Cheat mode:- Press [Ctrl] + [Shift] + C during game play
to display a prompt in the upper left corner of the
screen. Enter one of the following codes to activate the
corresponding cheat function. Note: Enter [Exclamation
point] at the prompt to repeat the last cheat entered.
Enter a [Semi-colon] between codes to enter multiple
codes at the same time.
Result Code -
1000 Simoleons rosebud
Add new family history stat to the current family
hist_add
Appends the route destination list to AllRoutes.txt
every time a route is found write_destlist
Architecture tools automatically set the level as needed
auto_level
Automatically import and load indicated FAM file import
<FAM file>
Automatically load indicated house, no questions asked
house <house number>
Check and fix required lot objects prepare_lot
Completely flush app to VM file when running Windows NT
flush
Crash game crash
Create moat or streams water_tool
Create shrunk_text_#.bmp files shrink_text <font_size>
<text>
Create-a-character mode edit_char
Display personality and interests interests
Draw all animation frames disabled draw_all_frames off
Draw all animation frames enabled draw_all_frames on
Draw colored dots at each person's origin draw_origins
Dump entire memory to core_dump_[date:time].txt
core_dump
Dump selected person's most recent list of scored
interactions to a file dump_happy
Dump selected person's motive contribution curve to a
file dump_mc
Enable debug flag to show outcome choice dialogs for
social interactions debug_social
End sim logging sim_log end
Execute "file.cht" file as a list of cheats cht
<filename>
Floorable grid disabled draw_floorable off
Floorable grid enabled draw_floorable on
Force an assert for testing assert
Log animations in the event log window log_animations
Map editor disabled map_edit off
Map editor enabled map_edit on
Move any object move_objects on
No tutorial object generation when tutorial house is
loaded tutorial off
Prevent web browser crashes browser_failsafe
Preview animations disabled preview_anims off
Preview animations enabled preview_anims on
Programmer stats tile_info
Quit game quit
Read in behavior tuning constants from Tuning.txt
#import
Rebuilds entire control panel/UCP from scratch
rebuild_cp
Refresh the BMP_ resources for all people whose IFF
files are writable refresh_faces
Rematch dependent textures and regenerate bitmaps for
all user characters refresh_textures
Restore tutorial restore_tut
Rotate camera rotation <0-3>
Routing debug balloons disabled route_balloons off
Routing debug balloons enabled route_balloons on
Run series of random operations on unhoused families
fam_test <opcount>
Save currently loaded house save
Save family history file history
Say "plugh" plugh
Say "porntipsguzzardo" porntipsguzzardo
Say "xyzzy" xyzzy
Selected person's path displayed draw_routes on
Selected person's path hidden draw_routes off
Set event logging mask log_mask
Set free thinking level autonomy <1-100>
Set game speed sim_speed <-1000-1000>
Set grass change value edit_grass <number>:
Set grass growth grow_grass <0-150>
Set lot size lot_size <number>
Set maximum milliseconds to allow simulator sim_limit
<milliseconds>
Set sim speed sim_speed <-1000 - 1000>
Set time of day (unpatched game version) set_hour <1-24>
Set z offset for thought bubbles bubble_tweak <z offset
value>
Sets the neighborhood directory to the path <directory
path>
Sets up the borders of the lot with non-editable flag.
Requires rotation lot_border <tl> <tr> <bl> <br>
Sets whether menu items appear for in use objects
allow_inuse
Show memory view window in debug builds of the game
memview
Start sim logging sim_log begin
Swap the two house files and updates families
swap_houses <house number> <house number>
Ticks disabled sweep off
Ticks enabled sweep on
Tile information displayed tile_info on
Tile information hidden tile_info off
Toggle allowing visitors to be controlled using the
keyboard visitor_control
Toggle assets report report_assets
Toggle automatic object reset feature auto_reset
Toggle calls to PeekMessage within sim loop sim_peek
Toggle camera mode cam_mode
Toggle display of unavailable interactions in person
control menus all_menus
Toggle music music
Toggle object compression in save file obj_comp
Toggle quaternion transformations quats
Toggle sound log window sound_log
Toggle sounds sound
Toggle web page creation html
Total reload of people skeletons, animations, suits and
skins reload_people
Trigger sound event soundevent
Write out an RTE file every time a route is found
write_routes
Write out behavior tuning constants to Tuning.txt
#export
Quick money:
Enable cheat mode and enter rosebud;: as a code. Then
hold [Enter] so that "No such cheat" begins to flash.
Keep the key held to gain up to 99 million simolians.
Enable cheat mode and enter rosebud as a code, then
enter !;!;!;!; and so on. Every "!" results in another
1,000 simolians.
Enable cheat mode and enter rosebud as a code, then
enter !;!;!;!;! and so on. After your last exclamation
point, type a semi colon then a colon. The end of your
entry should look like !;!;!;!;: Then, hold [Enter]. The
"No such cheat" message will flash. Hold [Enter] to
quickly get up to 9,999,999 simoleons.
Once your money status is at 9,999,999 simoleons,
anything that you buy or spend (such as like bills),
will not deduct from your total.
Drew Carey:
If you throw a big enough party, Drew Carey will show up
to entertain and hang out until it ends.
Campfire ghost:
Have a Sim that has a Charisma/Creativity over 6. Light
a fire and tell a story. Once in a great while, a
campfire ghost will appear and haunt your Sims until the
fire goes out.
Perfect personality:
At the Create A Family screen, when you are choosing
your Sim's body, head, etc., give your it no
personality. When you are living in a house, tell your
Sim to make a potion. Once he/she has made a yellow
potion, tell him/her to drink it. Their personality will
be permanently full.
Potion effects:-
Yellow: Switches your Sim's traits around. For example,
if at 10 nice, after drinking it will be 0 nice.
Red: Love potion, works randomly on anyone of the
opposite gender.
Blue: Refreshes almost all feelings, hunger, comfort,
etc.
Purple: Turns the Sim into a monster that walks around
your house breaking everything. Turns back when there is
nothing to break.
Green: Does the opposite of Blue (makes you sad, weak,
hungry, etc.)
Orange: Makes your Sim invisible; becomes see-through
and half of his or her legs disappear.
Dark Green: Creates a evil clone.
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