To Make Olimar a Pikmin:
In-game reset:
Hold A + B + X + Y + Start during game play.
Challenge mode option:
Save the game at any point to unlock a "Challenge Mode"
option at the main menu. Select that option to replay
previously completed sections in a time attack type
scenario. Collect as many Pikmin as possible before
nightfall.
Fireworks:
Press Down to round up four Pikmin to carry you back to
your base camp. A short fireworks display appear. This
also eventually happens if you stand idle.
Invincible Olimar:
Press Down and Olimar will lay down. He cannot be harmed
in this position.
Hints:
Get more Pikmin:
Note the color of the pellets when you have the Pikmin
carry them to their "Onions." The destination that
Pikmin will carry objects to depends on the members of
the group. If there are more blue Pikmin than red Pikmin
in the group, they will bring it to the blue hive. When
the same color pellet is brought to the corresponding
hive color it will produce more new Pikmin than if the
colors does not match.
Get various colored Pikmin:
You can get the Red Pikmin when you start the game
(Impact Site). You can get Yellow Pikmin when you get to
the next area (Forest Of Hope). You can get the Blue
Pikmin in the third area (Forest Navel).
Faster Pikmin:
If you have a single Pikmin that is slow, hold A. You
will pick up your Pikmin and can run at the same speed
you move without the Pikmin in your hands.
Keeping Pikmin safe:
When your Pikmin are carrying things to the ship or
Onion and get attacked, lay in front of the monster
until they are safe.
When collecting part number 1, your Pikmin can get
caught in the engine and die. To keep them safe, throw
your Pikmin on top of the part. Note: This does not work
all the time.
Start with 24 flower Pikmin:
At the start of the first day at the Impact Site, notice
that you will have no time at the top. Feel free to get
all the Pikmin you can into the Onion and then just
wait, or run Omar around and practice moves. Because
there is no time limit, wait until all your Pikmin grow
to the flower stage. This gives you 24 free flower
Pikmin to start the game
Get three parts in one day:
You need to go to the Forest Navel for the first time
for this trick to work. To start the day, get the Blue
Pikmin, then knock some of the flowers with the pellets
down. Wait for the stealing bug to appear and let it
grab the pellet. Then, shoot two Blue Pikmin and let
them drag the pellet back to the Onion so that the bug
gets injured. Repeat this until it dies. Next, get 15
Blue Pikmin to take it to the ship. Then, get 15 to 20
Red Pikmin and have them build the stick leading to the
gear. After they are done, they should automatically
grab the part. Wait until they fall down. If they are
short, refill and put the rest back into the Onion.
Next, get more Red Pikmin and kill the fire shooting
things and take 30 Yellow Pikmin to build the bridge.
When they are done, have them grab the part and have the
Red Pikmin protect the Yellow Pikmin.
Bombs:
When you are trying to blow up walls with your Yellow
Pikmin and have bombs remaining after the task is
completed, keep them. They are very useful for killing
enemies. Keep the Pikmin with the bombs away from the
group. If a bomb explodes, your entire group may die. To
use the Pikmin with the leftover bombs, simply throw
them at the target and call them back. This will either
injure or kill the enemy. If the enemy is not dead just
call your group and finish it off.
Parts list:
There are only 25 parts that are needed to complete the
game. The other parts are optional.
Main Engine
Positron Generator
Eternal Fuel Dynamo
Whisical Radar
Extraordinary Bolt
Nova Blaster (optional)
Shock Absorber
Radiation Canopy
Geiger Counter
Sagittarius
#1 Ionium Jet
Automatic Gear
Gravity Jumper
Space Float (optional)
Non-Dixion
Guard Satellite
Libra
Analog Computer
Omega Stabilizer
Repair-Type Bolt
Massage Machine (optional)
Interstellar Radio
Gluon Drive
UV Lamp (optional)
Zirconium Roter
Pilot's Seat
Bowsprit
Chronos Reactor
#2 Ionuim Jet
Secret Safe (optional)
Ionium Jet:
Get 15 to 20 Blue Pikmin and jump down to the to the
river, so that you see the part. Gather the Pikmin and
have them get the part. If you get lost, follow the
Pikmin. They will know the way.
Analog Computer:
Continuing from the Libra part, just get more Red and
Blue Pikmin and proceed from the bridge up further. Have
the Blue Pikmin to drag the part onto land. Then, have
your Red Pikmin take the part back and the Blue Pikmin
making the stick to water. Then, gather the Blue Pikmin
from the river and go up the ramp to the Onions.
Bowsprit:
First, clear out the Spotty Bolborbs and their infants.
Next, get 30 Red Pikmin and kill the beetle. Build the
ramps and knock down the wall. Also, you need 50 Pikmin
to grab the part. Next, there should be another door
with ramps and a wall. Build the ramp and knock down the
wall. If you already have not done so, blow up the wall
leading to the ship. Grab the part and you will safe.
Geiger Counter:
Blow up the wall, then get 100 Red Pikmin. Get rid of
all the Bolborbs. Next, get your Blue Pikmin and have
them push the box. After that, launch the Red Pikmin
onto the ledge near the lake. Go onto the ramp the box
was on and when you reach the plateau, there should be a
bird. Run away from it and collect your Red Pikmin.
Check where the star is on your map and walk near it.
Another bird should appear. Shoot your Pikmin onto its
head. Repeat this process until it is dead. If your
Pikmin are going towards the bridge with the part where
the box was on, stop them then kill the bird. However,
if your Pikmin head to the edge everything is fine.
Gluon Drive:
You need at least 90 Blue Pikmin. Have them kill the
frog and bugs guarding the part Next, have them build
the bridges connecting to the land. Before you grab the
part, get rid of the monsters that are blocking the way.
If you do not have a least 50 Pikmin, then get some more
and send them to get the part back to the Dolphin.
Interstellar Radio:
Get 30 to 40 Blue Pikmin and take them to the area with
some attacking crabs and a blowing monster. Kill the
crabs and launch the Pikmin onto the belly of the
monster until the animal is killed. Then, send your
Pikmin to get the part. You should have about 10 to 18
Pikmin remaining. Make sure they attack the monsters
that threaten the convoy carrying the part.
Libra:
To get the part that Captain Olimar's daughter gave him,
get 30 to 40 Red Pikmin to knock down the wall and build
the bridge. When they are done, take them to kill the
fire shooting enemy. Next, take all but 15 to 20 Pikimin
back to the Onion. Get 15 to 20 Yellow Pikmin and 5 Blue
Pikmin and carefully take them to the floating island.
Shoot the Yellow Pikmin onto the ledge and have the Blue
Pikmin activate the geyser. On top of the ledge with the
Yellow Pikmin, call them back and launch them to the
part. They should bring the part down. Call them back
and have the Red Pikmin grab the part. You should now be
able to take the part back.
Non-Dioxin:
Get 60 to 80 Blue Pikmin and kill the frogs. After
killing them, have your Pikmin grab the part. When they
reach the shore, take them back to the Onion. Get 70 to
89 Red Pikmin and have them grab the part. Have the
remaining Pikmin attack any monsters that threaten the
Pikmin carrying the part.
Omega Stabilizer:
Get 50 Red Pikmin, kill the Polly Wolliogs, and leave
them there. Next, take on the enemy and punch it until
it dies. Then, gather your Pikmin, have them grab the
Stabilizer and take it back to the ship.
Position Generator:
To get the part from the clam, get 30 to 40 Blue Pikmin
and break down the wall. Next, dismiss them. Grab 10 of
them and launch them to attack the inside of the clam.
The clam should pull back the top of the shell to close
it. Call your Pikmin back. Repeat this until you get the
part Then, call back the rest of the Pikmin and take the
part.
Radiation Canopy:
Get as many Blue Pikmin to knock down the wall. Then,
get about 80 to 90 Pikmin of any color (Red recommended)
and shoot them up onto the nearby ledge. You now can do
one of two things; confront the spider or distract the
beetle while you Pikmin grab the canopy and take it back
to the ship. The safest way is to confront the spider.
After you kill the beetle, you can take the canopy back.
Shock Absorber:
Get 35 to 40 Red Pikmin and take them to a ledge where
you find a pellet with a "5" on it. Press the C-stick to
launch them faster on the ledge. Once all the Pikmin are
on there, you should see a pool of water with a root
going from the land into the water. Walk up the root
onto the land and avoid the Spotty Bolborb. Call your
Pikimin, attack the beast, and kill it. You should now
see the part. Have your Pikmin grab the part. Note: If
you have extra Pikmin you can take the Bolborb back to
the Onion to gain Pikmin.
Blowing up walls faster:
Get a group of Yellow Pikmin all with bombs go up to a
wall. If it is a regular wall, then just throw three of
them at one time. If it is a black wall, then carefully
throw about four of them, then throw the last two after
the first explosion.
Carrying parts:
If you do not have time to carry a part back to the ship
in one day, start to do so anyway. Follow the Pikmin so
that you can call them when the game prompts you to
gather your Pikmin. The part will be in the same spot
that you left it at.
Free pollen:
Look carefully now the Forest Of Hope. There is a lot of
pollen up on some of the big mountain-like hills, just
next to the first can of bombs, and directly on both
sides of where you first find the yellow Onion.
Defeating the Armed Beetle:
In both the Forest of Hope and the Distant Spring, there
is a beetle that carries a part. To defeat them, get 20
to 30 Red Pikmin and wait until it sucks in air. During
that time, fire a Pikmin near it and it should get stuck
in the sucker. The outer shell should open, revealing
the vulnerable part on its body. Use the C-stick to rush
your Pikmim onto the body and they will attack it.
Repeat this until it dies. If you need Pikmin, take the
beetle back to the Onion.
Defeating Burrowing Snagret:
Start attacking it until it goes underground. Have your
Pikmin stand above where it burrowed. When it comes up,
the Pikmin will be able to attack its head. This
inflicts more damage.
Defeating Emperor Bulbax:
Use the following trick to defeat Emperor Bulbax without
using the bomb rocks technique. Gather about 15 to 20
Red Pikmin and use the grass near his lair to turn them
into flowers. Throw a Pikmin on top of him to wake him
up. He resembles a weird plant at the center. After he
awakens, he will attempt to lick up your entire group.
When he is preparing to attack, he stands still for a
few moments. During this time, run to either side of his
head and throw as many Pikmin as possible on his cheek.
The plants protect his body, and only his head is
vulnerable. He will shake them off -- call them back.
When he tries to hit you again, repeat the process. If
done correctly, you can defeat him when your clock is
just past quarter of noon, leaving enough time to take
the last piece (the secret safe ) back to the ship and
complete the game.
Get about 70 Red Pikmin, 15 to 20 Yellow Pikmin, and no
Blue Pikmin. When you reach the arena where the Bulbax
is located, run around the outside of sandy area to
avoid waking him up. As you run, you will find a wall.
Have your Pikmin destroy the wall to enter a small place
behind the sandy arena. When you arrive, split your
Pikmin into groups. You will need: two groups of 35 Red
Pikmin, and a group of 15 to 20 Yellow Pikmin. Then,
select one Yellow Pikmin and grab a Bomb Rock that sits
near the entrance to the arena. You will see it after
you break down the wall. Then, lead only that Yellow
Pikmin out into the arena and wake up Emperor Bulbax.
When he awakens, he will look to see what woke him. You
should now run back toward your other Pikmin, but do not
leave the arena. When Emperor Bulbax turns around, throw
the Yellow Pikmin at him. With luck, as the Emperor
Bulbax opens his mouth to eat your lone Yellow Pikmin,
the Pikmin will throw the Bomb Rock into his open mouth,
stunning him. Next, run and grab a team of Red Pikmin.
Run back into the arena and begin throwing the Red
Pikmin on the Bulbax's face. When the Bulbax wakes up
again, he will throw the Pikmin off him. Then, call your
Pikmin back and repeat the procedure. This method allows
for minimal casualties and is rather fun.
Defeating Polly Wolliogs (frogs):
Get a large group of Pikmin (preferably Red). Go up to
the frog and dodge his first attack. Then, swarm him
with your Pikmin. He will not be able to get off the
ground, causing a near instant kill. This works with all
frogs, but requires more with the Distant Spring frogs.
To defeat the frogs in the Forest Navel, get 20 to 35
Red Pikmin and press the C-stick to swarm the Pikmin
around the frog. This should stop it from jumping and
instantly kill the frog. To defeat the frogs in the
Distant Spring, do the same thing, but with more Blue
Pimkin.
Defeating Puffstool:
To defeat the Puffstool in the Forest Navel easily, beat
him by yourself by pressing A near him. He does not do
any damage -- just take the time to defeat him instead
of losing a lot and Pikmin (and health since the Pikmin
attack you).
Although it is true that Puffstool's spores do not
damage you (because of your spacesuit), it is rather
inefficient to damage him yourself. An army of red
Pikmin are useful in battle, but you have to do two
things. First, while Puff is standing, have them attack
its feet. It will fall over on its head, wiggling around
helplessly. Some will hang on to his feet, while the
others will fall off. Instead of ordering them to attack
again, throw your red Pikmin on top. His underside is
easily damaged more than his head. However, it is very
unlikely you will kill him before he flips over and
tries to spray your Pikmin, turning them into Toadmin
that will attack you. The easiest solution is to press B
to recall them before he flips over, which is about
fifteen seconds. Bring every one of them away from
PuffStool and wait for it to spray. After the spores
have dissipated, attack his feet and resume. It should
only take two times to knock him out and get your part,
as well as a mushroom cap to feed your Onions with.
Defeating the Spider:
In the Forest Navel when you face the Spider to get the
Guard Satellite, get about 45 to 60 Yellow Pikmin and
launch them at the body in the middle. This will quickly
kill it before noon, giving you time to take it back to
the Dolphin with Red Pikmin.
Distant Spring: Wetland frogs:
When you have to build the bridge from both sides to get
the part for your spaceship, you may lose a lot of
Pikmin from the frog that is there. Leave your Pikmin in
their "Onions" when you begin and go over to kill the
frog. It will be easier and safer for your Pikmin to
build their bridge.
Distant Spring: Secret monster:
On day 15, before you get any parts in the Distant
Spring, take some Blue Pikmin into the water near the
Onions. Eventually, you will find a round island
surrounded by smaller, stick-shaped islands. This is on
the lower area of your radar. The island in the center
will have a large egg on it. Break the egg, and a
monster that resembles a phantom frog will appear. This
only works if you have not yet gotten any parts in the
Distant Spring and are on day 15. You can defeat the
monster with bomb rocks.
Learning about enemies:
Start a new day, then take out a few Pikmin. Take them
directly to the enemy, and start fighting. If you
encounter anything on your way to the enemy, this trick
will not work. As soon as you start the fight, pause
game play and select "Go to Sunset." If there is nothing
else special about this day, Olimar's log entry will
describe the enemy. After the log entry, at the title
screen, choose "Don't Save" and then "Continue From Last
Save" to avoid wasting a day. This does not always work,
for example if this day was also your first day in a new
area, you discovered a new color of Pikmin, or something
similar.
Advanced throwing technique:
This trick is very helpful in fighting Pearly Clamclamps
and Emperor Bulblax. If you want to throw Pikmin very
rapidly, to do a lot of damage, press A rapidly while
also using the C-stick to make the Pikmin swarm around
Olimar. There will always be a Pikmin handy for Olimar
to throw every time you press A.
Winning battles:
If you are in a battle and 50% of your Flower Pikmin
die, run away and make your Pikmin feel alone. Then,
take three Leaf Pikmin and put them in front of your
enemy. Get the rest of your group and watch them die.
Then, continue and your Flower Pikmin will most likely
win.
After throwing Pikmin at an enemy, simply "C-rush" with
the rest of your Pikmin to finish it off.
Most of the monsters have a small amount of life.
Therefore, you can defeat them with Captain Olimar.
Although some have more life, it just will take more
time to defeat them. To do this, hit them, go to the
back of the creature, hit them again, go to the front,
and repeat.
Save Pikmin from drowning:
Repeatedly blow your whistle at Pikmin to drag them up
onto land.
To keep your Red or Yellow Pikmin from drowning, have
Blue Pikmin by the border. Do not have them selected. If
a Red or Yellow Pikmin falls in the water near your Blue
Pikmin, they will go to the Pikmin and throw them on
land.
If your Yellow or Red Pikmin are drowning, quickly grab
your Blue Pikmin and bring them into the water. Ungroup
them and they will automatically toss the other Pikmin
to safety. Note: You need to be near a ledge or the
shore in order for this to work.
If any of your Pikmin are drowning, quickly throw Blue
Pikmin in the water near the distressed Pikmin. They
will automatically throw them back onto land.
Get carried to Onion:
Press Down and Olimar will lay down. If he has any
Pikmin with him, five of them will carry him to the
Onion and the rest will stay behind.
Captain's logs:
To see the pages where Olimar had written his
discoveries, press Y on the area selection screen.
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