Arcade mini-games - There are four mini-games at the Arcade: Dodge Hall,
Directional Attack, Web Attack, Air Combo. Enter the Arcade, then go to
the back of the room. Press B to activate the marker to start the Dodge
Hall mini-game. Complete round 3 to unlock the Directional Attack
mini-game (which is more of a tutorial). In the Directional Attack
mini-game, follow it as instructed to unlock the Web Attack mini-game.
This is also basically just a tutorial. In the Web Attack mini-game,
follow it as instructed to unlock the Air Combo mini-game.
Avoiding bad cop aim - When the cops need your help and are being fired
at, they will fire at you instead of the bad guys. Do more Spider Sense
mode to dodge.
Complete Story Mode - The code is Treyarch backwards which is HCRAYERT. It
gets your 40% ahead, starts you off with 200,000 hero points and also a
few upgrades.
Continue beating - After defeating a criminal after a crime, you can keep
beating on him until you leave.
Defeating armored power suits - If you defeat the power suits the first
time sometimes people will tell you that they are attacking random people.
If there are two or more, do not worry. First, attack the one that is in
the way of another power suit's fire. If your health is low, at least one
purple crime is going on go to it and beat it. If it is a mugging, gang
war, etc., wrap up everybody in webbing. Grab one person and swing to a
tall building. It does not have to be that tall. Swing, turbo, charge
jump, and release A at the top of the jump. Turn and repeat until you get
to the top. Repeat and when all opponents are defeated, you will get Hero
Points and health. Go back and fight them by using the same tactic. Until
there is one remaining, stay behind him and attack him. When you defeat
them all, you will get 500 Hero Points and health.
Defeating Bosses - When facing the Rhino or other Bosses, press Up to make
everything slow down except yourself. This move also allows you to punch
and hit much more effectively.
Defeating enemies - To defeat enemies that block your attacks, have guns,
or dodge your web, use the Web Splash maneuver. This will quickly cover
them up with webbing and will make them easier to defeat. To defeat
enemies easily, just throw them off a high building. Use an easy combo
such as L + B, then Charge Jump and press B repeatedly, or just use L + B
frequently.
Defeating Doc Ock - When you fight Doc Oc for the last time, save up your
Spidey Sense energy. When it gets too full or half-way, let him get close
and active it. This will help you defeat him without losing health. Note:
If you can get good hits on him when three of his four arms are down, you
will take little damage if you are careful. When facing Doc Ock in the
final battle, stand your ground in a corner and let him approach you. When
he arrives, beware of his tentacles. Dodge them one by one pressing X when
Spider- Man's head flashes, then respond to each dodge by pressing Y and
shooting a web at the Doc's tentacles to bind them to the wall or the
ground. When all four tentacles are bound to either the ground or the
wall, run towards the Doc by holding L then pressing B, performing an
uppercut which sends the Doc in the air. Then, hold and release A and
continue to press B rapidly. When the Doc falls to the ground, continue to
perform combos to him by pressing B, but beware of his tentacles. Doc Ock
will use them to throw you repeatedly. Web out of there after one combo
and move to another corner and repeat the process until the Doc is
defeated
Defeating Mysterio - When you are fighting Mysterio at the Speedy Mart,
the battle is very short. Just punch him a few times to defeat him and
prepare yourself to reveal Mysterio's true identity.
Defeating Shocker - To defeat Shocker the second time that you fight him,
climb up the wall directly across from Black Cat and press the switch. The
force field will deactivate. Then, charge towards Shocker. Stay away from
the middle, as Shocker will stay on the sides. Uppercut him into the air.
Jump up and do an air combo. He will fall down. Charge him again and do
the same thing. This time he will start to charge for a blast. Run away
and do charged jump as far from him as possible. The force field will turn
on again. Repeat the strategy from beginning. When Shocker loses about
half of his life, Black Cat will shut down the force field for good.
Defeating Rhino - When Rhino tries to hit you, there will be a flash above
Spider-Man's head. Press X when this happens. When Rhino stops spinning,
he will be dizzy. Punch him until he recovers, then he will charge at you.
Jump over him. Do not punch or web him. If you web him you will get hurt.
If you punch him it will not have any affect because there is metal around
his body.
Destroying Orbs at the Statue Of Liberty - First, attach to one of
Mysterio's "UFOs" and it will fly you high up. Jump off and Websling
around until you are close enough to an Orb to Webzip toward it. Once
there, you will remain floating. Just use a simple punch attack to destroy
it.
Easy Skyscraper Tokens - Go to the map of the city and look very closely
at the buildings. You will see little gold dots on top of the buildings.
They represent the token locations.
Farther web swings - When you are swinging, hold L + A. Release when you
are about to get make another web shot come out. This will make you go
farther.
Faster wall running - When running up a wall and are about to fall,
quickly press A and hold X. You will go faster for a moment. Keep doing
this until you get up the wall.
Fight Arena - After Doc Ock is defeated and the credits finish rolling,
Chapter 16 starts and the Fight Arena can now be bought at the Upgrade
Store. The Fight Arena upgrade costs 5,000 Hero Points. After you purchase
it, swing over to the Shocker Warehouse near the Lower East Side. Enter
the warehouse through the large bay doors. Go to the main room where the
first battle with Shocker took place. Access the marker to start the
fight. At first, only "Timed Rounds" is available, but playing it to Round
3 unlocks the Endurance Rounds option. Completing Round 3 unlocks the Boss
Rounds option. The Boss Rounds includes the various villains from the game
with thugs.
First Encounter:
Saving Doc Ock - First, wait until the field goes inward then attack the
computer. Quickly get back to dodge the field coming towards you. Do not
forget to use your Spider Sense to avoid the bolts. Then, charge your jump
until it is full, sprint with L, and quickly jump through the opening to
the other computer and destroy it. Then, watch for the new pattern in the
movement of the field. When the field is going inward, Charge Jump through
the opening again. Repeat this until you successfully destroy all of the
computers.
Following Black Cat - In the missions where you have to follow Black Cat,
try not to swing from building to building because you will not be very
accurate and fall too far behind. Instead, try flinging yourself from
building to building. To do this, hold the Jump and when it is fully
charged, also hold Turbo. Then, still holding Jump + Turbo, run to the
edge of the building and release Jump, but continue to hold Turbo. This
will fling Spider-Man farther than just jumping, and is much more accurate
than swinging. Also, if you are just about to land on a building, but are
slightly short of making it to the top, try using the zip line when you
can still see the top of the building. Note: You must buy the zip line
first. It should attach to the top and zip you over.
Hang a thug on a streetlight - If you are in a street fight and need to
hang up thugs for a little while, press B(2), Y, X at a thug . This will
hang him up onto a lamp post. You have to make sure that you are near a
lamppost in the first place. First, get your opponent webbed up very well.
Then, get your opponent into a grapple (for example, Y + B). Once this has
been done, move the D-pad or Analog-stick Left to Right while holding Y.
Doing this causes Spider-Man to toss his opponent back and forth over his
head into the ground or another nearby object. After you feel you have
beaten them a decent amount, press B. Do not let your opponent go free
from Spider-Man's grapple hold. Doing this causes Spider-Man to jump up
and tie them up to an object.
Human punching bag - Tie a enemy to a lamp post using the Web Hanger move.
You can then just beat them up until you get tired of doing so.
Getting upgrades - When you are in need of more moves, fly around the city
and look for buildings with a web-like top on them. Sometimes the
buildings will be very small and are white, which may make the web almost
invisible. There are also different color webs, which will make the web
more visible on your map in the lower right side of the screen. Inside of
one of those stores, you will see a gold spinning decal which you should
"open up". This will bring you to the upgrade screen, where you can spend
your Hero Points to get other attacks and much more.
Loop swinging - To do a loop swing, press R to swing. About half way
through the swing, hold L. Spider-Man will swing in a loop over the anchor
of his webline. This will work well with objects such as cranes. You can
also do this with a double web swing. Instead, just press R, R, but hold
it down the second time, then hold L. This move can results in more jump
distance.
Movie Theatre - After Doc Ock is defeated and the credits finish rolling,
Chapter 16 starts and the Movie Theatre can now be bought at the Upgrade
Store. The Movie Theatre upgrade costs 1,000 Hero Points. After you
purchase it, swing over to the movie theatre and activate the Change icon
to choose from Activision Logo, Treyarch Logo, the Credits, and 3 demo
videos
Programmer Save - When starting a new game, enter HCRAYERT as a name ('Treyarch'
spelled backwards), then go back and enter any name of your choice. The
game will start in progress, with over 40% completion, 201,000 Hero
points, with Swing Speed and Web Zip upgrades, and 'Big Game Hunter',
'Alien Buster', 'Shock Absorber', and 'Tentacle Wrangler' ranks.
Reaching the arcade - Go to Han's Pizzeria (the pizza icon on the map).
Stand facing the front door and the neon sign (so that you see
Spider-Man's back). Turn to your left and go down the street past the blue
star icon for Race 95 and continue pst the first intersection. Go to the
second intersection at the end of the grassy area (across the street is
the blue star icon for Race 96). Stay on the side with the grassy area,
and turn left. Go down the sidewalk with the grassy area on your left
until you reach the T-shaped intersection. Cross the street and continue
going straight, past the white/gray awnings. On your left side is an
alley. In that alley is a storefront with green-trimmed windows. Go into
this alley and you will reach the entrance to the Arcade. Above the Arcade
door is a sign depicting an old Atari-style controller. Note: The Arcade
is a location used at the very beginning of the game during the tutorial
narrated by Bruce Campbell.
Reaching Liberty and Ellis Islands - The only way to get to Liberty Island
and/or Ellis Island is to hitch a ride on the patrolling helicopters that
surround the islands. To do this, stand on the edge of the Manhattan
island where you can see the Statue Of Liberty and the other island (Ellis
Island). Then, look up and watch for helicopters. They are much easier to
spot in the daylight hours, and may only appear during this time. Then,
charge-jump and web-sling to attach to one. Wait for it to get close to
the island and/or the other helicopter. You will know when to make the
jump for the islands. When you must get to Liberty Island, keeping
swinging to the island until you see eight little red dots. Then, drop
into the water and you will float all the way over to the island. To get
to the Statue Of Liberty from Quentin Becks, first jump hard then keep web
swinging from the UFO. While doing that, keep jumping and getting boost by
pressing L2 at the bottom of a swing. Keep doing this, even when you fall.
Saving Aunt May from Doc Ock - First, fail the mission by losing Ock. Then
when you restart the mission next to the helicopter, Web Swing and try to
attach a Web Swing to the helicopter. It is much easier to web swing to
the helicopter, or make your web attach to the chopper. All you have to do
is dodge the buildings. It is also possible to attach you web to other
choppers that are just flying around in the city.
Saving the reporters from Mysterio - When you start the level, you are on
the top of the Daily Bugle. Charge your jump and sprint towards the
destination marker and begin swinging. When Spider-Man says "The
conference is starting, I'm going to be late", you should be near a black
building with green lights behind it. The green lights are the conference
hall. Sprint through the center of this building and start swinging to the
right. The entrance is on the right hand side. Sprint into the building
and directly to the stairs. Sprint up the right-hand side to the top floor
and in the second door on your left. Note: Jumping up floors saves a few
seconds, but do not wait to charge your jump. When you enter the room,
there will be an intermission sequence of Spiderman meeting Mysterio, and
two reporters hanging from the balconies. Save the one on the right first,
since he is closest to falling. When you pull him to you by pressing Y,
charge your jump and sprint towards the balcony that you came in on. When
you reach the edge of the balcony, release Jump. The jump alone will not
get you there. When you start to fall, cast a web and swing onto the
balcony. Press Y to put the reporter down. Repeat this for the reporter on
the left. When you have safely rescued the two falling reporters, go back
to the balcony on the right. There should be another reporter on that
balcony. Repeat the steps for saving the falling reporters. Swing down to
the stage and fight off some of Mysterio's alien flyers Note: Your web
attacks will not have any effect on the flyers, however your normal
attacks will. Grab one of the reporters and charge a jump. When your jump
is fully charged, jump straight up. When at your full height, cast a web
and wait for it to stop swinging. Repeat this until at maximum height.
Start swinging towards one of the two balconies that the reporters were
on. If you are not high enough, charge a jump and release. Repeat this for
the other two reporters, then finish of the flyers. An intermission
sequence will start, and you will have completed the level.
Skip training - Complete the training by entering "CEREBRA" in the cheats
menu.
Spider-Man:
The Movie references - Certain building can be referenced to the first
Spider-Man. For example, the skyscraper where you have the final fight
with the Vulture in the first game can also be found in the second game.
The bridge where you fought the Green Goblin can also be found in the
game, but you cannot pass about halfway on it to the next city. Also, the
bridge that the Green Goblin tries to blow-up and you must
save is also in this game.
Swing Speed 8 Level Upgrade - After completing Chapter 16, Chapter 17
starts and unlocks the Swing Speed Level 8 upgrade at the Upgrade Store.
The Swing Speed Level 8 upgrade costs 50,000 Hero Points. Using it earns
the Speed Freak award.
Theatre and Fight Arena - To Unlock the Spider-Man 2 Theatre, and the
Spider-Man 2 Fight Arena, simply complete all the missions in Chapters
1-15. In Chapter Sixteen you'll have free -roam with one mission: Get
50,000 more hero points. Go to a store with 6,000 hero points or more Now,
scroll around for an icon of a camera. It costs 1,000 Hero Points. This is
the theatre. You'll be able to watch the Credits, Treyarch intro, and
Activision intro. There's a spider man posing icon next to it. It is
labeled Fight Arena. Buy it for 5,000 hero points. The warehouse where you
FIRST battled shocker is where this arena is. You fight a wave of
criminals in separate rounds.
Twin Towers location - The very accurately New York City. It is actually
possible to find the lights pointed to the sky that replaced the Twin
Towers. It is located on the southwestern side of the city near the coast.
It will be found in a big space on the map, and its a lot easier to see at
night when the lights
are on.
Vulture Lair - When you reach a hole in the netting you will reach a open
space. Advance Web it.
Wallsprint Level 2 Upgrade - Get all 150 Skyscraper Tokens.
Completion Bonuses - Successfully complete the game to unlock
all moves and level selection options.
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