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Game Boy Advance (SP) Codes A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Official Strategy Guides: Games Guides | Walkthrough | Codes & Secrets

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GBA (SP): Cheats, Codes and Walkthroughs: Legend of Zelda: A Link to the Past, The
Request Game Cheat Codes or Guide | Add Game Cheat Codes or Guides
The Legend of Four Swords: A Link to the Past Guide - written by Alex Eagleson
The Legend of Zelda: A Link to the Past / The Four Swords FAQ/WALKTHROUGH Nintendo Game Boy Advance Writen by Efrem Orizzonte
THE LEGEND OF ZELDA: A LINK TO THE PAST/THE FOUR SWORDS PALACE OF THE FOUR SWORD FAQ Nintendo Game Boy Advance Writen by Efrem Orizzonte
THE LEGEND OF ZELDA: A LINK TO THE PAST FAQ - WRITTEN BY Water Gemini (Spencer Williams)
USA>  The Legend of Zelda: A Link to the Past : Official Strategy Guide
Europe>  The Legend of Zelda: A Link to the Past : Official Strategy Guide
Canada>  The Legend of Zelda: A Link to the Past : Official Strategy Guide

Note: This game is also know as: The Legend of Zelda: A Link to the Past / Zelda no Densetsu

Strongest Sword:

First you must have the master sword tempted by the black smiths. (Your sword should look red)

Go to the dark world and buy the strongest bomb. Then go to the pyramid and there should be a part where there is a crack on the pyramid. Explode the bomb and an entrance should appear. Go inside and throw your sword in the pond and say to the fairy that you dropped it. She will reward you for being truthful by giving you the strongest sword.
Sent in by Ringsword

Hidden dungeon - Complete the Four Swords multi-player mode. You will now able to enter the Palace Of The Four Swords through a hole in the Pyramid Of Power in the Dark World.

Riddle quest - Obtain ten medals in the Four Swords multi-player mode. You can start a riddle quest with the Lumberjack in Link To The Past. Complete the Riddle quest to obtain the Hurricane Blade special move.

Free Green Potions - This trick requires the Zora's Flippers, the Power Gloves and the Pegasus Boots. From Hyrule Castle, go east and head north through the rocky area with the bomb throwing person. Head north and pick up the small white rock. Continue north. Work your way past the Witche's Hut and go all the way east on that screen. Pick up the big white rock and exit to the east. When you get to the dashable rocks, destroy one and hook around to the ledge. Make your way north. Jump off the ledge down to where the crabs are located and go north slightly more. Swim into the waterfall. This is the Waterfall Of Wishing. You can upgrade your shield to the Lv 2 Shield and your Boomerang if desired. If you throw an empty Bottle in, the Faerie will fill it with Magic Potion. Repeat this as often as desired.

 
Blue rupees:  Get the Master Sword, then return to Hyrule Castle. Chop down any bushes and weeds, and kill all enemies outside the castle. Return to the secret entrance which your character fell into at the start of the game and jump in to reach a room full of Blue rupees.

Extra bombs or arrows:  Go to the Pond Of Happiness in the lower right corner of the map and throw in rupees until a fairy appears. She will ask if you want to carry more bombs or arrows. Select which ever you prefer, as you can repeat this until up to 50 bombs and 70 arrows are accumulated. Note :A large number rupees are required.

Four Swords Progress - To earn Silver Keys, complete each level with a team score of 1000 or more Rupees, then beat Vaati for ending #1.
To earn Gold Keys, complete each level with a team score of 3000 or more Rupees, then beat Vaati for ending #2.
To earn Hero Keys, complete each level with a team score of 5000 or more Rupees, then beat Vaati for ending #3.

Unlock Sword Beam in Four Swords - Play ''Link to the Past'' and get the Master Sword in the Lost Woods (you will need all three amulets for this). Once you have the Master Sword, save your game. When you quit and start the game again, a message will confirm that you can now use the Sword Beam (when your heart meter is full) in Four Swords as well.

Super bomb:  Complete the Ice Palace followed by the Misery Mire Maze. Go to your house in the Dark World and buy the orange and white bomb.

Easy rupees:  Go to the Lost Woods immediately above where the lumberjacks are located to find a tunnel. Enter it to discover three chests. The man there will offer to open one of the chests for 100 rupees. One chest contains 20 rupees, but both of the other cheats contain 300 rupees. Note: This may only be done once.

Get 100 rupees by any method. Go to the forest and enter at the top by the wood cutter's house. Then, keep going forward and you will find a log. Enter it. When you are inside, pay the man to open a treasure chest. Open the middle one. You will get 300 rupees. Exit and do it again until you get 999 rupees.

Go to the house in eastern Kokiriko Village where the lady is guarding. Go into the house , pull on the picture, and collect the rupees. Leave and dash into the tree in north-eastern Kokariko Village. After that, kill all of the guards and enter the house again. Pull on the picture and you should get 80 rupees. Note: You can only do this trick after defeating the wizard (Agahnim) for the first time.

Rupees or bees:  If you receive the Pegasus Boots, run into some trees that are not connected with other trees. You will either get some rupees or some bees that chase you.

Selling bee for rupees:  You can sell the Good Bee from the cave next to the Ice Rod cave (go inside, dash into the Fairy Statue and catch the bee that appears). Get the bee, go to the man who sells you the bottle in the village next to the castle, and release the bee. When it touches him, he will give you about 100 rupees. This trick cannot be repeated.

Transformations:  Go to the village. Enter the house to the left, with the patrolling lady. One of the pots contains a chicken. Throw magic dust on it to it turn into a lady. The green characters in Light World near the witches hut will turn into hotdogs, and the soldiers will turn into sand bags.

If you throw magic potion on a bee it will turn into a fairy.

If you throw magic powder on an orange fireball that takes away hearts and magic, it will turn into a fairy.

Different swords:

Silver Sword - This is the sword obtained from your uncle at the beginning, when you go in the castle.
Master Sword - This is the sword you get when you collect the three pendants. Once you have them, go to the top of the Lost Woods. Press A + L after getting the Master Sword, then go back to the castle and show it to Zelda.
Tempered Sword - You get this sword after obtaining the golden glove in level 4. Then, save the Smith brother by the Library in the Dark World. Warp into the Light World, go to the Smith house, and they will temper your sword.
Golden Sword - This is the ultimate sword. You have to complete every level, except for level 7, in the Dark World. Then, go to your house in the Dark World and they should sell you a big bomb for 100 rupees. Take the bomb to the golden pyramid and blow up the large brown square with the big crack.

Silver Arrows:  Throw your bow in the pool where the Golden Sword was obtained to get Silver Arrows.

Magic Boomerang:  Obtain the Super Bomb after completing four dungeons. Then, go to the Bomb Shop where Link's House is in the Dark World. Purchase the Bomb. Take the Bomb to the crack in the Pyramid and blow up the wall. Enter the hole and throw your sword first (only if the sword is level 3), followed by your arrows, and finally the boomerang. You will receive the Gold Sword, Silver Arrows, and the Magic Boomerang. Note: The boomerang should turn a reddish-orange color.

Get Magic Boomerang earlier:  Buy your Water Boots from the shopkeeper at the top of the map for 500 rupees. Then, swim down to see another waterfall. Go inside, put in your shield and boomerang, and they should upgrade.

Get Red Shield without entering Dark World:  You can get the red shield without entering the Dark World or paying 500 Rupees. After you get Zora's Flippers, go to the Mysterious Pond behind the waterfall. When you are asked to throw something in, answer "Yes". Throw in the small shield. When the fairy asks you if it is yours, answer "Yes" and she will give you the Red Shield.

Get all seven Crystals:  When you first start in the Dark World, go to the Palace Of Darkness. Get the hammer and leave. Go to Water Palace, get the Hookshot, then leave. Go to the Thieves' Town Palace, get the Titan's Mitt and leave. Go to Misery Mire, get the Cane and leave. Finally, go to Turtle Rock and complete the entire thing. When you get out, you will have all seven Crystals.

The Three Pendants:

Pendant 1 - Starting at your house, go right and up. Look on the map and go to the building on the right. Enter it to get the bow and arrows.
Pendant 2 - Go to the desert. You need the Book of Mudora. When you are in that temple you can get the gloves.
Pendant 3 - Go to Death Mountain. You need the Magic Mirror. When you are in that temple you can get the Moon Pearl.

Bottles:  In the village where you see the man with four bottles, talk to him, and he will give you bottles.
Go to the long house where the man talks about his daughter. Exit the house, go to the other side, and enter. It appear that you can do so, but you can. After you have obtained the flippers, cross the bridge and go down. Keep going until you see somewhere that you can enter. Then, swim under the bridge and talk to the man.

Entering dungeons: 
Hyrule Castle: From where you start, go to the part where that man tells you to get some sleep. Go right and up. In one of the bushes is a passageway.
Eastern Palace: From your house, go right, up, right, and up. Solve the maze to enter.
Desert Palace: Go to the library and dash at the shelf. Go to the desert and use the Book of Mudora to enter.
Death Mountain Palace: Open one of the things on top of the mountain and turn into Mr. Bunny. Go to the dirt that is a different color and use Magic Mirror.
Hyrule 2: Go into Hyrule Castle and go left then down. Go to where the Force Field is located, near the eye. Kill it with the Master Sword.
Palace of Darkness: Make sure you have at least 110 rupees. Proceed until you see a monkey that says he wants 10 rupees. Give them to him and go to the entrance. Then, pay him 100 rupees.
Swamp Palace: Go to the Light World near the cave where you drain the water. Drain the water then go to the Dark World and enter.
Skull Woods: Go into the Dark World and go to the entrance to the woods. Use the hammer and open the 8 stone.
Thieves' Town: Use the same method as before, but go into the village in the Dark World. Go to where the duck would be, and pull on the fork.
Ice Palace: Go to the island in the Light World that requires 5 or 20 rupees to be thrown. Pull the black stone and go to the Dark World.
Misery Mire: Use the flute to go to destination 6. Pull the black stone and enter the desert in Dark World. If you have not gotten the Ether yet, it is to the left of the Death Mountain Palace dungeon. All you need is the Master Sword and the Book Of Mudora. Use your Ether on the Ether icon on the floor.
Turtle Rock: Use the same method for the Death Mountain Palace and go to the right. Use the hammer and continue going right. When you see a big black stone blocking three hammer objects, pick it up. Hammer the things down in order. If done correctly, a Dark World portal will open. Enter and use the quake.
Gannon's Tower: After exiting Turtle Rock, go to where the Death Mountain Palace dungeon would be.

Chicken attack:  Corner a chicken in town and keep slashing it with the sword. After awhile a group of chickens will attack you. Note: If this is done twice, you will die and have to start from a saved game.

Find any chicken (even dead ones in the Dark World) outside of a house. Corner it, then use any available item to attack it. Keep hitting it until you are suddenly attacked by flying deadly chickens. The amount of time you need to wait depends on the item you use. The more powerful, the less the wait. To flee from the attack, leave the area into a new screen, or pick up the chicken.

Avoid tile damage:  In the rooms with the tiles that fly at you, stand in the doorway you came in from, facing towards the room. You will not lose any hearts because the tiles will just break on your shield.

Extra lives in dungeons:   Use the magic powder on the white-and-red flying skulls to transform them into fairies.

Advance to the Fourth Dark World level:  This trick can be done as early as after completing the First Dark World dungeon. Note: The enemies in this level are very difficult if encountered earlier in the game without the preparations the other dungeons will provide. After you have gained the Magic Hammer, enter the Lost Woods by the farthest left entrance in Kakariko village. Once inside, turn right, then exit. Bash the two different spikes. Under the stone is a portal. The only point of entering early is getting the Big Key and Golden Gloves very early, saving the Smith, and getting the Level 3 sword before even entering the second dungeon. This makes the rest of the game up to the fifth or sixth dungeon much easier.

Get into The Dark World before getting the Master Sword:  This trick will only work if you have the Moon Pearl, but you do not need the third Pendant. At the top of the mountain in the Light World is a warp to the Dark World. Use this, then travel down to where the bridge would be. Squeeze very close to it, then use the Mirror to travel to the Light World. Do the lightest button-tap possible, then wait for the portal to bring you back. Do not move. Use the mirror again, and when you are in the Light World, walk into the fence. Facing the fence, charge your sword and slowly move back into the portal. You should now be on the edge of the cliff. Move right to jump off, then walk to where you see a lava break and a rock next to each other (at the bottom of the screen.) Move in between them and move down. The screen should move to you on a hill in the Dark World.

Quick way to Gannon's Tower in the Dark World:  Go to the first temple in the Dark World. Get three fairies from the temple. Use the mirror and leave Use it again and save the game. Quit, then start game again. Go to mountain and warp to the Dark World. Jump off the cliff and go in the cave Use the hammer to kill the creatures and run through the spikes to reach Gannon's Tower.

Disappearing sweeping woman:  When you have the Magic Powder you can make the old woman that is sweeping the village disappear.

More money:  Go to the village and enter the house with the patrolling young lady. Go up to the painting on the back wall and pull on it. Hold on until coins appear.

Go in the Desert of Mystery, very close to where you obtained the second pendant. There are two big rocks after you obtained the Power Gloves. They are in the same temple as the second Pendent. Pick up the rock that is behind the first rock. There should be steps there. Go down to find a man surrounded by pots. You will find five rupees under every pot. Exit, then re-enter until you obtain as many rupees as needed.

Go to Turtle Rock in the Dark World. Pull on the right paw and wait for coins.

More money for fish:  Once you drain the lake to get the heart piece you can pick up the fish in the swamp. You can either bring him up to the other pond and throw him in, or bring him all the way to the village and sell him to the man who sold you the bottle. Bringing him to the other pond will only result in 20 rupees, but selling him to the man will give you 100.

Hidden bee:  There is a secret bee that will never fly away from you. Go to the cave where the Ice Rod is obtained. In the cave next to that one is a statue of a fairy. Run into it and the bee will appear.

Catching the running man in the village:   The man in the village that runs away from you can be caught. Just use the Running Boots to catch up with him.

Potion from Fairy:  Go to the waterfall where the magic boomerang is obtained. Throw in an empty bottle. Tell the Fairy that you dropped in the bottle. She will reward your honesty with a free magic potion.

Fairy from pot:  Sprinkle Magic Powder on some skull-shaped pots in some of the Dark World dungeons to get a Fairy.

Bug catching net:  The bug catching net can be used as an alternative to reflect magic back at Agahnim.

Getting the cape without the Titans Mitt:  You must at least have the Mirror, the Hookshot, the Boots and the Moon Pearl. Go to the Dark World graveyard and move to the location where the grave that held the cape was in the Light World. Since there are bushes you do not need your glove. Go to the corner of that little spot and use the Mirror. It will transport you to that same area in the Light World. Now you can simply ram the grave get the cape. Then go back to the warp point to get back out.

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