Easy money:- On the East Road just out of Hobbiton
(past the woodsman who trades his dagger for pipeweed),
on the ledge above the stumps that summon the elves is a
house. Enter it and walk up to the bookcase. Press
Action and a gold coin will appear. Leave the house and
re-enter. Another gold coin will be there. Repeat this
to get as many coins as needed.
Moria:- To complete the 21st floor in Moria, step on
the four platforms in the center of the room. They have
to be stepped on in a certain order for them to stay
down. Start on the right of the statue in the center of
the platforms. Make sure you are next to his right hand,
or it will not work. Next, step on the first one. It
will show a blue light. If you step on the correct one,
you will also see the door you need to exit from. Step
on the center part of the platforms then run to the next
one in a counter clockwise action. You do not have to
worry about the Cave Trolls because the others will take
care of them. This does not work all the time. You have
to be patient and it will eventually work.
Amon Hen: Defeating the Ring Wraith:- When you fight
the Ring Wraith on the Balrog, there is a tower with
steps that you can walk up. If you stay up there, the
Balrog cannot hurt you, except when it takes flight.
Silver pin:- At the start of the game if you talk to
Ted Sandyman, he will say that he is looking for a
silver pin. The pin is hidden in the weathervane over by
the river. You will see another Hobbit there. Talk to
him. He will ask you to throw a rock at the weathervane
to get it to move again. When hit, he will give you the
silver pin.
When you fight the Ring
Wraith on the Balrog, there is a tower with steps that
you can walk up. Climb up it, then use Aragorn's special
stab. If timed correctly you will kill the dragon.
When playing as Aragorn, you must rescue Sam from the
Ring Wraith. To begin the fight, go up to the Nazgul. He
will start blowing green gas at you. Start hitting him
with your sword. After that, he will fly away. At this
point, go up to a tower with steps. The tower will
protect you when the Nazgul blows the green gas at you.
Start shooting the Nazgul to kill it.
Bywater: Better Walking stick or ointment: In the
house where you fight bees, outside a hobbit (Fatty)
wants you to get him an egg and honeycomb. Get the Egg.
Once you get the medal pin, throw rocks at beehives to
get the honeycomb. Then give them to Fatty and he will
give you a better walking stick or ointment.
Hobbiton: Easy money: On the East Road just out of
Hobbiton (past the woodsman who trades his dagger for
pipeweed), on the ledge above the stumps that summon the
elves is a house. Enter it and walk up to the bookcase.
Press A and a gold coin will appear. Leave the house and
re-enter. Another gold coin will be there. Repeat this
to get as many coins as needed.
Hobbiton: Wolves: When the wolves appear just
after leaving Hobbiton, run between the rock and the
tree directly on your left. This is a patch of brambles
that the wolves will not enter. You can safely attack
the wolves from this point by positioning yourself close
to the rock facing up on the screen. If done correctly,
the rock will prevent you from stepping forward while
you attack. You may have to run out and back in briefly
to lure a wolf over to where you want it, but this is
easy enough.
Hobbiton: Escaping from the Riders: When you are
playing as Frodo, you have to go to Maggot's farm to
meet the three hobbits after giving the key from Lobelia
to Mr. Gamgee. Stand at the door where you began, and
face the door at the screen. When a Rider passes, sneak
to the rock next to you. When the Rider passes again, go
to your house. You have to cross the garden. If they
hear you, go to the door at your house. Remember, there
is more than one Rider. If they see you, you must
surrender the ring and start over. Do not use the ring
when the Riders are near, or they will find you. When
you do not see any Riders, run to the fence near the
tree house and jump over it. When you are at Sandyman's
mill, you will see another Rider on the bridge to
Bywater. Throw a rock over the river. If you do, he will
move. Cross the bridge and go to a flat plain. Keep
throwing rocks to the places he can move. If done
correctly, you can make it to the Shire. You will see
Robbin being attacked by a wolf. His life is not
dependent and you will not fail your task if he dies,
but it would be kind. As you leave Hobbiton, the wolves
will appear. To prevent from being seen, use the ring
until you cannot see any wolves. When you made your
escape, you will see another Dark Rider. Like the task
before, you can throw rocks so that the Rider can move
any direction. If you do not want to be seen, there is a
tree trunk where you can hide. Be careful; as you throw
rocks from the trunk, the shadow still remains. When he
makes his farthest point, you can sneak out of the tree
trunk and make your way to Maggot's farm.
Rivendell: Sleep spell: When playing as Frodo in
Rivendell, get to the room where you get sting. You will
see two chests. One will have an Elvish tome. Give it to
Gandalf and he will say something. Then, talk to Elrond.
When playing Gandalf after fighting the Wargs, use the
tome. You will get a new spell ''Sleep''. This will put
enemies to sleep for a short period of time. Note: Make
sure you give Gandalf the tome when playing as Frodo or
he will not have it when you are playing as him.
Troll Shaws: Trolls: In some parts of the Troll
Shaws, where you first encounter the Trolls, try not to
approach to kill them because you will not be very
accurate, and will die too easily. Instead, stay away as
far as possible from the Troll, so that the four Hobbits
will hold them off. Afterwards, start shooting the
Trolls. Remember that Aragorn automatically aims at
distant enemies. Shoot him, and they should die. Note:
This can become an issue in some ways. Your job is to
protect Frodo, which is more important. If you do not,
and the Trolls hit him, he will die and you will have to
start the game again at the beginning at Hobbiton.
Withywindle Path: Defeating the willow tree: To
defeat the willow tree that has the three hobbits, go to
a flat plain that is both on your left and right. These
are the only two places that the tree's hand will not
hit. You can safely hit him when his hand is down. Do
this if needed, Tom Bombadil will appear and say his
chant, and you will defeated the willow tree.
Defeating the Barrow-Wight: Run up to the top
right corner and there will be a chest. Jump onto the
ledge it is on to get the dagger. Then, put the ring on
and hit the Barrow-Wight. It will go underground. Take
off the ring, and when it returns, put the ring on and
hit the Barrow-Wight. Frodo will sing Tom Bombadil's
song and you will defeat the Boss.
Westernesse Dagger: When you get to the point
where you are looking for Merry, Pippin, and Sam in the
cave, you will see a box. Go to it and you will get the
dagger.
Wake up Lobelia: When you have to escape from the
Dark Riders in Bywater, throw a rock at the bell bell
five times. You will see her lights turn on.
Unlimited Dwarven and Elven Shots: When you are at
the Prancing Pony Inn and have just defeated the two
ruffians who stole your dagger, go through the open
window and climb up the ladder. Once up, you should
notice that the ring is spinning in its slot. Turn to
the right and use the ring. You should see a platform
with both an elven and dwarven shot. Collect them and
jump back to the ladder platform. Then, take off the
ring and put it back on. You will notice that the items
appear again. Do this as many times as needed to get
unlimited elven and dwarven shots. |