GC: Cheats, Codes and Walkthroughs: Madden NFL 2004 |
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Change music: Hold Y (Help) and press L or R at a
menu screen.
Bingo cheat: Reach level 2 in your EA Sports Bio.
Ray Lewis: Reach level 3 in your EA Sports Bio.
1990 Eagles team: Reach level 4 in your EA Sports Bio.
Steve Spurrier coach: Reach level 6 in your EA Sports Bio.
Preist Holmes: Reach level 9 in your EA Sports Bio.
Super Bowl 38 stadium: Reach level 19 in your EA Sports Bio.
Super Bowl 38 card: Reach level 12 in your EA Sports Bio.
Tiburon Complex stadium: Reach level 29 in your EA Sports Bio.
Ricky Williams: Reach level 27 in your EA sports Bio.
1988 San Francisco 49ers: Reach level 35 in your EA
Sports Bio.
EA Sports Stadium: Reach level 50 in your EA Sports Bio.
Cheerleader and Pump Up Crowd Cards: Successfully complete the "Game
Situation" challenges in mini-camp mode. The Cheerleader or Pump Up Crowd
Cards for the team used will be unlocked.
Madden Cards and game cheats: Get a gold rank in any event on the
All Pro, Pro and Rookie levels in mini-camp mode.
Add stats to Bio: Every time you simulate a season, if your team
makes the playoffs it raises the stats on your EA Bio. You only have to
save the Bio, and not the season.
Determine if defense is playing man to man coverage: Send a player
in motion. If a defensive player follows him, then the corners are playing
man to man coverage. Remember that the safeties may have zone and a LB
could cover a WR (should be an easy completion).
Easy interceptions: While in defense, choose the play Nickel-Normal,
go to cover 2. Now that you chose the play move your line in, your LB to
the left, and your coverage in. Note: This only work about 85% of the time
in rookie mode, sometimes in pro, if you are lucky on all-pro, and almost
never in all-Madden settings.
Easy sacks: If you have Bill Callahan's defensive playbook, go to
Nickle defense and scroll down until you find Middle Blitz. Select that
play then shift both your line and your LBs inside. You should get a sack
about 85% of the time.
Note: You must have Easy Play on or Offsides off. Use your right sided DT
to the right sided center guard gap. Hold the Left Analog-stick Down and
your man should be running in place now. This will work 50 to 60% of the
time.
When on defense, enter the 4-3. Find the Man Buzz play. Flip the play
until the blitzing outside linebaker is blitzing on a side where there are
no TEs, and preferably no RBs. Shift your D-Line and LBs to the outside.
Your outside LB should be able to get to the QB cleanly, and get the sack.
Pick a play where the middle linebacker blitzes and move the left DT to
the center block the center. This will work about 70% of the time.
In franchise mode create a player as a left end. Make him about 6' 3" tall
and 350 pounds. Make him all muscle. Then, sign him to your roster and
improve all of his stats. Next, go to "My Madden" and turn "Off Sides"
off. Then, play a game and have your left end go off to the side of the
player who is guarding him and have him run. Because off sides is off, he
will not go off sides, and there will be somewhat of a barrier. After the
ball is snapped, he will start moving and the man who is guarding him will
turn and face you. However, because your player is so fast, most of the
time he will outrun him. If not, just run into him and knock him down with
a rip move. There will be an open lane and he will either get sacked or
make a bad pass and you will possibly intercept it. Note: If he is about
to pass, make a diving tackle to see if you can knock the ball loose.
Easy fumbles: Go to Mini Camp mode. Do the LB Chase And Tackle.
First do it under the rookie difficulty setting, and when you are skilled
enough, advance to the pro setting. Get a gold trophy in the mini camp
drill. Do not waste your time in the game situation. You will receive a
Silver Fumbilitis. Use the card during a game. This card increases your
chances of getting a fumble by 50%.
Easy first down or more: When you create a playbook, make a
formation with the quarterback one step back from the center, and the
halfback in the same location as the quarterback, only behind the left
tackle. Make a custom route for him. Have him run straight towards the QB,
then streak as soon as he reaches the outside of the offensive line. Have
the fullback out as a receiver going for a 25 yard post. Have the left
side receiver go for a 25 yard streak, and make a custom for the right
receiver (next to the fullback). Have him go straight for 5 yards, have a
two second delay, then post left. About the time he starts his post, the
fullback should be starting his, and the defense re-adjusts to cover both
men, leaving just enough time to get the ball to your open halfback. This
works about 90 percent of the time. You must be quick to avoid getting
sacked.
Easy Rushing yards: Go to create a playbook, and go to create a
formation. Created a formation called the Stack, with three backs in the
backfield and two tightends on the line of scrimmage.
TE T G C G T TE
QB
FB
TE
RB
This is how you should line it up. Use a lot of off tackle sweeps and
counters with a fast running backs (Michael Bennett, Ricky Williams,
Marshall Faulk, etc.). If the PCU played man to man, they would move all
of their players to be in better position to stop the play, leaving the
flats wide open for big runs; if the CPU shifts people to one side you
should playmaker the run the other way and you should have a very fun time
running all over the CPU. This formation can work on all levels and
requires that you have blockers in the back field that have good awareness
so that they will make key blocks.
Put five men on the line and put your quarterback in a regular position.
Put three runningbacks (two RBs, one FB; should be fast RBs), and give it
to the one on the left side (pitch). You should get a lot of yards because
of the other RBs blockage.
Easy punt return touchdowns: Chose "Block Punt" then when they come
out, audible to a middle punt return. This will work about 85% of the
time.
Easy blocked punts: Chose "Punt Return Middle", then "Audible" to
block a punt about 95% of the time.
Take your RE and press Left(4). Rush the punter and you should slip past
the line.
Shoot through the gap between "1" and "2". "3" will not try and block; go
right for the punter and tackle him or try to block the punt. Make sure
not to get too close to "2", as he may block you.
As soon as you have stopped the CPU and they are about to punt the ball
away, on the formation select screen instead of choosing "Punt Block",
choose "Field Goal Block", which brings everyone down to block the punt.
Before the ball is snapped for the punt, move the man at the far left
(which should be the cornerback) downfield to receive the punt, just in
case the punter just gets the ball off. This trick works under all
difficulty settings, including All-Madden, and especially if you have a
fast lineman and linebackers.
Go to "Goal Line", find "Blitz C", and select it. You will block the punt
80 to 85% of the time.
Go to the "Goal Line" defense. Once there, select the play named "Gaps
Fire". Once both teams are set, control the middle linebacker. When the
punter yells for the snap, blitz down the middle with the middle
linebacker. You should penetrate the line without much difficulty. Once
you have the middle linebacker close to the punter, press Y to jump. This
should enable you to block the punt successfully. This should work
exceptionally well if your opponent's line of scrimmage is inside their
own five yard line.
Top run defense and high sack average: Use a 4-3 Normal Defense,
Fireman, DL shift up, LB shift down, Coverage shift down. Nickel Normal,
Middle Blitz, with two options:
1. LB shift down, DL shift up, Coverage shift down
2. LB shift up, DL shift down, Coverage shift down
To do these, must have good DBs. Average DBs will let up gains of 10-15
yards if they cannot jam.
Easy onside recovery: Choose "Onside Kick", move the arrow as low as
possible, then kick a full kick. The returning team will drop the ball and
give you a chance to recover.
Choose "Onside Kick". Set it far as you can to right and far down as
possible. Then, kick as hard as you can. You have a good chance of getting
the ball.
Easy two point conversion: Once you score a touchdown, go to
"Special Teams", then choose "Fake Fieldgoal Pass". Once you snap the
ball, the CPU will immediately drop back into coverage, which lets your
quarterback rollout and run it in, or pass it to your tight end.
After scoring a touchdown, if you want to go for a two point conversion
instead of choosing the special teams formation, choose goal line and
press the button that corresponds to the FB Dive and just run it in for an
easy two point conversion Note: This works about 98% of the time.
After making touchdown, go in the "Goal Line" playbook then choose the "HB
Pitch" play. Run the play as it is and you will be assured a successful
two point conversion almost all of the time,
Easy points and tokens on Two Minute Drill: To get easy points on
two minute drill, go for running plays. Make sure you score a touchdown or
you will not get enough points. By the end of the drill, you will be given
bonus points and get at least 355 tokens for one drill. Note: Go for four
drills to get a lot of tokens, but make sure you play against a weak
defense like the Claymores.
Play as the Vikings against the Claymores. Make sure Moss is running a Fly
Route (straight down the field) and that no one else is running a route
close to him. Then, just hike the ball, wait a few seconds, and lob (tap
the button) it up to Moss. This works about 95% of the time.
To get over 70 points and nearly 40,000 points in Two Minute Drill, play
as the Rams and use both the Shotgun-Normal-Hail Mary and Shotgun-4WR-Hail
Mary plays. Use both these formations every few plays just to throw off
the defense. Throw to Marshall Faulk while in the normal formation after
you have moved him to the left or right and you should have a touchdown
about 96% of the time. Play against a European team such as Barcelona and
you should do well.
To get easy tokens in Two-Minute Drill, set the CPU defense to the
Amsterdam Admirals and set the difficulty to All-Madden. Set the offense
to the Atlanta Falcons and start. When the game begins, pause and go to
"Coaching Strategies". Go to "Substitutions", and find the Field Goal
formation. Substitute the QB already in the play with Michael Vick, and
begin the drill. Call all Pass plays, and instead of passing, run with
Vick. Usually, you can get it in in one play. After the TD, call a Fake
Field Goal - Pass for your extra point. Again, instead of passing, run the
ball in with Vick, and you will get more points. Repeat this until the
Drill finishes.
Instead of passing to players, run the ball. Play against the Amsterdam
Admirals and use a team that has got a good running back and just run it
the whole time. Most likely, you will break a run and get a touchdown, if
you are skilled at running the ball. Also, the points are a lot higher if
you run for a touchdown and you will get many tokens.
Play as the Vikings or 49ers and against the Admirals. Make sure that
Terrell Owens or Randy Moss is on the right side running a fly route on
every play and that no one else is running a route near them. Then, wait a
few seconds and lob it up to Moss or Owens. They should run past the
defender with their speed, and you can jog it in for an easy touchdown.
Play as the Vikings against the Dragons. Select the Hail Mary and always
throw it to Moss in the corner. Wait for awhile to let him get open and
you will get a high score.
Select a bad team such as the Claymores and change their rosters around.
For example, put the punter as the QB and switch the entire roster so that
their overall rating is 12. Then, go to Two Minute Drill and choose the
Vikings. Play against the Claymores in All Madden and keep passing it to
Moss.
Play as the Rams against the Thunder. Make sure Kurt Warner is the
quarterback, and Isaac Bruce is playing. Also make sure that you have Mike
Martz's playbook. Set up the Shotgun 4-WR. Run the Hail Mary play and
throw a light touch pass to Isaac Bruce. You will score a touchdown most
of the time. Then, go for two and run Goal-Line. Run the Outside Toss play
then run to the outside. They will move in the corner back usually, giving
you a clear shot. If they do not, call a fake audible and they will pull
them almost all of the time. If they do not start running to the outside,
then very sharply cut into the edge of the line and stay at least three
yards away from any line backer. Keep doing this repeatedly to earn a lot
of tokens.
Skip into the endzone: Get to about the 1 yard line, then do a
passing play. Go left or right and the quarterback should be skip into the
endzone.
All-Madden coffin punt and clutch kicking in mini camp: Use the
following trick to get gold on All-Madden coffin punt and clutch kicking.
When you start, look at the kicking meter to see how fast the wind is
blowing. At 10 to 15 mph, it is difficult to get a kick just right. Keep
restarting until the winds are at 3 mph or lower. This makes it a lot
easier to kick the ball to the red or yellow target.
Easy tokens: Go to "Rosters" and select the Green Bay Packers' Wide
Receivers. Make Donald Driver 6'8'' or taller in his information. Next,
get out and go play the two minute drill with the Packers as your team and
the Amsterdam Admirals as the defense (European Team). Then, go to Shotgun
formation and press Left until you get to Shotgun 4WR and find Hail Mary.
Keep throwing touchdowns to Donald Driver. Just throw bombs; because of
his height he should easily catch it. After your done with the two minute
drill, go to your Madden Cards and save your profile. Next, buy a pack of
cards. Usually when you have about 250 cards out of 285 cards, you will
get a lot of repeats. You may have 400 points and get nothing. This is why
you should save the game before you buy the cards, so that you get a
second chance at getting a card that you do not already have and do not
waste your points on cards you already have.
Easy stadium: In owner mode off season, you will have the
opportunity to create a new stadium twice. One is when you can go to
stadium mode and you can chose rebuild, or relocate. In both areas you
will have a chance to create a new stadium. Most of the time if you create
a bad stadium, you will have your proposal denied because you do not have
enough money. Get about $300 million then create a stadium that has one
section at least of press, and one section of press and luxury. The rest
can be finished off as desired. Then, on the "Secure Funds" section, make
it so that the team provides the most money possible, making it so that
the board has more approval for the stadium. Note: If you relocate to a
city that has a high desire for a sports team such as Los Angeles or
Boston, their approval will be higher.
Easy money in owner mode: While playing your franchise in owner
mode, wait until you play any home game. While playing, go to menu options
and save your game. Immediately quit the game and completely exit out of
franchise mode. Reload your franchise game, and repeat as many times as
necessary. The trick works off your ticket sales for that game. For
example, if you normally make $5 million a game, multiply that by the
number of times you saved/quit/reloaded. If you do it ten times, then you
will make $50 million in ticket sales for that game. Note: If you save and
do not quit, most likely your game will crash after a few plays.
Before you face a team that is very bad, go to owner mode and select
"Advertising". Max out everything, then go to Fan Appreciation Day and
choose the top option. This would be what the crowd would like the most.
Get your win (simulate or play one game). After the game, go to owner mode
and select "Advertising". Bring everything down to zero. If you winm you
should gain about $6 to 7 million.
Get through the tight end gap, and if your fullback blocks the DT, go
around him and cut back to the opposite side.
Quick blitz: If you want to blitz fast, go to the setting menu, then
choose "Penalty", and turn off "Offsides". You can now run before the
play.
Getting good players: Enter owner mode and create a player.
Intentionally keep his stats very low and sign him to your team for the
maximum number of years at a minimum salary. Then, return to the player
creation screen (not through the rosters), and change his attributes to
full. You will be able to keep the player through the length of his
contract for the original low salary.
While in franchise or owner mode, when asked to input players at the end
of a season, begin this by doing the regular offseason procedures. When
the next screen appears, go to your features to create-a-player. Create
your player, but make his attributes between 12 to 20. Save the player,
then go to offseason features until you get to re-sign free agents. Begin
the bargaining process on your created player (if the above steps are done
correctly, his salary should be between $200,000 to $400,000) and sign
him. When main screen appears, go back into the features and highlight
your created player you just signed. Go to attributes and raise all the
attributes to 99. Notice that although the overall rating goes up, the
salary remains the same.
Check to see what teams you are playing. Then, create a player with a 99
overall rating. WRs work best as they are not used every play on offense.
Sign the free agent, then go to trade block. Look carefully at what your
true needs to make your team better are. Put the created player on the
block. Ask for the two positions with a rating of 90 you need the most and
a first round draft pick. You can usually get a first rounder with a 90 to
95 player depending on what position you ask for. When you trade, try to
get the best deal from teams that you will not face. You can do this with
probably three to five created characters, depending on the deals that you
get and the needs of your team. This is easy because you do not have to
spend any time creating the player and you benefit by trading to teams you
do not face.
To get unbelievable players, create a player, in a position that you need
who is only 18. Make him rated about 75 overall. After training camp,
pre-season, and a good season, you can have a player near 83 overall.
Then, down the road, you can easily produce a 99 overall player.
To have a good team with one player or more and a low salary, create a
player that would be very bad at his position. Sign him for as cheap as
you can without a bonus for seven years. A bonus would make you pay more
in the long run. Change his rating to perfect and make him good to a
position which is common to his position on offense/defense. For example,
WRs can be good secondary players and defensive lineman can be good
offensive lineman, or if they are smaller and fast a fullback or tight
end.
Note: The following trick only works in franchise mode. To get good first
round draft picks each year, create a player during the season
(quarterback works best). Make his quarterback accuracy and power 100; if
any other stats are made better he will be too much to sign. He will be
added to the free agents. Go to rosters and look for all the teams in the
NFL that have a bad quarterback. Most of the time, the team who has a bad
quarterback will also have a bad season. Once you have found the team with
the worst quarterback, go to "Free Agents" under "Roster", and sign the
player you created to a one year deal. Once this is done, go to "Trades"
under "Roster". Trade your created player (his stats should be about 78)
to the team that had the worst quarterback for their first and second
round draft pick. Next, go to create a player and adjust the attributes of
the quarterback you just traded and make him 12 overall. Now you will have
the team's first and second draft pick, and they will have a bad
quarterback.
Note: You must have Corey Dillon or the Bengals for this trick. To get a
good spot at the NFL draft (if not the first), trade Corey Dillon for
their first or second draft picks. They will usually accept. You will now
have two good draft picks.
When you are playing a franchise, wait until it gets to week 6. Check to
see who has the worst record in the league. Go to that team and trade your
first round pick for their first round pick. Even if you are 6-0 and they
are 0-6, they will accept about 95% of time.
At the end of the season in franchise mode when signing coaches, go to
coaching postions. Be the coach of the team that the desired player is on.
Then during the season, trade between the teams you coach. At the end of
the next season, go back to coaching positions and quit coaching that
team. This is also allows you to take their draft picks.
If you think you have a good draft pick, go to "Sign Draft Picks" and
select that player. If he is asking for over $60 million, he should be
over 80 overall.
Create a QB and make his overall stats as low as possible. Sign him, then
put his stats up. Trade him to any team for one or two of their good
people. After you trade, go back to the create a player option and set his
stats back down.
Note: This trick requires NCAA Football 2004. Finish a season in dynasty
mode in NCAA Football 2004. You will be prompted to save the draft
candidates. Answer "Yes". With the same saved game file available, go into
a franchise with any team. When prompted to insert the draft class from
NCAA Football 2004, answer "Yes". Trade all your good people for all the
first round draft picks and simulate all the games for that season. Then,
go to the NFL Draft and draft picks from NCAA Football 2004. You must go
to rosters in NCAA Football 2004 and make them have a name.
Play as the Rams in a fantasy draft. They always get a low draft pick.
Enter franchise mode and trade you first, second, and third round draft
pick for a bad team's first, second, and third round draft picks just
before the trade deadline (before week 6). You will get to pick first if
they continue to play badly. This works most of the time, but it depends
on the team's performance at the end.
When you select franchise mode at the main menu, you will be asked you how
many teams you want to control. Set that number to 32. After doing this,
make sure owner mode is on. During the draft make sure to get a good
player at every position for just one team. For every other team, give
them the lowest possible player. After about eighteen to twenty rounds you
will not be able to sign any more good players; make those twenty picks
count. Simulate the rest of the draft, allowing the CPU to get a few good
players as well. Simulate the training camp, preseason, regular season,
and playoffs if you make it. In the off-season, select "Coaching
Strategies" and there should be an option to make every team except the
one you created to be good controlled by the CPU. You now have 29 years to
create a winning franchise. When a player gets old, be sure to trade him
for a younger player at his position who is also good.
When it is your turn to draft, just simulate the entire draft. Go to sign
draft picks and give them exactly what they want. Then, simulate that.
After the wait, go to "League News" then "Draft Summary". Look at the
entire league's draft. View the players stats, display his ratings. Scroll
down until you find your draft position. You can now draft any player
after that. Do this for every round. Make a note of the names of the
players that you want down. Note: Before you simulate the draft, save the
game so you can then go back to before the draft; there is no point in
seeing the rankings if you cannot go back to get them.
In Franchise mode, wait till about week 6, then look for the team with the
worst projected record by year's end. Swap draft picks with them (for
example, rounds 1, 2, 3). When it is time to go to the NFL draft, do not
enter the draft. Instead, go to trade and see what you can get for your
first round pick, since most draft picks are not that good.
Try to get an 11 or 12 pick. For a slightly stronger offense, do offense
first pick and defense second pick and so on, or vice versa for defense.
If you want a strong special teams, pick a punter and kicker in the lower
twenties. Do not simulate, as they will give stronger players to CPU
controlled teams.
Dante Hall is rated 99 at KR, but not so well at WR. This makes it easy to
trade him. A simple second Round Draft Pick, or another decent WR, will
trade Dante Hall onto any team you want him on.
When scouting players for the draft, make sure to look at a player's
classification (for example, RB Speed, WR Possession, Run Stopping DT,
etc.) before deciding to draft them. Also, OLs that specialize in either
run or pass blocking are only good at that skill if they are not projected
a first-rounder. When drafting a Scrambling QB, if his arm strength or
accuracy are above average or average, his rating will be 65 to 70,
whereas if he is a Pocket QB with an above average or average throw
accuracy or power, his rating will be 75 or 80. It is usually smarter to
draft a scrambler if you want a better all around quarterback, as it is
much easier to increase their throwing ability than their speed, agility
and quickness.
Go into franchise mode and create a player in any position that you want
to get traded for. Set all his stats to 99. Then, sign him from the free
agency. Put him on the trade block and trade him for a very good player.
After that, return to the create-a-player screen and lower all his stats
to 12. By doing this, the other team will have a large salary cap, and no
good players.
To ensure that you do not waste early round draft picks on busts or poorly
rated players, carry out "Player Retirement" and "Re-Sign Players" in off
season mode. Then, save the franchise and go directly to "Sign Free
Agents". Then, look at the stats for all the rookie players, especially
for positions that you intend to address in the draft. Next, exit
franchise mode and load your saved game. You then be able to pick the best
available player remaining for each position. This is especially useful
for kickers and punters, as the scout report ratings often do not
translate into their final stats. Also, to improve the quality of draft
picks you sign, save your franchise before advancing to the normal off
season mode. Then, go into the off season and check out the NFL Draft Info
section, which can be found in the League News section. Go to "Draft
Preview", and check out what talent is available at each position. If the
talent in the draft pool is not up to your liking, exit franchise and
re-load until you get a draft pool that you like.
To get good players for franchise mode, edit a team's roster before
starting your franchise. You can trade anyone on your team without
problems, as long as you have cap room. Then, start a new franchise with
your altered rosters. If you run out of money, edit older players (such as
Rice, Brown, Gannon, R. Woodson, and Romo) so that their stats are at
overall 12. Release, then resign, then re-raise their stats. If done
correctly, you will have a strong team with cheap veterans.
Get under the salary cap: Go to "Rosters", then go down to "Resign
Players". Sign your players to seven year contracts. This will give more
money most of the time. This is a good way to get more money before the
off season to get those highly paid players.
If you want to get Champ Bailey, but without messing up his stats before
starting franchise mode, do the following. First, create two super players
at 45 years old, and 27 years pro. Next, if you created a SS for example,
fill the stats that affect his rating (Speed, Awareness, Tackle, etc.).
After you have completed creating your players, sign them for a one year
deal but with no bonus. Trade them both to the Redskins for Champ Bailey
and perhaps Lennie Friedman (LG), because Bailey's low salary will not be
enough to get the Redskins under the cap; get Friedman a sorry high salary
player. If that fails, create another player just like the other two but
in another postiton (for example, MLB). Then, trade two of three created
players and a number one pick for Bailey, Friedman, and if necessary
another sorry high salary player. Go back to the create player screen and
mess up the two players that you traded down to about 30 overall then go
to the trade player screen. Trade the third created player to the Redskins
for your original number one pick and the two other created players.
Finally, mess up the third created players stats and sign a bad player
(Joe Maese, C for example).Trade the bad player for the created one. Then
release and delete the created players. Your cap penalties will be zero if
this is done.
Low salaries for star players: Before you start a season or
franchise, go to "View Rosters" and edit all of the player's attributes.
When you do this, his salary does not go up but his overall skill does. Do
this with younger players so you have them longer and they do not retire
in franchise mode.
If you created a character that is maxed out in everything and has a high
salary, trade him for either a draft pick or, look into the salary section
while trading and sort it out. The lowest, yet best player is yours. Try
this with a maxed out CB at age 24 and see what happens when you trade him
for Champ Bailey and perhaps a first or second draft pick.
Make a player and get him on a low rating (just leave the rating in when
making his appearance, etc.). Then, sign him and he should be on low
salary for seven years. After you sign him, set him to a 99 rating. Then,
play for six years. On the seventh year on the playoffs, put him on a low
rating so that when you sign him, he will not ask for a high salary. Then,
when you resign the player in the off-season, it will be on a low salary
deal. Put him back to a 99 rating. Note: You can make as many created
players as desured; once they retire you can make more to get your team on
a good overall rating.
Players become coaches: Great players that retire in franchise mode
can return to be coaches. Wait a couple of years after your favoruite star
retires, and he will show up in the coaching free agent list to be signed
as an assistant or head coach.
In owner mode, go through a couple seasons, then in the off-season select
"Staff". Select "Hire Coach". You can select old players as head,
offensive, defensive, and special teams coaches.
Free advertising: Just before a home game, put all advertising up
and play your game. After the game, do not sim week. Go out and set the
advertising to zero. Sim week and you will get 100% attendance, but pay
nothing.
Thanksgiving commentary: Set the system date to the third Thursday
in November.
Christmas commentary: Set the system date to December 25.
New Year's commentary: Set the system date to January 1.
Extremely bored crowd: Get the highest amount of points you can in
the game. After this, if you get an interception, touchdown, etc., the
fans will not have any reaction and seen extremely bored. |
Game Shop: Console - Games - Software: PC | GBA |
NGC | NR | PS2 | PS3 | Xbox | X360 |
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