Light Sword - The light sword is the most powerful secondary
weapon in the game. When in the mystic caves you come upon a door that you
must unlock via switch. Directly after that door there is a drop in the
floor. Drop down and break the left wall and break the rack to pick up the
light sword. As with all secondary weapons it is unbreakable, but if you
throw it you lose it for good. The light sword has maximum damage and
maximum attack rate.
Secret Ending - To get the secret ending simply obtain all 9
life upgrades, when you get to the room before the Empress' throne room
there will be a new sword waiting for you. It is the water sword and said
to be the only thing that can kill the Dahaka. For your final battle,
instead of fighting the Empress you fight the Dahaka.
The Dahaka’s attacks are repetitive and predictable. When far away he will
shoot his tendrils throw the ground up at you, run around in circles to
avoid it making your way ever closer to him. If you get too close he'll
shoot out his tendrils directly at you, roll to dodge them. As you roll
slow down time and go in for some heavy combo hitting, as you get him
lower in health the Empress will help you and shoot him off the arena, he
will be stuck on the ledge, stock up on sand tanks (They regenerate around
the arena) and slow down time or use Ravages of time to inflict maximum
damage. He'll eventually get back up and jump at you, constantly roll
until he calms down and remains stationary. Repeat the same method as
before until he is defeated.
Hockey Stick - After you obtain the Scorpion sword find your
way back to the central room. Turn the turnstile so that the lever is
facing the doorway with the save point fountain. Stand facing the opposite
doorway and walk up a bit and to the right. You will find a ledge that is
one step lower than the area around you. Walk down and grab on to it. Jump
to the opposite ledge and jump back and forth to slowly make your way
down. Once you reach the bottom drop down to the ledge below it. Wall run
to the next wall and get ready to jump off and back and forth to make your
way up. Wall run again and when you reach the end wall jump to slow your
descent once more, you'll eventually grab onto a ledge. Make your way to
the doorway that is next to it, but DON'T GO IN. Instead keep going on the
rocks until you see the area where sand is falling. With the scorpion
sword in hand break the wall. Break the rack of weapons and pick up the
hockey stick.
As with all special weapons the hockey stick is unbreakable, but if you
throw it you lose it for good. It has moderate damage and a relatively
slow attack rate.
Unlock Teddy Bear - One of the miscellaneous secondary weapons
is the teddy bear. Locate it after earning the Scorpion Sword in the clock
(west) tower. There are three encounters with a giant golem enemy in the
clocktower when you initially go through it; the first is before you start
negotiating the vertical climbing of the tower (past); the second is atop
the clock tower (past); the third is is stationary and throws exploding
monsters in the clock tower's second area (past).
Look for the room where the second giant golem enemy is. You will need to
be in the present (so find a time portal) and drop into the water-filled
dead end past the golem's room. Break the wall and retrieve the teddy
bear.
The teddy bear is almost unbreakable and does almost no damage, but has
the ability to restore lost life to the Prince with each successful blow
on an enemy.Alternate ending:
Complete the game with all nine Life Upgrades.
Illustration Gallery:Successfully complete the game to unlock the
Illustration Gallery.
Defeating The Empress Of Time: To defeat the empress of time for the
last time, dodge all her attacks, especially the kicks. Do not let her get
near the girl in red. When only a little of her life remains, keep
blocking and press Y or B.
A good but slightly cheap way to defeat the Empress of time in the normal
ending is as follows. At the end of the intermission sequence, immediately
jump backwards towards the edge of the "arena". Simply back away off the
edge. It is impossible for her to attack the Prince while he is hanging
from the ledge. Shimmy over a few feet from her (she usually will not
follow). Anytime you are ready, simply pull yourself up and do a three-hit
combo on her. If she blocks one of the attacks, jump back quickly to the
edge to avoid a combo from her. If she slows down time, immediately go
back and hang from the ledge until time returns to normal. Doing so is a
good way to save your Sand Tanks until you find a better opportunity to
use them. Once you feel like it, use one of your own sand tanks to slow
down time. Then use the B(3), Toward, A(6) combo. Once you finish this
combo, jump back towards the ledge. You may then choose to either use the
three-hit combo or the Slow Time combo described above. Any time she uses
the whirlwind attack, just run away. Using your Sand Tanks to slow time
for this attack is not recommended, as it only takes away two to three
seconds of the whirlwind. Try to keep all of the whirlwinds away from the
camera. By doing this, you can run towards the camera without worrying
about hitting a whirlwind. Once the winds are done, repeat the strategy
discussed earlier. It may take a while to complete and is cheap, but it is
much easier than actually trying to dodge her attacks.
Defeating The Dahaka: You must have all nine Life Upgrades to gain
the final sword, The Water Sword, to fight The Dahaka and receive the
alternate ending. Before you enter the Central Chamber the second time,
make sure you go to the pedestal in the middle of the hourglass room to
receive the Water Sword. Enter the Central Chamber to trigger the
intermission sequence. Then, chase the empress to trigger the alternate
Boss fight with The Dahaka. This can be a very tricky Boss (especially
under the hard difficulty setting), and he may seem very cheap at first.
Immediately when the fight starts, trigger the Ravages Of Time attack
against the beast. Do this twice, then run around and refill your Sand
Tanks. The Dahaka will try to shoot his tendrils up through the ground in
front of you. The best tactic to avoid them is to run around in a circle
-- they will not touch you. After your Sand Tanks are filled, go back
towards him. When you get close to him, he will shoot tendrils out of his
stomach at you. Roll under them then activate Slow Time and hit him until
his health is about half way down. An intermission sequence will start,
and the beast will be hanging on the side of the cliff. Run over to him
and use Ravages Of Time as much as possible. When his health gets too low,
he will jump up into the center of the stage and regain half of his
health. This is when he becomes angry and things get tricky. He will try
to jump on you multiple times. Run around the stage collecting the sands,
rolling out of the way when he jumps towards you. If he misses you, he
will try to shoot his tendrils at you; just run or roll away from him.
Eventually he will go back to shooting tendrils out of the ground. When
your sands are full, run towards him and use the same tactic as before.
When your down to a couple of Sand Tanks, fill up again. The strategy is
to get his health as low as possible before he gets knocked to the side of
the cliff, then use either Slow Time or Ravages to kill him off before he
jumps back up again.
Get the Light Sword. Ensure that you do not throw the Light Sword. Hang
onto it until the Dahaka fight. Beat on him as instructed above, but when
he hangs on the ledge for the first time, slow time and hit him with the
Light Sword (not the Water Sword). He should die before he is able to jump
back up. If not, you will defeat him the second time.
Defeating Shadi: This is an easy but precise way to defeat Shadi.
Attack her until you hear a large "clank", which indicates that she has
blocked. Then, roll to the side of her. When this is done, most of the
time you will be able to get behind her and repeat the attack. You should
get to hit her about four times (and possibly up to six times) before she
blocks. However, sometimes you may only hit her about two times before she
blocks. You must listen for the "clank".
Defeating the first Boss: Block and do the attack were you jump
behind her, and attack her twice. Remember to block immediately after this
or she will hit you down.
Defeating the Crow mini-Boss: Use the following trick to defeat the
mini-Boss that is formed from the evil crow enemies encountered in the
beginning of the game after the ship level. Jump over him and slash him in
the air repeatedly. By doing this, he cannot hit you. You must wait a few
seconds between attacks. Also, in the last two stages, you will be on
platforms; be careful that you do not fall off.
Defeating the mechanical tower Boss: To defeat the large Boss on the
mechanical tower stage, continuously hold R to block, and dodge all his
attacks by pressing A while blocking. Control the direction of your dodge
by moving the Analog-stick. Note: Dodging to the left or right is best.
Blocking his hits will not work, as you will die after four hits. He has
no armor on the back of his legs; when you get behind him, hit his legs
and prepare to dodge again. After a few times of doing this, he will fall
to his knees. You will be able to jump on his back by pressing A. Strike
him in the head with your sword five to eight times. He will then throw
you off if you do not jump off in time. Repeat this three or four and he
will die.
Defeating enemies quickly: When you are on a cliff or platform with
areas to fall off and enemies start attacking in groups, just throw them
off instead of wasting Sand Tanks or fighting them all head on. This saves
time, especially when you reach The Cliff as the Sandwraith.
Use the following trick to easily defeat any of the large enemies that
require you to jump on their backs and get hits. Use Slow (tap L) when you
are climbing up its back. Once you get up there, start hitting it as much
as possible. Eventually, before time runs out or it has the chance to
throw you off its back, you will be able to stab it in the neck and it
will fall. By doing this, you will only use one Sand Tank and it will be
refilled by its death. Note: Do not use any other Sand Tanks prior to
jumping on its back, or else you will waste them and not get them back too
quickly. Note: You may have to use two Sand Tanks while on its back if it
is used too early.
Pink flamingo: After getting a sword that can break walls, get to
the Garden Hall (Present). Begin at the middle passageway at the very top
of the hall. Wall run to the rope, then wall run to the central platform.
Turn to the left and walk through the rubble that should be in front of
you. Turn around and hold onto the platform you were just standing on.
Then, jump across the gap to the next platform. To your left is another
platform with a switch. Once there, use the switch then go back to the
platform you were just on. Climb on the block that is now here, then do a
vertical wall run and jump to get to the beam above. Walk along the beam
to the right then jump to the ledge on the far wall. Follow the ledge
until you find an alcove. Drop down into the alcove and use your sword to
break the rear wall on the right side. The pink flamingo weapon is hidden
in the weapon rack. One hit from it can knock anything except Bosses to
the ground.
Rayman's glove: Get to the main tomb in the Catacombs. Exit this
area to begin a Dahaka chase. Notice that the passageway branches during
the second and third Dahaka chase. Turn left here and find the weapon rack
immediately to your left. Break the weapon rack to collect Rayman's glove.
One hit from it can knock anything except Bosses to the ground.
Old sword: On the ship where the game starts, look at the weapon
that your dead shipmates have dropped (the humans, not monsters). Most of
them should be the sword you started with Prince Of Persia: Sands Of Time.
Life Upgrade locations:
1 (Past): After fighting the girl in
black a second time, pull the large altar on ground level of the
sacrificial chamber to reveal a secret door. Go through the trapped
hallway and get the first Life Upgrade.
2 (Past): This is done after Slow Time is earned. From the room where
the Prince has an intermission sequence with the maggot man creature, go
into the large courtyard-like room with a timed floor switch next to
some stairs. This switch opens a low gate at the top of the same set of
stairs. Go through that trapped hallway for the second Life Upgrade.
3 (Past): This is done after the Serpent Sword is earned. Rotate the
turnstile switch directly opposite the facing of the metal nub where the
Serpent Sword was used to create platforms to a door at the bottom of
the chasm. Use long wall jumping to slow the Prince's descent down to
the level of the door. Past that door is a trapped hallway that leads to
the third Life Upgrade.
4 (Past): When exploring the Garden Tower, look for a room that is
overgrown with vegetation and is directly below a box and folding bridge
puzzle. It is in the same vicinity as the first switch that turns on the
water for the Garden Tower. A break in the fencing allows the Prince to
drop off and use ledges to access a door underneath the overgrown
vegetation room. The fourth Life Upgrade is past that trapped hallway.
5 (Past): When exploring the Garden Tower's second water puzzle, ledge
up after turning on the water (but before exiting the room with the turn
switch) for the fifth Life Upgrade.
6 (Past): When exploring the Clock Tower, look the giant Golem enemy
that throws explosives. One breakable wall is a save point, but there is
a second breakable wall on the other end of the room leads to the sixth
Life Upgrade.
7 (Past): After gaining the Scorpion Sword and a particularly tough
giant Golem encounter, a ladder leads the Prince to a Roman courtyard
room. Two breakable walls are here -- one has a switch, and the other
has the door which requires Slow Time to access. The seventh Life
Upgrade is past that door.
8 (Past): After entering the Library, the Prince will need to pull out
two bookcases to continue his progress. Look for two circular ledge/beam
structures (one of which will have a Ninja) after dealing with the
bookcases. One of the circular ledge/beam structures leads to a wall
with three levels of ledges that may be climbed/sidled. This is a detour
to the eighth Life Upgrade.
9 (Past): There is a location near the beginning where you chased Shadee
(girl in black) and a door shut behind her. You then have to go up a set
of platforms to finally reach the switch atop the room, just before
sacrificial pit. Go back there when you get a sword that can break
walls. Make your way back up this room. Look carefully when on the top
platforms. There should be a set of metal bars in one of the wall that
seem damaged. There is a crate behind those bars. Break the metal bars
with your sword. Bring the crate onto the platform and look up. You can
use the crate to access a passage in the roof to reach the ninth Life
Upgrade.
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