Note: This game is also known as Megaman and Bass
Easy Bolts - Go to Astroman's level. When
you are at the place where the background moves, stay there and shoot at
the enemies and most of the time you will get big bolts. Weapon For
Special Blocks - You will need one of the bosses’ weapons for each of the
Special Blocks. For instance: The Ice Block and Fire Block require the
Burner Man’s weapons and the Stone Block requires the Pirate Man’s bomb.
Beat King Boss - Remain on platform and continue shooting while avoiding
bubbles and other forms of attack. Do not use Treble. Use Bass’s power-up
for the Bass Buster and begin with bigger shots. You should jump and shoot
diagonally. Switch to the critical boost when low on life. When you see
the tank charge the red gem in the middle, shoot at its weak spot. Dodge
bombs by moving around slowly on platform.
Wrong Names - f you look in the manual and in the game, you will notice
that Proto Man is given the name "Blues", Treble is given the name
"Gospel", and Auto is given the name "Lightott". These names are actually
the Japanese names of the characters translated into English. Mega Man And
Bass was originally released in 1998 in Japan for SNES as Rockman And
Forte.
Use The Mega Buster As Bass - When playing as Bass, take out one of your
special weapons and deplete all of its energy. Once you have run out of
energy for that weapon, you will shoot Megaman's Buster shots. You cannot
charge your Buster like Megaman does.
Delete database - Hit select + start + A + B + L + R.
Use the Mega Buster as Bass - When playing as Bass, take out one of your
special weapons and deplete all of its energy. Once you have run out of
energy for that weapon, you will shoot Megaman's Buster shots.
Defeating Burner Man - When Burner Man is either throwing bombs at you or
using his Wave Burner, use an Ice Wall. He will slide away. Follow him to
see him land on the spikes. Almost one third of his health will be
depleted.
Defeating Dr. Wily - To defeat Dr. Wily's second form as Bass, shoot at
his head every chance you have, without being hurt as often as he would.
Try putting on the armor you bought from Auto to take less damage from his
laserballs and tracking bombs. If you have beaten it once or twice, try
using the Bass Buster upgrade. If both of you are low in health, try using
the Lighting Bold Weapon from Dynamo Man. Note: He translocates faster
after he is past the half-way health mark; use the weapon wisely. After
you defeat Dr. Wily, he will drop from his
ship, get on his hands and knees, and bow to you several times. The ending
will start soon afterwards.
Defeating King Jet - Use the following tactic when fighting the King Jet
in King's Fortress 2. When the King Jet prepares to use the laser (which
drains about one third of your health), equip the Blaster power-up (not
the Hyper Buster) and fire at the gem as fast as possible (with Bass); o,
fire charged shots (with Megaman). Watch out for the fists it fires, as
they destroy platforms.
Defeating King Tank - To defeat the King Tank in King's Fortress 2, attack
while it is attacking. Place a remote mine on its hatch in the back or on
its machine gun in the front. Detonate them when it attacks (get directly
behind or in front of it to make it attack). Then, use Copy Vision to hit
its bomb-dropping weapon at its top. The flying robot is weak against the
Spread Drill.
Defeating Pirate Man - Once you get Wave Burner, defeating Pirate Man will
very easy. Just shoot him with the Wave Burner and avoid his remote
minds/attacks.
Burner Man level: Extra Screws - Go to the third location where "Now
Saving" appears. After that, just shoot the flying enemies and collect the
Screws, Special Weapon Energy, Lives, and Life Energy.
Ground Man level: Shortcut - When playing as Bass, after you find and
destroy the first three Tiki statues that lower the spikes, stand in the
place of where the red one used to be. Shoot down at the ground which is
not the same color as the other areas. You will go down into the hole, and
will soon stop. When this happens, press Down and go down the ladder into
a new room. There will be a chest in it. Open it to get an extra life.
Next, fall in the quicksand. you should go down fully and fall into
another room. Go down and to the right into the another room,
back into the level and skipping the Tiki bomb part.
Magic Man level: Extra life - When you get near the end of Magic Man's
level, there will be train tracks. Follow them to the other side and go in
to find an extra life.
Pirate Man level: Push bomb - Use the Wave Burner move underwater on a
spiked bomb, and it will push it away.
Recommended Boss order - Use this order to kill the Bosses (with the
indicated weapon) as either Mega Man or Bass.
Cold Man: Weakness: Lightning Bolt; Power earned: Ice Wall
Burner Man: Weakness: Ice Wall; Power earned: Wave Burner
Pirate Man: Weakness: Wave Burner; Power earned: Remote Mine
Ground Man: Weakness: Remote Mine; Power earned: Spread Drill
Tengu Man: Weakness: Spread Drill; Power earned: Tengu Blade
Magic Man: Weakness: Tengu Blade; Power earned: Magic Card
Astro Man: Weakness: Magic Card; Power earned: Copy Vision
Dynamo Man: Weakness: Copy Vision; Power earned: Lighting Bolt
Character recommendations:
Mega Man - Can do a dash by pressing Down + A. He shoots a lot slower than
Bass, but can also charge his buster.
Bass - Can shoot five shots very fast and in all directions. Does his dash
by pressing Left or Right and he can do a double jump by pressing A once
to jump, then again in the air. Bass can also do a very far jump by doing
a dash, then jumping while still in the dash. Try choosing Bass, then
start a new game with Mega Man and collect all the items you did not get
as Bass.
Moving while shooting Bass Buster - You can move while shooting the Bass
Buster by jumping/double jump.
Sent in by Mega King
Cheat System Codes:
1E Enable Code (Must Be On) 9089F1F7 8F15 2B1565CF BBEA D341262B 3A53
Infinite Health 28B43DE2 9D3D
Infinite Lives DA2166C6 388C
Infinite Bolts F04C9A71 A747
Quick Gun Charge 14C12F45 E8B7
Survive Spikes 18A9CFE0 A8B4 19ABCDE8 A8F0
Press A For Moon Jump 7EA76620 69B4 21DEDD7B 9570
Have All Items 21DE9B1D 8779 20DC9B15 873D
Have All CD's C358C390 123B DA027487 3E96
Have Weapon Codes
S.Drill 55CB8A7B 526B
L.Bolt 54C98A73 522F
R.Mine 75CF8A79 436B
W.Burner 74CD8A71 432F
M.Card 55C36A7B 526A
14 I.Wall 54C16A73 522E
T.Blade 75C76A79 436A
C.Vision 74C56A71 432E
R.Search 41DA9A5F 1669
Beat 40D89A57 162D
Eddie 61DE9A5D 0769
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