200 Eggs:- Find the first Spell book near the FREEZEZY
PEAK puzzle. To do this you need to break the rock on
the path to the left of the puzzle then come back as the
alligator and go through the hole. Then go the the
BANJOKAZOOIE puzzle room in TREASURE TROVE COVE and
enter the code BLUEEGGS to get 200 eggs and a 200 egg
limit.
Bottles Bonus Codes:- After Beating Treasure Trove
Cove, go back to Banjo's House, outside Gruntilda's
Lair. Once inside, look at the Bottles the mole picture
and you will go into a secret game of put the moving
puzzle pieces together. Once all the pieces are fitted,
congratulations! You've just accessed the first code. To
redeem it, go to Treasure Trove Cove, drain the water
around the castle, and enter. Every time you complete
one of his puzzles he will give you a new code, they are
as follows:
First puzzle: BOTTLESBONUSONE this gives Banjo a big
head.
Second puzzle: BOTTLESBONUSTWO this gives Banjo big feet
and hands.
Third puzzle: BOTTLESBONUSTHREE this gives Kazooie a big
head.
Fourth puzzle: BOTTLESBONUSFOUR this gives Banjo a tall
skinny body and a little head
Fifth puzzle: BOTTLESBONUSFIVE this gives Banjo a tall
skinny body little head, big hands, and big feet.
Sixth puzzle: BIGBOTTLESBONUS this gives Banjo a tall
skinny body, big head, big hands, big feet. (this code
may also give Kazooie a big head too, I can't remember,
you'll see when you try it)
Seventh puzzle: WISHYWASHYBANJO this turns Banjo into a
washing machine. He still has all his abilities, he just
looks different. NOTE: To cancel these codes, enter the
code NOBONUS.
Cheato's First Lair:- To enter Cheato's first lair, go
into Bubblegloop Swamp and find Mumbo's Hut. (To find
Mumbo's hut, go above the gator's head into the maze and
you'll have to find his hut.) He will transform you into
a gator. Now exit Bubble Gloop Swamp and go into
Gruntilda's lair. Try to go BEHIND the entrance to
Bubble Gloop Swamp. If you successfully go behind puzzle
to Bubble Gloop Swamp, you'll find Cheato the Spell
Book.
Extra Life on Banjo's House:- Get to the top of Banjo's
house by doing a sommersault and then jump on top of the
chimney. Jump as high as you can and touch the the
golden staue of Banjo, resulting in an extra life.
Jumping Tip:- As you know, there are three types of
jumps in Banjo-Kazooie. In all three, if you press the
ATTACK button during your jump you'll travel a little
farther than you normally would.
Less Damage From A Fall:- To take less damage from a
fall, press Z just before you land.
Loads of Red Feathers:- In the Treasure Trove Cove
stage there is a feather on top of almost every tree, so
climb them all.
Red Spell Book:- Go to the level MAD MONSTER MANSION.
Change to the pumpkin and go to the platform that
BRENTILDA is on, go through the little hole and get the
red spell book. Then go to the BANJOKAZOOIE puzzle in
TREASURE TROVE COVE then enter REDFEATHERS to get 100
feathers and a maximum of 100.
Warp Cauldron Locations:- The warp cauldrons transport
Banjo-Kazooie to other locations in Gruntilda's Lair.
The time it takes to get to certain levels can be
noticeably reduced. There are three sets of cauldrons.
PURPLE: The first purple cauldron can be found through a
passageway in the area where the Treasure Trove Cove
jigsaw puzzle is located. The second cauldron is located
in the area prior to Freezeezy Peak, where there is a
large witch's head. It can be found tucked in a cave
that is hidden behind a spiderweb. Use eggs to destroy
the web.
BLUE: The first blue cauldron can be found near the
second purple cauldron is located. Go to the top of the
spiral walkway, where there is another spiderweb on the
ground. Shoot eggs out your rear to destroy the web. The
second blue cauldron is located in the area with the
entrance to Rusty Bucket Bay. It is near the top of a
bunch of stacked boxes.
RED: The first red cauldron is located inside the pipe
below the passageway heading to Clanker's Cavern (also
the same area where there is a passage to Treasure Trove
Cove). The second red cauldron is tucked away in a
passage at the bottom of the hill before Click Clock
Wood. There are two entryways and they are just barely
visible above the grass.
White Spell Book:- The white spell book can be found
behind the entrance to Bubblegloop Swamp, where the
jigsaw puzzle for Freezeezy Peak is located. To get to
it, you must have Mumbo Jumbo transform you into the
alligator in Bubblegloop Swamp. Leave the level, go into
the wooden pipe, up the hill, and into the next
(snow-covered) wooden pipe.
If you pound in CHEAT on the sandcastle floor, each
letter sounds like a cow mooing. Once you do that,
several hidden codes can be entered. Once you type them
in correctly, the cow will moo again to tell you that
you did it right. These codes last only until you turn
off the system, so you have to re-enter them each time
you start up the game.
BANJOBEGSFORPLENTYOFEGGS - unlimited eggs
NOWYOUCANFLYHIGHINTHESKY - unlimited red feathers
DONTBEADUMBOGOSEEMUMBO - 99 Mumbo Tokens
ANENERGYBARTOGETYOUFAR - full health
GIVETHEBEARLOTSOFAIR - unlimited air
LOTSOFGOESWITHMANYBANJOS - extra lives
AGOLDENGLOWTOPROTECTBANJO - unlimited gold feathers
WHAT IS BANJO-KAZOOIE? - Banjo-kazooie is the new game
from Nintendo starring a bear named Banjo and his
bird-friend Kazooie. Taking the Mario 64 genre to new
heights, BK has a lot to offer! But I think that this
game looks more like Donkey Kong Country than Mario 64
because if you know how RARE does its games, you
should agree with me. With a lot of things to find in
this game, I found useful to write a FAQ of my progress
to everybody who has the game! This FAQ will explain how
to get puzzle items, one up symbols, new moves, the poor
jinjos and the golden combs. It might not be as complete
as it should but I will update it each time I will find
something new. But if you want more informations about
the stages, like mambo skull, tricky note places and
hive places you can always ask. As usual, you can freely
distribute this FAQ as long as the credits are due to
the right person. (That means me and other persons who
will contribute)
The Story - Gruntilda is a vile witch that finds
herself ugly. To solve this problem, she opted to steal
the beauty from the most beautiful female in the world
surrounding her lair. It appears she had to kidnap Tooty,
the sister of Banjo. Banjo and his long-time bird friend
Kazooie must embark into an adventure that will test
their will and might to find the precious puzzle pieces
to help them get through the witch's lair and save Tooty!
The Characters, Banjo - Banjo is the main hero of the
game. Bearing an absolute resemblance to the Sugar Crisp
Bear, he is a bear who loves to sleep, swim and even
dance when he wants to. His sister Tooty has been
kidnapped by the witch Gruntilda and he must go save her
with his bird friend Kazooie.
KAZOOIE - Kazooie is the red crested breegull that
rest in Banjo's backpack. Kazooie is known for her
notorious loudmouth and always seem to attract trouble
like a magnet. In this adventure, Kazooie will pop up
of Banjo's backpack to help him with her wings, either
to fly farther or to protect Banjo from damage.
TOOTY - Tooty is Banjo's little sister. She likes a
lot to wander around and search for new adventures
to do.
BOOTLES - This mole is the best friend of Tooty. But
when he faces the abduction of his friend, Bootles swore
to help Banjo get throught the different hazards with
some moves that will help both the bear and the bird.
GRUNTILDA - She's a selfish, spiteful and nasty witch
and now she's on a roll to make herself the most
attractive chick in the world. But she never learned
that the ugliness that she has inside will always remain
even if she's beautiful from the outside.
BRENTILDA - She is Gruntilda's sister and she's much
better than her evil sister. But even her powers aren't
strong nough to stop her sister. So she will help Banjo
and Kazooie as much as she can.
MUMBO JUMBO - He is a former teacher of Gruntilda and
he was betrayed by the witch before he could prevent her
from using the magic for a bad use. Gruntilda turned
Mumbo into a horrific shaman and he will remain like
that until the witch is overthrown.
Spiral Moutain - You should have no troubles getting
past this area. Bottles will explain the basic moves to BK
and it's up to you to achieve the goals. When you first
get out of the house, press B near the molehill to call
Bottles, he will tell you to wander around the area to
learn some new moves so follow the road to the first
molehill.
1- You learn how to control the cameras in the game.
Nothing spectacular here. Proceed north from here to
arrive to an area where there are tree stumps. Learn the
double jump (A 2 times) and the flip jump (Z then A), go
to the northeast stump to get the 1st honeycomb.
2- Go left from there (assuming that the area is behind
you) and talk to the next molehill and you will learn
how to swim. Get in the water behind you and swim
underwater around the spiral mountain to find the next
honeycomb. Return to the molehill.
3- Go north from there. You should see a waterfall with
platforms. Double jump the last one to get another
honeycomb. Double-jump again in the big waterfall to get
the 1-up.
4- From the waterfall, jump in the water and go straight
to the next molehill. Notice the tree right of the
bridge that you will see from there. Bottles will then
teach you how to climb trees. Go across the bridge and
climb the tree to find the honeycomb.
5- From the molehill, go up to find an area with giant
rocks, learn how to do the slide attack (Z then B),
destroy all rocks to get honeycomb.
6- Go left from there (assuming again that the area is
behind Banjo) and climb in an area surrounded by fences.
Learn how to attack, roll attack and the jump attack.
Destroy all enemies to get the last comb piece. Go right
from that area, go across the bridge to the spiral
island and get ready to enter Gruntilda's Lair!
Before you leave (if you want to), when you have learn
the super jump (Z + A), go near Kazooie's house and jump
on the roof, get on the chimney and super jump again for
a 1-up.
Gruntilda's Lair (Inside), Puzzle pieces - To have
access to level one, as soon as you enter, jump the
platforms to reach the easy-to-get puzzle piece then you
can enter in level one.
The puzzle piece above the Mambo's Mountain that you
activate in level one (near the big gorilla in the tree)
can only be reached if you are in Ant's form. Climb up
and go get that piece. BTW if you try to go further the
shaman will turn you back to your original form.
The second level's puzzle piece is activated once you
stomp on Gruntilda's face in the Tower in level two. The
cannon outside the chest (entrance to the level) will
shoot a puzzle piece and you only have to climb up the
"boat" to get the piece.
Level three's puzzle piece is activated inside the big
metal fish (near the top entrance). Once you get outside
the stage go back where to the room where there's a big
tile of Gruntilda. You should have seen that the eyes
have been elevated, go stomp'em and the puzzle piece
should appear.
Level four's puzzle piece is found under an house in the
swamp trees. Stomping it will destroy the Grunty
statue's hat, you can then drop from the Egyptian Vase
right to the statue.
Level five's puzzle piece switch can be found under a
snowman in the stage. Destroy them with the Beak torpedo
by aiming right on the X mark on their hats. Stomping
the switch will make a jiggy appear in the building of
the level's entrance, just climb up until you find a
switch that once you stomp it will make a flying plate
appear under a spider web. If you haven't destroyed the
web, go fart some eggs and it will be gone. Stomp the
switch, grab the speedgin shoes, run to the flying tile,
start to fly back to Freezeazy's Peek Entrance and fly
way upward until you get to the jiggy.
Level six's puzzle piece switch is found in the maze
where you have 60 seconds to get to the end. The switch
opens the pharaon tomb near the vase with the circling
flying tile. You can then get the jiggy by standing in
front of the tomb and spring your way up when the tile
arrives and use the double jump.
Level seven's puzzle piece switch is found inside the
church. Jump on the flight pad located to the left of
the organ's top part, that close to the window and next
to the pipes. Fly all the way to the top of the building
and land on the wood beams. Now stomp on the witch
switch that activates a Jiggy in the stone witch's eye
outside the level. You can get it by flying to the eye
using the running shoes outside of Freezeezy Peak to get
to the flight pad in the spiderwebbed area. Mumbo's
Mountain Mumbo's Mountain is the first stage where you
will learn the second part of your basic training. Feel
free to train yourself!
WHAT YOU NEED: 1 Puzzle piece
HOW TO GET THERE:- When you first enter Gruntilda's
lair, you only have two ways to choose, at your left you
will have several platforms to go up and get a jiggy, go
get it. Then you will see the entrance. Go to the right
past Gruntilda's painting to enter a "mouth" where you
will see the entrance but it is closed. Go to the right
of that entrance to see the painting of Mumbo's
Mountain. Place your jiggy here and enter the stage.
What's missing: The 10th puzzle piece, 1-ups, The 2
combs in the stage
Puzzle pieces
1) Find the five Jinjos
2) When you are near a big gorilla on a tree that is
throwing oranges at you. There are 3 tiles with orange
on them. Try to make the gorilla shoot his oranges on
the three tiles to get the puzzle piece.
3) In that same area, climb the tree under the gorilla
and get the orange. Bring it to the little monkey to get
a puzzle piece.
4) Jump on the tree stump that the monkey activated, get
on the platform and learn the egg throw move. Go to the
left side of the platform where you will arrive in front
of the big gorilla where he thinks he's safe. Throw 3
eggs at him and you will get another puzzle piece. Watch
out! He can (and will) reply to your attacks!
5) Proceed to an area with little houses, a totem and a
big skull, you should also hear some tribe-like music.
Learn the stomp move around here and stomp all the
houses. The nearest house to the hive has a puzzle
piece.
6) This one's easy, get in front of the skull's left eye
and flip jump in it.
7) The "Tribe" area is surrounded by fences. However,
you can see a breach near the big hill that only Kazooie
can walk on. You have two choices: get Kazooie's move
and walk on the green hill to get the puzzle piece or
walk in the breach and slide down to the platform. It's
not that hard, you slide in front of you.
8) Northeast of the skull's entrance, you'll come across
a huge tower (forget it for now) and go up to an area
with aztec-like structures. You should see the jigsaw
right in the center of this area.
9) Get the five skulls in Mumbo's mountain and go see
the shaman inside the big skull. Transform into a termit
and go to the big tower that you passed by in #8. Enter
it and do some fancy jumps to find your way to the top.
There are a 1-up icon and a puzzle piece here.
10) In the area near Mumbo's Hut, Banjo-Kazooie must
shoot the rotating stone faces repeatedly in the mouth
with eggs. After all of the stone-faces have been shot
with eggs a jiggy is rewarded.
Jinjos
1) Right in front of you when you enter the stage.
2) On the small island right of the bridge at the left
of the stage's entrance.
3) When you stomp on one of the houses near the Shaman's
skull. (HIDDEN ONE!)
4) On the end of a grey platform (in the aztec-like
area) that you must climb with Kazooie.
5) On one of the stage's slopes. Use Kazooie to reach
him or try to slide from the top.
Skull (Mumbo Tokens) (Thanks to IGN64.com's BK Strategy
Guide)
1)One of Mumbo's tokens is located behind the platform
that the Pink Jingo is on near the beginning of level.
2)On the raised platforms near the mole that teaches
Kazooie how to shoot eggs.
3)Directly to the right of Mumbo if you are standing on
the egg-shooting platform.
4)Located behind the stone pillars at the top of the
mountain.
5)Located under stair entrance to Mumbo's Hut.
6)Located inside the termite hill. You can reach it by
double jumping.
Combs
1) On the 3rd totem's mouth near the skull. Shoot all
the totem's head with eggs.
2) Hidden in a groove located in the hill directly above
the pool of water where there is a Jinjo on it. Use the
termite form to get there.
BK's new moves
1) Egg throw: When you get puzzle piece #3, climb the
tree stump and flip-jump to the higher platform where
you will see a molehill and learn the move.
2) Stomp: Get to the Tribe-like area and search for a
molehill near the big skull.
3) Kazooie's leg: You will be able to walk on steep
cliffs with this move. Get to the area with an
Aztec-like structure with a steep step. You should see
the molehill.
Treasure Trove Cove - Treasure Trove Cove is a
beautiful stage that place Banjo and Kazooie on a
beautiful island surrounded by the sea where a shark
will come bite your butt if you wander too much in its
water.
WHAT YOU NEED:
2 Puzzle pieces
50 Notes
How To Get There:- Return to the Gruntilda's painting
room and use Kazooie to go up the steep cliff and you
will come across a note door that requires you to have
accumulated 50 notes or more. When it has been done, go
to the next room where you will see a big tile of
Gruntilda. Go northeast of that tile to the TTC puzzle
painting. Place your pieces and you will see a treasure
chest that opens somewhere. Return to the Grunty tile
and go up to the door. Once there, you will see (from
Banjo's point of view) some pipes going up to Banjo's
right and a waterfall on his left. Go down the waterfall
and exit from the right side and enter the cavern with
two red eyes on it. You will then arrive near the
treasure chest, just flip-jump in it.
General Tips:- Do not destroy the enemies when you have
full energy. They are not much of a threat in this stage
so save them when you have around 2 honeycombs of energy
left. Same for the hives. The crab usually takes two
hits with the punch and/or the roll attack. However, if
you stomp on it, it will give you two honeycombs instead
of one. You have a maximum of 50 red feathers and 100
eggs. Don't waste time picking extra stuff, they will
not return until you die or exit the stage so save them
because you might need them. Get the music notes on top
of the sand castle before draining the water or else it
will be tough to reach them. When in the water, swim
doing the double-jump each time you land to swim farther
and escape the shark.
What's missing:- 1-ups that I forgot or haven't found
The 2nd honeycomb in the stage
Puzzle Pieces
1) As usual, you get one jingsaw when you save the five
jinjos. How to rescue them is explained below.
2) From the starting point, go straight and turn right
at the junction. You will see brown boxes. Climb on them
and go see Bottles. Learn the Spring move and go down
the bridge to the next green tile. Spring your way to
the left (with the notes, the right way has eggs) and
use the double jump if you need it. Then spring your way
to the alcove in the mountain.
3) From the molehill, go to the opposite side of the
bridge and drop down near a bucket that says that it
leaks. Turn your back to it, press Z to crouch and C
down to "fart" eggs in it. It will then drain the water
around the sandcastle. Enter that sandcastle and a crab
will challenge you to spell BANJOKAZOOIE with the letter
tiles. Stomp the letters in the right order within
the allowed time. The cage will then open up and you can
go get the puzzle piece. Beware of the crab that is
invincible.
4) From the starting point, go left and you will see a
huge crab that wants to fight with you. Use the jump
attack (A then B) and hit it three times to defeat it.
Enter its shell and follow the passage until you get the
jingsaw.
5) Left of the crab shell there is a green plate, spring
on it and jump your way to the top until you find a pool
with a bomb on the surface and a puzzle piece in the
bottom. Notice the jinjo and the 1-up on each sides of
this place.
6) Go on the boat. Smash the hole near the ship's mast
and get the gold inside. Get back and go to the side of
the boat where there is a small pool of water. Dive in
it and enter the hole on the side of the boat. Get the
second gold piece and take both of them to the captain
Blubber.
7) On the boat, go where you learn to fly and step on
the red plate and fly under the arch to the left. There
will be a chest with a puzzle piece inside.
8) On the boat, fly again under the arch but this time
go right. There will be a staircase leading to the top
of the arch. Jump your way around the spiral mountain
until you reach the watch tower. Jump and attack to
smash the door and enter it. You will be on top of the
tower. Spring your way on the top top of the tower
(finally!) to grab the puzzle piece.
9) From the boat, fly (for a third and last time) under
the arch straight to the green tower and go on the top
of it. You will see a red X sign. Stomp it and it will
turn into an arrow. Go to the feather plate near it and
start flying in the arrow's direction. Press A if you
need a boost to fly higher but make sure you have enough
red feathers. Land on each top where there's a X
sign, stomp it and follow the arrow's direction by
flight until you reach a top where the X sign turns into
a ? sign and a chest that tells you that you will never
find him. Go right (in the water's direction) and you
should see a small island with a X on it. Stomp it and
the chest will appear. Stomp the chest gently to get the
jiggy.
10) From the green tower, stand besides the feather tile
and face the brown staircases. Double jump your way to
them and go right of the first staircase. You should be
in a narrow passage. You will need to jump on boxes and
double jump your way to the puzzle piece.
Jinjos
1) Right under the starting point. Watch out for the
shark.
2) On top of the ship's pole.
3) At the top of a tree around the watching tower.
4) Near the place where you learn how to jump high on
the green plates, jump until you reach it.
5) Go left of the huge crab and climb your way to the
top. It should be at the end of a platform near the #5
puzzle piece.
Skull (Mumbo Tokens) (Thanks to IGN64.com's BK Strategy
Guide)
1)Look behind Nipper's shell (defeat him first)
2)Break the hatch on the back of the pirate ship and
jump inside.
3)Climb up the mast of the ship.
4)Check the shallow water close to the entrance pier.
Next to a giant rock, you will find skull 4.
5)Learn the high jump after climbing the boxes close to
the ship and jump up on the first pad.
6)Go to the tide pools and find a pond with a mine. Dive
for the skull.
7)Close to the stairs, look for a munching treasure
chest. Flip jump into it to get skull 7.
8)Find it in the same treasure chest as skull 7.
9)Enter the lighthouse on top of the mountain.
Combs
1) Go left of the crab in the water and swim until you
reach the junction of the brown wall (to your right) and
the green wall (the one you face) and the honeycomb
should be there.
2) Look out to the sea from the snapping treasure
chests. The honeycomb is on top of a box floating in the
water.
1-ups
1) Go on the bridge leading to the green tower but
instead of jumping across the gap, drop in the water,
you should see it.
2) Go to the place where you find the 5th puzzle piece
and go southeast. Double jump to the place where the
1-up is.
3) Southeast of the starting point there's an island
with a sign "Shark Food Island" and there is a floating
box with a 1-up beside it.
BK's new moves -
1) Spring jump: From the starting point, go straight up
and turn right at the junction. You should see at pile
of crates. Jump on top and go to the molehill. This move
enables Kazooie to make a spring jump and thus make
Banjo go higher in the air. this can be done only on
green tiles though.
2) Flying: Go to the top of the ship and talk to
Bottles. This move can make BK fly. This can only be
done from tiles with red feathers on them. The take-off
takes one red feathers and if you want to get higher,
press A while flying, this will take 1 red feather each
time you press A.
Clanker's cavern, What you need, 5 puzzle pieces, 50
notes.
How to get there - The CC puzzle painting is in the
room with the big Grunty tile, go northwest of it and
you will see a green switch. Jump high to the puzzle
painting and place your jiggys here. A grate will open
somewhere. Go upward the Grunty tile back to the room
with pipes and a waterfall but this time go to the
pipes. There is one pipe supplying water for the
waterfall. Jump on it and flip jump to the next opened
pipe and enter it. In the next room, go to the left side
of your SCREEN and stomp on the blue tile that will
bring two pipes above the water that will aid you to
get across the water to enter the stage.
What's missing: The 10th puzzle piece, 1-ups that I may
have missed
Puzzle Pieces
1) Get the Jinjos as usual.
2) Swim until you face a big metal shark-like creature.
Swim to its tail and behind its tail you should see a
green hole underwater. Swim past it and 4 mutant crabs
will challenge you. Defeat them with the stomp move and
the jiggy will appear at the center of the room. Jump on
the pipe to get that puzzle piece.
3) When you get #2, as soon as you exit the green
passage go to your left and enter the passage here. Swim
fast because it's a dead-end with a puzzle piece.
4) If you wandered under Clanker, you should have seen
that it's attached to a big chain. Swim down the chain
to see a key in a keyhole. Swim in the key (you'll know
what I mean once there)
3 times and the chain will get loose. The reward is on
Clanker's body.
5) Right after you got #4, go down to Clanker's tail and
climb it. Jump to the platform with the 6 red feathers
on it and a jiggy inside a cage. Smash the gate and get
the prize.
6) Return on Clanker's back and go where near its eyes.
You should see that the thing breaths and sometimes
spits a big screw upwards. Get on that screw and wait
until Clanker spits it. When it does, get on the
platform and follow the air ducts to the puzzle piece.
7) Return to the screw-spitting hole but this time wait
for the screw to go up and enter the hole. You will be
inside Clanker. Stomp the Grunty switch and go upward,
avoid the blades to get the jiggy at the end.
8) After getting #7, enter the next door, you will land
on a feather tile. Watch the room with the (C up) button
and notice the green circles. You need to jump and swim
in each green circles within the allowed time. If you
succeed, the jiggy will appear. Go back to the red
feather tile and start flying across the entire room to
the jiggy.
9) In #8's room, go on the red feather tile and fly
across the room once again but this time fly to the spot
higher than the place that the jiggy was on. You should
pick up a gold feather and go to another room. Get the
invincibility move and go across the blades with it to
get the jiggy.
10) Climb on top of the box off the left side of Clanker
and shoot eggs at his golden tooth.
Jinjos
1) At the beginning of the stage behind the first hive.
Climb the ladder to reach.
2) In an 180 degrees underwater passage right of
Clunker.
3) Enter Clanker's body from the left flank and swim
down.
4) When Clanker is free, get on his left wing and wait
that it goes over the water, jump to the platform that
has a green plate on it. Destroy the green worm with the
yellow feather move. Jump with the green plate to the
pipe at your left, stomp the grating and get in the air
duct to set free the jinjo.
5) Near the big key under Clanker. Swim around the area
to find it. Use the fish's bubbles if you are getting
short on air.
Skull (Mumbo Tokens) (Thanks to IGN64.COM's BK Strategy
Guide)
1)Find the first skull on top of the large pipe that
leads into the level. Climb the ladder and make your way
to the left.
2)After you have raised Clanker, enter through his left
tooth (you need to shoot it with eggs).
3)Jump off Clanker's fin to the platform next to it.
Launch yourself from the Shock Pad to reach the duct on
the right. Make your way up the drain pipe, then right
to grab another token.
4)Do the same thing again, but now make a left and
follow the pipes all the way. You will find tons of
notes and a skull close
5)The last skull is sitting tugged away in an underwater
tunnel.
Combs
1) Go right of the first 1-up (explained below) and you
will see an air duct going in the water, you need to go
under that duct and enter it from below.
2) Follow the instructions of the 4th jinjo but once on
the air duct, take Kazooie (to avoid sliding) and jump
to the air duct to the left. Stomp on the grating.
1 up symbols
1) Go on Clanker's left wing and jump to the platform
with a green tile on it. Use the invincibility move to
get rid of the giant worm.
2) Go to the #4 jinjo in the air duct and head left,
Banjo will slide andf get a 1-up in his way.
3) Go on Clanker's right wing and swim in the direction
of its tail and get in the platform on your left that
has a hive and a green worm hole. Jump on the air duct
up to the green tile. Spring your way up to the
box-sized hole in the wall and double jump your way left
to the 1-up.
BK's new moves
1) Invincibility: Go to the #8 puzzle piece's room and
fly across the room to the door. Go through and get in
touch with bottle at the entrance of this room. This
move enables Kazooie to protect Banjo from damage.
However this is done at the cost of 1 gold feather per
second.
BUBBLE GLOOB SWAMP - WHAT YOU NEED, 7 puzzle pieces, 180
note symbols.
How to get there - Return to the place where the
entrance of level 3 was. If you haven't stump the switch
near level's 3 entrance, jump on the pipes across the
pool and do it. When (or if) done, jump in the pool and
swim down to the left (left from where you came of
course!), there will be a passage that will lead to the
Bubble Gloob Swamp puzzle painting. Now head back and
exit the big pipe. Walk right and you should see a steep
cliff, use Kazooie and make sure you accumulated at
least 180 notes to open the door. Once through, you
should see a big statue of Grunty (ignore it for now)
and head to the left to the steep cliff, climb it again
and enter the orange pipe. Then continue and walk on the
bridge to the level 4's entrance.
General Tips:- If you destroy any enemy at full or so
energy, do not take the honeycomb they give. Save it for
later, they don't disappear. You will see some items in
the swamp. Leave them there until you have the Wading
boots. Some items are unreachable even with the wading
boots so wait until you are in alligator form to be able
to crawl under.
What's missing: 1-ups that I may have missed
Puzzle Pieces
1) Get the Jinjos as usual.
2) Near the starting point, there is a golden alligator
face that seems to chew something. Throw an egg or two
and it will disappear and reappear in another spot in
the stage. Do this 5 times for the jiggy.
3) Stomp the green puzzle piece switch and go take the
jiggy within the limited time. Do not worry if you don't
succeed at first. The jiggy will appear the next time
you stomp it.
4) You will arrive on an island with 6 yellow frogs that
will challenge you. Try to spit eggs or destroy them
with the jump attack (A then B) to get the jiggy.
5) You will face a giant turtle who will complain about
its cold feet. Stomp its 4 feet for a wonderful jiggy.
6) The turtle will then open its mouth. Enter it and you
will see TipTop the Turtle who will challenge Banjo with
a memory game. Win and you get a jiggy.
7) You will arrive in a place where a house stands.
Stomp it and there will be a spring tile. Make your way
to the top by stomping the other houses. One wise thing
to do is to make a first spring jump to see the
surroundings then jump when you are sure.
8) Near the big alligator head and past the swamp maze,
you arrive arrive at the edge of the maze. There's a
green puzzle piece switch, stomp on it and get the jiggy.
Make sure not to fall! ;-)
9) After getting #8, head back to the switch and take
the Wade boots to arrive at Mambo's skull. Make him
transform you into a small alligator. Then head to the
big alligator's head and enter it from its nose. Then
you will meet Mr.Vile you will challenge you. Win his
challenge for a jiggy.
10) At one dead end of the map, you will see a big egg
lying on a very small island. Get behind it on the green
tile and spring your way up on top of it. Stomp it and
it will break into a smaller egg. To break it, you need
to attack the X mark. When it's totally destroyed, it
will hatch a small jiggy.
Jinjos
1) Get on the ramp that is northeast of the starting
point and the jinjo should be on the island left of it.
2) The second one is behind the big yellow turtle.
3) The third one is in a tree near the #3 puzzle piece.
4) The 4th one must be rescued when you are in alligator
form because you can't reach it and you will take damage
from the swamp. It is under a pole near jiggy #7.
5) The last one is northeast of the big alligator's
head, you will need to jump pole to pole.
Skull (Mumbo Tokens) (Thanks to IGN64.COM's BK Strategy
Guide)
1)Located at the top of the hut platforms.
2)Near the beginning of the level and behind the Yellow
Jingo.
3)Inside Mumbo's Hut.
4)Near Mumbo's Hut just beyond the maze.
5)Located in the water below the raised hut platforms.
6)There is another of Mumbo's Tokens located in the
water below the raised hut platforms.
7)Inside the giant alligator.
8)In one of the grooves on the raised path near the
middle of the level.
9)Near the giant pink egg.
10)Located inside the turtle.
Combs
1) Get on TipTop's desk and jump downward your screen.
2) The second one is in Mambo's skull, jump on the pole
to the left and jump on the wood floor. Then jump down
to take it.
1 up symbols
1) The only one I found is the one on the top of the
egg.
BK's new moves
1) Wading boots: The molehill is right beside the
starting point. Head left and talk to the molehill. This
move enables Kazooie to wear the green boots to be able
to walk in the swamp.
FREEZEAZY'S PEEK - What you need, 8 puzzle pieces, 260
note symbols.
How to get there - The tunnel that leads to the
painting is behind the hut to the entrance of Bubble
Gloob Swamp, so you will either need the wading boots to
get there, or have Mumbo turn you into an alligator in
Bubblegloop Swamp. To enter the stage, you will need to
get past the 260 notes door and then get to the area
where there is a face of Grunty surrounded by spiderweb
(that you can destroy with eggs). Go up and left to the
passage leading to the big wall with snow and enter in
the opened door.
General Tips:- If you destroy any enemy at full or so
energy, do not take the honeycomb they give. Save it for
later, they don't disappear. Do the same for feathers if
you have plenty of them. You will see some items in the
icy water. Leave them there until you transform into a
walrus. Wander around using Kazooie. She won't slide
much.
What's missing: 1-ups that I may have missed. An hidden
area (see rumors section)
Puzzle Pieces
1) Get the Jinjos as usual.
2) When you will climb the scarf up to the snowman's
face, jump in his pipe.
3) Right in front of the snowman's face, there will be a
sled, ride it and you will land on the belly of the bear
that was sick.
4) Bring 3 presents to the bears in the igloo.
a) the first one is on top of the snowman
b) the second present is on an island around the giant
snowman
c) the last present is inside the christmas tree
5) Get in the form of a walrus (with the help of Mumbo!)
and go inside the cavern where the other walrus is.
6) Do jiggy #3 and go race against the bear as a walrus.
Win the race.
7) Help the small Xmas lights to get to the tree. When
it is done, go behind the tree and shoot the star 3
times to turn on the tree's lights. Then start flying
(there's a flying pad northwest of the tree's back) and
fly in the top star 3 times (Use the R button to turn
faster) to get the jiggy inside the tree.
8) Start flying and do the beak bomb on the three blue
targets on the giant snowman.
9) Destroy all the little snowmen that are in the stage
by flying and beak-bombing each of them on the X mark on
their heads.
10) This one cannot be done until you get the speeding
shoes in Gobi's Valley. Once you have them, go back in
this stage and go see the bear that wanted to race. Beat
him for the last jiggy.
Jinjos
1) On the snowman's broom.
2) On a pīle of gifts northwest of the Christmas tree.
Near the flying pad of the #7 jiggy.
3) In Mumbo's house. Get on a pole and climb up.
4) Behind a house near the water pool facing the skull
house.
5) The last jinjo is in the Walrus' house. You must have
#5 jiggy and enter the cave in normal form.
Skull (Mumbo Tokens) (Thanks to IGN64.COM's BK Strategy
Guide)
1)Get your first skull in the igloo.
2)The Christmas tree has a little skull present for
you.
3)Find another token close to the pile of presents.
4)Beak Bomb the snowman close to the pile of presents to
get your hands on this one.
5)Find another one close to the bottom of the giant
snowman's scarf in the water.
6)The first level of the snowman hides a skull.
7)There is another skull on the second level of the
snowman.
8)Find a token on the little island to the left of the
snowman.
9)Find a token on the end of the snowman's scarf when
you ride the sled.
10)Search the little village close to Mumbo's hut for
the last skull.
Combs
1) The first comb is in the Walrus cave. Get in in
walrus form and follow the little cave.
2) The second comb can be obtained by killing one of the
snowmen that are in the stage. Kill them by flying and
beak-bombing each of them on the X mark on their heads.
1 up symbols
1) There's a trophy on top of the skull house.
2) Behind a colored ice column near the walrus' cave.
BK's new moves
1) Beak-Bomb: The mole is near the big pile of gifts.
This move will enable Kazooie to fly straight into a
target and hit it with her beak.
GOBI'S VALLEY - What you need, 9 puzzle pieces, 350
note symbols.
How to get there - The puzzle painting of Gobi's
Valley is located right behind the 350 notes door. Enter
it and you will be in a volcano-like area, walk with
care to avoid falling in the lava and place the 9 jiggys that
you need to complete the puzzle. Then go back to the
spiderwebbed area and go where you should see yellow
lights. You should see a huge vase, go right behind it
and there should be some stairs leading to a tree with a
huge pool of hot sand, enter the tree.
General Tips:- If you destroy any enemy at full or so
energy, do not take the honeycomb they give. Save it for
later, they don't disappear. You will see some items in
the hot sand. Leave them there until you have the Wading
boots.
What's missing: Skull tokens, 1-ups that I may have
missed. A door that cannot be opened (yet?).
Puzzle Pieces
1) Get the Jinjos as usual.
2) Get on the sphinx's head by jumping on its side and
then on its back. Jump on one of the poles in front of
it and the sphinx will tell you that is nose is full.
Shoot eggs in each of the nose's holes and then enter
the sphinx. Feed the faces to make the carpet go up to
help you get the jiggy.
3) Start flying from the sphinx's back and pass through
the six dog statues with an honeycomb-like hole.
4) Get the running shoes move and get on top of the
pyramid with a star tile on it before the time runs out.
Once inside, swim down to get the jiggy and make the
water go down.
5) Start flying from the sphinx's back, head left and
beak-bomb the target that is on a pole with a form of
Kazooie on top of it. Enter the pyramid within the
allowed time and fart some eggs in the snake bucket.
6) Get the running shoes near the #4 jiggy and start
running on the corner where the mommy hand holds the
jiggy. You must be fast enough to grab it before the
hand go back into the ground.
7) Stomp the ground where Gobi (the camel) is tied. It
is left of the pyramid with the comb switch behind it.
8) Enter the pyramid that requires BK to stomp on top of
it. Enter it and win at the memory game within the
allowed time.
9) Go see Trunker (the tree near the starting point)
when you have done the #7 jiggy. Gobi should be here
taking a nap under Trunker. Stomp on Gobi's back and he
will spit water into Trunker's mouth. Climb the tree
behind to get on top of Trunker and get the jiggy.
10) There will be a pyramid in the center of a pool
(that you will fill up with #4). Feed the heads
with eggs and the entrance will be revealed. You will be
challenged in a maze. You have one minute to do it. BE
CAREFUL because if the time runs out, the walls will
crush you and you will lose a life.
Jinjos
1) The first jinjo is right behind the starting point.
2) The second one is behind the first elevating carpet
inside the sphinx.
3) The third one is in the pool that needs to be filled
up.
4) The fourth one is in an alcove in the pyramid where
the comb switch is.
5) The fifth one is inside a vase near the 10th jiggy.
Combs
1) Hit the switch with a honeycomb on it. The comb will
appear in the center of the cactus' hole. Fly in it.
2) After getting #7 and #9 jiggys. Go to the left side
of the sphinx (the sphinx's left ;-) and take the carpet
ride and jump where Gobi is. Stomp his back (poor Gobi!)
and he will spit the honeycomb.
1 up symbols
1) There's a 1-up in the corner of the hot sand pool
behind the sphinx. Use the wading boots to walk there.
2) There is an extra life on top of the star pyramid.
(The one you need to race to enter it.)
BK's new moves
1) The molehill is west of the sphinx (the sphinx's
left, to be more precise) and around the pyramid with
the Kazooie target on its top. You will learn the last
move of the game. It will enable Kazooie to use the
speeding shoes. You use them the same way with the
wading boots but these shoes make Kazooie run much
faster.
MAD MONSTER'S MANSION - What you need, 10 puzzle pieces,
450 note symbols.
How to get there - In the spiderwebbed room, climb up
on top of the stone witch's hat. On the hat, you will
find the 450 notes door. Go through and swim through the
tunnels until you come to a room with alcoves in the
wall. Using the double jump, get from one opening to the
next until you arrive at the puzzle. Fill in 10 pieces
and Mad Monster Mansion will open. Now you can return to
the area where the painting of Gobi's Valley is and
continue your way up. Then enter the red eyed cavern and
you will find the Mad Monster Mansion's entrance here.
General Tips:- Do not go in the water or on top of the
bushes, they will hurt you. Wait until you're a pumpkin.
Smash every window that has light in it, especially
those on the house's roof. Beware of the paintings in
certain rooms. Snakes lurk inside. To get on the roof of
the main house as a pumpkin, find an opening in the
bushes in the church area to access a ramp leading to
the top. The only way I found to get on the top in the
normal form is to walk on top of the bushes from
the skull house. Double jump often and use golden
feathers. If someone has a better way, email me please!
What's missing:- 1-ups that I may have missed
Puzzle Pieces
1) Get the Jinjos as usual.
2) Feed the flower pots around the church to get a jiggy.
Don't get me wrong, they say "Thank You!" ;-)
3) Enter the shed with lights coming out of it. Solve
the puzzle by riding the glass over the letters to spell
BanjoKazooie. Avoid the witch tiles and the monster that
turns around the area.
4) On top of the church. Find your way by jumping on a
grave beside the main door and use Kazooie to
find your way to the top. Enter the clock.
5) Go to the area where the green jinjo is. Stomp the
switch and use the speeding shoes to get in the church
before the door closes. Once inside, get on the big
piano and follow Motzand's moves on the piano.
6) Get the right side of the main house ans smash the
wooden panels to enter the wine cave. Smash the wooden
barrels to find the jiggy.
7) As a pumpkin, drop in the barrel get the jiggy in the
bucket. I don't recommend going there in the normal form
because you will get hurt by the water.
8) As a pumpkin, go on top of the house and enter the
hole in the southeast corner. (East of the main door)
9) Drop in the chimney of the house in the normal form
and get the jiggy under the big green monster.
10) Smash all the windows that have lights in them and
return in pumpkin form. One of these rooms will have a
toilet, go in it and get the jiggy here.
Jinjos
1) The first one is northwest of the starting point.
Spring up over the moving root to get it.
2) The second one is at the northwest corner of the
maze.
3) The third one is in the wine cave inside one of the
barrels.
4) The fourth one is on the main house's roof.
5) The fifth one can be found on top of a bed inside the
back window of the main house's roof.
Skull (Mumbo Tokens) (Thanks to IGN64.COM's BK Strategy
Guide)
1)Check the barrel to the right in the cellar.
2)Fall into the well and check for a token.
3)There's a skull in the far right corner of the maze.
4)Close to the ramp (at the church wall) in the hedge
maze.
5)After you have landed on top of the beams in the
church, get your hands on another skull.
6)Smash the large window at the top of the mansion.
There's a skull behind a giant treasure box.
7)Check the outside of the Ouija shack for another one.
8)Smash another window on the second floor for one more
skull.
9)On the organ seat.
10)Jump into the sink.
11)There's another one in the bathroom.
12)Make your way up to the clock tower on top of the
church. There's one in the entrance.
13)The graveyard next to the church hides another
skull.
14)Look at the edge close to the stairs that lead
through the edge in between the shack and Mumbo's hut.
15)Fall through the chimney and find one in the
fireplace.
Combs
1) Enter the window on the left side of the main house's
roof. Go under the floor when you are a pumpkin.
2) Haven't found it yet.
1 up symbols
1) On the chandelier of Napper's room.
2) On top of the church.
3) Jump into the Banjo-Kazooie window on the left side
of the church building.
(Accessible After Collecting One Jiggy. Find in the
entrance to Gruntilda's Lair on the mountain steps to
the left.)
Jinjo Locations
1) Blue Jinjo - Found on the island in the middle of the
pond. Can Jump or Swim to him.
2) Green Jinjo - After learning the Beak Buster, smash
the huts and find the jinjo.
3) Orange Jinjo - This one is on top of the ruins. Use
Kazooie to reach it
4) Pink Jinjo - Turn right from the start point and this
jinjo is on a small hill. Use the flip-flap technique.
5) Yellow Jinjo - Using talon trot, run along the green
hill to reach the yellow jinjo. Jiggy Locations
1) First Jiggy is located in the right eye of Mumbo's
Hut. Use Flip-Flap to reach it.
2) Jiggy 2 is close to Jiggy 1. Use the beak buster to
find a Jiggy in the huts.
3) Jiggy 3 is won by tricking the Conga into throwing
the oranges onto the switches on the floor.
4) Again go to the Conga's tree, but this time steal an
orange, and then give it to Chimpy. This raises a
platform to reach the Witch Switch. The Jiggy 4 appears
on top of the platform.
5) Also use the raised platform to be able to shoot
Conga. Hit him 3-4 times and get a Jiggy.
6) The next Jiggy is located on the top of Termite Hill,
have Mumbo turn
you into one and go get it. 7) Collect all five
Jinjo's. See previous Section.
8) Near Pink Jinjo on the mountain lays the Jiggy 8
9) Go to Mumbo's Village and shoot eggs into the statues
mouth.
10) The last Jiggy is located in the runes on the
platform in the middle.
11) WITCH SWITCH JIGGY - Climb the platform provided by
Chimpy, and jump to the left to get the switch, and Beak
Bust it to activate it. The Jiggy appears above the
entrance to Mumbo's Mountain. Get it by being the
termite.
New Moves (Mole Hills)
1) After giving Chimpy, his orange, climb the platform,
to find the egg-shooting move. 2) Located close to
ruins, where the Talon Trot is learned.
3) Last Molehill Move is found near Mumbo's Hut, and the
Beak Buster is taught. Treasure Trove Cove (Accessible
after inserting 2 Jiggies and having 50 notes.)
Jinjo Locations
1) Blue Jinjo - Right under the start pad of the level
lies the Blue Jinjo, under the pier.
2) Green Jinjo - Found on top of the mast of Cap'n
Blubbers ship, right before the wing pad.
3) Orange Jinjo - Long finger of wall extends from the
highest pool.
4) Pink Jinjo - After learning the Shock Spring Jump,
jump across the long series of shock pads. Stay on the
left side, and you will come to the Pink Jinjo.
5) Yellow Jinjo - Near the lighthouse, in one of the
trees surrounding its base, is the Yellow Jinjo.
Jiggy Locations
1) Collect all 5 Jinjo's.
2) Find Nipper (Giant Hermit Crab). Hit him 3 times in
his eyes, and walk through the shell to find the first
Jiggy.
3) Find Cap'n Blubber's Treasure. One piece is hidden on
the side of his ship, and the other is found by pounding
on the top of the ship on a door. Then bring it back to
him for a Jiggy.
4) After learning to fly with Kazooie, fly into the cove
and fly into the box that is chomping, inside is a Jiggy.
5) Where you find the molehill to get the Shock Spring
Jump go to a small ledge that has a spring jump disc and
a talking bucket. Shoot two eggs into the bucket so that
the leak will be fixed and he will drain the water
surrounding the sandcastle. Then go into the sandcastle.
Inside the castle pound each of the letters in order
that spell out BANJO-KAZOOIE, then a gate will open to
reveal Jiggy 5.
6) When you get the Shock Spring Jump go onto the pads
and make your way towards the side of the mountain while
staying on the jump pads. If you keep going you will see
ledges leading up the mountain. At the very top of these
ledges will be Jiggy 6.
7) You find Jiggy 7 in the pond with nothing on it
except one moving mine. Swim to the bottom of the pool
and you will find a jiggy.
8) Where you find the flight pad and mole hill on top of
Cap'n Blubber's ship fly to the right opening in the
wall and you will be taken up to an area by a
lighthouse. You have to go up the series of ledges to
get to the
lighthouse. Once you go that then do the Kazooie charge
into the wooden door. Walk in the door and use the Shock
Spring pad to jump up to the jiggy.
9) Jiggy 9 - On the backside of the of the mountain by
the stairway up to the pools there will be a little
trail leading off to the back of the mountain. Go on the
road and when you get done jumping all the gaps there
will be a jiggy in the side of the mountain.
10) Jiggy 10 - Starting at the first red X near the
Kazooie flight pad, pound the X. then proceed to fly
around to the next X and so on. After hitting the last X
a chest will appear. Use the Beak Buster to open it ad
retrieve the jiggy.
11) WITCH SWITCH JIGGY - Behind the lighthouse on the
top of the island is this switch. After smashing it, a
cannon outside the Treasure Trove Cove entrance, shoots
a Jiggy onto the opposite platform. Simply jump up to
get this third castle Jiggy.
New Moves (Mole Holes)
1) The first mole hole is located near the Green Jinjo,
where Kazooie learns to fly.
2) The second mole hole is located on top of the stack
of boxes near the Salty Hippo (Cap'n Ship), there the
shock spring jump is learned. Clanker's Cavern
(Accessible after you get 5 Jiggies and 50 notes.) Jinjo
Locations 1) Blue Jinjo - He is in a tunnel off of
Clanker's right side.
2) Green Jinjo - The green guy is down in the well were
Clanker's chainstarts.
3) Orange Jinjo - This little one is tricky. You have to
go to the golden banjo on a Shock Spring pad. Then if
you look to the left and right will be a pole. You need
to go on to the left one and then jump up to the
platform
to left. When you are on that platform do a beak buster
to open it up and find the jinjo. 4) Pink Jinjo - This
one is in the left gill tunnel.
5) Yellow Jinjo - Climb the latter and go on the right
tube and go to the beehive and behind that is the yellow
jinjo. Jiggy Locations
1) Jiggy 1 - Located in a long, windy tunnel. This Jiggy
is not hard to find but be sure that you have a full
meter of air.
2) Jiggy 2 - Found in a tunnel in line with Clanker's
tail, this piece is located in a mutated crab room.
Destroy all 4 crabs to receive the Jiggy.
3) Jiggy 3 - Directly under Clanker is a lock with a
giant key, touch the key three times to unlock the lock
and give Clanker some fresh air.
4) Jiggy 4 - After completing Jiggy 4, use Clanker's
tail to jump up to the raised platform. From there shoot
the grating blocking the egg three times, then jump to
get the Jiggy.
5) Jiggy 5 - When Clanker is above water use the screw
in his blowhole to shoot you up to a high ledge, from
there walk carefully to get the Jiggy.
6) Jiggy 6 - When Clanker complains about his teeth
hurting, shoot the two gold ones on each side of his
mouth. The dental work costs him a Jiggy.
7) Jiggy 7 - Drop into the hole where the blowhole is
and hit the witch switch. Then run carefully through the
spinning fans to obtain a Jiggy on the other side.
8) Jiggy 8 - Using the new found WonderWing trick, run
through the set of fans near the mole, and get the Jiggy
on the other side.
9) Jiggy 9 - In Clanker's belly go through the series of
rings. First start with the green one, and continue by
going to the next ring that turns green. Pass through
all of the rings to get the Jiggy.
10) Jiggy 10 - Collect the Jinjo's. See previous
section.
11) WITCH SWITCH JIGGY - This switch is located right
inside the blowhole entrance. After pounding it the
witch's eyes on the floor pop up. Pound both eyes to
receive the fourth Witch Switch Jiggy.
New Moves (Mole Holes)
1) Located in the same room as Jiggy 8. The mole teaches
you the WonderWing technique. BubbleGloop
Swamp (Accessible after inserting 7 Jiggies, and having
180 notes.) Jinjo Locations
1) Blue Jinjo - On top of a pole opposite of the maze
leading to Mumbo'sut.
2) Green Jinjo - In a small cave above the swamp and
along the 45 second racetrack. 3) Orange Jinjo - Located
on the back of a wall behind the turtle.
4) Pink Jinjo - Hidden under the tree of one of the
huts. Get him as the gator.
5) Yellow Jinjo - Near the first bridge you will cross,
double jump to get him.
Jiggy Locations
1) Jiggy 1 - Hit the Jiggy Switch in the middle of the
swamp. Carefully run the race along the upper track and
get to the Jiggy before 45 seconds is up.
2) Jiggy 2 - To the left of the Jiggy Switch lies an egg
across the swamp. Pound each of the X's for a total of
four hits, to get the Jiggy prize.
3) Jiggy 3 - To the right of the Jiggy Switch an group
of six yellow frogs guards the Jiggy. Destroy them and
take it.
4) Jiggy 4 - Using the Shock Spring, jump up the trees
where the huts are located. Smash each hut to get the
next spring. Reach the last hut and pound it for a Jiggy.
5) Jiggy 5 - After successfully running the maze leading
to Mumbo, hit the second Jiggy Switch. Then get across
the tiny trail in under 10 seconds to get the Jiggy.
6) Jiggy 6 - As the gator, go into the crocodile's nose.
There play the Mean Mr. Vile. Win the easy, harder, and
the hardest games to get his Jiggy.
7) Jiggy 7 - At the start/exit pad there is a gold
gator. Feed him and egg. And he will move to another
location. Do it again and again, until you get the Jiggy.
8) Jiggy 8 - Find Tanktup the Turtle, and pound his
cold, numb feet. Then your getting Jiggy wit it.
9) Jiggy 9 - After pounding the turtle's feet, go inside
his mouth. And there you find the Tip-Tub choir (As in
Diddy Kong Racing). Copy there music by pounding them,
if successful you get a Jiggy.
10) Jiggy 10 - Collect all five Jinjo's.
11) WITCH SWITCH JIGGY - Located in one of the high rise
huts. This one blows up the witch hat on the Statue
Island. You can't access until you have opened the 260
note door.
New Moves ( Mole Holes)
1) Near the start/exit is the mole hole where you learn
to use the green rubber boots. Freezeezy Peak
(Accessible after inserting 8 Jiggies and having 260
notes) Jinjo Locations
1) Blue Jinjo - On top of the snowman's snow-covered
broom.
2) Green Jinjo - Located behind the cottage near the
shore of Mumbo's Hut.
3) Orange Jinjo - Located inside Wozza's Cave (walrus)
on a ledge.
4) Pink Jinjo - Located on the tallest present in the
gift pile near the Christmas Tree. 5) Yellow Jinjo -
Inside Mumbo's Hut on one of the beams.
Jiggy Locations
1) Jiggy 1 - Climb up the snowman's scarf and then climb
out on to his pipe inside you'll find a jiggy.
2) Jiggy 2 - Opposite of the pipe there is a sled, hop
on and watch the cut scene, and after landing on Boggy,
you get the jiggy.
3) Jiggy 3 - After learning the Beak Bomb attack, hit
each of the three buttons on the snowman to receive a
jiggy.
4) Jiggy 4 - Another reward for using the Beak Bomb
attack. Hit all five of the snow mongers.
5) Jiggy 5 - Change into the walrus and then go to the
sled race with Boggy. Race between the red slalom flags,
and beat Boggy to the finish line to get he jiggy.
6) Jiggy 6 - Change into the walrus and go to the
Wozza's Cave. He'll give you a jiggy just as long as you
promise not to give it to the bear.
7) Jiggy 7 - Go to the Christmas tree and stomp on the
box with the Christmas Lights. Then protect them from
the Twinkly Munchers. After the ON switch appears hit it
three times to switch the lights on. Then Fly in the
air and pass through the star on top three times. Get
the jiggy for thisask
8) Jiggy 8 - To get this jiggy you must get the three
presents and take them to the kids. Present 1 is located
on a island near the snowman's feet. Present 2 is
located inside the Christmas tree. The last present is
located
on the snowman's nose. After getting them take them back
to the kids to get Jiggy 8.
9) Jiggy 9 - After learning how to use the White Tennis
Shoes. Challenge Boggy to a second race. Beat him again
and get Jiggy 9.
10) Jiggy 10 - Collect all five Jinjo's
11) WITCH SWITCH JIGGY - Located under the snow-monger,
is the witch switch. It opens up another door at the
entrance to Freezeezy Peak. Using the tennis shoes, run
to the wing pad before it disappears. Then fly up to the
Jiggy.
New Moves (Mole Hills)
1) Behind the mountain of presents is the mole hill
where you learn to use the Beak Bomb attack. Gobi's
Valley (Accessible after inserting 9 Jiggies and having
350.) Jinjo Locations
1) Blue Jinjo - Change the quicksand into a pool, and
then dive down to find the Jinjo.
2) Green Jinjo - Hidden behind a pyramid, across a small
pile of quicksand.
3) Orange Jinjo - After going inside the giant Jinxy
pyramid, fly up on the second carpet and jump back.
4) Pink Jinjo - Successfully run the pyramid maze, and
find him in the pot near the Jiggy. 5) Yellow Jinjo -
Found behind the Start/Exit Pad on a rock.
Jiggy Locations
1) Jiggy 1 - Find a Flight Pad then Beak Bomb the target
on top of the pyramid. Hurry into the door, and talk to
Rubee. Then shoot eggs into the spinning basket, until
the snake creates a rope up to the Jiggy.
2) Jiggy 2 - Jump from Jinx's head onto the flat cactus
in front of him. Then shoot an egg into each side of his
nose. When inside the pyramid, fly from carpet to carpet
to reach the Jiggy at the top of the room.
3) Jiggy 3 - Hit the switch on top of the pyramid and
run into the door. Then inside play the game of Memory,
avoiding the mummy. If you match all of the tiles in
time you get the Jiggy.
4) Jiggy 4 - Fly through the rings on the head of each
of the five "ancients" (Jinx statues). When you pass
through the final ancient you win a Jiggy. 5) Jiggy 5 -
After learning how to use the running shoes, go to the
building where you must race to the top. Using the shoes
run up before the time runs out. Then inside swim to the
bottom and get the Jiggy, which will open a door and
drain the water from the building.
6) Jiggy 6 - When the water has drained, step on one of
the three islands in them. When Jinx appears shot an egg
into his mouth. Finish by doing the same to the other
two. Then run inside and win the maze to find a Jiggy in
the King's tomb.
7) Jiggy 7 - Find Gobi the Camel and Beak Bust the rock
he is tied to.
8) Jiggy 8 - Find Gobi again, this time under the wilted
tree. The Beak Bust on Gobi to spit water into the tree,
and get another Jiggy.
9) Jiggy 9 - Use the running shoes to run up to the
Slappa holding the Jiggy, and steal it before he pulls
it underground.
10) Jiggy 10 - Collect all five Jinjo's.
11) WITCH SWITCH JIGGY - Located in the same pyramid as
Jiggy 6, find it in the maze. This switch opens the
coffin at the entrance to Gobi's Valley, which reveals
the Jiggy.
New Moves (Mole Holes)
1) Located behind a tree on a narrow strip of walkable
sand. Near Gobi when he runs from Trunker. Learn how to
use the running shoes here. Mad Monster Mansion
(Accessible after inserting 10 Jiggies and having 450
notes.) Jinjo Locations
1) Blue Jinjo - Located to the left of the start in the
water fountain area. On top of a pillar.
2) Green Jinjo - Located on the top of the mansion roof,
near the chimney.
3) Orange Jinjo - Found in the upper left corner of the
hedge maze.
4) Pink Jinjo - Found in a barrel in the cellar.
5) Yellow Jinjo - Break the window on the third floor
and find him above the bed.
Jiggy Locations
1) Jiggy 1 - You must climb the mansion, and fall into
the chimney. When you get down it, you can touch
everything except the floor (wood part). Then simply get
on the table and take the piece.
2) Jiggy 2 - Go into the house with beams of light
coming from it. Then hop on the glass and spell out
Banjo-Kazooie with the tiles, to get the Jiggy.
3) Jiggy 3 - Bust open the cellar on the rear of the
mansion, and bust open the wine barrels with an egg
shot. One will house a Jinjo and another will have the
Jiggy.
4) Jiggy 4 - In the churchyard there are five flower
pots on the floor. Shoot eggs into them until the sprout
flowers. After doing all five you will get a Jiggy.
5) Jiggy 5 - Have Mumbo turn you into a pumpkin, then
run to the nearby well. Hop in and swim into the bucket
to find the Jiggy, and leave using the drainpipe.
6) Jiggy 6 - When a pumpkin go into the churchyard and
go to wards the left side. Find a small opening in the
bushes the leads to a ramp and to the second floor. Go
to the drain pipe on the far side of the house and fall
in. You'll fall right on a Jiggy.
7) Jiggy 7 - As Banjo scale the church and go all the
way to the top of the weather vane to find a Jiggy in
mid air.
8) Jiggy 8 - As Banjo grab the running shoes and hit the
church door switch. Then run into the church before the
time runs out. Next hop up to the organ where a ghost
hand is playing tunes. Simply repeat his keystrokes
to get a Jiggy.
9) Jiggy 9 - As the pumpkin go upstairs again but this
time go to the bathroom on the right side of the house.
Then jump in the toilet, and follow the tunnel to find a
Jiggy.
10) Jiggy 10 - Collect all five of the Jinjo's.
11) WITCH SWITCH JIGGY - After getting Jiggy 8, find the
nearby flight pad. Then fly to the rafters in the
ceiling, on stomp the witch switch. The Jiggy appears in
the witch's eye near Freezeezy Peak. Use the running
shoes to get to the flight pad, and Beak Bust the eye
shell open to get the Jiggy. Rusty Bucket Bay
(Accessible after inserting 12 Jiggies and having 450
notes.)
Jinjo Locations
1) Blue Jinjo - Jump in the only blue box with the
middle popped out, then the Jinjo is hidden behind a
stack of boxes.
2) Green Jinjo - Jump across the barrels in the green
slime to reach him.
3) Orange Jinjo - Pay the eight egg toll, and walk
across the bridge to find Jinjo.
4) Pink Jinjo - Under the dock, behind the grating near
the ships sternide.
5) Yellow Jinjo - Swim past the shark in the cage to get
to the Jinjo on the buoy. Jiggy Locations
1) Jiggy 1 - Climb the ship until you reach the top of
the farthest smokestack to find the Jiggy there.
2) Jiggy 2 - Find the whistles marked 1, 2, and 3. Stomp
the numbers in the order that appears on the sign
312-111.
3) Jiggy 3 - Near Jiggy 2 are porthole windows that can
be broke open find the Captains room and open the closet
to find a Eel and a Jiggy.
4) Jiggy 4 - Find a clear window on the tin roofed
building just past the 2 egg toll area. Then stomp the
window and go inside to find the Jiggy on top of the
box.
5) Jiggy 5 - To get this jiggy you must slow the
ventilation blades by pounding on the rotor switch.
6) Jiggy 6 - You must stop the props from moving so that
you can swim through them to get this jiggy. The two
switches are on the platforms inside the ship.
7) Jiggy 7 - Pound on the ^ arrow on the side of a
crane. Then run across the moat to get the jiggy
underneath the crate.
8) Jiggy 8 - This jiggy is in a room with a big boom
box. To get there just push the down switch on the crane
and walk over to where the last jiggy was.
9) Jiggy 9 - The 9th jiggy is given to you by a dolphin
named Snorkel. You have to follow the anchor chain and
pound the switch to lift the anchor. This frees Snorkel
and gets you the jiggy. 10) Jiggy 10 - Find all five
Jinjos.
11) Witch Switch Jiggy - Walk out to the end of the
crane and make a long jump to some nearby boxes. The
jiggy will appear in the waterlogged chamber passed the
450 note door. Click Clock Wood (Accessible after 15
Jiggies and 640 notes)
Jinjo Locations
1) Blue Jinjo - He's on the top of Mumbo's Hut in the
winter. 2)
2) Green Jinjo - As the bee in springtime fly up to the
top of a Venus fly trap to get him.
3) Orange Jinjo - Talon trot up a pile of leaves in
Autumn to get this one.
4) Purple Jinjo - Go to the beehive as a bee in the
spring to find thisjinjo.
5) Yellow Jinjo - He is hiding in the corner of a field
at summer'sntrance.
Jiggy Locations
1) Jiggy 1 - Climb up the tree's platforms till you get
to a door, beak barge it. Then avoid the falling
branches to get the jiggy.
2) Jiggy 2 - Get turned into a bee by Mumbo and soar to
the highest branch of all to this jiggy.
3) Jiggy 3 - Go into the beehive and sink ten (10) bee's
into the honey to the jiggy.
4) Jiggy 4 - When you reach the top of the ramp to the
second tier go off
to the right to get to a set of leaves keep going on
these leaves to get the jiggy.
5) Jiggy 5 - Go to the tree house and make your way
around to the jiggy.
6) Jiggy 6 - In the summer break the large boulder that
blocks the beaver's home. Then when you go into the
beaver's home during autumn by swimming up the steep
slopes.
7) Jiggy 7 - During the springtime drop some eggs in the
hole by a fenced off garden. A flower will begin to
grow. Come back in the Summer and fall to water your
flower and then the second time you water it, it will
bloom to reveal a jiggy.
8) Jiggy 8 - Find six acorns and give them to the bushy
tailed squirrel. He'll give you a jiggy .
9) Jiggy 9 - In the spring hatch Eyrie the eagle and in
the summer feed him five caterpillars. Come back during
autumn and give him ten caterpillars. Then return in
winter to get the jiggy. 10) Jiggy 10 - Collect all 5
Jinjos.
11) Witch Switch Jiggy - In wintertime fly to the
snowman on a small branch then use your beak bomb to get
him. Smash the switch to make the jiggy appear across
the picture for Click Clock Wood. |