GC: Walkthrough, FAQs,
Guides, Hints, Tips: Spider-Man 2 |
Spider Man 2 (PS2) FAQ/Walkthrough -
Written By: Khuram Nazim - aka a_heavenly_body |
SPIDER-MAN 2: THE GAME (PC) FAQ/Walkthrough Written by
Barry Scott Will - aka PapaGamer |
Spiderman 2 - The Game PC Walkthrough
Written BY ADK |
Spiderman 2 Comic Book guide (Complete!) Author: Bas
Veerman nickname: Lapin Kulta
Note: This is a Publish Books |
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Arcade mini-games - There are four mini-games at the
Arcade: Dodge Hall, Directional Attack, Web Attack, Air Combo. Enter the
Arcade, then go to the back of the room. Press B to activate the marker
to start the Dodge Hall mini-game. Complete round 3 to unlock the
Directional Attack mini-game (which is more of a tutorial). In the
Directional Attack mini-game, follow it as instructed to unlock the Web
Attack mini-game. This is also basically just a tutorial. In the Web
Attack mini-game, follow it as instructed to unlock the Air Combo
mini-game.
Avoiding bad cop aim - When the cops need your help and
are being fired at, they will fire at you instead of the
bad guys. Do more Spider Sense mode to dodge.
Complete Story Mode - The code is Treyarch backwards
which is HCRAYERT. It gets your 40% ahead, starts you
off with 200,000 hero points and also a few upgrades.
Continue beating - After defeating a criminal after a
crime, you can keep beating on him until you leave.
Defeating armored power suits - If you defeat the power
suits the first time sometimes people will tell you that they are
attacking random people. If there are two or more, do not worry. First,
attack the one that is in the way of another power suit's fire. If your
health is low, at least one purple crime is going on go to it and beat
it. If it is a mugging, gang war, etc., wrap up everybody in webbing.
Grab one person and swing to a tall building. It does not have to be
that tall. Swing, turbo, charge jump, and release A at the top of the
jump. Turn and repeat until you get to the top. Repeat and when all
opponents are defeated, you will get Hero Points and health. Go back and
fight them by using the same tactic. Until there is one remaining, stay
behind him and attack him. When you defeat them all, you will get 500
Hero Points and health.
Defeating Bosses - When facing the Rhino or other
Bosses, press Up to make everything slow down except
yourself. This move also allows you to punch and hit
much more effectively.
Defeating enemies - To defeat enemies that block your
attacks, have guns, or dodge your web, use the Web Splash maneuver. This
will quickly cover them up with webbing and will make them easier to
defeat. To defeat enemies easily, just throw them off a high building.
Use an easy combo such as L + B, then Charge Jump and press B
repeatedly, or just use L + B frequently.
Defeating Doc Ock - When you fight Doc Oc for the last
time, save up your Spidey Sense energy. When it gets too full or
half-way, let him get close and active it. This will help you defeat him
without losing health. Note: If you can get good hits on him when three
of his four arms are down, you will take little damage if you are
careful. When facing Doc Ock in the final battle, stand your ground in a
corner and let him approach you. When he arrives, beware of his
tentacles. Dodge them one by one pressing X when Spider- Man's head
flashes, then respond to each dodge by pressing Y and shooting a web at
the Doc's tentacles to bind them to the wall or the ground. When all
four tentacles are bound to either the ground or the wall, run towards
the Doc by holding L then pressing B, performing an uppercut which sends
the Doc in the air. Then, hold and release A and continue to press B
rapidly. When the Doc falls to the ground, continue to perform combos to
him by pressing B, but beware of his tentacles. Doc Ock will use them to
throw you repeatedly. Web out of there after one combo and move to
another corner and repeat the process until the Doc is defeated.
Defeating Mysterio - When you are fighting Mysterio at
the Speedy Mart, the battle is very short. Just punch
him a few times to defeat him and prepare yourself to
reveal Mysterio's true identity.
Defeating Shocker - To defeat Shocker the second time
that you fight him, climb up the wall directly across
from Black Cat and press the switch. The force field
will deactivate. Then, charge towards Shocker. Stay away
from the middle, as Shocker will stay on the sides.
Uppercut him into the air. Jump up and do an air combo.
He will fall down. Charge him again and do the same
thing. This time he will start to charge for a blast.
Run away and do charged jump as far from him as
possible. The force field will turn on again. Repeat the
strategy from beginning. When Shocker loses about half
of his life, Black Cat will shut down the force field
for good.
Defeating Rhino - When Rhino tries to hit you, there
will be a flash above Spider-Man's head. Press X when this happens. When
Rhino stops spinning, he will be dizzy. Punch him until he recovers,
then he will charge at you. Jump over him. Do not punch or web him. If
you web him you will get hurt. If you punch him it will not have any
affect because there is metal around his body.
Destroying Orbs at the Statue Of Liberty - First, attach
to one of Mysterio's "UFOs" and it will fly you high up.
Jump off and Websling around until you are close enough
to an Orb to Webzip toward it. Once there, you will
remain floating. Just use a simple punch attack to
destroy it.
Easy Skyscraper Tokens - Go to the map of the city and
look very closely at the buildings. You will see little
gold dots on top of the buildings. They represent the
token locations.
Farther web swings - When you are swinging, hold L + A.
Release when you are about to get make another web shot come out. This
will make you go farther.
Faster wall running - When running up a wall and are
about to fall, quickly press A and hold X. You will go faster for a
moment. Keep doing this until you get up the wall.
Fight Arena - After Doc Ock is defeated and the credits
finish rolling, Chapter 16 starts and the Fight Arena
can now be bought at the Upgrade Store. The Fight Arena
upgrade costs 5,000 Hero Points. After you purchase it,
swing over to the Shocker Warehouse near the Lower East
Side. Enter the warehouse through the large bay doors.
Go to the main room where the first battle with Shocker
took place. Access the marker to start the fight. At
first, only "Timed Rounds" is available, but playing it
to Round 3 unlocks the Endurance Rounds option.
Completing Round 3 unlocks the Boss Rounds option. The
Boss Rounds includes the various villains from the game
with thugs.
First Encounter:
Saving Doc Ock - First, wait until the field goes inward then attack the
computer. Quickly get back to dodge the field coming towards you. Do not
forget to use your Spider Sense to avoid the bolts. Then, charge your
jump until it is full, sprint with L, and quickly jump through the
opening to the other computer and destroy it. Then, watch for the new
pattern in the movement of the field. When the field is going inward,
Charge Jump through the opening again. Repeat this until you
successfully destroy all of the computers.
Following Black Cat - In the missions where you have to follow Black
Cat, try not to swing from building to building because you will not be
very accurate and fall too far behind. Instead, try flinging yourself
from building to building. To do this, hold the Jump and when it is
fully charged, also hold Turbo. Then, still holding Jump + Turbo, run to
the edge of the building and release Jump, but continue to hold Turbo.
This will fling Spider-Man farther than just jumping, and is much more
accurate than swinging. Also, if you are just about to land on a
building, but are slightly short of making it to the top, try using the
zip line when you can still see the top of the building. Note: You must
buy the zip line first. It should attach to the top and zip you over.
Free fall - In order to free fall you must first be on
top of a building. Just run or walk off and you should
form a diving position. If you were high enough, the
game should shake and you can see the speed. You can do
this with the construction worker
that you were supposed to "save" from falling off of the
building, but when you land you will just roll and the
construction worker will not be affected. Following
Black Cat - In the missions where you have to follow
Black Cat, try not to swing from building to building
because you will not be very accurate and fall too far
behind. Instead, try flinging yourself from building to
building. To do this, hold the X (Jump) and when it is
fully charged, also hold L2 (Turbo). Then, still holding
L2 + X, run to the edge of the building and release X,
but continue to hold L2. This will fling Spider-Man
farther than just jumping, and is much more accurate
than swinging. Also, if you are just about to land on a
building, but are slightly short of making it to the
top, try using the zip line (L2, R2) when you can still
see the top of the building. Note: You must buy the zip
line first. It should attach to the top and zip you
over.
Hang a thug on a streetlight - If you are in a street
fight and need to hang up thugs for a little while, press B(2), Y, X at
a thug . This will hang him up onto a lamp post. You have to make sure
that you are near a lamppost in the first place. First, get your
opponent webbed up very well. Then, get your opponent into a grapple
(for example, Y + B). Once this has been done, move the D-pad or Analog-stick
Left to Right while holding Y. Doing this causes Spider-Man to toss his
opponent back and forth over his head into the ground or another nearby
object. After you feel you have beaten them a decent amount, press B. Do
not let your opponent go free from Spider-Man's grapple hold. Doing this
causes Spider-Man to jump up and tie them up to an object.
Human punching bag - Tie a enemy to a lamp post using
the Web Hanger move. You can then just beat them up
until you get tired of doing so.
Getting upgrades - When you are in need of more moves,
fly around the city and look for buildings with a
web-like top on them. Sometimes the buildings will be
very small and are white, which may make the web almost
invisible. There are also different color webs, which
will make the web more visible on your map in the lower
right side of the screen. Inside of one of those stores,
you will see a gold spinning decal which you should
"open up". This will bring you to the upgrade screen,
where you can spend your Hero Points to get other
attacks and much more.
Loop swinging - To do a loop swing, press R to swing.
About half way through the swing, hold L. Spider-Man will swing in a
loop over the anchor of his webline. This will work well with objects
such as cranes. You can also do this with a double web swing. Instead,
just press R(2), but hold it down the second time, then hold L. This
move can results in more jump distance.
Movie Theatre - After Doc Ock is defeated and the
credits finish rolling, Chapter 16 starts and the Movie
Theatre can now be bought at the Upgrade Store. The
Movie Theatre upgrade costs 1,000 Hero Points. After you
purchase it, swing over to the movie theatre and
activate the Change icon to choose from Activision Logo,
Treyarch Logo, the Credits, and 3 demo videos
Programmer Save - When starting a new game, enter
HCRAYERT as a name ('Treyarch' spelled backwards), then
go back and enter any name of your choice. The game will
start in progress, with over 40% completion, 201,000
Hero points, with Swing Speed and Web Zip upgrades, and
'Big Game Hunter', 'Alien Buster', 'Shock Absorber', and
'Tentacle Wrangler' ranks.
Reaching the arcade - Go to Han's Pizzeria (the pizza
icon on the map). Stand facing the front door and the
neon sign (so that you see Spider-Man's back). Turn to
your left and go down the street past the blue star icon
for Race 95 and continue pst the first intersection. Go
to the second intersection at the end of the grassy area
(across the street is the blue star icon for Race 96).
Stay on the side with the grassy area, and turn left. Go
down the sidewalk with the grassy area on your left
until you reach the T-shaped intersection. Cross the
street and continue going straight, past the white/gray
awnings. On your left side is an alley. In that alley is
a storefront with green-trimmed windows. Go into this
alley and you will reach the entrance to the Arcade.
Above the Arcade door is a sign depicting an old
Atari-style controller. Note: The Arcade is a location
used at the very beginning of the game during the
tutorial narrated by Bruce Campbell.
Reaching Liberty and Ellis Islands - The only way to get
to Liberty Island and/or Ellis Island is to hitch a ride
on the patrolling helicopters that surround the islands.
To do this, stand on the edge of the Manhattan island
where you can see the Statue Of Liberty and the other
island (Ellis Island). Then, look up and watch for
helicopters. They are much easier to spot in the
daylight hours, and may only appear during this time.
Then, charge-jump and web-sling to attach to one. Wait
for it to get close to the island and/or the other
helicopter. You will know when to make the jump for the
islands. When you must get to Liberty Island, keeping
swinging to the island until you see eight little red
dots. Then, drop into the water and you will float all
the way over to the island. To get to the Statue Of
Liberty from Quentin Becks, first jump hard then keep
web swinging from the UFO. While doing that, keep
jumping and getting boost by pressing L2 at the bottom
of a swing. Keep doing this, even when you fall.
Saving Aunt May from Doc Ock - First, fail the mission
by losing Ock. Then when you restart the mission next to
the helicopter, Web Swing and try to attach a Web Swing
to the helicopter. It is much easier to web swing to the
helicopter, or make your web attach to the chopper. All
you have to do is dodge the buildings. It is also
possible to attach you web to other choppers that are
just flying around in the city.
Saving the reporters from Mysterio - When you start the
level, you are on the top of the Daily Bugle. Charge your jump and
sprint towards the destination marker and begin swinging. When
Spider-Man says "The conference is starting, I'm going to be late", you
should be near a black building with green lights behind it. The green
lights are the conference hall. Sprint through the center of this
building and start swinging to the right. The entrance is on the right
hand side. Sprint into the building and directly to the stairs. Sprint
up the right-hand side to the top floor and in the second door on your
left. Note: Jumping up floors saves a few seconds, but do not wait to
charge your jump. When you enter the room, there will be an intermission
sequence of Spiderman meeting Mysterio, and two reporters hanging from
the balconies. Save the one on the right first, since he is closest to
falling. When you pull him to you by pressing Y, charge your jump and
sprint towards the balcony that you came in on. When you reach the edge
of the balcony, release Jump. The jump alone will not get you there.
When you start to fall, cast a web and swing onto the balcony. Press Y
to put the reporter down. Repeat this for the reporter on the left. When
you have safely rescued the two falling reporters, go back to the
balcony on the right. There should be another reporter on that balcony.
Repeat the steps for saving the falling reporters. Swing down to the
stage and fight off some of Mysterio's alien flyers Note: Your web
attacks will not have any effect on the flyers, however your normal
attacks will. Grab one of the reporters and charge a jump. When your
jump is fully charged, jump straight up. When at your full height, cast
a web and wait for it to stop swinging. Repeat this until at maximum
height. Start swinging towards one of the two balconies that the
reporters were on. If you are not high enough, charge a jump and
release. Repeat this for the other two reporters, then finish of the
flyers. An intermission sequence will start, and you will have completed
the level.
When you enter the room, there will be an intermission
sequence of Spiderman meeting Mysterio, and two
reporters hanging from the balconies. Save the one on
the right first, since he is closest to falling. When
you pull him to you by pressing Triangle, charge your
jump and sprint towards the balcony that you came in on.
When you reach the edge of the balcony, release Jump.
The jump alone will not get you there. When you start to
fall, cast a web and swing onto the balcony. Press
Triangle to put the reporter down. Repeat this for the
reporter
on the left. When you have safely rescued the two
falling reporters, go back to the balcony on the right.
There should be another reporter on that balcony. Repeat
the steps for saving the falling reporters. Swing down
to the stage and fight off some of Mysterio's alien
flyers Note: Your web attacks will not have any effect
on the flyers, however your normal attacks will. Grab
one of the reporters and charge a jump. When your jump
is fully charged, jump straight up. When at your full
height, cast a web and wait for it to stop swinging.
Repeat this until at maximum height. Start swinging
towards one of the two balconies that the reporters were
on. If you are not high enough, charge a jump and
release. Repeat this for the other two reporters, then
finish of the flyers. An intermission sequence will
start, and you will have completed the level.
Skip training - Complete the training by entering
"CEREBRA" in the cheats menu.
Spider-Man:
The Movie references - Certain building can be
referenced to the first Spider-Man. For example, the
skyscraper where you have the final fight with the
Vulture in the first game can also be found in the
second game. The bridge where you fought the Green
Goblin can also be found in the game, but you cannot
pass about halfway on it to the next city. Also, the
bridge that the Green Goblin tries to blow-up and you
must
save is also in this game.
Swing Speed 8 Level Upgrade - After completing Chapter
16, Chapter 17 starts and unlocks the Swing Speed Level
8 upgrade at the Upgrade Store. The Swing Speed Level 8
upgrade costs 50,000 Hero Points. Using it earns the
Speed Freak award.
Theatre and Fight Arena - To Unlock the Spider-Man 2
Theatre, and the Spider-Man 2 Fight Arena, simply
complete all the missions in Chapters 1-15. In Chapter
Sixteen you'll have free -roam with one mission: Get
50,000 more hero points. Go to a store with 6,000 hero
points or more Now, scroll around for an icon of a
camera. It costs 1,000 Hero Points. This is the theatre.
You'll be able to watch the Credits, Treyarch intro, and
Activision intro. There's a spider man posing icon next
to it. It is labeled Fight Arena. Buy it for 5,000 hero
points. The warehouse where you FIRST battled shocker is
where this arena is. You fight a wave of criminals in
separate rounds.
Twin Towers location - The very accurately New York
City. It is actually possible to find the lights pointed
to the sky that replaced the Twin Towers. It is located
on the southwestern side of the city near the coast. It
will be found in a big space on the map, and its a lot
easier to see at night when the lights
are on.
Vulture Lair - When you reach a hole in the netting you
will reach a open space. Advance Web it.
Wallsprint Level 2 Upgrade - Get all 150 Skyscraper
Tokens. |
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