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GC: Cheats, Codes and Walkthroughs: Resident Evil
Request Game Cheat Codes or Guide | Add Game Cheat Codes or Guides
Redident Evil: Lisa Character Analysis FAQ - written by cvxfreak
BIOHAZARD (RESIDENT EVIL) - WRITTEN BY: CVXFREAK

BIOHAZARD: LISA ANALYSIS FAQ NINTENDO GAMECUBE - WRITTEN BY: CVXFREAK

Resident Evil: Jill Valentine Hard Mode FAQ GC Written by CVXFREAK
RESIDENT EVIL: INVISIBLE ENEMY FAQ WRITTEN BY CVXFREAK
Resident Evil Nintendo GameCube Jill Walkthrough Written by: Stephen Townsend
Resident Evil (BioHazard) FAQ/Walkthrough - written by CVXFREAK
Resident Evil/BioHazard: Lisa Character Analysis FAQ - written by CVXFREAK
BioHazard Zero: Trial Edition FAQ/Walkthrough - written by CVXFREAK
RESIDENT EVIL ZERO / BIOHAZARD ZERO FAQ - WRITTEN BY CVXFREAK
USA>  1. Resident Evil: Official Strategy Guide
             2.
Resident Evil(TM) Official Strategy Guide for GameCube
Europe>  1. Resident Evil (GameCube) Official Strategy Guide
                 2.
"Resident Evil" Official Strategy Guide for the GameCube
Canada>  Resident Evil- Official Strategy Guide
Note:  This cheat is also known as Resident Evil

Unlimited grenade ammunition - This trick only works with Jill, since she is the only one who gets the Grenade Launcher. You must have one of any type of extra shell. Have the Grenade Launcher armed, loaded, and with an extra set of shells in the inventory. Approach an item box and open it. Insert the extra shells in the first slot. Then, immediately switch them directly with the Grenade Launcher. By doing this, the shells that were originally in the Grenade Launcher were transferred into the box, and the ones in the box are now in the Grenade Launcher, with a number of about 220 to 450. Switch the other shells the same way, and you will not need the pistol, knife, or shotguns for the remainder of the game.
Sent in by Taylor

New background and alternate costume - Successfully complete the game with Jill or Chris and save the game. A new background will appear on the main menu. Select the "Once Again" option when playing your completed saved game. You may now choose new difficulty settings for the replay. You will also get a key that will allow the character that completed the game to have a new costume. Enter the room with the large mirror on the second floor of the mansion. Unlock the door in the back. Enter the closet and move all the way to the end of the rack of clothes. A message asking "There is an outfit that fits you perfectly, do you want to put it on?" will appear. Select "Yes" to change your character's clothes. Complete the game again to unlock a second costume.

Samurai Edge weapon - Successfully complete the game with Jill or Chris with a time less than five hours. Save the game at the end, then start a new game to begin with the Samurai Edge weapon.

Rocket Launcher with infinite ammunition - Successfully complete the game with Jill or Chris with a time less than three hours. Save the game at the end, then start a new game to begin with the Rocket Launcher with infinite ammunition.

Bonus option, costumes, and weapons - Successfully complete the game in "Once Again" mode on the normal difficulty setting with a time less than five hours. This unlocks the "Real Survivor" option [item boxes do not transfer items to each other], the .40 Smith and Wesson gun with infinite ammunition [replaces the combat knife in a new game], and bonus costumes. Additionally, the aiming system will be manual. If the game was completed using Jill, the bonus costume will be her outfit from Resident Evil 3.

Invisible Enemy option - Successfully complete the game two times with Jill or Chris to unlock the "Invisible Enemy" option. All enemies will be transparent in this mode.

Get One Dangerous Zombie Mode - After finishing the game 1 time with Jill or Chris you get it

Special Features option - Successfully complete the game in "Invisible Enemy" mode with a time less than five hours to unlock a "Special Features" option that displays a message from the game developers and a gallery of pre-production costumes.

Get Real Survivor Mode - Beat the game 1 time with either Jill or Chris. Now items that are put into one box can only be taken out of that box.

New Outfits - After finishing the game 1 time with Jill or Chris you get a closet key which can be used to get new outfits

Make sure a zombie is dead - To make sure that a zombie has died when it falls down after shooting it, look down. If you see a pool of blood flowing, it is dead. If there is no pool of blood, the zombie is still alive.
Sent in by Harry

Hints:

Alternate Jill scenes - When the game puts you and Barry in the dining room, wait until Barry sees the blood, then run back to the hall where Wesker is located. Wesker will tell you to " Investigate shots if heard". You will then be put back in the dining room. Try to go back in the hall and Barry will say "Cold feet already Jill? That's not like you.". When you try to walk to Barry, a alternate beginning sequence will appear.

Jill Mini Skirt - Unlock Jill's third costume. Get in the hall that has the door to the costume closet. Go to the end of the hall to retrieve the dagger, then go back. As always, you will run into one zombie that startles Jill and causes her to fall. However, the view with this costume allows you to see up her skirt.

Rebecca's new outfit - When you are in control of Rebecca, you can go to the costume closet and change her outfit.

Incinerating Zombies - There are two ways to burn Zombies. If you have the lighter and a fuel tank with some kerosene, you may burn Zombies that you have killed. If the Zombies have already turned into Crimsons, then you cannot burn them. Another way to incinerate Zombies is to use the Incendiary rounds for the Grenade Launcher [Jill only]. If you encounter a Zombie, shoot it with an incendiary round to immediately burn it to a crisp. If you have killed the Zombie by other means and it is already dead, you can still use the incendiary rounds to burn it.

Trapped Zombie - In the room with the first floor map, if you killed the Zombie back in the alcove, when he mutates he will be trapped behind the piece of furniture.

Crimson Head - If a head shot is too difficult, try aiming down at the zombie's feet. If you blow off the zombie's leg, it will not be able to return as a Crimson Head and will disappear as soon as you reenter the room.

Defeating Black Tiger - Use your strongest weapon. If playing as Chris, use the flamethrower then torch the babies.

Defeating Chimeras - Chimeras only appear in the lab. Use shotgun to kill them.

Defeating Crimson Head Elder - Three blasts from the grenade launcher or six from the shotgun will kill him.

Defeating Lisa Trevor - In the first encounter, you can choose to not fight her as she can kill you in three hits. If you choose to fight, use the shotgun. In the final encounter, push all of the rocks off the cliff. If she approaches you, run away.

Defeating Neptune - Push the electric box in the water and turn the power on to the box.

Defeating the Snake - Use the grenade launcher with any type of shells. Otherwise, use the shotgun.

Defeating Tyrant - In part one, use the Magnum. In part two, just shoot and wait for the rocket launcher.

Saving ammunition:
Conserving ammunition is an essential part of the game, especially under the normal or hard difficulty settings. Do not use the Magnum. Save it for the Tyrant. The Magnum cannot kill Lisa Trevor, and bullets for it are impossible to find. Conserve the Magnum's ammunition for the final battle.

Saving kerosene - If there is more than one zombie in a room and you plan on killing them, space yourself from them and kill one. Next, kill the second one so it falls directly on the one that was killed. Then, use your Kerosene. Both zombies will be burned. Note: This work on as many zombies you can possibly stack.

Fast flash grenade -When Chris shoves a grenade in a zombie's mouth, you can make the process of decapitation go faster by equipping your pistol and shooting the grenade.
Sent in by Kane/Larry/Joan and Tom

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