Boiled Mode - On the [New Game] screen, just after the
[Press Start] screen, hold L + R and press Y, B, Left,
Left, X. A message will confirm correct code entry. Hard
boiled mode increases challenge level significantly,
especially when used with the Super Cop difficulty
setting.
Disarms - Every type of weapon has five disarms [Circle,
Up + Circle, Left + Circle, Right + Circle, and Down +
Circle]. An exception is the shotgun, which Circle and
Up + Circle. Note: Disable the [Random Disarms] option
or you will not learn any new ones.
The disarms are held by one enemy on each level
possessing guns. Go through the levels, disarming
everyone possible. Keep tabs of who you were able to
disarm in a particular room before you die. When you
continue, you will know which ones are remaining to
disarm until you
check everyone. Then, move on, save, and repeat. There
is a shotgun disarm on mission 2 after the Boss. There
are five disarms for all weapons, including the shotgun.
The enemies will only unlock disarms for the weapons
they are using, and of course there are no disarms on
the levels without guns. Always use cover, duck behind
something, or wait around a corner and be patient.
Eventually, they will approach closer. Press one of the
Circle combos their fate is sealed. Draw them closer one
by one and disarm them or take them hostage
systematically, while never exposing yourself. The
objective is to not get shot, or go down in a blaze of
glory.
Defeating people without gun - To defeat people that do
not have guns easier, keep blocking and dodging. If you
do not dodge, you will still get hurt. When you are in
the prison, you will learn how to reverse a grab. This
allows you to avoid getting hurt when they grab you.
When you reverse the grab, you will throw their arms in
the air. This will leave them open to attack. However,
they can still block.
Precursor mode - On the [New Game] screen, just after
the [Press Start] screen, hold L + R and press Up, Up,
Down, down, Up. A message will confirm correct code
entry. This mode turns off all targeting cursors, which
provides more challenge and a different appearance.
Flaming Fisted Man warning - After defeating Flaming
Fisted Man, the game restarts itself. This does not
allow you to save your game, meaning that you either
start a new game or continue fighting Flaming Fist Man
repeatedly.
Spine break - When you are locked up [Iron Point] and
are walking around in the hall only two or three people
will be around. One of them will run up to you and say
something. When you run away, they start to walk away.
As they walk away you can go in back of them and do the
grab. However, they move too much and you will end up
breaking their back.
Sent in by Kim/Pete
Chapter 1:
All pistol disarms - When you start the level, a man
will appear and try to shoot you. Lock on to him and use
your dog [Shadow] to kill him. Shadow will bring his gun
to you. When you kill him, another man by a crane will
start to shoot. Lock on to him and shoot him with the
gun you received. When you kill him, some pipes will
fall down, making it appear as if you cannot get
through. However, you can. Immediately when you enter, a
man will come up behind you and say "Drop it!". You will
throw down your weapon and turn around. When you turn
around, you will not be able to move anymore this will
make it easier. You will be prompted to press Circle to
disarm him. You can
either do that, or do it with the Analog-stick. To get
all of them, keep doing the level over or try it the old
fashioned way.
Chapter 3:
Spine break - When you are locked up [Iron Point] and
are walking around in the hall only two or three people
will be around. One of them will run up to you and say
something. When you run away, they start to walk away.
As they walk away you can go in back of them and do the
grab. However, they move too much and you will end up
breaking their back.
Ledge in mine - If you are having trouble getting across
the ledge in the mine after the prison break, go to the
wall with the ledge and enter "wall mode". You will
scoot across and will not perish in a darkened abyss.
Chapter 13:
Voice access - Kill one of the men that has green on.
You will see a man in yellow walk out in the open and
run back. After a moment, the man in the yellow will run
over to you. When he does this, and grab him. If another
man runs with him, kill him and leave the man in yellow
alive. Take him to give the voice authorization and you
will be able to open gate. When you go over to the gate,
a lot of men will be there. An easy way to kill all of
them is to run up to them and grab one as a shield. The
man you grab will get killed quickly. Keep doing this
until only one person remains.
Chapter 14:
Fahook uses bottle - After defeating Fahook once he goes
into the back of the plane, when you get him very low on
life he will drink from his bottle. At this time you
should shoot the bottle out of his hands before he gains
too much life. Doing this three or four times will
destroy his bottle. Finish off his remaining life points
and watch the intermission sequence.
Sent in by JoelT1845
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