Easy points:- Start a two player game, with only one actual player. Throw
a perfect game, striking out every batter. Save the game in the bottom of
the ninth inning with two strikes and two outs. Finish the game, collect
your points, and save the options. Reload the game and repeat to collect
the points again.
Change to the team that you are facing and make them play poorly, allowing
your original team to score a lot of runs. In the last inning, switch back
to your team and claim your team's cheaply made points.
Free balls:- If you are down in the count or need a quick ball, pretend
to lay down a bunt. Pull back while the pitcher is in his motion. This
should result in a ball being thrown. Note: This only works up to two
times in an at bat.
Restore pitcher's energy:- Wait until your pitcher has low energy then
pause game play. If your pitcher is still on the mound, go to "Save Game
and Quit", then save the game. Restart the system, and when you go to the
main menu, load the game. When you finish loading, it should automatically
take you back to the game, and it should show your pitcher on the mound
with the full green energy bar.
Change jerseys in franchise mode:- Before playing in a franchise mode
game, go to quick play, and on the team's options highlight "Change
Uniform". Go back, exit quick play, load the franchise, and when you get
to the play game screen on options, your pointer will be on the blacked
out uniform part. Press A and you can change uniforms. Once you change
lineups or pitchers, this option is no longer available; it only works for
that one game.
Demote player without other teams claiming
him off waivers: Go to the player editor and make all his stats to
D- so that no teams would want to claim him off waivers. When you want to
promote a player back to the Major Leagues, change his ratings back to his
default settings.
Throw hard 4 seam fastball correctly: If you have a pitcher or
created player that throws a hard 4 seam fastball, always place the
pitching cursor below where you want the pitch to go. The pitch will
automatically rise after the pitcher releases it. However, with other
pitches (curveball, slider, changeup, etc.) the ball will end up where you
put the pitching cursor. |