Note: This game is
also know as: The Legend of Zelda: A Link to the Past /
Zelda no Densetsu
Strongest Sword:
First you must have the master sword tempted by the
black smiths. (Your sword should look red)
Go to the dark world and buy the strongest bomb. Then go
to the pyramid and there should be a part where there is
a crack on the pyramid. Explode the bomb and an entrance
should appear. Go inside and throw your sword in the
pond and say to the fairy that you dropped it. She will
reward you for being truthful by giving you the
strongest sword.
Sent in by Ringsword
Hidden dungeon - Complete the Four Swords
multi-player mode. You will now able to enter the Palace
Of The Four Swords through a hole in the Pyramid Of
Power in the Dark World.
Riddle quest - Obtain ten medals in the Four Swords
multi-player mode. You can start a riddle quest with the
Lumberjack in Link To The Past. Complete the Riddle
quest to obtain the Hurricane Blade special move.
Free Green Potions - This trick requires the Zora's
Flippers, the Power Gloves and the Pegasus Boots. From
Hyrule Castle, go east and head north through the rocky
area with the bomb throwing person. Head north and pick
up the small white rock. Continue north. Work your way
past the Witche's Hut and go all the way east on that
screen. Pick up the big white rock and exit to the east.
When you get to the dashable rocks, destroy one and hook
around to the ledge. Make your way north. Jump off the
ledge down to where the crabs are located and go north
slightly more. Swim into the waterfall. This is the
Waterfall Of Wishing. You can upgrade your shield to the
Lv 2 Shield and your Boomerang if desired. If you throw
an empty Bottle in, the Faerie will fill it with Magic
Potion. Repeat this as often as desired.
Blue rupees: Get the Master Sword, then return to
Hyrule Castle. Chop down any bushes and weeds, and kill
all enemies outside the castle. Return to the secret
entrance which your character fell into at the start of
the game and jump in to reach a room full of Blue
rupees.
Extra bombs or arrows: Go to the Pond Of Happiness in
the lower right corner of the map and throw in rupees
until a fairy appears. She will ask if you want to carry
more bombs or arrows. Select which ever you prefer, as
you can repeat this until up to 50 bombs and 70 arrows
are accumulated. Note :A large number rupees are
required.
Four Swords Progress - To earn Silver Keys, complete
each level with a team score of 1000 or more Rupees,
then beat Vaati for ending #1.
To earn Gold Keys, complete each level with a team score
of 3000 or more Rupees, then beat Vaati for ending #2.
To earn Hero Keys, complete each level with a team score
of 5000 or more Rupees, then beat Vaati for ending #3.
Unlock Sword Beam in Four Swords - Play ''Link to the
Past'' and get the Master Sword in the Lost Woods (you
will need all three amulets for this). Once you have the
Master Sword, save your game. When you quit and start
the game again, a message will confirm that you can now
use the Sword Beam (when your heart meter is full) in
Four Swords as well.
Super bomb: Complete the Ice Palace followed by the
Misery Mire Maze. Go to your house in the Dark World and
buy the orange and white bomb.
Easy rupees: Go to the Lost Woods immediately above
where the lumberjacks are located to find a tunnel.
Enter it to discover three chests. The man there will
offer to open one of the chests for 100 rupees. One
chest contains 20 rupees, but both of the other cheats
contain 300 rupees. Note: This may only be done once.
Get 100 rupees by any method. Go to the forest and enter
at the top by the wood cutter's house. Then, keep going
forward and you will find a log. Enter it. When you are
inside, pay the man to open a treasure chest. Open the
middle one. You will get 300 rupees. Exit and do it
again until you get 999 rupees.
Go to the house in eastern Kokiriko Village where the
lady is guarding. Go into the house , pull on the
picture, and collect the rupees. Leave and dash into the
tree in north-eastern Kokariko Village. After that, kill
all of the guards and enter the house again. Pull on the
picture and you should get 80 rupees. Note: You can only
do this trick after defeating the wizard (Agahnim) for
the first time.
Rupees or bees: If you receive the Pegasus Boots, run
into some trees that are not connected with other trees.
You will either get some rupees or some bees that chase
you.
Selling bee for rupees: You can sell the Good Bee from
the cave next to the Ice Rod cave (go inside, dash into
the Fairy Statue and catch the bee that appears). Get
the bee, go to the man who sells you the bottle in the
village next to the castle, and release the bee. When it
touches him, he will give you about 100 rupees. This
trick cannot be repeated.
Transformations: Go to the village. Enter the house to
the left, with the patrolling lady. One of the pots
contains a chicken. Throw magic dust on it to it turn
into a lady. The green characters in Light World near
the witches hut will turn into hotdogs, and the soldiers
will turn into sand bags.
If you throw magic potion on a bee it will turn into a
fairy.
If you throw magic powder on an orange fireball that
takes away hearts and magic, it will turn into a fairy.
Different swords:
Silver Sword - This is the sword obtained from your
uncle at the beginning, when you go in the castle.
Master Sword - This is the sword you get when you
collect the three pendants. Once you have them, go to
the top of the Lost Woods. Press A + L after getting the
Master Sword, then go back to the castle and show it to
Zelda.
Tempered Sword - You get this sword after obtaining the
golden glove in level 4. Then, save the Smith brother by
the Library in the Dark World. Warp into the Light
World, go to the Smith house, and they will temper your
sword.
Golden Sword - This is the ultimate sword. You have to
complete every level, except for level 7, in the Dark
World. Then, go to your house in the Dark World and they
should sell you a big bomb for 100 rupees. Take the bomb
to the golden pyramid and blow up the large brown square
with the big crack.
Silver Arrows: Throw your bow in the pool where the
Golden Sword was obtained to get Silver Arrows.
Magic Boomerang: Obtain the Super Bomb after completing
four dungeons. Then, go to the Bomb Shop where Link's
House is in the Dark World. Purchase the Bomb. Take the
Bomb to the crack in the Pyramid and blow up the wall.
Enter the hole and throw your sword first (only if the
sword is level 3), followed by your arrows, and finally
the boomerang. You will receive the Gold Sword, Silver
Arrows, and the Magic Boomerang. Note: The boomerang
should turn a reddish-orange color.
Get Magic Boomerang earlier: Buy your Water Boots from
the shopkeeper at the top of the map for 500 rupees.
Then, swim down to see another waterfall. Go inside, put
in your shield and boomerang, and they should upgrade.
Get Red Shield without entering Dark World: You can get
the red shield without entering the Dark World or paying
500 Rupees. After you get Zora's Flippers, go to the
Mysterious Pond behind the waterfall. When you are asked
to throw something in, answer "Yes". Throw in the small
shield. When the fairy asks you if it is yours, answer
"Yes" and she will give you the Red Shield.
Get all seven Crystals: When you first start in the
Dark World, go to the Palace Of Darkness. Get the hammer
and leave. Go to Water Palace, get the Hookshot, then
leave. Go to the Thieves' Town Palace, get the Titan's
Mitt and leave. Go to Misery Mire, get the Cane and
leave. Finally, go to Turtle Rock and complete the
entire thing. When you get out, you will have all seven
Crystals.
The Three Pendants:
Pendant 1 - Starting at your house, go right and up.
Look on the map and go to the building on the right.
Enter it to get the bow and arrows.
Pendant 2 - Go to the desert. You need the Book of
Mudora. When you are in that temple you can get the
gloves.
Pendant 3 - Go to Death Mountain. You need the Magic
Mirror. When you are in that temple you can get the Moon
Pearl.
Bottles: In the village where you see the man with four
bottles, talk to him, and he will give you bottles.
Go to the long house where the man talks about his
daughter. Exit the house, go to the other side, and
enter. It appear that you can do so, but you can. After
you have obtained the flippers, cross the bridge and go
down. Keep going until you see somewhere that you can
enter. Then, swim under the bridge and talk to the man.
Entering dungeons:
Hyrule Castle: From where you start, go to the part
where that man tells you to get some sleep. Go right and
up. In one of the bushes is a passageway.
Eastern Palace: From your house, go right, up, right,
and up. Solve the maze to enter.
Desert Palace: Go to the library and dash at the shelf.
Go to the desert and use the Book of Mudora to enter.
Death Mountain Palace: Open one of the things on top of
the mountain and turn into Mr. Bunny. Go to the dirt
that is a different color and use Magic Mirror.
Hyrule 2: Go into Hyrule Castle and go left then down.
Go to where the Force Field is located, near the eye.
Kill it with the Master Sword.
Palace of Darkness: Make sure you have at least 110
rupees. Proceed until you see a monkey that says he
wants 10 rupees. Give them to him and go to the
entrance. Then, pay him 100 rupees.
Swamp Palace: Go to the Light World near the cave where
you drain the water. Drain the water then go to the Dark
World and enter.
Skull Woods: Go into the Dark World and go to the
entrance to the woods. Use the hammer and open the 8
stone.
Thieves' Town: Use the same method as before, but go
into the village in the Dark World. Go to where the duck
would be, and pull on the fork.
Ice Palace: Go to the island in the Light World that
requires 5 or 20 rupees to be thrown. Pull the black
stone and go to the Dark World.
Misery Mire: Use the flute to go to destination 6. Pull
the black stone and enter the desert in Dark World. If
you have not gotten the Ether yet, it is to the left of
the Death Mountain Palace dungeon. All you need is the
Master Sword and the Book Of Mudora. Use your Ether on
the Ether icon on the floor.
Turtle Rock: Use the same method for the Death Mountain
Palace and go to the right. Use the hammer and continue
going right. When you see a big black stone blocking
three hammer objects, pick it up. Hammer the things down
in order. If done correctly, a Dark World portal will
open. Enter and use the quake.
Gannon's Tower: After exiting Turtle Rock, go to where
the Death Mountain Palace dungeon would be.
Chicken attack: Corner a chicken in town and keep
slashing it with the sword. After awhile a group of
chickens will attack you. Note: If this is done twice,
you will die and have to start from a saved game.
Find any chicken (even dead ones in the Dark World)
outside of a house. Corner it, then use any available
item to attack it. Keep hitting it until you are
suddenly attacked by flying deadly chickens. The amount
of time you need to wait depends on the item you use.
The more powerful, the less the wait. To flee from the
attack, leave the area into a new screen, or pick up the
chicken.
Avoid tile damage: In the rooms with the tiles that fly
at you, stand in the doorway you came in from, facing
towards the room. You will not lose any hearts because
the tiles will just break on your shield.
Extra lives in dungeons: Use the magic powder on the
white-and-red flying skulls to transform them into
fairies.
Advance to the Fourth Dark World level: This trick can
be done as early as after completing the First Dark
World dungeon. Note: The enemies in this level are very
difficult if encountered earlier in the game without the
preparations the other dungeons will provide. After you
have gained the Magic Hammer, enter the Lost Woods by
the farthest left entrance in Kakariko village. Once
inside, turn right, then exit. Bash the two different
spikes. Under the stone is a portal. The only point of
entering early is getting the Big Key and Golden Gloves
very early, saving the Smith, and getting the Level 3
sword before even entering the second dungeon. This
makes the rest of the game up to the fifth or sixth
dungeon much easier.
Get into The Dark World before getting the Master
Sword: This trick will only work if you have the Moon
Pearl, but you do not need the third Pendant. At the top
of the mountain in the Light World is a warp to the Dark
World. Use this, then travel down to where the bridge
would be. Squeeze very close to it, then use the Mirror
to travel to the Light World. Do the lightest button-tap
possible, then wait for the portal to bring you back. Do
not move. Use the mirror again, and when you are in the
Light World, walk into the fence. Facing the fence,
charge your sword and slowly move back into the portal.
You should now be on the edge of the cliff. Move right
to jump off, then walk to where you see a lava break and
a rock next to each other (at the bottom of the screen.)
Move in between them and move down. The screen should
move to you on a hill in the Dark World.
Quick way to Gannon's Tower in the Dark World: Go to
the first temple in the Dark World. Get three fairies
from the temple. Use the mirror and leave Use it again
and save the game. Quit, then start game again. Go to
mountain and warp to the Dark World. Jump off the cliff
and go in the cave Use the hammer to kill the creatures
and run through the spikes to reach Gannon's Tower.
Disappearing sweeping woman: When you have the Magic
Powder you can make the old woman that is sweeping the
village disappear.
More money: Go to the village and enter the house with
the patrolling young lady. Go up to the painting on the
back wall and pull on it. Hold on until coins appear.
Go in the Desert of Mystery, very close to where you
obtained the second pendant. There are two big rocks
after you obtained the Power Gloves. They are in the
same temple as the second Pendent. Pick up the rock that
is behind the first rock. There should be steps there.
Go down to find a man surrounded by pots. You will find
five rupees under every pot. Exit, then re-enter until
you obtain as many rupees as needed.
Go to Turtle Rock in the Dark World. Pull on the right
paw and wait for coins.
More money for fish: Once you drain the lake to get the
heart piece you can pick up the fish in the swamp. You
can either bring him up to the other pond and throw him
in, or bring him all the way to the village and sell him
to the man who sold you the bottle. Bringing him to the
other pond will only result in 20 rupees, but selling
him to the man will give you 100.
Hidden bee: There is a secret bee that will never fly
away from you. Go to the cave where the Ice Rod is
obtained. In the cave next to that one is a statue of a
fairy. Run into it and the bee will appear.
Catching the running man in the village: The man in
the village that runs away from you can be caught. Just
use the Running Boots to catch up with him.
Potion from Fairy: Go to the waterfall where the magic
boomerang is obtained. Throw in an empty bottle. Tell
the Fairy that you dropped in the bottle. She will
reward your honesty with a free magic potion.
Fairy from pot: Sprinkle Magic Powder on some
skull-shaped pots in some of the Dark World dungeons to
get a Fairy.
Bug catching net: The bug catching net can be used as
an alternative to reflect magic back at Agahnim.
Getting the cape without the Titans Mitt: You must at
least have the Mirror, the Hookshot, the Boots and the
Moon Pearl. Go to the Dark World graveyard and move to
the location where the grave that held the cape was in
the Light World. Since there are bushes you do not need
your glove. Go to the corner of that little spot and use
the Mirror. It will transport you to that same area in
the Light World. Now you can simply ram the grave get
the cape. Then go back to the warp point to get back
out. |