Level codes for only 19 out of 100 levels
0 ADJUACES
1 GASIANDI
2 GROIDEKN
3 NEBACRUC
4 RESTUSHA
5 ENTRLACO
6 BOTCREPA
7 OCTOANUA
8 COADSUPP
9 RAWBSKIT
10 TANGVILI
11 DENAJOIN
12 UAMBTHEA
13 UNPASUBO
14 LANDPAPY
15 PREPPAND
16 NIFESAIL
17 BROCINDI
18 BUSKPULI
20 OCTOGLAB
30 COCKSTUM
40 DECLDROL
50 NONHMISC
60 COBEGALE
70 PORTCARO
80 NICKMAST
90 BADIVELL
100 MAUD DIB (The gap is a space)
Various Hints
Look at the puzzle and figure out which Tiny is going to
be the hardest to get to his sleeping pad. Work on placing this one first
before going on the others. This allows you to use all of the others
Tinies as blockers to make it easier to manoeuvre around the obstacles.
The teleporters will send the Tiny out in the same
direction he went in. If you are having difficulty getting your Tiny
where you want him to go, try to have him enter in a manner that will have
him exit the transporter into a wall or other obstacle. Then you can
direct him in whatever direction you want him to go.
The colour-coded dynamite will only explode the Tiny of
the same colour. All others can pass over it safely.
If you need to have your Tiny pass over a teleporter of
the same colour place another Tiny of a different colour on top of the
teleporter exit. |