THE WHOMPING WILLOW:
To defeat the Whomping Willow you need to dodge it's
vines until the one vine turns pink. Then aim for the
pink area and hit it with Flipendo.
After that it's eye will reveal itself.Then simply aim
and cast Flipendo.
Repeat the process 3-6 times and you will have defeated
the Whomping Willow!!!!!!!
Sent in by Raymond Taylor
Easy Steps to Alohmora:
1. Get the Nimbus2000 broomstick
2. After,use your broom and go through the rings until
you get 50 beans
.
3. Then end your day.
4. After that go to the Weasleys shop and buy a bigger
bean bag.
5. Then go to the greenhouse and Flipendo all of the
trees then exit and enter again repeat the process many
times until you get 100 beans.
6. Go back to the Weasleys shop and vouala just purchase
the Alohmora spell book.
Sent in by Raymond Taylor
Another way of quick beans - When you get your Nimbus
2000 you can fly above hogwarts and go through rings. A
blue ring is 10 beans a yellow ring is 1 bean and a red
ring is 3 and a green ring is 2.
Beat Professor Quirrel - After you've gotten past
Fluffy, The Devil's Snare, The Winged Keys, Beat the
Giant Chess set and gotten Past the moving potions. When
professor Quirrel is standing on the balcony go into the
door and let him talk when he is finished talking enter
the super jump code get the four chocolate frogs and go
into the next room.
Quick Wizard Cards - You can find fast wizard cards in
the Burrow and Diagon Ally. Look for chests. And a very
fast way is doin Neville's games. Mostly Broom racing.
It costs beans for Racing and Gnome Tossing but it
doesn't for Gnome Dunking.
Sent in by Tommy Parson
Hints:
Nimbus 2000 Broomstick: On the second day of school, go
to the Quidditch practice. Complete the training with a
"B" or better rank to get the Nimbus 2000 flying
broomstick. You can now fly anywhere around the school
during the day. Note: You can only land on grass and
cannot fly inside the school.
Easy Bertie Blotts Every Flavor Beans: When you exit
of the Gryffindor Tower notice the object in the corner.
Hit it with Flipendo and three Beans will appear. Go
around the corner and walk at least three steps away.
Return and cast Flipendo again to get three more Beans.
Repeat this to get as many Beans as needed.
Use the Nimbus 2000 Broomstick and fly above Hogwarts.
Fly through the rings to get free Beans. A blue ring
gives 10 Beans, a yellow ring gives 1 Bean, a red ring
gives 3 Beans and a green ring gives 2 Beans.
At the beginning at Ron's house is a tool chest in their
barn. Every time it moves on its own means that you can
shoot it with Flapendo to get more beans.
Go Neville's games, especially Broom Racing, to get
Wizard Cards. Note: You will have to pay Beans to
participate in Broom Racing and Gnome Tossing, Gnome
Dunking is free.
In Ron's barn at the very beginning is a card on top of
the rafters. To get it, you need to climb the chicken
coop outside.
Easy points: In the Chamber Of Secrets, destroy
paintings on the wall. You will open the painting and
get 100 points for Gryffindor.
After returning from the Whomping Willow, head deep to
your right when Professor Snape finishes scolding you.
There, in a corner, you will find your first Notice
Board Item. You can return it to the Notice Board before
or after you go to the Restroom Shop the Weasley's set
up, earning you the very first 10 points in the game,
and possibly a Wizards Card.
Easy Sickles: Once you have collected your Standard
Book of Spells (Grade 2) in Diagon Alley, you can cast
Flipendo to break barrels and uncover Sickles that you
can use to buy items such as Stink Pellets at Gambol and
Japes.
Bertie Botts Bean Bag (100 Bean capacity): Use the
Skurge spell on a chest covered in ectoplasm behind a
tapestry (you need the scissors spell) on the third
floor, by the Defense against the Black Arts classroom.
Bertie Botts Bean Bag (200 Bean capacity): Gather
every item for the students around Hogwarts (not the
Notice Board). You have to actually find the people. The
final person will give you a key to the confiscated
items room. In there are six Wizards cards and the
biggest Bertie Bots Bean Bag.
Sneaking around at night: When sneaking around at
night, you need to get by many of the prefects. When you
need to get by them, simply crawl under the bookcase to
the left of the portrait that leads to the Griffondore
common room. It leads through a secret passage that
takes you to the fourth floor.
When sneaking around and you do not want to walk slowly,
you can use various objects and spells to distract the
prefects. Stink Pellets are not too reliable, but the
non-explodable luminous balloons work well. As for
spells, try Flapendo.
Avoiding ghosts: When you do not want to be hit by
ghosts and lose all your items (Balloons, Beans, and
sometimes Stink Pellets) just stand on the ledge until
the specter nears you. Tap the Analog-stick so that you
will fall and catch the ledge. When you are hanging,
they cannot hit you and cause your items to go flying.
Escaping the Slytherins: When you are in the Slytherin
common room and need to get out, hide behind the pillar
on the right side and wait for the girl to pass. Next,
go into the room on your left and stay behind the door.
The girl will return and look around. She will not see
you. After she walks away, run and jump to avoid being
captured. As soon as you exit the room, go to your left.
Once there, start running to the door to avoid being
captured. This may take a few attempts, as there are
many people waiting by the door. Run very fast instead
of creeping there -- the Slytherins do not catch on very
quickly that you are there.
Expelliarmus Challenge: Use your spell that cuts down
tapestries and ropes on the spiked ball. Walk up close
to the edge and hold your trigger button, charge up for
a half second and cast. Note: If you throw the imps into
the fiery pits, they will die and you do not have to
worry about them. Likewise, if you throw them all away
you cannot put them into the cages to get out; but when
all are indeed gone, they respawn from that hatch in the
wall at the first ramp.
Professor Flitwick's Incedio Challenge: Once you get
the Incedio Spell, return to the main room and make sure
the two pillars are down. Go into one of them and switch
the flame direction so that the flames are both are on
one side of the room. On the other side, use Incedio to
light the pigs and Flapendo to point them up to lift the
platform; then again on the other one. Run quickly to
the switch by the exit. If successful the door, will be
unlocked halfway. You will need to do likewise with the
other side. Note: You do not have to charge at all --
this gives you a few extra needed seconds.
Fighting with Expelliarmus: When in one of the few
battles with Hogwart's students (just the Slytherin
Gang, all others leave you alone), let them make the
first shot and bounce it back. Just as you do, use your
Flapendo with a quarter to half second charge to knock
them back, thus trapping them with two spells to knock
back, which they can never manage. Note: Beware, just as
you finish casting Flapendo (depending on distance), you
will be forced to use your Expelliarmus almost
instantly.
Defeating the Giant Mother Spider: To get to it, use
your Lumos spell to light the floor and follow the trail
of spiders. Unlike the book, the spiders that are not
normal size will try to kill you. Attack them with
Incendio. When fighting the Giant Mother Spider, do not
try to hurt the spider itself. Instead, use your
Incendio spell to burn the web it has attached to the
various trees. When done, it will fall into the pit and
you will slip in after it. In here, just run around
until it rears its head and exposes its soft
under-belly. It is the only part that is susceptible to
second level magic. Note: It is best to not charge and
use rapid firing to get a little extra damage.
Defeating the Giant Mother Spider 2: While fighting it,
you may notice little sacks being dropped and suspended
by webbing. Shoot them down with Flapendo and collect
health and Bean power ups from Hedwig.
Defeating the Giant Spider: To defeat the Giant Spider
in the Dark Forest, circle around him and cast
Rictosempra. He will not shoot any spider webs at you.
Defeating the Whomping Willow: When the Whomping Willow
starts to pound into the ground, hide in the corner
where you entered its lair. The shock wave cannot reach
you in here, unless you stray too far from it. Should
you get hit, you should have refilled your potion Vile
before you entered. Also, Hedwig will drop Cauldron
Cakes and Beans for your aid. Note: Rapid firing
technique is recommended. Lock on to the limbs after
they finish pounding and fire a quick shot, then wait to
lock onto the Willow's Eye. Then, fire repeatedly until
it stops hurting him before running back to your hiding
hole.
Personal Requests and Notice Board: The Notice Board
in the Gryffondor common room usually gives a location,
but higher up as you near completion they start to give
vague clues, such as "Could be anywhere on grounds".
With personal requests, they do not ever really give you
a clue, except the first one. However, the items are
near the area in about a two acre search range.
Finding Lost Items - When in doubt, check Hagrid's
Hut. Many of the lost items end up there.
3 Roots Needed - Search the left side of Hagrid's Hut,
by the Herbology Center. From there, they all scatter
(much like Neville's china set) behind Hagrid's Hut
towards the Forbidden Forest. The person that wants
these will give you the key to the Confiscated Items
Room (six more cards and a bag to hold 200 Bertie Bott's
Every Flavored Beans).
Lost Badge - Found on the Broom Flying Field, towards
Hagrid's Hut and the Whomping Willow (still inside the
Flying Court).
Lost Newspaper Article - Search the left side of
Hagrid's Hut. Note: "Left" being if you were looking
from his front door towards the castle (the side next to
the Herbology Center).
Lost Wizards Hat - Found in a small patch of trees
towards the Quiddich Court.
Neville's Crockery - Can be found close to the Flying
Court and Hagrid's Hut. Up on a roof will be a multitude
of his china set. Go about a fifteen to twenty five
second flying trip from Neville (heading back).
Secretive Dragon Scale Gloves - The elusive gloves are
by the lake, but not on land. They can be found just
outside the Broom Flying lessons field, on the lakeside.
You will notice a long strip is down low. On the far end
are five torches (light with Incendio to get a Wizards
Card), and in the middle somewhere should be the gloves.
Transformation spell: After you acquire the spell and
return to the main room, use it to get across the room
on the other side of the gargoyle. You will need to use
the hardly visible ledges to cross. Hang off the wall
ledge to escape nearing ghosts, and push down the slabs
to make a bridge. Once this is done, you will have to
fight the gargoyle. It is recommended that you get on
the right staircase, halfway up. Then, use the spell on
the last stone and the door will open.
Forbidden Forest spiders: The spiders in the forest act
as follows:
Tiny Black: Show you
the path
Big Green: Jumpers (jump, run away, and jump again)
Big Red: Flingers (they spit)
Big White: Flingers (spit paralyzing venom)
Big Multicolor: Possible Jumper/Flinger mix.
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