Medals:- Successfully complete the game with a gold
medal in every mission to receive the EA LA Medal of
Valor.
Successfully complete the following missions with all
gold medals to receive the corresponding medal:
D-Day mission: Army Distinguished Service Medal.
Storm In The Port mission: Army Commendation Medal
Needle In A Haystack mission: Soldiers Medal
Several Bridges Too Far mission: Dutch WWII
Commemorative Cross
Rolling Thunder mission: Legion of Merit - Complete
The Horten's Nest mission: Distinguished Service Flying
Cross
Gold medal:- Kill over 95% of the enemies and have over
75% health remaining at the end of a level to earn a
gold medal.
Translation:- Enter the options menu and turn on the
subtitles. This will allow you to know what the Germans
are saying.
A Chance Meeting: Falling objects:- When you enter the
main U-boat facility and start to fight your way towards
the docks, you will encounter several train cars. One of
these cars has a mounted MG-44. Hit the switch on the
other side of the car and it will roll until the gun is
pointing through a doorway leading into an open area
between the dockyard buildings. Use the gun to clear out
the enemy. When done, proceed forward until you find
more Nazis. One of them will shoot at you with another
machine gun mounted on a sandbagged position. Behind
that are a truck full of torpedoes and a crane that is
holding several crates aloft. Use your Springfield
sniper rifle and shoot the rope. The crates will fall on
the truck, causing it to explode and kill the sniper on
the crane and any nearby Nazis.
Clipping Their Wings: Hidden chests:- On the final
mission where you are required to take pictures of the
blueprints, there is a sleeping area. On the side of the
room where you find the spy camera, check in between the
bunks to find hidden chests. You will find canteens
inside.
Derailed: Secret passage:- As you start the mission, go
to your right and you will see a dirt road. Go slow
because of a Nazi that is sitting down, waiting. You see
something in the mountain. Go to the door but do not
open it. Get ready to shoot -- there are three Nazis
inside. Mow them down and grab the MG-42. Then, wipe out
the remaining Nazis below.
Nijmegen Bridge: Destroy the AA gun: - At the end of
the level, you will see a red barrel with a white rag
sticking out of it that must be destroyed. Use the
following trick instead of shooting the barrel or
tossing a grenade to detonate it. Approach the side of
the barrel with the rag. You should see the message
"Press Action to ignite the rag" appear at the top of
the screen. Do so, and you will hear the sound of Jimmy
lighting a lighter and touching it to the rag.
Immediately back away and wait. After a few seconds, the
barrel will explode and the anti-aircraft gun will be
destroyed without wasting any ammunition.
Nijmegen Bridge: Suicidal Nazi:- When instructed climb
up the ladder to top of bridge, do so. Note: Enable the
"Invincibility" or "Bullet shield mode" codes to make
this easier. When you reach the top of the ladder, a
Nazi will be directly in front of you. He will aim his
gun at you and begin to shake. Do not shoot him or any
other Nazis. Wait for a moment, and he will stand up,
grab his helmet, and jump off the top of the bridge
screaming.
Omaha Beach: Saving your men:- When you get out of the
water, quickly get to an obstacle, then find the Higgins
Boat where your lieutenant is located. Saving your men
is difficult because cannot see very far. The will not
wave at you unless you are close to them. Once you run
up and down the beach a few times, you will hear them
over the noise.
On Track: UFO:- When you get outdoors next to
Sturmgeist's train, look up and to the right. You will
see a UFO flying in the air. If you look closely, it has
the Nazi markings and colors.
On Track: Jimmy Patterson poster:- When you get to the
entrance to the train station, stop and look on the left
side of the entrance door. There will be a wanted poster
of Jimmy Patterson with a picture. It even has a reward
in German.
Operation Repunzel: Suicidal Nazi:- There is a Nazi
soldier practicing a speech in a hall where you find the
map behind the painting. Instead of going around on the
top, go downstairs and run up to him. He will
automatically fall back and die without a single shot.
The only downside is that you cannot get a gold star for
this mission if this is done.
Operation Repunzel: Extra health:- After you kill all
the waiters and the cook, look around and run to the
bread. Jimmy will say that its yummy , and your health
will rise more than a medical canteen.
Operation Repunzel: Speech practice:- You will
encounter a man practicing his speech in a large hall
inside the building where they are preparing to have a
Nazi Rally. Instead of walking up to him, stay on the
balcony and go across the walkway connecting the two
sides of the room. He will see you and tell you to stop.
He will then pick up the rocket launcher next to the
podium and fire it at you. It will hit the walkway and
blow it in half, forming a ramp from the ground floor to
the upper level.
Operation Repunzel: Chandelier kill:- You can shoot the
chandeliers that are around in some of the rooms of the
Nazi building. They will kill anyone underneath,
including you.
Rough Landing: Sniping Nazis:- After Barnes blows up
the tank that is inside a barn, you will get to a mill
where you will find a sniper. Kill him, then get up to
the mill. Snipe the large group of Nazis that will
appear in the distance, as if they were following you.
Seaside Stowaway: Breach wall to the docks:- You will
see a red barrel with a white rag sticking out of it
that must be destroyed. Use the following trick instead
of shooting the barrel or tossing a grenade to detonate
it. Approach the side of the barrel with the rag. You
should see the message "Press Action to ignite the rag"
appear at the top of the screen. Do so, and you will
hear the sound of Jimmy lighting a lighter and touching
it to the rag. Immediately back away and wait. After a
few seconds, the barrel will explode and the dock wall
will be breached without wasting any ammunition.
Yard By Yard: Civilian backup:- In one of the alleys,
you will encounter an old women just sitting in her
backyard. Next door to her lives a young man with
glasses, lying on his lawn next to his shed. In his yard
is a ladder propped up on a couple of boxes. Use this
ladder as a ramp and walk across it. In this yard is a
man with a helmet standing next to his shed. Do not
shoot him. Walk up closely to him and he should have his
arms raised, is clearly too old to be in the military.
Stare at him until he puts his arms down and reaches
into his shed window for a shotgun. Still, do not shoot
him. By this time a Nazi soldier will storm into the
man's yard. The old man will fire at him, killing him,
and leave his yard looking for more Nazis. For good
measure, stand as close to him as possible while he
leaves his yard. He will give you a nudge to go while he
covers you.
Yard By Yard: Create hole:- Shoot the dirt with a
Panzerschreck and the man will sink down into a hole.
Your Finest Hour: Soldiers' names:- After your
amphibious boat explodes, go to the shore where you will
see a few dead men. Zoom in on there chest and you will
see names such as Rus K (Risky) and others.
Invincibility: Pause game play, then press
B, L, B, R, Y, L, X, Down. The game will automatically
resume.
Bullet shield: Pause game play, then press B(2),
R, L, Y, X. The game will automatically resume.
Master code: Enter BALLOWAX at the Enigma Machine.
Green lights will confirm correct code entry. Select the
"Bonus" option underneath the Enigma Machine to
enable/disable any desired cheat.
Silver bullet mode: Enter SILVERSHOT at the
Enigma Machine. Green lights will confirm correct code
entry. Select the "Bonus" option underneath the Enigma
Machine to enable/disable this cheat. Silver bullet mode
allows enemies to be killed with one shot.
Rubber grenade mode: Enter BOUNCE at the
Enigma Machine. Green lights will confirm correct code
entry. Select the "Bonus" option underneath the Enigma
Machine to enable/disable this cheat.
Snipe-O-Rama mode: Enter SUPERSHOT at the Enigma
Machine. Green lights will confirm correct code entry.
Select the "Bonus" option underneath the Enigma Machine
to enable/disable this cheat. This cheat allows all guns
to zoom like a sniper rifle by holding L and pressing
Up.
Bullet shield mode: Enter REFLECTOR at the Enigma
Machine. Green lights will confirm correct code entry.
Select the "Bonus" option underneath the Enigma Machine
to enable/disable this cheat. All bullets that are fired
at you will be ineffective and will not damage you.
Mission 2 (A Storm in the Port): Enter EAGLE at
the Enigma Machine. Green lights will confirm correct
code entry. Select the "Bonus" option underneath the
Enigma Machine to enable/disable this cheat.
Mission 3 (Needle in a Haystack): Enter HAWK at
the Enigma Machine. Green lights will confirm correct
code entry. Select the "Bonus" option underneath the
Enigma Machine to enable/disable this cheat.
Mission 4 (Several Bridges Too Far): Enter PARROT
at the Enigma Machine. Green lights will confirm correct
code entry. Select the "Bonus" option underneath the
Enigma Machine to enable/disable this cheat.
Mission 5 (Rolling Thunder): Enter DOVE at the
Enigma Machine. Green lights will confirm correct code
entry. Select the "Bonus" option underneath the Enigma
Machine to enable/disable this cheat.
Mission 6 (The Horten's Nest): Enter TOUCAN at the
Enigma Machine. Green lights will confirm correct code
entry. Select the "Bonus" option underneath the Enigma
Machine to enable/disable this cheat.
Complete current mission with Gold Star: Enter
SEAGULL at the Enigma Machine. Green lights will confirm
correct code entry. Select the "Bonus" option underneath
the Enigma Machine to enable/disable this cheat.
Perfectionist: Enter FLAWLESS at the Enigma
Machine. Green lights will confirm correct code entry.
Select the "Bonus" option underneath the Enigma Machine
to enable/disable this cheat. This cheat allows the
Nazis to kill you with one shot.
Mohton torpedoes: Enter BIGBOOMER at the Enigma
Machine. Green lights will confirm correct code entry.
Select the "Bonus" option underneath the Enigma Machine
to enable/disable this cheat. Your bullets will now
change into "photon torpedoes".
Achilles' head mode: Enter HEADSUP at the Enigma
Machine. Green lights will confirm correct code entry.
Select the "Bonus" option underneath the Enigma Machine
to enable/disable this cheat. Nazi's can only be killed
with a headshot when this cheat is active.
Invisible enemies: Enter HIDENSEEK at the Enigma
Machine. Green lights will confirm correct code entry.
Select the "Bonus" option underneath the Enigma Machine
to enable/disable this cheat. All that you will see is
their guns and helmets.
Men with hats: Enter MADHATTER at the Enigma
Machine. Green lights will confirm correct code entry.
Select the "Bonus" option underneath the Enigma Machine
to enable/disable this cheat. Characters will have
various objects on their heads. Additionally, enemies
will be transformed into hamburgers and french fries
during the On Tracks mission.
Successfully complete the following missions with all
gold medals to receive the corresponding medal:
D-Day mission: Army Distinguished Service Medal.
Storm In The Port mission: Army Commendation Medal
Needle In A Haystack mission: Soldiers Medal
Several Bridges Too Far mission: Dutch WWII
Commemorative Cross
Rolling Thunder mission: Legion of Merit - Complete
The Horten's Nest mission: Distinguished Service Flying
Cross
Silver Star medal: Kill over 95% of the enemies to
earn a silver medal for that level.
Bronze Star medal: Successfully complete any level
to earn a bronze medal for it.
A Chance Meeting: Falling objects: When you enter
the main U-boat facility and start to fight your way
towards the docks, you will encounter several train
cars. One of these cars has a mounted MG-44. Hit the
switch on the other side of the car and it will roll
until the gun is pointing through a doorway leading into
an open area between the dockyard buildings. Use the gun
to clear out the enemy. When done, proceed forward until
you find more Nazis. One of them will shoot at you with
another machine gun mounted on a sandbagged position.
Behind that are a truck full of torpedoes and a crane
that is holding several crates aloft. Use your
Springfield sniper rifle and shoot the rope. The crates
will fall on the truck, causing it to explode and kill
the sniper on the crane and any nearby Nazis.
A Chance Meeting: Items: Look in a train car in
the area near the beginning to find some ammunition and
a field surgeon pack. Look around the trucks in the next
area to find more ammunition and another field surgeon
pack.
A Chance Meeting: Clearing Nazis near trucks: Pull
the lever on the other side of the train. The machine
gun will roll near a crate and you can use it to clear
out most of the Nazis in the area with the trucks
A Chance Meeting: Nazis: Disguise: If your
disguise is blown without entering the train station in
on track, all the Nazis outside will fire on you. After
you killed the guards at the front door, it will open
and you can go inside to kill the rest of the Nazis. If
you chose not to go in the uniform you stole, the man
will run outside in his underwear and start shooting
you. After that, you can kill him
A Chance Meeting: Use a submarine gun: When you
are near the end of the mission, you can use a submarine
gun. When your at the last submarine, first kill all of
the Nazis that are on it. Next, walk aboard the
submarine and go up to the gun. Press Action to take
control of the gun. A message will appear at the top of
the screen when you get close enough.
A Storm In The Port: Flying feathers: Go to the
end of the "Special Cargo" level. Kill all the Nazis
there. Then, go to their beds. Shoot the pillows and you
will see feathers flying.
Clipping Their Wings: Hidden chests: On the final
mission where you are required to take pictures of the
blueprints, there is a sleeping area. On the side of the
room where you find the spy camera, check in between the
bunks to find hidden chests. You will find canteens
inside.
Clipping Their Wings: Secret area: In the stage
where you take pictures of the blueprints of the OH-IX,
go to the area where there is a test engine that you
have to destroy by pumping up the pressure level. Once
the engine blows up the wall, shoot the two or three
Nazis. You will enter a corridor or hallway where you
will see boxes and Nazis shooting at you. Go straight to
the end of that hallway. You will see a green door at
the end, but do not make any turns yet. By that door,
there is a lamp directly above you. Turn left to that
little hall where you will see a box and another green
door. Next, face back again to the opposite direction,
where you will be facing a wall where the lamp mentioned
before is. Walk straight into that wall to enter to a
secret passage where you can see the rest of the stage.
Its a 3D design of the stage. You can see the place
where the "lava" is located, and can even see the end of
that stage with the medical supplies, bazooka, rifle,
and more. Feel free to explore, but you cannot walk top
far because the walls will stop you.
Clipping Their Wings: Waving Nazi: When you create
the "accident" in the wind tunnel, look at the scientist
on the far right. Just as the wind generator turns on,
the scientist will look at you and wave good-bye.
Derailed: Secret passage: As you start the
mission, go to your right and you will see a dirt road.
Go slow because of a Nazi that is sitting down, waiting.
You see something in the mountain. Go to the door but do
not open it. Get ready to shoot -- there are three Nazis
inside. Mow them down and grab the MG-42. Then, wipe out
the remaining Nazis below.
The Golden Lion: Nazi fight: After you go into the
pub and tip the piano player, he will play a song and
distract the guards to the stairs leading up to the
balcony. There will be two men at the top, and down the
stairs at the bottom will be two more men. To the right
of the men on the top, there will be three beer mugs. Go
over to them and press Action. You will tip the mugs one
by one off the balcony onto the table of the men on the
bottom. They will argue each time you tip one. After the
third beer mug is tipped, the man on the top will jump
down and they will start punching each other. It will
slow, but after about ten to twenty seconds, one of the
men will tackle the other one and punch him in the face
while he is on the ground. After the man is pinned down
and beat up, you may as well end the mission because
this will continue until you do so. Note: To see what
the Nazis are saying when they are arguing, turn on the
subtitles.
Ground Zero: Me 262: When you start, take out your
bazooka and go to the right. Blast the door with a group
of Nazis and continue . Go left and through that little
hallway to see three Nazis working on a Me 262.
Needle In A Haystack: Hanging man: There is an
area where you must defend Barnes as he takes out tanks.
At the beginning, you should hear someone call for help,
then a gunshot. Aim and zoom into the windmill to see
the man hanging by a rope.
Nijmegen Bridge: Destroy the AA gun: At the end of
the level, you will see a red barrel with a white rag
sticking out of it that must be destroyed. Use the
following trick instead of shooting the barrel or
tossing a grenade to detonate it. Approach the side of
the barrel with the rag. You should see the message
"Press Action to ignite the rag" appear at the top of
the screen. Do so, and you will hear the sound of Jimmy
lighting a lighter and touching it to the rag.
Immediately back away and wait. After a few seconds, the
barrel will explode and the anti-aircraft gun will be
destroyed without wasting any ammunition.
Nijmegen Bridge: Suicidal Nazi: When instructed
climb up the ladder to top of bridge, do so. Note:
Enable the "Invincibility" or "Bullet shield mode" codes
to make this easier. When you reach the top of the
ladder, a Nazi will be directly in front of you. He will
aim his gun at you and begin to shake. Do not shoot him
or any other Nazis. Wait for a moment, and he will stand
up, grab his helmet, and jump off the top of the bridge
screaming.
Nijmegen Bridge: Nazi helper: Go up the ladder
that leads to the top of the bridge. There should be two
Nazis there; one directly in front of you, and one to
the left. The one to the left gets scared and falls off
of the bridge. The one in front of you will shake. If
you walk up behind him, he will grab his rifle and start
sniping the Nazis below him on the bridge. Shoot all
other Nazis in the area.
Nijmegen Bridge: Snagged Nazis: Proceed with the
mission until you come up from under the bridge the
first time. Kill the three Nazis waiting for their
relief. Keep walking about 10 feet, take out your sniper
rifle, and zoom in as much as you can on the upper part
of the bridge. You should see some men crouching. If you
are lucky, you can see their shots as they are fired,
which gives them away easier. Shoot the Nazis and they
will fall and get snagged on some wires on the bridge.
They will try to get up, fail, and die.
On Track: Drunk Nazi: You will find a bar just
before the first trains. The first person you should see
is a Nazi with a mug walking around the
room. Do not shoot him. Shoot the others with guns.
After you kill the ones with guns, you can see the drunk
Nazi lie down and go to sleep on the floor, using his
mug as a pillow.
Riding Out The Storm: Destroying train: When you
climb into the gun turrets on the train to shoot at the
other train cars, etc.; aim for the very front of the
opposite train. You can destroy it with one shot.
Rough Landing: Stop tank guns: You can jump on the
tanks to stop the guns from turning. You must kill the
infantry first so that Barnes can come up and jump on
the treads of the tank. The barrel will move and stop,
but you will still hear the grinding of the turret. When
Barnes plants the charge, run away and it will explode.
Rough Landing: Ending the mission: When you are at
the part where you must get the town's attention, walk
over to the big pile of hay. Press A and the hay will
burn up. It will burn the windmill and the Nazi's will
appear and shoot at you.
Seaside Stowaway: Explosive rag: When you reach to
the part where you breach the wall, shoot the cans, but
do not ignite the rag. After the smoke clears up from
the explosion, go where the rag was located. A message
that reads "Press Action to ignite rag" will appear.
Ignite the rag, back up, and in a few seconds the rag
will explode.
In one of the houses is a civilian climbing in a
ventilation shaft. If you look up in time to see
him, he will throw a box of grenades down for you to
use.
Go into the first yard on the right at the beginning of
Sniper Alley. Climb the ladder into the next yard and go
around the shed. A man will stop you, pull out a gun,
open the gate, then kill some Nazis. However, he will
get shot from behind by another Nazi and die.
Yard By Yard: Flush the toilet: At the beginning
of the mission in the first house you enter, go up the
stairs to find a bathroom. Press Action here and Jimmy
will flush the toilet.
Yard By Yard: Dancing Nazis: In the second
building that overlooks Checkpoint 2, shoot the Nazi on
the machine gun and quickly look down. The Nazis down
there will be dancing.
Yard By Yard: Nazi in the bathroom: Go into one of
the houses. Go to the top floor and barge into the
bathroom. You should see a Nazi with his pants pulled
down on the toilet, with a German newspaper in his hand.
The paper has a picture of Pattersomn on the front page.
Your Finest Hour: Flipping soldier: After you take
out the machine gun nests and eliminate all the Nazis in
the bunker, quickly get off the machine gun. Go to the
entrance of the bunker. You will see some allies running
towards you. Look at the one at the left. When the mine
goes off, you will see him fly into the air and do a
flip.
Your Finest Hour: Rolling soldier: Get to the
objective that instructs you to destroy radio contact
with bunkers. After you shoot the Nazi and the radio, go
back to the stairs. A Nazi will be looking down. Shoot
him, and he will roll down the stairs.
Your Finest Hour: Rescuing soldiers: After
speaking to the captain, look around the beach and you
will notice four red flares. Go to them to find one of
the four soldiers that you must rescue. Each soldier is
at each flare.
Your Finest Hour: Thompsons: Use this trick to get
two Thompsons in the mission. The first one is located
where the man who was going to blow up the fence is
caught. The second has more ammunition. To find it, go
all the way to the left until you reach the end of the
beach. Then, go down to the shoreline. Search all around
and you will find it.
Use this trick to get three Thompsons in this mission.
Do not save any men before you do this. First, go down
to the end of the beach and go in the water. There will
be a Thompson gun at the west end of the beach. Then, go
to the east end where the man will be trapped after you
save the soldiers. There should be a Thompson gun here.
Then, save the four men. Next, get the man with the
Bangalores down where he is trapped. There should be a
Thompson gun there.
Your Finest Hour: Bad luck demolition expert:
After you save the demolition expert with the bangalores
and he has blown the sea-wall, follow him. Keep watching
him when he still runs. He looks like he is holding a
rifle. He should hit a mine, then land on another mine
after he falls from the blast of the first one.
Your Finest Hour: Fish: In the first mission, Your
Finest Hour, walk along the beach and you can see little
silver fish that have washed up on shore.
Multi-player mode: Less damage when firing machine gun:
Before you press Action to take control of a machine
gun, crouch down and have the machine gun directly ahead
of you. You will still be crouched, will take less
damage, and can still operate the machine gun.
Shooting men behind corners: Throughout the game,
there are men will hide behind corners and jump out at
you when you approach them. Usually, their point-blank
fire severely drains your health meter. A simple way to
avoid this is to look closely at the corner from a
distance. Nearly always, you will see a hand or foot.
Shoot their visible appendage and they should hop out
from behind the corner, exposing the rest of their body
to your scope. Note: This may take a few attempts to get
the correct angle. Also, do not rush up to the corner;
wait, and another soldier could run around it, guns
blazing.
Avoid damage from the cooks: In certain levels,
there will be a Nazi cook that inflicts a lot of damage
by throwing knives at you. To avoid them, enter a
crouching position. While crouching, walk directly at
the cook until you are next to him. He will continue to
throw knifes over your head, making it an easy kill.
Huge explosion: Enable the "Rubber grenade mode"
code. While facing a Nazi head on, throw a grenade at
him. Once he catches it, throw a second grenade. Most
likely, the Nazi will catch the first one, but will be
unable to grab the second. This will cause the grenade
to explode and perform an "illusion of disappearance"
most of the time.
Restore health: In some levels, such as Yard To
Yard, you can find bread on tables that you can eat and
get back a small amount of health.
Golden Lion: Displaced head: When you get to the
end of the level, you will meet the person that helps
you to get out. Before you talk to him, kneel down on
the floor next to him and look up at him. His head will
be displaced and looking down at you. Note: This does
not always
work.
Into The Breach: displaced head: At the end, where
you go out of the breach, you meet the person that helps
you. While he is talking to you, kneel down near to him
and look up at him. His head should be displaced. Note:
This does not always work.
Needle In A Haystack: Once you get to the hut with
the U.S. soldier in it, go around back of it before you
trigger him to start talking. You can see him, but he
cannot see you. Shoot him a few times and he will then
appear on the roof of the hut. Shoot him a few more to
send him into the air, where he will float. Next,
trigger him to talk to you by going around the front. He
will tell you who he is and start firing in the
direction that you need to go. When you go back there,
all the enemies should be dead.
Nijmegan Bridge: Dead, but alive: When you get to
the part where you must climb up the bridge on the
ladder, stay at the bottom of the bridge. After a while,
there is a man that falls off of the top of the bridge
to the ground. He lays there dead, but his eyes are
still blinking.
Riding Out The Storm: Hovering grenades : Look for
gaps between train cars. Drop a grenade on the gap. It
will start to float.
Several Bridges to Far: Floating Dead Man: In the
first level, go to the bridge that has the enemies
shooting at you from above. Walk to the ladder on your
right. Then, climb up. Once you are up there, do not
shoot anybody. Walk up to the man directly in front of
you and he will start to shoot down at the enemies. Do
not kill anybody in the area you are in. Once he is
shooting down. kill all the men on the top around him.
Once he starts to slow his shooting, get behind him and
hit him. He should fall about a few feet then float in
mid-air. To do this easier, enable the "Invincibility"
code.
Stealing The Show: Flying Nazis: When you see
Sturmgeist talking to the two Nazis and it zooms to your
view, look up on the balcony where he and the two guards
are located. They are running left to a door, but before
they reach it, pull out your bazooka and shoot the two
guards. They should fly up in the air backwards, but
still be walking normally as if they were still on the
ground. They will continue to walk backwards through the
air, in a diagonal pattern until they disappear.
No feet: Whenever you look at your feet while on a
ladder or on the ground, you cannot see them.
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