comb will appear in the center of the cactus' hole. Fly in it.
2) After getting #7 and #9 jiggys. Go to the left side of the sphinx (the sphinx's left ;-) and take the carpet ride and jump where Gobi is. Stomp his back (poor Gobi!) and he will spit the honeycomb.

1 up symbols
1) There's a 1-up in the corner of the hot sand pool behind the sphinx. Use the wading boots to walk there.
2) There is an extra life on top of the star pyramid. (The one you need to race to enter it.)

BK's new moves
1) The molehill is west of the sphinx (the sphinx's left, to be more precise) and around the pyramid with the Kazooie target on its top. You will learn the last move of the game. It will enable Kazooie to use the speeding shoes. You use them the same way with the wading boots but these shoes make Kazooie run much faster.

MAD MONSTER'S MANSION - What you need, 10 puzzle pieces, 450 note symbols.

How to get there  -  In the spiderwebbed room, climb up on top of the stone witch's hat. On the hat, you will find the 450 notes door. Go through and swim through the tunnels until you come to a room with alcoves in the wall. Using the double jump, get from one opening to the next until you arrive at the puzzle. Fill in 10 pieces and Mad Monster Mansion will open. Now you can return to the area where the painting of Gobi's Valley is and continue your way up. Then enter the red eyed cavern and you will find the Mad Monster Mansion's entrance here.

General Tips:-  Do not go in the water or on top of the bushes, they will hurt you. Wait until you're a pumpkin. Smash every window that has light in it, especially those on the house's roof. Beware of the paintings in certain rooms. Snakes lurk inside. To get on the roof of the main house as a pumpkin, find an opening in the bushes in the church area to access a ramp leading to the top. The only way I found to get on the top in the normal form is to walk on top of the bushes from the skull house. Double jump often and use golden feathers. If someone has a better way, email me please!

What's missing:-  1-ups that I may have missed

Puzzle Pieces
1) Get the Jinjos as usual.
2) Feed the flower pots around the church to get a jiggy. Don't get me wrong, they say "Thank You!" ;-)
3) Enter the shed with lights coming out of it. Solve the puzzle by riding the glass over the letters to spell BanjoKazooie. Avoid the witch tiles and the monster that turns around the area.
4) On top of the church. Find your way by jumping on a grave beside the main door and use Kazooie to 
find your way to the top. Enter the clock.
5) Go to the area where the green jinjo is. Stomp the switch and use the speeding shoes to get in the church before the door closes. Once inside, get on the big piano and follow Motzand's moves on the piano.
6) Get the right side of the main house ans smash the wooden panels to enter the wine cave. Smash the wooden barrels to find the jiggy.
7) As a pumpkin, drop in the barrel get the jiggy in the bucket. I don't recommend going there in the normal form because you will get hurt by the water.
8) As a pumpkin, go on top of the house and enter the hole in the southeast corner. (East of the main door)
9) Drop in the chimney of the house in the normal form and get the jiggy under the big green monster.
10) Smash all the windows that have lights in them and return in pumpkin form. One of these rooms will have a toilet, go in it and get the jiggy here.

Jinjos
1) The first one is northwest of the starting point. Spring up over the moving root to get it.
2) The second one is at the northwest corner of the maze.
3) The third one is in the wine cave inside one of the barrels.
4) The fourth one is on the main house's roof.
5) The fifth one can be found on top of a bed inside the back window of the main house's roof.

Skull (Mumbo Tokens) (Thanks to IGN64.COM's BK Strategy Guide)
1)Check the barrel to the right in the cellar. 
2)Fall into the well and check for a token.
3)There's a skull in the far right corner of the maze. 
4)Close to the ramp (at the church wall) in the hedge maze. 
5)After you have landed on top of the beams in the church, get your hands on another skull. 
6)Smash the large window at the top of the mansion. There's a skull behind a giant treasure box. 
7)Check the outside of the Ouija shack for another one. 
8)Smash another window on the second floor for one more skull. 
9)On the organ seat. 
10)Jump into the sink. 
11)There's another one in the bathroom. 
12)Make your way up to the clock tower on top of the church. There's one in the entrance. 
13)The graveyard next to the church hides another skull. 
14)Look at the edge close to the stairs that lead through the edge in between the shack and Mumbo's hut. 
15)Fall through the chimney and find one in the fireplace. 

Combs
1) Enter the window on the left side of the main house's roof. Go under the floor when you are a pumpkin.
2) Haven't found it yet.

1 up symbols
1) On the chandelier of Napper's room.
2) On top of the church.
3) Jump into the Banjo-Kazooie window on the left side of the church building.

(Accessible After Collecting One Jiggy. Find in the entrance to Gruntilda's Lair on the mountain steps to the left.) 

Jinjo Locations 
1) Blue Jinjo - Found on the island in the middle of the pond. Can Jump or Swim to him. 
2) Green Jinjo - After learning the Beak Buster, smash the huts and find the jinjo. 
3) Orange Jinjo - This one is on top of the ruins. Use Kazooie to reach it… 
4) Pink Jinjo - Turn right from the start point and this jinjo is on a small hill. Use the flip-flap technique. 
5) Yellow Jinjo - Using talon trot, run along the green hill to reach the yellow jinjo. Jiggy Locations 
1) First Jiggy is located in the right eye of Mumbo's Hut. Use Flip-Flap to reach it. 
2) Jiggy 2 is close to Jiggy 1. Use the beak buster to find a Jiggy in the huts. 
3) Jiggy 3 is won by tricking the Conga into throwing the oranges onto the switches on the floor. 
4) Again go to the Conga's tree, but this time steal an orange, and then give it to Chimpy. This raises a platform to reach the Witch Switch. The Jiggy 4 appears on top of the platform. 
5) Also use the raised platform to be able to shoot Conga. Hit him 3-4 times and get a Jiggy. 
6) The next Jiggy is located on the top of Termite Hill, have Mumbo turn 
you into one and go get it.        7) Collect all five Jinjo's. See previous Section. 
8) Near Pink Jinjo on the mountain lays the Jiggy 8 
9) Go to Mumbo's Village and shoot eggs into the statues mouth. 
10) The last Jiggy is located in the runes on the platform in the middle. 
11) WITCH SWITCH JIGGY - Climb the platform provided by Chimpy, and jump to the left to get the switch, and Beak Bust it to activate it. The Jiggy appears above the entrance to Mumbo's Mountain. Get it by being the termite. 

New Moves (Mole Hills) 
1) After giving Chimpy, his orange, climb the platform, to find the egg-shooting move. 2) Located close to ruins, where the Talon Trot is learned. 
3) Last Molehill Move is found near Mumbo's Hut, and the Beak Buster is taught. Treasure Trove Cove (Accessible after inserting 2 Jiggies and having 50 notes.) 

Jinjo Locations 
1) Blue Jinjo - Right under the start pad of the level lies the Blue Jinjo, under the pier. 
2) Green Jinjo - Found on top of the mast of Cap'n Blubbers ship, right before the wing pad. 
3) Orange Jinjo - Long finger of wall extends from the highest pool. 
4) Pink Jinjo - After learning the Shock Spring Jump, jump across the long series of shock pads. Stay on the left side, and you will come to the Pink Jinjo. 
5) Yellow Jinjo - Near the lighthouse, in one of the trees surrounding its base, is the Yellow Jinjo. 

Jiggy Locations 
1) Collect all 5 Jinjo's. 
2) Find Nipper (Giant Hermit Crab). Hit him 3 times in his eyes, and walk through the shell to find the first Jiggy. 
3) Find Cap'n Blubber's Treasure. One piece is hidden on the side of his ship, and the other is found by pounding on the top of the ship on a door. Then bring it back to him for a Jiggy. 
4) After learning to fly with Kazooie, fly into the cove and fly into the box that is chomping, inside is a Jiggy. 
5) Where you find the molehill to get the Shock Spring Jump go to a small ledge that has a spring jump disc and a talking bucket. Shoot two eggs into the bucket so that the leak will be fixed and he will drain the water
surrounding the sandcastle. Then go into the sandcastle. Inside the castle pound each of the letters in order that spell out BANJO-KAZOOIE, then a gate will open to reveal Jiggy 5. 
6) When you get the Shock Spring Jump go onto the pads and make your way towards the side of the mountain while staying on the jump pads. If you keep going you will see ledges leading up the mountain. At the very top of these ledges will be Jiggy 6. 
7) You find Jiggy 7 in the pond with nothing on it except one moving mine. Swim to the bottom of the pool and you will find a jiggy. 
8) Where you find the flight pad and mole hill on top of Cap'n Blubber's ship fly to the right opening in the wall and you will be taken up to an area by a lighthouse. You have to go up the series of ledges to get to the
lighthouse. Once you go that then do the Kazooie charge into the wooden door. Walk in the door and use the Shock Spring pad to jump up to the jiggy.  
9) Jiggy 9 - On the backside of the of the mountain by the stairway up to the pools there will be a little trail leading off to the back of the mountain. Go on the road and when you get done jumping all the gaps there
will be a jiggy in the side of the mountain. 
10) Jiggy 10 - Starting at the first red X near the Kazooie flight pad, pound the X. then proceed to fly around to the next X and so on. After hitting the last X a chest will appear. Use the Beak Buster to open it ad retrieve the jiggy. 
11) WITCH SWITCH JIGGY - Behind the lighthouse on the top of the island is this switch. After smashing it, a cannon outside the Treasure Trove Cove entrance, shoots a Jiggy onto the opposite platform. Simply jump up to get this third castle Jiggy. 

New Moves (Mole Holes) 
1) The first mole hole is located near the Green Jinjo, where Kazooie learns to fly. 
2) The second mole hole is located on top of the stack of boxes near the Salty Hippo (Cap'n Ship), there the shock spring jump is learned. Clanker's Cavern (Accessible after you get 5 Jiggies and 50 notes.) Jinjo Locations 1) Blue Jinjo - He is in a tunnel off of Clanker's right side. 
2) Green Jinjo - The green guy is down in the well were Clanker's chainstarts. 
3) Orange Jinjo - This little one is tricky. You have to go to the golden banjo on a Shock Spring pad. Then if you look to the left and right will be a pole. You need to go on to the left one and then jump up to the platform
to left. When you are on that platform do a beak buster to open it up and find the jinjo. 4) Pink Jinjo - This one is in the left gill tunnel. 
5) Yellow Jinjo - Climb the latter and go on the right tube and go to the beehive and behind that is the yellow jinjo. Jiggy Locations 
1) Jiggy 1 - Located in a long, windy tunnel. This Jiggy is not hard to find but be sure that you have a full meter of air. 
2) Jiggy 2 - Found in a tunnel in line with Clanker's tail, this piece is located in a mutated crab room. Destroy all 4 crabs to receive the Jiggy. 
3) Jiggy 3 - Directly under Clanker is a lock with a giant key, touch the key three times to unlock the lock and give Clanker some fresh air. 
4) Jiggy 4 - After completing Jiggy 4, use Clanker's tail to jump up to the raised platform. From there shoot the grating blocking the egg three times, then jump to get the Jiggy. 
5) Jiggy 5 - When Clanker is above water use the screw in his blowhole to shoot you up to a high ledge, from there walk carefully to get the Jiggy. 
6) Jiggy 6 - When Clanker complains about his teeth hurting, shoot the two gold ones on each side of his mouth. The dental work costs him a Jiggy. 
7) Jiggy 7 - Drop into the hole where the blowhole is and hit the witch switch. Then run carefully through the spinning fans to obtain a Jiggy on the other side. 
8) Jiggy 8 - Using the new found WonderWing trick, run through the set of fans near the mole, and get the Jiggy on the other side. 
9) Jiggy 9 - In Clanker's belly go through the series of rings. First start with the green one, and continue by going to the next ring that turns green. Pass through all of the rings to get the Jiggy. 
10) Jiggy 10 - Collect the Jinjo's. See previous section. 
11) WITCH SWITCH JIGGY - This switch is located right inside the blowhole entrance. After pounding it the witch's eyes on the floor pop up. Pound both eyes to receive the fourth Witch Switch Jiggy. 

New Moves (Mole Holes) 
1) Located in the same room as Jiggy 8. The mole teaches you the WonderWing technique. BubbleGloop Swamp (Accessible after inserting 7 Jiggies, and having 180 notes.) Jinjo Locations 
1) Blue Jinjo - On top of a pole opposite of the maze leading to Mumbo'sut. 
2) Green Jinjo - In a small cave above the swamp and along the 45 second racetrack. 3) Orange Jinjo - Located on the back of a wall behind the turtle. 
4) Pink Jinjo - Hidden under the tree of one of the huts. Get him as the gator. 
5) Yellow Jinjo - Near the first bridge you will cross, double jump to get him. 

Jiggy Locations 
1) Jiggy 1 - Hit the Jiggy Switch in the middle of the swamp. Carefully run the race along the upper track and get to the Jiggy before 45 seconds is up. 
2) Jiggy 2 - To the left of the Jiggy Switch lies an egg across the swamp. Pound each of the X's for a total of four hits, to get the Jiggy prize. 
3) Jiggy 3 - To the right of the Jiggy Switch an group of six yellow frogs guards the Jiggy. Destroy them and take it. 
4) Jiggy 4 - Using the Shock Spring, jump up the trees where the huts are located. Smash each hut to get the next spring. Reach the last hut and pound it for a Jiggy. 
5) Jiggy 5 - After successfully running the maze leading to Mumbo, hit the second Jiggy Switch. Then get across the tiny trail in under 10 seconds to get the Jiggy. 
6) Jiggy 6 - As the gator, go into the crocodile's nose. There play the Mean Mr. Vile. Win the easy, harder, and the hardest games to get his Jiggy. 
7) Jiggy 7 - At the start/exit pad there is a gold gator. Feed him and egg. And he will move to another location. Do it again and again, until you get the Jiggy. 
8) Jiggy 8 - Find Tanktup the Turtle, and pound his cold, numb feet. Then your getting Jiggy wit it. 
9) Jiggy 9 - After pounding the turtle's feet, go inside his mouth. And there you find the Tip-Tub choir (As in Diddy Kong Racing). Copy there music by pounding them, if successful you get a Jiggy. 
10) Jiggy 10 - Collect all five Jinjo's. 
11) WITCH SWITCH JIGGY - Located in one of the high rise huts. This one blows up the witch hat on the Statue Island. You can't access until you have opened the 260 note door. 

New Moves ( Mole Holes) 
1) Near the start/exit is the mole hole where you learn to use the green rubber boots. Freezeezy Peak 
(Accessible after inserting 8 Jiggies and having 260 notes) Jinjo Locations 
1) Blue Jinjo - On top of the snowman's snow-covered broom. 
2) Green Jinjo - Located behind the cottage near the shore of Mumbo's Hut. 
3) Orange Jinjo - Located inside Wozza's Cave (walrus) on a ledge. 
4) Pink Jinjo - Located on the tallest present in the gift pile near the Christmas Tree. 5) Yellow Jinjo - Inside Mumbo's Hut on one of the beams. 

Jiggy Locations 
1) Jiggy 1 - Climb up the snowman's scarf and then climb out on to his pipe inside you'll find a jiggy. 
2) Jiggy 2 - Opposite of the pipe there is a sled, hop on and watch the cut scene, and after landing on Boggy, you get the jiggy. 
3) Jiggy 3 - After learning the Beak Bomb attack, hit each of the three buttons on the snowman to receive a jiggy. 
4) Jiggy 4 - Another reward for using the Beak Bomb attack. Hit all five of the snow mongers. 
5) Jiggy 5 - Change into the walrus and then go to the sled race with Boggy. Race between the red slalom flags, and beat Boggy to the finish line to get he jiggy. 
6) Jiggy 6 - Change into the walrus and go to the Wozza's Cave. He'll give you a jiggy just as long as you promise not to give it to the bear. 
7) Jiggy 7 - Go to the Christmas tree and stomp on the box with the Christmas Lights. Then protect them from the Twinkly Munchers. After the ON switch appears hit it three times to switch the lights on. Then Fly in the
air and pass through the star on top three times. Get the jiggy for thisask  
8) Jiggy 8 - To get this jiggy you must get the three presents and take them to the kids. Present 1 is located on a island near the snowman's feet. Present 2 is located inside the Christmas tree. The last present is located
on the snowman's nose. After getting them take them back to the kids to get Jiggy 8. 
9) Jiggy 9 - After learning how to use the White Tennis Shoes. Challenge Boggy to a second race. Beat him again and get Jiggy 9. 
10) Jiggy 10 - Collect all five Jinjo's 
11) WITCH SWITCH JIGGY - Located under the snow-monger, is the witch switch. It opens up another door at the entrance to Freezeezy Peak. Using the tennis shoes, run to the wing pad before it disappears. Then fly up to the Jiggy. 

New Moves (Mole Hills) 
1) Behind the mountain of presents is the mole hill where you learn to use the Beak Bomb attack. Gobi's Valley  (Accessible after inserting 9 Jiggies and having 350.) Jinjo Locations 
1) Blue Jinjo - Change the quicksand into a pool, and then dive down to find the Jinjo. 
2) Green Jinjo - Hidden behind a pyramid, across a small pile of quicksand. 
3) Orange Jinjo - After going inside the giant Jinxy pyramid, fly up on the second carpet and jump back. 
4) Pink Jinjo - Successfully run the pyramid maze, and find him in the pot near the Jiggy. 5) Yellow Jinjo - Found behind the Start/Exit Pad on a rock. 

Jiggy Locations 
1) Jiggy 1 - Find a Flight Pad then Beak Bomb the target on top of the pyramid. Hurry into the door, and talk to Rubee. Then shoot eggs into the spinning basket, until the snake creates a rope up to the Jiggy. 
2) Jiggy 2 - Jump from Jinx's head onto the flat cactus in front of him. Then shoot an egg into each side of his nose. When inside the pyramid, fly from carpet to carpet to reach the Jiggy at the top of the room. 
3) Jiggy 3 - Hit the switch on top of the pyramid and run into the door. Then inside play the game of Memory, avoiding the mummy. If you match all of the tiles in time you get the Jiggy. 
4) Jiggy 4 - Fly through the rings on the head of each of the five "ancients" (Jinx statues). When you pass through the final ancient you win a Jiggy. 5) Jiggy 5 - After learning how to use the running shoes, go to the
building where you must race to the top. Using the shoes run up before the time runs out. Then inside swim to the bottom and get the Jiggy, which will open a door and drain the water from the building. 
6) Jiggy 6 - When the water has drained, step on one of the three islands in them. When Jinx appears shot an egg into his mouth. Finish by doing the same to the other two. Then run inside and win the maze to find a Jiggy in the King's tomb. 
7) Jiggy 7 - Find Gobi the Camel and Beak Bust the rock he is tied to. 
8) Jiggy 8 - Find Gobi again, this time under the wilted tree. The Beak Bust on Gobi to spit water into the tree, and get another Jiggy. 
9) Jiggy 9 - Use the running shoes to run up to the Slappa holding the Jiggy, and steal it before he pulls it underground. 
10) Jiggy 10 - Collect all five Jinjo's. 
11) WITCH SWITCH JIGGY - Located in the same pyramid as Jiggy 6, find it in the maze. This switch opens the coffin at the entrance to Gobi's Valley, which reveals the Jiggy. 

New Moves (Mole Holes) 
1) Located behind a tree on a narrow strip of walkable sand. Near Gobi when he runs from Trunker. Learn how to use the running shoes here. Mad Monster Mansion 
(Accessible after inserting 10 Jiggies and having 450 notes.) Jinjo Locations 
1) Blue Jinjo - Located to the left of the start in the water fountain area. On top of a pillar. 
2) Green Jinjo - Located on the top of the mansion roof, near the chimney. 
3) Orange Jinjo - Found in the upper left corner of the hedge maze. 
4) Pink Jinjo - Found in a barrel in the cellar. 
5) Yellow Jinjo - Break the window on the third floor and find him above the bed. 

Jiggy Locations 
1) Jiggy 1 - You must climb the mansion, and fall into the chimney. When you get down it, you can touch everything except the floor (wood part). Then simply get on the table and take the piece. 
2) Jiggy 2 - Go into the house with beams of light coming from it. Then hop on the glass and spell out Banjo-Kazooie with the tiles, to get the Jiggy. 
3) Jiggy 3 - Bust open the cellar on the rear of the mansion, and bust open the wine barrels with an egg shot. One will house a Jinjo and another will have the Jiggy. 
4) Jiggy 4 - In the churchyard there are five flower pots on the floor. Shoot eggs into them until the sprout flowers. After doing all five you will get a Jiggy. 
5) Jiggy 5 - Have Mumbo turn you into a pumpkin, then run to the nearby well. Hop in and swim into the bucket to find the Jiggy, and leave using the drainpipe. 
6) Jiggy 6 - When a pumpkin go into the churchyard and go to wards the left side. Find a small opening in the bushes the leads to a ramp and to the second floor. Go to the drain pipe on the far side of the house and fall
in. You'll fall right on a Jiggy. 
7) Jiggy 7 - As Banjo scale the church and go all the way to the top of the weather vane to find a Jiggy in mid air. 
8) Jiggy 8 - As Banjo grab the running shoes and hit the church door switch. Then run into the church before the time runs out. Next hop up to the organ where a ghost hand is playing tunes. Simply repeat his keystrokes
to get a Jiggy. 
9) Jiggy 9 - As the pumpkin go upstairs again but this time go to the bathroom on the right side of the house. Then jump in the toilet, and follow the tunnel to find a Jiggy. 
10) Jiggy 10 - Collect all five of the Jinjo's. 
11) WITCH SWITCH JIGGY - After getting Jiggy 8, find the nearby flight pad. Then fly to the rafters in the ceiling, on stomp the witch switch. The Jiggy appears in the witch's eye near Freezeezy Peak. Use the running shoes to get to the flight pad, and Beak Bust the eye shell open to get the Jiggy. Rusty Bucket Bay (Accessible after inserting 12 Jiggies and having 450 notes.) 

Jinjo Locations 
1) Blue Jinjo - Jump in the only blue box with the middle popped out, then the Jinjo is hidden behind a stack of boxes. 
2) Green Jinjo - Jump across the barrels in the green slime to reach him. 
3) Orange Jinjo - Pay the eight egg toll, and walk across the bridge to find Jinjo. 
4) Pink Jinjo - Under the dock, behind the grating near the ships sternide. 
5) Yellow Jinjo - Swim past the shark in the cage to get to the Jinjo on the buoy. Jiggy Locations 
1) Jiggy 1 - Climb the ship until you reach the top of the farthest smokestack to find the Jiggy there. 
2) Jiggy 2 - Find the whistles marked 1, 2, and 3. Stomp the numbers in the order that appears on the sign 312-111. 
3) Jiggy 3 - Near Jiggy 2 are porthole windows that can be broke open find the Captains room and open the closet to find a Eel and a Jiggy. 
4) Jiggy 4 - Find a clear window on the tin roofed building just past the 2 egg toll area. Then stomp the window and go inside to find the Jiggy on top of the box. 
5) Jiggy 5 - To get this jiggy you must slow the ventilation blades by pounding on the rotor switch. 
6) Jiggy 6 - You must stop the props from moving so that you can swim through them to get this jiggy. The two switches are on the platforms inside the ship. 
7) Jiggy 7 - Pound on the ^ arrow on the side of a crane. Then run across the moat to get the jiggy underneath the crate. 
8) Jiggy 8 - This jiggy is in a room with a big boom box. To get there just push the down switch on the crane and walk over to where the last jiggy was. 
9) Jiggy 9 - The 9th jiggy is given to you by a dolphin named Snorkel. You have to follow the anchor chain and pound the switch to lift the anchor. This frees Snorkel and gets you the jiggy. 10) Jiggy 10 - Find all five Jinjos. 
11) Witch Switch Jiggy - Walk out to the end of the crane and make a long jump to some nearby boxes. The jiggy will appear in the waterlogged chamber passed the 450 note door. Click Clock Wood (Accessible after 15 Jiggies and 640 notes) 

Jinjo Locations 
1) Blue Jinjo - He's on the top of Mumbo's Hut in the winter. 2) 
2) Green Jinjo - As the bee in springtime fly up to the top of a Venus fly trap to get him. 
3) Orange Jinjo - Talon trot up a pile of leaves in Autumn to get this one. 
4) Purple Jinjo - Go to the beehive as a bee in the spring to find thisjinjo. 
5) Yellow Jinjo - He is hiding in the corner of a field at summer'sntrance. 

Jiggy Locations 
1) Jiggy 1 - Climb up the tree's platforms till you get to a door, beak barge it. Then avoid the falling branches to get the jiggy. 
2) Jiggy 2 - Get turned into a bee by Mumbo and soar to the highest branch of all to this jiggy. 
3) Jiggy 3 - Go into the beehive and sink ten (10) bee's into the honey to the jiggy. 
4) Jiggy 4 - When you reach the top of the ramp to the second tier go off
to the right to get to a set of leaves keep going on these leaves to get the jiggy. 
5) Jiggy 5 - Go to the tree house and make your way around to the jiggy. 
6) Jiggy 6 - In the summer break the large boulder that blocks the beaver's home. Then when you go into the beaver's home during autumn by swimming up the steep slopes. 
7) Jiggy 7 - During the springtime drop some eggs in the hole by a fenced off garden. A flower will begin to grow. Come back in the Summer and fall to water your flower and then the second time you water it, it will bloom to reveal a jiggy. 
8) Jiggy 8 - Find six acorns and give them to the bushy tailed squirrel. He'll give you a jiggy . 
9) Jiggy 9 - In the spring hatch Eyrie the eagle and in the summer feed him five caterpillars. Come back during autumn and give him ten caterpillars. Then return in winter to get the jiggy. 10) Jiggy 10 - Collect all 5 Jinjos. 
11) Witch Switch Jiggy - In wintertime fly to the snowman on a small branch then use your beak bomb to get him. Smash the switch to make the jiggy appear across the picture for Click Clock Wood.

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