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GC: Cheats, Codes and Walkthroughs: Splinter Cell: Pandora Tomorrow
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Splinter Cell: Pandora Tomorrow Stealth Guide - written by Alex van der Peet
USA>  Tom Clancy's Splinter Cell: Pandora Tomorrow (PS2/GC):  Official Game Guide
Europe>  Tom Clancy's Splinter Cell: Pandora Tomorrow (PS2/GC):  Official Game Guide
Canada>  Tom Clancy's Splinter Cell: Pandora Tomorrow (PS2/GC):  Official Game Guide
USA>  Tom Clancy's Splinter Cell Pandora Tomorrow: Official Strategy Guide
Europe>  Tom Clancy's Splinter Cell Pandora Tomorrow: Official Strategy Guide
Canada>  Tom Clancy's Splinter Cell: Pandora Tomorrow: Official Strategy Guide

Defeating Norman Soth ~.~ After you have climbed up the elevator cables and have gotten on top of the other elevator, crawl through the hole in the wall. Norman Soth and two other mercenaries are on the top pathways. While in the hole, there will be one guard on the top path, slightly to the right. You should be able to shoot him in the head. Then, a timer will start and you will have one minute to kill Norman Soth and his other mercenary. When you shoot the first mercenary, drop out of the hole onto the first pathway. The second mercenary will go to exactly where the you shot the first mercenary. Shoot the second mercenary in the head. Note ~.~ The second guard will be aiming at the hole, so he will not see you if you drop out of the hole. The last person to kill is Normon Soth. Start running down the pathway and turn left on the second to last walkway on the left. Look up and turn on your thermal vision. You will see Normon Soth. Get a clear shot and shoot him in the head. After that you must retrieve the smallpox box from the top pathway. If you are on the second to last pathway on the left, go up the ladder. There will be another ladder; use it to climb up. Drop off the ledge onto the pathway. Run down the middle pathway to find the smallpox box.

Capturing Suhadi Sadono ~.~ After killing off all of Sadono's guards, lure him into a dark corner then shoot him with a Ring Airfoil. Then, run up behind him and grab him. You can now force him to use the retinal scanner and complete the mission.

Easier aiming with pistol ~.~ To aim better with the pistol, press B to pull it out. The crosshair should appear normal. Then, press Up on the D-pad and the crosshair should become a laser sight. This makes it very easy to aim, since the laser sight is smaller and thinner than the normal crosshair. This allows fast kills and head shots. Note ~.~ If you are in dark corners and have the laser sight on, the enemies will notice and attack you.

Easier aiming with SC-20K ~.~ Click the C-stick to zoom in the sniper scope, then press L to hold your breath. You should be able to get a good shot while Sam remains still.

Knocking out guards ~.~ To knock out a guard without using a Sticky Shocker or a Air Foil, shoot a Sticky Cam at their head. Note ~.~ It must hit him directly in the head for the guard to get knocked out.

Television Free:

Drowning your victims ~.~ In Television Free (mission 8), you will have a chance to go down into the sewer. When you knock out a guard, drag their unconscious body into the water then click into thermal view. You can watch the life slowly slip out of their bodies.

Stealth ~.~ To move quieter, crouch down and walk slower. This will make your steps softer, and keep you undetected to a limit.

Shoot without fear ~.~ When you are at a point that you can only use non-lethal attacks, make sure that you have the SC-20K and at least one Sticky Cam. Instead of waiting to sneak up on a person, shoot them in the head with the Sticky-Cam. This knocks them out without using "lethal methods". Aiming high is the key to knocking the person out because the Sticky Cams have a short range. After the attack you can pick your cam up and use it again.

Bypassing motion detectors ~.~ Before passing by a motion detector, pick up the body of a dead or unconscious guard. Then, proceed to walk past the motion detector. The motion detector should not go off, due to it seeing the guard on your shoulders, thus making you invisible to it.

Find mines easily ~.~ In order to find mines in the camp mission, turn on the thermal vision.

Prince Of Persia references ~.~ On the mission when you are on the train, look in the second car where the guard is located. Knock him out then go behind the fenced door. Look down you will see a magazine featuring Prince Of Persia.

Various references ~.~ On the first half of the Jerusalem level, there is a book store directly behind an alley with a swinging lamp. Next to it is another smaller alley with a swinging lamp. If you look inside the large window you can see many different picture references to The Punisher, Ubi Soft's XIII, an anime, and a picture of the infamous "Sniper Kitty" among many other things. Use the binoculars to get a much better look.

Level select ~.~ When you complete the game under the normal or hard difficulty setting, when you go back into the game make sure you go over towards the level select instead of checkpoints. You could lose your data and have to do it over again if the wrong choice is made.

Programmer credits ~.~ In the Jerusalem mission, get to the part where you are following Dahlia Tal and can go up onto the roof and through an apartment to avoid being seen in the open area while she continues on. When you go through the apartment, you must sneak past two Israeli men watching television. If you zoom in on the television, you can see that it continuously scrolls a message in French from the development team thanking two people for their help with the game.

Ubisoft reference ~.~ In the intermission sequence where you see two ShadowNets neutralize the ND133, when Lambert picks up his coffee cup, you can see it has the Ubisoft logo.
Sent in by Anthon B_H

Sabotaging Sadono's plane:  Get to the part where DP Brunton tells you that you should be close to Sadono's plane, and Fisher replies, "Really?". Look to your left. You should see a fence. Climb over this fence to find a drain pipe. Climb up the drain pipe and shimmy along the edge. Pull yourself up onto the ledge above. Enter the door and go to the right. You should find a switch. Hit the switch to turn the lights off. You can now dispose of the two soldiers guarding the plane. An alternate way is to get up onto the previously described ledge and shoot a Div Cam in front of both the guards. Press Y to knock both of them out.

Dili, Timor mission:  After locating the first prime target, and just after you get the PDA information, use your optic cable to see through the door almost directly in front of you. You will see the room of hostages that you had to pass by unseen. Go into the room, stay low, then knock out the guard. Pick him up, then take him to the room directly in front. Shoot out the lights and put the body on the side of the bed. Double back then take out the guard left on the second floor on the balcony behind the door you started out by. Shoot out the overhang light above the stairwell, then the light in the stairwell hallway. Take out the guards one by one downstairs. Put them in the small room in the corner. This will take you to the next checkpoint, after you walk though the small hallway.

LAX: Extra supplies:  When you have reached the airport car park in the back of the truck, kill the two guards and the dog. Then, face the truck again and turn left. On the left hand wall should be a door. Open it, and inside are some Sticky Shockers, Ring Airofoils, Sticky Cameras and a Med Kit.

Television Free: Drowning your victims:  In Television Free (mission 8), you will have a chance to go down into the sewer. When you knock out a guard, drag their unconscious body into the water then click into thermal view. You can watch the life slowly slip out of their bodies.

Escaping elevator shaft:  In LAX, there is a part where the elevator stops. Blow out the top and jump to climb out. Then, climb on a pole that gets you to the catwalks. Jump until you reach a landing and use the "Climb Out" interaction. Climb up and over, then jump down to another pipe that leads to an opening and a checkpoint. Then with a running start, do a split jump over the two pipes and drop. Jump up on the ledge and pull yourself up. Shoot the vent and jump across. Go through it and come out the other side, then jump down and cling to the pole. Move over and climb up the ladders. You will reach a place where there are three poles to rappel from. Choose the middle one and crawl through the opening. This will take you to a save point and to Soth.

XIII reference:  In mission 3 (The Train With Soth), in the car with the cabins, go into the first cabin (with the open door). On the table there will be a comic book of XIII.

Programmer credits:  In the Jerusalem mission, get to the part where you are following Dahlia Tal and can go up onto the roof and through an apartment to avoid being seen in the open area while she continues on. When you go through the apartment, you must sneak past two Israeli men watching television. If you zoom in on the television, you can see that it continuously scrolls a message in French from the development team thanking two people for their help with the game.

Ubisoft reference:  In the intermission sequence where you see two ShadowNets neutralize the ND133, when Lambert picks up his coffee cup, you can see it has the Ubisoft logo.

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