Note: This cheat is also known as Resident Evil
Unlimited grenade ammunition - This trick only works
with Jill, since she is the only one who gets the
Grenade Launcher. You must have one of any type of extra
shell. Have the Grenade Launcher armed, loaded, and with
an extra set of shells in the inventory. Approach an
item box and open it. Insert the extra shells in the
first slot. Then, immediately switch them directly with
the Grenade Launcher. By doing this, the shells that
were originally in the Grenade Launcher were transferred
into the box, and the ones in the box are now in the
Grenade Launcher, with a number of about 220 to 450.
Switch the other shells the same way, and you will not
need the pistol, knife, or shotguns for the remainder of
the game.
Sent in by Taylor
New background and alternate costume - Successfully
complete the game with Jill or Chris and save the game.
A new background will appear on the main menu. Select
the "Once Again" option when playing your completed
saved game. You may now choose new difficulty settings
for the replay. You will also get a key that will allow
the character that completed the game to have a new
costume. Enter the room with the large mirror on the
second floor of the mansion. Unlock the door in the
back. Enter the closet and move all the way to the end
of the rack of clothes. A message asking "There is an
outfit that fits you perfectly, do you want to put it
on?" will appear. Select "Yes" to change your
character's clothes. Complete the game again to unlock a
second costume.
Samurai Edge weapon - Successfully complete the game
with Jill or Chris with a time less than five hours.
Save the game at the end, then start a new game to begin
with the Samurai Edge weapon.
Rocket Launcher with infinite ammunition - Successfully
complete the game with Jill or Chris with a time less
than three hours. Save the game at the end, then start a
new game to begin with the Rocket Launcher with infinite
ammunition.
Bonus option, costumes, and weapons - Successfully
complete the game in "Once Again" mode on the normal
difficulty setting with a time less than five hours.
This unlocks the "Real Survivor" option [item boxes do
not transfer items to each other], the .40 Smith and
Wesson gun with infinite ammunition [replaces the combat
knife in a new game], and bonus costumes. Additionally,
the aiming system will be manual. If the game was
completed using Jill, the bonus costume will be her
outfit from Resident Evil 3.
Invisible Enemy option - Successfully complete the game
two times with Jill or Chris to unlock the "Invisible
Enemy" option. All enemies will be transparent in this
mode.
Get One Dangerous Zombie Mode - After finishing the game
1 time with Jill or Chris you get it
Special Features option - Successfully complete the game
in "Invisible Enemy" mode with a time less than five
hours to unlock a "Special Features" option that
displays a message from the game developers and a
gallery of pre-production costumes.
Get Real Survivor Mode - Beat the game 1 time with
either Jill or Chris. Now items that are put into one
box can only be taken out of that box.
New Outfits - After finishing the game 1 time with Jill
or Chris you get a closet key which can be used to get
new outfits
Make sure a zombie is dead - To make sure that a zombie
has died when it falls down after shooting it, look
down. If you see a pool of blood flowing, it is dead. If
there is no pool of blood, the zombie is still alive.
Sent in by Harry
Hints:
Alternate Jill scenes - When the game puts you and Barry
in the dining room, wait until Barry sees the blood,
then run back to the hall where Wesker is located.
Wesker will tell you to " Investigate shots if heard".
You will then be put back in the dining room. Try to go
back in the hall and Barry will say "Cold feet already
Jill? That's not like you.". When you try to walk to
Barry, a alternate beginning sequence will appear.
Jill Mini Skirt - Unlock Jill's third costume. Get in
the hall that has the door to the costume closet. Go to
the end of the hall to retrieve the dagger, then go
back. As always, you will run into one zombie that
startles Jill and causes her to fall. However, the view
with this costume allows you to see up her skirt.
Rebecca's new outfit - When you are in control of
Rebecca, you can go to the costume closet and change her
outfit.
Incinerating Zombies - There are two ways to burn
Zombies. If you have the lighter and a fuel tank with
some kerosene, you may burn Zombies that you have
killed. If the Zombies have already turned into
Crimsons, then you cannot burn them. Another way to
incinerate Zombies is to use the Incendiary rounds for
the Grenade Launcher [Jill only]. If you encounter a
Zombie, shoot it with an incendiary round to immediately
burn it to a crisp. If you have killed the Zombie by
other means and it is already dead, you can still use
the incendiary rounds to burn it.
Trapped Zombie - In the room with the first floor map,
if you killed the Zombie back in the alcove, when he
mutates he will be trapped behind the piece of
furniture.
Crimson Head - If a head shot is too difficult, try
aiming down at the zombie's feet. If you blow off the
zombie's leg, it will not be able to return as a Crimson
Head and will disappear as soon as you reenter the room.
Defeating Black Tiger - Use your strongest weapon. If
playing as Chris, use the flamethrower then torch the
babies.
Defeating Chimeras - Chimeras only appear in the lab.
Use shotgun to kill them.
Defeating Crimson Head Elder - Three blasts from the
grenade launcher or six from the shotgun will kill him.
Defeating Lisa Trevor - In the first encounter, you can
choose to not fight her as she can kill you in three
hits. If you choose to fight, use the shotgun. In the
final encounter, push all of the rocks off the cliff. If
she approaches you, run away.
Defeating Neptune - Push the electric box in the water
and turn the power on to the box.
Defeating the Snake - Use the grenade launcher with any
type of shells. Otherwise, use the shotgun.
Defeating Tyrant - In part one, use the Magnum. In part
two, just shoot and wait for the rocket launcher.
Saving ammunition:
Conserving ammunition is an essential part of the game,
especially under the normal or hard difficulty settings.
Do not use the Magnum. Save it for the Tyrant. The
Magnum cannot kill Lisa Trevor, and bullets for it are
impossible to find. Conserve the Magnum's ammunition for
the final battle.
Saving kerosene - If there is more than one zombie in a
room and you plan on killing them, space yourself from
them and kill one. Next, kill the second one so it falls
directly on the one that was killed. Then, use your
Kerosene. Both zombies will be burned. Note: This work
on as many zombies you can possibly stack.
Fast flash grenade -When Chris shoves a grenade in a
zombie's mouth, you can make the process of decapitation
go faster by equipping your pistol and shooting the
grenade.
Sent in by Kane/Larry/Joan and Tom |