Note: This represents all the actions needed to beat
the game, in chronological order. Some of this may be
done in a different order, so this solution is listed by
area.
Attic - Push the wardrobe closet in front of the
window. Push the chest on top of the trapdoor in the
floor near the piano. Open the chest to get the
rifle. Open the wardrobe closet to get the old Indian
cover. Walk over to the table and get the oil lamp.
Storeroom - Take the bow from the corner near the
door. Search the shelves on the right side to get the
oil can. Use the oil can to refill the oil lamp. Exit
the room.
Upstairs Hallway - Walk to the first door on the right
and enter. Do not walk down the hall as it will collapse
and kill your
character.
Room - Search the roll top desk in the corner to get
the key to the chest. Use the key to open the chest in
the corner next to the door to get the old cavalry saber. Open
the door and fight the Zombie that will walk inside the
room. The old cavalry saber will break after a
short amount of use. Exit the room and open the door
directly across the hall.
Dressing Room - Walk into the room, turn around and
fight or shoot the Zombie that will walk in the room
from the hallway. Exit
the room through the door near the window.
Bedroom - Go to the night stand on the left side of
the bed (the side opposite the window), and get the
vase. Fight or shoot the monster that will jump into the
room through the window.
Throw the vase and get the key to the dresser that
was hidden inside. Use the key to open the dresser with
the teddy bear on top of it. Take the two small
mirrors. Exit the room through the door near the bed.
Walk to and enter the door directly across the hall.
Bathroom - Open the cabinet and take the first aid
kit. Open the first aid kit and take the flask. Drink
the contents of the flask to gain more health
points. Throw or drop unnecessary items: first aid kit,
empty flask, chest's key, dresser's key, and empty oil
can.
Exit the room and open the door at the end of the hall.
Upper Lobby - Put one small mirror on each small
statue at both ends of the room. Avoid any contact with
the winged monsters by staying close to the wall. Walk
downstairs.
Lower Lobby - Do not touch the suit of armor. If the
very heavy statuette (found in the Dark Bedroom) is in
the inventory, stand directly in front of the armor and
throw the statuette to destroy the armor. Take
the sword. If the statuette is not in the inventory,
walk to the door on the right side of the stairs and
enter.
Sitting Room - Do not touch the ghost figure in the
chair. Get the gramophone on the table. Search the
cabinet to get the cartridges. Use the cartridges to
reload the rifle.
Get the matchbox from the fireplace mantle. Exit the
room and go to the door straight ahead on the other side
of the stairs.
Hallway - Follow the hall around and enter the second
door that your character sees. The first door is
directly across from the door from which your character
entered the hall.
Bathroom - Run into the room and get the jug next to
the cabinet. Ignore the monster in the bathtub as it
cannot be killed; it will harm your character.
Open the cabinet and get the first aid kit. Open the
kit and get the flask. Drink the contents of the flask
to gain more health points. Exit the room and continue
down the hall to the next door.
Dark Bedroom - Use the matchbox to light the oil
lamp. Get the very heavy statuette from the table. Exit
the room and use the open/search command to put the lamp
away.
Go back to the Lower Lobby and destroy the suit of armor. Leave
the very heavy statuette there. Walk to either side of
the stairs and enter the dark opening.
Front Lobby - Drop the gramophone here. It will be
used later in the game. Turn left and enter the right
door of two in the corner
next to the stairs. The left door will be locked.
Enclosed Porch - Search the back side of the statue to
get three arrows. Leave the room quickly to avoid the
falling spiders. They
will not leave the room. Walk to the door on the
other side of the stairs next to a narrow hallway.
Kitchen - Enter the smaller dark brown door nearest to
the door that was just entered. Get the key to the
cellar hanging on the wall. Search the shelf to and take
the box of biscuits. Eat the biscuits to gain more
health points. Drop or throw unneeded items: empty box,
first aid kit, and the empty flask. Search the large
cabinet near the table to get the knife.
Enter the second smaller dark brown door next to a
normal sized door. After entering the small closet,
quickly back out. Use the knife to kill the zombie that
entered the room when your character entered the
closet. Re-enter the closet and search the pile of coal
in the corner to get a shoe box. Open the box and get
the revolver.
Get the oil can in the other corner. Use the oil can
to refill the lamp. Use the jug next to the barrel of
water to fill the jug. Drop or throw unneeded items:
empty oil can, empty box, and knife. Exit the closet and
return to the kitchen. Get the pot of soup from the
fireplace.
Exit the kitchen through the normal door that is next
to the closet. Open the door across the small hall.
Dining Room - Walk to the right side of the table and
put the pot of soup on the table. Avoid the walking
zombie and wait until it sits. Exit the room through the
door next to the large cabinet.
Smoking Room - Run to the other side of the table and
stand next to the chair. Get the lighter from the
table. Use the water jug to douse the smoking ashtray on
the table. Your character will take some damage from
the smoke. Open the double doors that are not locked and
go in to the hall. Walk back to the white stairs in the
front lobby and climb them. Go back to the hallway that
led to
the Dark Bedroom. Continue down the hall to the end
and open the door.
Hallway With Paintings - Walk up to the first painting
(a man with an axe) and put the old Indian cover over
it. Walk halfway down the middle of the hall and use the
bow to fire an arrow at the painting at the far end.
Once the arrow has hit the painting, purple smoke will
appear. Enter the door at the far end of the hall.
Jeremy's Bedroom - Get the false book from the
table. Push the grandfather clock aside and search the
hole behind it to get the key to Jeremy's Study. Exit
the room and enter the double doors located halfway down
the hall.
Library - Use the oil lamp. Put the lamp down in the
middle of the floor. Quickly run down the corridor at
the upper left of the
screen. Follow it around to the right until
an indentation is seen in the wall of books. Go
slightly past this and search the books next to the
indentation to find a mechanism. Use the false book to
open the Secret Room behind the indentation and quickly
enter it. The
monster chasing your character can only be killed by
a certain dagger that is found inside the Secret Room
Secret Room - Get the talisman from the shelf. Search
the bookshelves to get the dagger with the curved blade.
Use the dagger to kill the monster in the Library. Get
the oil lamp from the floor and open the closed double
doors. Your character is now in the lower lobby. Go
through the dark opening, go down the stairs, and
get the gramophone. Use the silver key to open the
locked door next to the door to the enclosed
porch. Continue down the big hall and re-enter the
Smoking Room. Use the key to open the locked double
doors.
Jeremy's Study - Put the old cavalry saber in the coat
of arms on the wall. If the saber was broken, put both
halves in the
coat of arms. Search the bookcase in the corner to get
the record. Exit the room and go back through the
Smoking Room, into
the hall. Enter the doors to the side of the hall
(not the ones at the end of the hall).
Pirate's Room - Use the sword to kill the pirate. The
pirate can not be shot. Get the key to the Dance Hall
from the dead pirate.
Use the key to open the double doors.
Dance Hall - Walk to a corner and use the dance of
death record on the gramophone. The ghosts will dance.
Do not let them touch your character. Get the key to the
pirate's chest from the fireplace mantle. Exit the room
and go back to Jeremy's Study. Walk down the stairs in
the floor.
Bottomless Chasm - Run across the collapsing
bridge. Follow the tunnels until a giant worm is seen
behind your character. Run away from the worm until your
character can turn right into another tunnel.
Cave - Fight or shoot the monster that waits for your
character to enter. Continue down this tunnel until the
worm is seen again.
Run back to the place in the tunnel where your
character turned right and fought the monster. Turn
right down the tunnel created by the worm. If the worm
is still there, repeat the previous step until the worm
moves out of the tunnel.
Underground - Step down onto the wooden dock and walk
around to the right until your character comes to a
lighter shaded
brown section of the wood. Jump over this section as
it will collapse if stepped on. Avoid the monster in the
water or kill it. If it is
killed, more monsters will appear. Climb up the ledge to
the opening.
Tunnel - Fight or shoot the spider monster. Continue
down the tunnel.
Rock Pillar Cavern - Stand in the opening and shoot
the flying monster. Jump from rock pillar to rock
pillar. Use the pillars to
the left. When the screen view changes, go to the
opening on the right. Follow the tunnel until it forks.
Go right at the fork.
Large Cavern With Planks - Walk to the right side of
the rock plateau. Jump over the light colored wooden
planks onto the darker
ones. Jump and climb up rock pillars until your
character reaches the far side of the room. Shoot or
avoid the flying creature in the middle of
the cavern. Go to the chest.
Pirate's Chest - Use the key to open the chest and get
the gem. Push the rock behind the chest to one
side. Enter the dark opening and follow the rock
corridor. Step down the ledge and continue forward until
it goes black.
Dark Maze - Use the oil lamp. Walk to the left. Try to
wind around to the left until your character cannot go
that direction any further. Turn downwards and go down
until it is no longer possible to go further. Turn to
the right of the screen and walk until your character
comes to a stone door with a hole in it. Use the gem to
open the door. Enter the room and use the open/search
command to put the oil lamp away.
End Cavern - Run and jump off the rock steps. Run to
the stone altar in front of the tree while dodging the
fireballs and the monster in the water. Get the
hook. While in front of the altar, put the talisman on
the altar. The fireballs will stop. Use the lighter to
re-light the oil lamp. Throw the oil lamp at the
tree. Run to the right of the cavern and climb onto a
different rock plateau. Climb up to the rock door and
use the hook to open the door. Turn left and go back
into the maze. It will now be visible. Turn right and
use the hook to open the door.
Turn left. Your character is now back in the
Underground area. Walk along the wooden docks and climb
to the opening on the other side. Turn right and follow
the tunnel straight ahead until your character comes to
a small black opening. Enter the opening.
Basement - Walk around the wine racks to the other
side of the room and climb the stairs. Your character is
now back in the
Front Lobby. Walk down the large hall and open the
double doors at the end.
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