Rifle rapid-fire - Equip the rifle and press L3. The
bullets on the screen will be a bit darker. This
indicates that you have switched to rapid-fire mode. Be
careful, as you cannot simply hold the trigger as you
could before; the gun will shoot as much until you
release.
Better sniper mode accuracy - For better accuracy on
sniper mode, hold L1. Note: This may take a few seconds
to start.
Escaping a room full of soldiers - Take a sticky camera
or smoke grenades and throw it near where the most
guards are located. For the sticky camera, a control bar
that tells you how to make a noise or use smoke will
appear at the bottom of the screen. Throw the smoke
grenade and the smoke should knock out some guards. When
the smoke appears from the grenade(s), it is your chance
to run for it .
Knock out an enemy - To knock out an enemy without
killing him, equip the sticky camera and shoot it at his
head. Aim slightly above the head to compensate for
gravity. After he is down, pick up the sticky camera and
use it again.
You can throw bottles to knock out guards. You must aim
and hit them in the head.
Taking out two guards - Shoot a sticky camera near the
guard closest to you. When he approaches, use the gas to
knock him out. The other guard will approach to
investigate. You must either shoot him with a non lethal
round if you cannot have casualties, or take him out
with a head shot if killing is sanctioned. This has to
be done correctly or he will revive the guard that you
knocked out.
Eliminating guard threat without ammunition - If you do
not have ammunition and you find two guards, sneak up to
one and take him hostage. Make sure that your hostage is
facing the other guard or he will shoot you.
If you do not have ammunition, hide in the shadows and
wait for a guard to come up to you (or slowly creep up
to him) then press R1 to punch him. Use two punches to
knock out someone.
If you need to knock out many guards without killing
them, look around for a water puddle. Try to lure them
into it, then shoot a Sticky Shocker into the water.
This will knock many of them out. This works with any
body of water, including the sewers in the Chinese
Embassy level.
Luring your enemy - To do this, find a can or glass
bottle to pick up. Once obtained, move to a location,
preferably dark. While hidden, throw the can or bottle
to an open area with an enemy nearby. When thrown, the
enemy will wonder what happened and walk towards that
location. After you have drawn him out, you can take him
out for an easy kill.
Hiding bodies - After you have disposed of enemies in an
area, make sure that you still hide them, even though no
one is nearby. Before going to another checkpoint, the
alarm may ring, and it will say that a body was found.
Try to hide all bodies in hidden areas for best results.
Quickly drop body - When moving a body. equip your
weapon. This will automatically drop the body.
Hide face - Have the diversionary camera equipped with
the SC-10. Press L1 button before you zoom in and fire
it at a wall. If Sam is close to the wall, he will put
his hand in front of the camera to hide his face. You
can try this with any sticky camera, but you need to be
close to the wall you shoot it on for him to cover it.
Keypad codes:
Mission 1 - Police Station
Keypad 1: 091772
Keypad 2: 5929
Mission 4 - CIA HQ
Keypad 1: 7687
Keypad 2: 110598
Keypad 3: 2019
Keypad 4: 110700
Keypad 5: 0614 (if Dougherty gets through the door
before you can)
Mission 5 - Kalinatek
Keypad 1: 97531
Keypad 2: 33575
Keypad 3: 1250
Mission 8 - Chinese Embassy, Part II
Keypad 1: 1436
Keypad 2: 9753
Keypad 3: 1456
Keypad 4: 1834
Keypad 5: 7921
Mission 9 - Presidential Palace
Keypad 1: 2126
Keypad 2: 70021
Keypad 3: 66768
Abbatoir:
Ammunition - When you are in the room with a guard
sitting at the desk that must be interrogated, behind
the laptop is a machine gun. Near that there is a lot of
5.56mm ammunition for your SC-20K.
Easy kills - Before dropping into the freezer, while in
the ceiling use your thermal goggles and take out the
three guards.
Protecting hostages - When you enter the basement where
the hostages are held, notice that there are two or
three doors. Equip your Wall Mine and place them in
front of the entrances. Do not place the Wall Mines near
the entrance to which the turrets are placed. Instead,
place them near the main entrance to the basement.
Sections of partition of the animal pens will be exposed
or seen when the guards enter, and they will through the
middle and left entrances. Place the Wall Mines on the
partitions enough to be in the middle of the entrance
(in length) or in the close range of the door. Once they
are set, get ready to cut down three guards. This is the
best way to conserve ammunition if you are low. You only
need to place two, because the guards will not enter
through the third door. This will take out the first
wave of guards, leaving you to kill only three of them.
You have to do this before you talk to the Chinese
hostage, otherwise you will be killed. Note: It is
possible to kill Grinko with a well-timed Gas Grenade if
you are out of or are low on ammunition.
Endgame - After you have disabled the antenna and picked
the lock to enter the building, open the door directly
in front of you, Pick up all three Wall Mines
downstairs. You will also need all the Frag Grenades to
kill Grinko easily. Collect and save them carefully. At
the endgame, you are in the barn just before you meet
the hostages. Set up booby traps with the three Wall
Mines: Put one on the wall behind the left entrance,
another one on the left white separator wall facing the
hostages (in the middle of the barn), and the last one
on the separator wall first half through the aisle that
leads to the door to the American hostages. Set up the
Wall Mines in the reverse order just described, since
you still have to move back to the middle isle to
disable the turrets. After you talk to the Chinese, you
can take a nice comfortable sniper position in front of
the middle aisle; everyone trying to kill the Americans
on your right will be blown up.
Items - When you start the mission and kill the first
three men, go through the door or over the wall. The
room above your head where the first spotlight is
located has the following items: Flare, Frag Grenade,
Sticky Shocker, 5.56 ammo, 5.57ammo, and perhaps a med
kit. To get them, kill all four guards in this area. The
only way up there is your intelligence and training
skills -- stack the eight drums on top of each other in
front of room. Note: Remember use your heat-vision
goggles to see the mines.
Land mines - All land mines can be seen in the dark with
your thermal imaging. They will flash about every other
second. Use thermal imaging when going through the cold
misty areas where the meat is kept. This helps you to
see guards before they can see you.
Abattoir: Hiding bodies - Knock out the first set of
guards and go to the water tanks. Switch an object on.
The gates outside will be open and you can hide the
three bodies in there.
Chinese Embassy:
Part one:
Sneak past the first few guards. Do not waste time on
them: When you start the level, you have to jump a fence
to get inside an alley. Run until just before the lights
at the end of the alley, then continue crouched. Even if
the guards spot you, there is no need to stop. Continue
behind the fire to the ladder in the dark corner of the
room. Once you are up, you can easily knock out the
guard below by jumping on top of him. Then, continue and
sneak past the two guards ahead. You have to time your
sneak carefully. Once you get past them, use the same
principle; move through the courtyard in the shadow up
to the fence, then continue next to it to get inside the
little yard in front of you. Once inside, leap down the
manhole. Do everything previously described without
stopping, except when you sneak past the two guards in
the alley. If you are not in a particular hurry, you can
also pick up the medkit after you knocked out the guard.
It is located on the balcony on your right.
Trailing enemies in the sewers - When you first enter
the sewers, equip your smoke grenade and walk down the
path that you are supposed to take. When the three
enemies appear, position yourself close by and shoot the
smoke grenade in the middle of all of them. Wait until
the smoke clears and continue on. This is easier than
trailing them one by one.
Make sure that the three soldiers are walking on water,
then shoot a Sticky Shocker on the water. The soldiers
will get electrocuted. Make sure Sam is on a platform
before doing this.
Code numbers - In part two, after the checkpoint you
will come down the trap door to a tunnel with the guard.
You must to enter three code numbers following a guard
using your thermal goggles. The codes are: "1456",
"1834", and "7921".
Big room - Go through the doors and kill the soldier to
the right by shooting a Sticky Camera at the white woman
statue that you see once you open the door. When you are
in the view of it, make a whistling noise. When the
guard gets directly in front of the camera, knock him
unconscious. Then, press R1 to leave that view and shoot
the unconscious guard, so he will not be woken up by
another soldier. If you shoot him, a commander will come
down the stairs to the left to investigate the noise. He
is armed with a Czech. Shoot him, and there will not be
anymore enemies for the time being. Next, jump onto the
ledge directly to right of you, where the vases are
located. Once on there, shoot the vases with your
pistol. You have to do this twice before they are gone.
Disable the turret and jump onto the ledge of the upper
floor. Once there, shoot the light above you, and then
turn off the IFF mode of the turret, so that when the
two soldiers appear, they will be killed. Shoot out all
the lights except the ones on the bottom floor, then
jump onto the pipe that hangs above you by the turret.
Shoot out all the lights that shine on the flags and
wait for the commander and the other soldier to go over
to the retina eye scanner. The commander will open the
door for him, then will stand there alone facing the
turret by the stairs. Shoot your pistol around where the
turret is located, and he will investigate. When he
leaves, get off the pipe then disable the turret. Slowly
go to the corner of where the turret is by the door.
Wait for the commander to return. When he is over the
retina eye scanner, slowly go down the first flight of
stairs and shoot a Sticky Camera in the corner where you
were just at. Make a noise, and he will go to that
corner. He will wait there and look at it, but will not
stay there for long. Sneak up behind him and grab him.
Force cooperate him to use the retina eye scanner, which
will open the door. Then, take him to a corner and knock
him out. If desired, you can shoot him. Next, go to the
door which will automatically open and shoot the soldier
at the computer. Use the computer and retrieve the data
stick. Go over the far window, go up onto the table,
crouch down, and slide open the window. Then, walk
outside of the window and drop down to the overhang.
Drop down to the ground to finish.
Man on the moon - After you have knocked out the first
two guards, look up at the moon as you continue. From a
certain angle, you can see a face on the moon. You can
also use a Sticker Camera to see it from the correct
angle if needed.
Part 2:
Once you get to the hallway with the lockers, look into
the closet for a med kit. Then, go through the door into
the stairwell and silently go up the steps. There will
be a guard with his back to you and another one pacing
in front of a desk. There is also a camera on the wall
across from the first guard. First, turn out the light
in the stairwell. Then, sneak up behind the guard and
grab him. Time this so that the other guard is going
away from you and will not see what you are doing. Then,
walk him while he is conscious into the dark corner of
the room on the left. If you go all the way into the
corner, you will not be seen by the camera at anytime.
Knock out this guard. Next, shoot a distraction camera
toward the wall directly under the camera or toward the
darkness. Use the camera to make noise and when the
guard is close enough, knock him out. Then, go down the
hall and through the first door. Quietly go to the
doorway. Use your night vision to see two guards in the
beds. Shoot a distraction camera under the bed toward
the head of the guard on the left and trigger the gas.
Then, as the second guard gets out of bed, snipe him in
the head. On the bunk on the far left is a med kit. On a
table between the two middle bunks is pistol ammunition
and a frag grenade. Go up to the door to the room next
to you, but not into it so you do not trigger an event.
Us the thermal goggles and shoot out the light. Then, go
back out the same way you entered and shoot out all the
lights in the hall. Switch to night vision, open the
second door, and two guards will start down the hall.
Move back into the hall directly across from the double
doors. Wait for the guard to open the keypad door. Once
he moves just inside the doors, shoot the guard with the
machine gun in the head (with the pistol if you have
enough ammunition). Go just inside the doorway until the
first guard goes upstairs. This will get you into the
room without using the thermal goggle trick.
Gundam Wing references - When you are in the warehouses,
you can find a Gundam toy box. After you go through the
second of the thermal goggle keypads, you will be in a
small supply room. If you look at the blue box standing
up on the table with the 5.72mm bullets, you will see a
picture of Gundam Epyon from the anime Gundam Wing
CIA Headquarters:
Final four checkpoints - Non-lethal ammunition is very
important in the CIA HQ. You need to conserve it as best
you can. The following steps start at the first place
you should use it: After you enter the weapons room and
disable the turret gun, take the elevator up and save at
the checkpoint. Enter the room directly ahead of you.
Once you are inside the room, stick to the right wall
and sneak around back of the guard sitting at the
computer. Behind the desk is a walkway which will allow
you to sneak quietly around the room without
confrontation. When you get towards the back door, wait
for a guard to leave and then creep into the next room
towards Daugherty's office. Once the area is clear,
begin your walk towards the security camera at the end
of the hall, then save the game. Wait until the camera
turns away from you and use the first of your non-lethal
ammunition (either the sticky shocker or foil ring) and
knock out the guard sitting underneath the camera. When
the camera turns away again, run underneath it and take
aim at Daugherty, who is working with the soda machine.
Shoot him with your second non-lethal weapon. Your
headset will tell you it is a mistake, but it is easier
this way. Drag the guard from the chair back to
Daugherty's office --beware of the camera. Once you have
hidden him. go back to Daugherty's body, again mindful
of the camera. Grab his body and make your way for the
door at the end of the hallway. Keep to the right side,
crouched so that you can sneak past the break room
window and then down to the keypad door. The code is
"0614". This will bring you out to the smoking area,
where there is still one guard out on the terrace.
Again, use non-lethal weapon to knock him out and then
hide his body. Then, pickup Daugherty again and bring
him down to the next door and your final checkpoint. At
this point you should have more than enough ammunition
to shoot the four guards and the engineer non-lethally
and easily escape the level.
No power in the elevator - If after entering the weapons
room and disabling the turret gun you find that the
elevator up to the top floor (Daugherty's office) has no
power, you need to go back to the main server room and
complete your objective by accessing the main server
computer twice. This will create a new objective of
breaking into to Daugherty's office and also restore the
power to the elevator in the weapons room.
Bypass first guard - At the start of the level you will
be outside. Turn left and follow the fence. Eventually,
you will reach a wall, and a fence will be on your left
side. Climb the fence and go around until you find an
opening. Go into the ventilation system. You will reach
a checkpoint. When you drop, try to make a little noise
so that the guard will start looking for you, then hide.
When he stops looking for you, he will remain in one
location. Go over to the fence behind him very quietly.
Climb the fence and get to the other side. If done
correctly, he will not notice you. Do not climb down.
Instead, climb directly above him and jump.
Get rid of three guards at once - First, go to the
security office and flick the lights off. Then, crouch
down and go in the corner near the door. When the guard
enters to turn the lights on, knock him out. Move his
body away, then flick the lights on and off. Hide in the
same place. Wait for awhile and another guard will
appear to turn on the lights. Do the same to him as done
to the previous guard. Flick the lights a third time and
the last guard will appear. You have to be careful with
him, as he can see you in the corner. Knock him out
quickly.
Shortcut - After you have came through the fan and reach
the first checkpoint, an engineer will walk past. After
he has left, run and jump over the fence. Knock him out,
then hide him in the dark. Do not run round the corner,
as there is a camera at the other end. Carefully sneak
past it and you will reach a set of stairs. Go up the
stairs, but be cautious as there are two guards up
there. Go into the first room on your right. Pick up the
items and go through the opposite door to bypass half
the level.
Items - Get to the first floor, at the intersection with
the sign that reads "Server Room >, and Security Station
1 <". After you get the Data Stick from the room that
the man appears from, go down the hallway until you get
to the intersection. Turn left and go down that hall
until you turn right and get to the door. Enter the door
and you will be in the security station. The guard
should be talking to a passing guard. Wait until he is
done. As soon as he finishes, sneak up behind him and
grab him. Make sure no one sees this. After this is
done, drag him into the dark corner near the door and
knock him out. Go through the door in the far corner and
you will be in a closet. In there, there is a Med Kit,
Sticky Shockers, and some other items. When you are
done, go through the door you came in, then go back down
the hall to the intersection again, being mindful of
security patrols. If you see a security guard by
himself, grab him, knock him out, and hide him in the
shadows. Down the hall, there is a closet with some
gadgets in it. When you are done with this hallway, go
through the door with the keypad on it.
Use the following trick to get more Stick Shockers and
Cameras. After the door you follow Dougherty through, go
to your left. There is a door marked "UFO Sightings
Office". Pick the lock and go in. To your right is a
keypad door. Directly ahead is a computer. Use the
computer to get the code for the door. On the inside are
three Sticky Shockers and three Sticky Cameras.
Alternate entry route -
When you must infiltrate the CIA complex to find a mole,
an alternate entry route into the building is to sneak
around to the ventilation systems as usual. However,
instead of climbing the fence and entering through the
disabled fan, sneak by the two guards near the van
talking to the civilian by following the darkened front
wall area near them. You will soon reach a drainage pipe
going up the wall. Quietly scale this pipe and get onto
the large outcropping above the van. In the crouched
position, walk to an open vent in the front of the
building and enter. You will need to open a trap door
and drop down on the inside of the CIA building on the
other side of the front doors. Stay up on top of the
doors and wait for the guard to appear. Then, drop down
on him and knock him out. Drag his body to the darkened
area off to your left then follow that wall to the small
counter where a guard stands. Stand up at the left edge
of the counter near the wall and pick up the pop can. He
should not notice you if you are quiet and still in the
dark. Throw the can backward into the general area from
where you started off. The guard will walk towards the
sound and you may sneak by him. Go through the metal
detectors. Enter the room on the right for some health
and Sticky Shockers, or go directly into the other set
of metal detectors to get a checkpoint. This will put
you past two guards, a maintenance man, and a camera,
which you would have had to pass if you had chosen to go
through the ventilation.
Use the following route instead of going through the
ventilation system. When you first start this level, go
to the cage the has the fan in it. Do not jump the
fence. Go to the right of it and turn on your night
vision goggles. You should see a pole walk to it. Be
extra quiet, as there are three guards outside a van
talking. Climb the pole, and you should see a vent open.
Go through it, turn left, and open the trap hole. Go
through this. It will take you straight to the main
hall. You will land on a bookcase. Go straight (or to
the left side of the hall). Go straight to the main
counter. Quietly jump the counter and knock out the
guard. Go through the door and knock out the guard in
this room. Go out the door to the right. Take a quick
left and go through the inactive metal detector.
Entering UFO office - Towards the end of the mission is
a locked office with a "UFO Sightings" sign on the side.
Inside the office is a keypad locked door. To gain
access to this room, read the data stick file found in
the computer in the office. There are several Sticky
Cams and Sticky Shockers inside.
When you are about to kidnap Mitchell Dougherty in the
smoking area, just past the door with the key code
"0614" is a locked UFO department door. Use the lock
pick to open it. Inside is another locked door and a
computer. Access the computer to get a coded file. It
has a number at the end of the data stick. Use it to
unlock the door. Unside are three Sticky Cams and three
Sticky Shocker. After you do that and return to the
hall, the alarm always sounds.
Defense Ministry:
Getting to the South Hall/Wing - After interrogating the
driver and heading back upstairs, save at the checkpoint
and view the intermission sequence of the window in the
courtyard opening. Walk out on the balcony and turn
left. Jump on the rain gutter on the wall. Move along
the gutter towards the open window. If an alarm goes
off, you have not properly hidden your dead bodies. Move
back through the level and throw all your dead bodies
into dark corners.
Alternate way to enter building - Instead of falling on
the balcony and sliding down the pipe when the level
first begins, turn to the left. You will find one of
those things you can rappel down. You can repel down and
into the building.
Nikoladze's Office - Once you rappel through the glass
window and kill the guard, access the computer in the
far right corner of the level first. Then, access the
main (Nikoladze's) computer closest to the window.
Immediately run back to the window and drop out, but
stay near to the ledge so that you will grab hold of it
and hang out with the window. Guards will enter and
search the office. They will not see you if you remain
hanging out the window. They will clear the room, then
leave. You can now access the computer again (as
instructed by HQ). Then, proceed with caution when
reaching your extraction point.
Hack into computer - Use the following trick to hack
into a computer without getting detected. Start by
rappelling down the building as usual, until you see a
guard. Then, take a clear shot at his head. Once this is
done, break into the window, grab his grenade, and shoot
out all the lights in the room. Then, check the
computer. When the guards come running in, fall out the
window that you came in through. Hang until they all are
gone. When the shocking music stops, get up and check
the computer again. Finally, go out the door and turn
left. Go through the door that was previously jammed.
Run to the bottom and grab the medikit; then go through
the door. Quickly turn around to face the door. Throw
the grenade to kill the guard pursuing you. Make sure
you are far enough away to avoid injury. Hop on the pipe
and slide down to the bottom. If you are quick enough,
you can see how the guard was killed by your partner.
Rooftop - After you access Nikoladze's computer, you
must go out and hang from the window. After they all
leave, if you only knocked out the guard when you came
in, you must either kill him or knock him out again.
Quickly go back to the computer to gain the information.
Then, you must leave the room. Go out the door and go to
your left. At this point you do not need to be silent.
Go to the door that you could not open previously to
find a flight of stairs. Go down them. Pick up the
medical kit and use it if needed. Open the door, then
jump over the railing to your left. Immediately run to
the elevator shaft at the far end of the roof as fast as
you can. Do the same thing as you did with Nikoladze's
window -- hang down. A guard will appear and
investigate. Do not worry -- just keep hanging. He will
leave in a moment. After he leaves, wait a second to
make sure he is far enough. Climb back up, then turn
around. On the opposite side is a pole which you can go
down. Jump across and grab it. When you go down, your
van will be towards your left. Your van help will kill a
guard. Go up and talk to him.
When at the top of the roof at the Defense Ministry --
while hanging from the elevator shaft, you do not need
to wait for him to leave to shimmy down the pole. You
can drop from beam to beam until you reach the bottom of
the shaft. While hanging from the top, drop, then catch
the next ledge/beam. This will take you to the garage
where your extraction point is located.
Clean head shots - After you Laser-Mic the conversation
between Masse and Grinko in the glass elevator, kill the
three guards in the courtyard and climb the skirting
into the South Wing. You will reach the room with the
elevator. Hide on the left side of it, aiming your
pistol at head level towards the elevator. Two guards
will run out. Kill them, but do not waste your time
hiding their bodies. Get into the elevator that they
came from and go to the seventh floor. There will be a
glass door with a keypad on either side of the hall. Go
to the one on the right and move back and forth in front
of the door. The soldier in there will see you and run
to the door. Back up so you will not block the door. Let
him unlock the door, and as he is opening it, get your
sights on his head. It will not move after the door is
opened. The second the door is open all the way -- fire.
Do the same on the other glass door. This is a good
strategy to get clean head shots.
Get access to Retinal Scanner - After you get into the
room with the cooks and are hiding in a crouched
position, do not use the "throw the bottle into the
freezer technique". You will need both of them later.
After the soldier leaves the room with the cooks, stay
in a crouched position and slowly move along the left
side of the table that you were hiding behind. Come up
behind the first cook you encounter, in the white shirt.
From there, grab him and go into the human shield
position with your pistol extended. The other cook may
or may not notice that you are there. Shoot the cook
that is washing the dishes (or running scared for the
alarm). Knock out the cook that you are holding and
carry them both into the freezer, as far back as you can
go. Turn out the freezer light, then put on your night
vision goggles. Turn off the kitchen light and open the
door. As quickly as possible, run across the room and
hide behind the open door. The guard will enter to turn
on the light. As he stops to turn on the light, shoot
him in the head. Hide him behind the counter. Next, run
out of the open doors and over to the stairwell until
you hear the music that indicates that someone saw or
heard you. Run back into the room and hide behind the
same door as before. The guard will come to turn the
light on as before. Do the same thing as you did
previously; shoot him in the head. Hide him behind the
counter and go back into the kitchen. Get one of the
glass bottles by the open window, on the table, and run
back through the kitchen, through the adjacent room, and
through the open doors. It is now safe to turn off your
night vision. Note the guard by the locked door across
this huge room. Walk over to the balcony and hum the
bottle at him. Sometimes you will knock him out,
sometimes you do not. If you do not, you will hear him
say either "that's unusual" or "what the Hell...?".
Either way, go once more into the room in which you
killed the two guards. Hide once more behind the open
door by the light switch. It may take him awhile to get
up there, but he will also meet the same fate as his two
comrades. Shoot him in the head as he turns on the
light. That eliminates the guard by the door, thus
decreasing the chance of an alarm going off while you
take out the second guard in that room. This will be a
little trickier. Go out of the room and down the stairs
onto the second level. After you get to the bottom of
the stairs, go straight into the corner that you are
facing. Go to the railing and run back and forth across
it until you hear the music that indicates you have been
sighted again. Hide back in the corner and wait for him
to climb up the stairs. Once he gets up there, you have
two choices. Either sneak up behind him and knock him
out, or shoot him in the head. Now that you have cleared
the room of the two guards, go back up the stairs and
into the kitchen. Get the last bottle, exit the kitchen,
go back into the room, and down the stairs. Use the
computer until you hear Lambert talking. He will tell
you that a Colonel is coming and some other things. Hide
under the stairs to the left of the computer desk, in
the dark by the wall. Wait for the Colonel to get down
the stairs and sit in his desk. Throw your bottle at the
wall in front and to the left of the Colonel. He will go
to see what happened. Sneak up and grab him, thus giving
you access to the Retinal Scanner.
Hang on gutter without alarm - After interrogating the
driver, you are supposed to go out to the balcony in the
courtyard and hang on the gutter. To do this without
setting off the alarm, take the two guards that you
killed or knocked out in the hallway into the room. Hide
them, then turn off the light. You should now be able to
make it to the other window without setting off the
alarm.
East wing - Once you have rappelled down the wall and
into the east wing, sneak up behind the guard and knock
him out. Put him on the balcony. Take out the camera,
take the data stick, then proceed to the door. Open the
door and crouch behind it. You should see one guard
patrolling and another standing still. Wait until the
patrolling guard is walking away, then sneak into the
shadowed part of the hallway. Wait until he is walking
away again and open the door to your left. Run up the
stairs to the medkit. The guards should not notice you.
Proceed down the stairwell by crouching under cameras
and shooting lights out. Save your checkpoint at the
bottom. Sneak past the first camera and stick to the
wall on your left. Take out the other camera near the
car and watch from the shadows as the driver inspects
the camera, then walks off. Go around the corner to the
pillar at the back right and hide on its right side. The
guard will return and, after awhile, start smoking.
Sneak up behind him, drag him into the dark, and
interrogate him. Go back the way you came, in the
shadows. Near the door where you entered should be a
guard. Stay in the shadows, sneak up behind him, knock
him out, and hide his body in the elevator shaft. Sneak
past the camera and go back up the stairwell. there
should only be one guard in the hall. Knock him out and
then hide his body in the darkness near where you
acquired the medkit.
Secret area - In the beginning of the Defense Ministry
mission, after you have gone through the first room and
are in the hallway with the two guards (one patrolling,
the other on the left side of the hall facing away from
you), crouch and sneak into the shadows on the left side
of the wall. Go into the room on the left, behind the
stationary guard. Walk straight through the door, then
up the wooden planks. There will be a medkit on the wall
-- take it. Turn back towards the wooden planks and look
up. You should see a metal girder. Get close to the wall
on the left and do a double jump to get on that girder.
Once standing on it, there should be another girder in
front of you. Jump and get on it. Then, turn around and
you should see yet another girder. Jump on it. Directly
in front of you should be a medkit and a disposable pick
on a well lit platform. Jump to it, pick up the items,
and turn around again. Run to the girder (you do not
have to jump). If done correctly, you should grab onto
it. Release the girder and immediately hold Left Analog-stick
Up to grab the next girder down.
Body disposal location - The following is a perfect
place to dispose of a single body. The reason you can
only do this with one person is because there is only
one person in the room. Make your way to the point where
you have to hack into a computer. After you repel down
the window and kill the guard, pick him up and walk
towards the window. When you barely start to fall off,
pull out your weapon to quickly drop the guard . This is
an easier and quicker way to drop a body. If done
correctly, the guard will fall out the window onto the
ground, where no one can find him.
GFO Oil Rig:
Body disposal location - When you are supposed to get
the briefcase, wait until the man runs all the way back
where the boat was located. He will be crouched down.
Hit him with your shoulder and pick him up. It is
important not to kill him yet. Go to the edge and drop
him into the water. You can hear him drowning.
Kalinatek:
Bypassing guards - In the Kalinatek building, when you
overhear two guards talk about gun turrets and wall
mines in a hallway, open the door next to the glass
wall. Use your SC-20K in sniper mode and shoot the wall
mine on the transparent wall. This should take out the
two guards that are talking. Switch off the hallway
lights and a third guard should come around to inspect
the flames. Snipe him down, pick up any satchels, and
make your way to the elevator.
The Police Station:
Sneak over to the right side to find something to climb
to get on a shed. There is a trap door on top. Open it
and go down it. Work your way around to find some pipes.
Climb them as far as you can go, until you see a burning
building. There is a slide wire here. Jump on it. Once
inside the building, a woman will guide you .Do not go
in the room in front of you . Go left down the hallway,
then in a room, then back into the hallway. Go up the
staircase. When there is a gap of fire, climb on a pipe
above to get across. Once you get to a big room, the
woman will tell you to go to some stairs in the opposite
corner. Go up there in a room to find a man. He will
talk. After that, leave through the only exit to find a
room with smoke pouring out of it. Use your night vision
in the room to find a door to go through. Save the game
at this point. Then, go out the door and you will find a
gap. Jump across it, then wait for the guard to get off
the radio. Knock him out by grabbing him. Shoot out the
two lights and go by the window on the right side. You
can slide it open and jump in. Wait for the guard to
open the door, then sneak up behind him and kill him. Go
to the room with the keypad-locked door. As you enter
the room, the first picture on the left can move. Move
it and access the computer. The key to the door is
091772. Go on the balcony find the slide rope on the
left. Use it to get to the roof. Work your way to find
to the crooked cops. Wait for them to call for an
ambulance, then grab the first man and shoot the other
man. A civilian will report seeing you. Keep your
hostage and kill the man around the corner. Then,
dispose of your hostage. Go up the stairs. You should be
in the courtyard area. Instead of shooting the lights,
run to the far right corner. Stay ducked during all of
this. In the bushes is a hidden area. Use the computer
and get the med kits. Wait for the guard to come by,
then shoot him in the head to conserve ammunition.
.Proceed to the open gate. There is a drunk on the
right. He will not attack, but try to grab him. If you
let him see you, and he will run off. Grab him when you
get close enough. Continue through the street. There is
one guard around the corner and perhaps one more up
ahead. Kill them and move on to find a lit area. Go to
the far left and do a wall jump over the wall. Once
inside, go down the stairs. The keypad on the door
requires 5929 to be entered to gain access. Go inside
and wait to kill the guard. Move all bodies you kill to
somewhere dark where they will not be seen. Use the lock
pick to open any locked doors and access all computers.
There is a guard in the lab. Kill him. Carefully take
out the camera in the morgue, then grab and interrogate
the scared man. Do no knock him out yet. When he tells
you nothing new, then knock him out. Walk up to the
bodies on the tables. Lambert talks and you will keep
going. Carefully walk through the door and kill the
guard on the left. Let the other man go . Go into the
room, use the computer, and get the med kit. Do not go
out the double doors -- it is a waste of time. Go to the
automatic door and walk up the stairs. Then, be quiet
and sneak up on the first man and grab him. Take him to
the dark area where you came from, then knock him out.
Do the same to other man at the computer. Next, go to
the door across from where the second computer man was
located. Once inside you will see a silhouette. Go past
the drapes, grab him, and knock him out. Access the
computer to learn that you have completed the mission.
Go out those double door that you passed earlier for
extraction. Note: Always duck when you try grab someone
because it is quieter.
Presidential Palace:
When you are on the run from the guards after sniping
Nicoladze, in the dining hall climb on a cabinet. Then,
jump to the balcony that you see. Go through the door in
this room. You will find four guards. Do not shoot them
yet. Instead, sneak upstairs and turn off the light.
Crouch in that corner and snipe them after they come up
to the level that you are on. You will be able to shoot
all the guards because of their curiosity to find out
what is going on upstairs.
After you take the elevator down to the library and have
to fight all the guards, instead of going against the
guards and using up ammunition, use the following trick.
When the elevator opens, run to your right and towards
the flight of stairs. Run to the left of the stairs into
a flight of stairs that will lead down There will be a
guard there. Do not shoot him. Instead, just pass him
and he will not shoot or follow you. Do not run to the
door to the right of the stairs, as there are two guards
coming up there.
Hidden area - After you put in the code to open the gate
by the waterfall (2126), make sure that the guard is
dead. Go right from the open gate. Go along the stone
wall/fencing and gate to the end of the walkway. On the
wall, you will see a faint line between darkness and
lightness. Go to the other side of this line and walk
forward. You will pass through the wall into a small
area in between two larger walls. From here, you might
be able to do a split jump.
Taking out the Georgian Elites - When you first
encounter the Elites, there will be two men on the
bottom level, one on your level, and one more on the top
level. Hide just inside the door, to the right. Equip
your Smoke Grenade first, then snipe the man on the top
level. Then, immediately turn to the left and launch the
grenade at the wall, aiming to the right so it will stop
at the top of the stairs. Use Thermal Vision to kill
them if the gas does not. They will run just around the
corner sometimes -- just take them out with your pistol.
On the part where you just get off the elevator,
immediately run to your left, shoot out the light in the
dark corner, then stand between the small pillar and the
wall (to protect you from the guard standing at the top
of the stairs), opposite the stairway. Equip your other
Smoke Grenade then wait a few seconds. Launch the
grenade at the bookcase that is opposite the elevator.
Gun down the guards that come around while they are
choking. Move to the right side of the bookcase closest
to you. While crouching slowly back up until you see the
guard's head that just appears over the books. Kill him
with a head shot. Follow the wall to the right and do
the same with the guard that was standing on the balcony
directly over you. After you use Nicolatze and the
lights go out, run to your left and hide between the
pillar and the box. Throw a Frag Grenade between the two
boxes by the guards. Snipe the other three men while
taking cover. After you snipe Nicolatze, kill the guard,
then run down the stairs and immediately shoot out the
two lights in the kitchen. Wait for all three guards to
walk in one at a time and knock them out. Go to the
other side of the dining room, then go through the
double doors. Choose any door to open. As soon as you
do, run back to the dark kitchen. Equip a Frag Grenade
and throw it at the guards that are searching for you.
Knock them out as they enter, but make sure they are
alone. After you kill all four, you have completed the
game.
Look through the door with the thermal vision headset.
Shoot at the door and run to the corner. The guard
closest to the door will investigate what happened. As
soon as he is standing still, snipe him in the head. The
other guard will not notice. When the door shuts, get
the body and hide it in the other room. Then, go to the
door, open it, and run back to the corner. The other
guard will see you, but will not know what it is and
will investigate. When he opens the door and stands
still, shoot him in the head. You do not need to hide
his body. Go into the next room and look over the stairs
to the other side of the room. Snipe the guard standing
up in the head, then run to the dark corner next to the
stairs. Switch the gun to rapid fire. When the other
guard runs around the corner, shoot him.
Ignored by guards - After you snipe Nickoladze from the
balcony near the end of the mission, go through the door
behind you (save checkpoint). Stop and snipe the glass
door at the end of the dining room. This will put the
two guards in a zombie state and will prevent them from
coming through that door, therefore making it easier to
finish the game.
Last save point - Run down the stairs and enter the door
opposite of the diner. Shoot out both lights then jump
and crawl onto the metal cabinet on the right. Take out
your SC-20K and wait for a guard to enter the room.
Quickly shoot him in the head. Another guard should
enter. Also shoot him in the head. If another guard
enter, do the same thing to him. Then, run into the
dining room. Jump and crawl onto the cabinet on the
left. Jump onto the balcony and slowly walk in. There
will be four guards (two on both sides of the room).
Very quietly walk to the other side. Jump onto the rail
(while crouched) and hang on. Quietly fall to the ground
and open the door to complete the mission.
Return To The Chinese Embassy:
Sentry guns - Once you use the thermal goggles to open
the door, you will enter a large open room. Note: Under
the normal difficulty setting the keycode is "1436" or
"1463". To the right will be a sentry gun. Run straight
forward and out of its range, then face the gun. To the
left of it will be the computer. Go to it and "Disable
IFF" (the circle will be empty), or just disable it.
Then, jump up on the shelf you see to your upper right.
Pull yourself up, jump on a jar, then climb up where the
banister is broken. Go to the sentry gun's computer and
make the circle next to "Disable IFF" empty. Duck behind
the gun then watch as two guards walk out and get shot.
The last sentry gun at the top of the steps on the
opposite side of the room is not a problem. Look behind
you (when you are behind the sentry gun that just shot
the two guards) to find a pipe. Jump up on it and shimmy
across. You will see a guard and a colonel. Get back to
where you are not visible by the colonel. He will let
the guard through the door. When he has his back to you,
slowly creep up behind him. Make sure you do not knock
him out when you jump off the pipe. Force him to let you
through the retinal scanner door and continue on with
the mission.
Slaughter House:
After talking to the Chinese diplomats, go towards the
center aisle, between the sentry guns. Use the sniper
view to see a man coming from the hallway and take him
out. Then, immediately look to the left to see a soldier
awaiting a Frag Grenade explosion. Shoot him in the
head. Note: It is essential that you take out this
soldier to succeed in the mission. Then, go to the room
where the American soldiers are crouching. Stand in the
doorway. Face the way the soldiers appear from. A
soldier crouching will be going directly for that room.
Take him out, and then move back to the center. As a
colonel (the man with the red hat) throws a grenade,
snipe him in the head. Then, move back into the doorway
where the Americans are located. You will hear Grinko
saying that he is coming and that he is ordering a man
to come with him. Stand in the doorway and shoot the
soldier that comes that way. Pick up the medkit and go
back in the middle in between the sentry guns. Then,
move forward towards the short concrete wall. Kill
Grinko with either a snipe to the head of a Frag
Grenade. As soon as you kill him, the mission will be
completed.
Sentry guns - In the Slaughter House level (the level
about the web-broadcast), there are many pesky sentry
guns. To keep from getting annihilated by them, use
flares. You can find five of them close together.
Rolling seems to work best in avoiding the guns. Roll
just outside of the gun's quarter-turn area so you are
close enough to reach the computer control. Light a
flare and throw it in a way that will allow you safe
passage to the computer, then disable the gun. Be
careful -- the flare only distracts it just enough to
give you a small time frame to get to the computer.
When you make it to the end of the level and are near
the three soldiers and the three Chinese diplomats, you
will see two sentry guns protecting the entrances. Set
up wall mines (if available) on the side of the room
opposite the doors. This is a trap for the soldiers that
appear later. Turn back to the two sentry guns. The one
on the left is guarding the soldiers. You want to leave
the gun on, but make sure the circle next to "Disable
IFF" is not filled in. This will set the gun to attack
anyone (namely the enemies that try to kill your fellow
soldiers). Disable the gun on the right and also make
sure the IFF circle is not filled in. Once you enter and
talk to the Chinese diplomat, you will be alerted that
Grinko is coming. Exit out of the room, turn on the gun
you just disabled, and start aiming across the room. You
will see multiple soldiers approaching. A lot of them
will be blown up, or catch fire and die. Watch for ones
with frag grenades. Once the other soldiers are dead,
Grinko can be easily dealt with. Keep some cover and
start looking for a little head popping up above the
wooden partitions then shoot him in the face (or use a
frag grenade if available). Once Grinko is dead, disable
the gun on the left and you will have completed the
mission.
Training: Hidden area - Walk over to the ledge on the
left during the training mission. Do a double jump to
get up onto the ledge, then turn left. Go to the keypad
and enter "5656" to enter the second room. Talk to the
NPC. When done, you can knock her out and fail training.
Start in the training area. You have to wait until the
intermission scenes are over and they "calibrate" your
equipment by looking in the four directions. When you
can move, run to the right and do a double jump off of
the wall on your right to climb onto the ledge. Once you
are on the ledge, turn to your right and you will see a
door. Open it. Inside you should find a lock pick. Exit
the room and go through the obstacle course. at the end.
Lambert will tell you to find a way over the gate. Do
the usual (a double jump over the wall and to the other
side) but do not open the "garage door". Instead, go to
the locked door and use your newly acquired lock pick.
Inside, you should find a computer. Use it and you will
retrieve a Data Stick. On it will be a keypad code for
another secret area in the training room. Return to the
beginning of the training level where you first started.
This time, do a double jump on the other side. Here, you
will find the door that requires the keypad code. Once
inside, talk to the NPC. Note: if you knock her out
after completing all of the conversations, Lambert will
fail you.
Walk over to the ledge on the right during the training
mission. Do a double jump to get up onto the ledge, then
turn left. Go to the door and open it. Inside, you will
find a set of lock picks.
Save ammunition - If you find a room being patrolled by
a guard or worker, wait until he leaves, then turn off
the light switch. When he returns, he will immediately
move to the light switch to turn it on. At this point,
his back should be turned to you. Quietly sneak up and
either grab or punch him without firing your weapon.
Avoiding detection - Always try to stay in shadows or
bushes; crouch when walking around; try to take someone
hostage before shooting them; always try to use your
night vision/thermo goggles just to check to see if
there is anything to get around you; and drag bodies
into dark corners.
Retrieving Sticky Camera - To retrieve a Sticky Camera
that is too high to reach, shoot it with the sniper
rifle or the handgun. It will fall to the ground.
Knockouts with Sticky Cameras - Use the following trick
to have essentially unlimited ammunition for knocking
out enemies. This does not work until after you have
found the SC-20K and have Sticky Cameras. If you are
close to an enemy and want to knock him out, shoot him
in the head with a Sticky Camera. It will knock out your
enemy, and you can then pick the camera up off of the
ground.
For a convenient attack on a guard or character without
being noticed, fire a Sticky Camera (not a Diversion
Camera) at your targets' head. Due to gravity, aim
slightly higher, near the top of the head or above it.
This saves bullets, eliminates the risk of being seen,
and you can pick up the cameras and use them again.
Use Diversion Cameras to take out large groups - In the
levels in the game after you gain the SC-20K, you can
easily take out large groups of enemies using the
Diversion Cameras. First, find a good hiding place. Fire
a Diversion Camera at the first guard. Make sure you hit
him in the head. Then, all the other guards will
approach to investigate. You can now easily gas them.
Flares - If you are pinned down by a turret, throw a
flare across it. The turret will be distracted for a
moment, which may be long enough for you to sneak behind
it and disable it.
Hiding - You cannot be seen when hiding in dark places.
Shoot the lights to make it dark, but make sure that
there are no guards around. Do not stay in the light too
long.
Faster manual lockpick - When using the manual lockpick,
instead of rotating it slowly as the game suggests,
press the Analog-stick in one of the four diagonal
corners, as the "rumble" will always be in one of those
directions. This is much quicker.
Thermal goggle keypad readings:
To read the heat signature on a keypad, you can either
walk up to the keypad and look at it with the heat
goggles on, use sniper mode at a distance with the heat
goggles on, or activate the keypad and turn on your heat
goggles there. The order of the buttons will be as
follows, based on color: Deep Blue, Blue, Light Blue,
Green, Light Green, Yellow, Orange, Red. For example, if
you had a Deep Blue button at 1, a Light Green button at
3, a Light Blue button at 4, and a Orange-Ish Red button
at 6, the code would be 1-4-3-6.
This trick where you use your thermal goggles to read
the code punched in by a guard is extremely useful, but
only available in the second Chinese Embassy mission as
the current temperature in the Embassy is low enough for
you to notice a difference on the buttons that were
pressed by the guard. The buttons go from a deep red
color to a deep blue color. Look for the button that is
slightly different from most of the other buttons. Then,
look for a lighter blue button and so on. following
green, yellow, orange and finally red.
Blocking doors - If you have someone chasing you, run
out a door, and when it closes, stand in front of the
door for awhile. The guard will sometimes try to open it
before he gives up. Note: The door must open towards
you, and not towards the enemy. The game can crash
sometimes when you do this. If the guard starts shooting
at the door, you must open it quickly. Otherwise, the
game will glitch and you will be invisible to the enemy
and no event triggers will start.
Dropping down from high locations silently - If jumping
at a place that is a long way down, you will probably
die or get hurt. If there is a guard nearby, try to jump
down on him so that he takes the damage. Note: You can
go into the silent drop while hitting him, so nobody
will hear him scream. If there are no guards nearby, go
into the silent drop, and when you touch the ground,
quickly hold Jump. If done correctly, you will only get
about 25% of the damage that you would normally receive
by such a drop.
You can land quieter by crouching immediately before you
hit the ground.
Hint: Shooting lights accurately - When you want to
shoot out a light and need make it accurate, turn on
your heat vision. You should be able to knock out the
light faster and easier.
Disabling Wall Mine - Slowly go up to a Wall Mine. It
will flash red and green at an even pace. To disable
this, you have to press Action when it flashes green. If
it becomes red the instant before you press Action, it
will explode. The way to always do this safely is to
hold Action button when the "Disable Wall Mine"
selection appears. Then, if it is green, release the
button. If it is red on the screen, move the selection
up to "Back To Game" and try again.
Sniping with the SC-20K - When using the sniper mode of
the SC-20K, you can hold L1 to make Sam hold his breath
and aim more accurately. You can use this to clear out
rooms or open areas from afar without letting anyone
spot you. The safest way is to wait for a guard to stop
in his tracks. Then, hold L1, set the target on his head
and take the shot. This is extremely helpful in the
first few levels from when you pickup the SC-20K.
However, when you get to the Abbatoir mission, you must
be extremely careful as the guards can see you from a
lot further, can see you in the shadows, and also have
more powerful weapons. You must exercise extreme
caution. From Abbatoir onwards, if there are multiple
guards in the one room, your best choice of action is to
use a smoke grenade, if they are bunched up. If not.
then do not go in commando-style because the guards from
here on out are much more powerful than in previous
levels.
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